Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: IronForge on July 23, 2009, 02:37:17 am
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Just wondering who this GoG people are who just suddenly popped out and revived FS2... or provided some hope at least.
and if its worth pressurising them to make a sequel or an expansion pack.
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GOG is just a reseller, they dont make any games they just sell ppls back catalogues in download form. They are licensed to do this by Interplay who own the freespace material....Interplay has been and still is neck deep in the financial septic tank and this does not look like it will change.
As for a sequel the news is not promissing
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I'm not saying there will never be a FS3, but I understand its not gona happen in my lifetime, unless I make it.
However an expansion pack...? May pull them out of their financial problems. Looks like they overspent on crappy games (earthworm jim?) and too little on stuff they could actually sell (FS3). Thanks for clearin me up tho
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I stil don't see any particular reason for FS3. The only things it could offer are an improved game engine (already achieved with FSO), shinier graphics (already achieved by the MediaVPs), new ships 'n stuff (already done by many, many people) and a canon continuation/ending to the story.
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They could code us a modern MP engine, at least :)
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Apparently :V: employees discuss FS3 at yearly meetings every year. So hope lives on! Or at least love.
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I really don't think a FS3 is necessary. The SCP has given us "FS3" (in a way) and it rocks. As for Interplay, with the financial trouble that they are in (I read somewhere that they were in the negative billions... :nervous:) I don't think that they'll be providing another FS a while to come. :)
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I think it would be nice if they release script for FS3 storyline, maybe in form of a book and let the community make a campaign out of it.
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Apparently :v: employees discuss FS3 at yearly meetings every year. So hope lives on! Or at least love.
A lot of interviews with :v: have some mention of Descent or of FreeSpace. According to the coders and writers, they'd love to do a sequel. Actually, what may get the ball running is a report analyzing the market & giving positive reasons for making a 3rd standalone installment.
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I think it would be nice if they release script for FS3 storyline, maybe in form of a book and let the community make a campaign out of it.
That would kill every project set in post-capella though wouldn't it.
I'm kind of against FS3, it would kill all the long-running modding projects.
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I don't think so. That'd be like saying that FS2 killed FS1's modding projects. It might be a shorter time difference, but the idea's still the same.
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I don't think so. That'd be like saying that FS2 killed FS1's modding projects. It might be a shorter time difference, but the idea's still the same.
There were no long-running FS1 modding projects for FS2 to kill.
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I've always thought of FSO being FS2.5, and I think that's about as close as we are gonna get. I may be surprised one day, nobody knows.
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I don't want FS3.
I want a completely independent "spiritual successor" that takes all of the best elements in a completely new direction.
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Was it specifically said that the FS series would be a trilogy?
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I found that FS2 has typical "Second part of trylogy ending", there are a lot of unanswered questions and the ending itself is generally grim.
Look at Pirates of the Caribbean, ending of it's second part just scream "there will be 3rd part", just like FS2, it couldn't just end like that.
Another example of this can be seen at the end of Star Wars: Empire Strikes Back, it doesn't have an happy end, because it's not the end at all.
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You know, if they snuck into our community, toyed around with all the cool stuff we've done, and behind the scenes created a badass 'official' campaign to tie up all the loose ends, that would be sweet. But of course that wouldn't help them monetarily so don't hold your breath.
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I found that FS2 has typical "Second part of trylogy ending", there are a lot of unanswered questions and the ending itself is generally grim.
Look at Pirates of the Caribbean, ending of it's second part just scream "there will be 3rd part", just like FS2, it couldn't just end like that.
Another example of this can be seen at the end of Star Wars: Empire Strikes Back, it doesn't have an happy end, because it's not the end at all.
I was thinking more on the vein that there might be more than 3 games in the series. It's probable that FS3 would focus on Sol given that FS2's conclusion focused on the new-found ability to stabilize the Delt Serpentis-Sol gate. I'm just curious how the whole unknown factor of the Shivans could be explained in one ~40 mission campaign.
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Allright, due to flood, I can't read everything on my schedule. An expansion pack or FS3 will be nice to give us more dynamic gameplay (freelancer style maybe? Play the role of a mercenery?), ground and ship based combat (I've always wanted to be that boarding party) and most importantly, an explanation to the shivians.
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Sol gate, Bosch leaving with the Shivans and maybe Snipes making Admiral. These are the things I was hoping to see. . .
That and more excellent music by whatshisname.
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That and more excellent music by whatshisname.
Dan Wentz.
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How hard would it be to make a ground based mission? Would it soak up so many polys you'll be on 1 frame per minute or it'll play alright?
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Nuke has already experimented with terrain models, but not for a ground based mission.
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You mean ground based as in a tank or a soldier or something? Or ground based as in in an atmosphere, like a normal flight sim. If it's the former, it's technically doable now, though quite limited, and if it;s the latter then that's already been done independently at least three or four times, and it plays alright, with no major lag issues.
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Well I'm talking about working as a merc, earning cash, buying ships, wingmen etc
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I meant flying your ship in an atmosphere
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It's doable and already done by a few mods.
The only released one is TBP, but you will also be able to fly in atmosphere for example in 158th Banshee Squadron and Shadows of Lyat.
Also, Nuke is working on atmospheric scripts and surface models.
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I would love to see FS3 and don't get how it would kill current projects. There just stories and whatnot. It's hardly like the Canon Police are going to come through and shut up shop and tell the community what they can't do.
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@wistler: It'd kill the feeling off "Hmm, I'm gonna play Blue Planet know and see what interesting stuff they came up with, oh, and then I'll check the explanations of ED... and maybe, and maybe a little luck into INFSCP won't hurt..." And then you can come up with your own theories.
FSO >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FS3
It'd be nice to know the whole story... but it's nice to not know it too
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I still don't see how that sentiment really holds up. The seven-mission Destiny of Peace campaign for FS1 described a scenario that flat-out didn't happen according to the canon Reconstruction era timeline...but does that stop anyone now from playing and enjoying it? Or how about Blaise Russel's Shrouding the Light, which he released well after FS2 was created to much interest and acclaim. Finding out what :v: sees as the official storyline continuation doesn't make fan interpretations of the period after FS2 based on what we know right now any less valid, nor would it diminish my interest in these projects in the least.
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We all know that JAD was inspired by stolen :v: scripts and is therefore the most canon fanon around. :yes:
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You know, if they snuck into our community, toyed around with all the cool stuff we've done, and behind the scenes created a badass 'official' campaign to tie up all the loose ends, that would be sweet. But of course that wouldn't help them monetarily so don't hold your breath.
I like this idea. It's completely unlikely that it would ever happen, but the thought is pretty cool...
And honestly, I think it's the only way we might ever see FS3 come to life. Even if many of the fans here--and maybe the :v: crew too--want it to be a commercial release, it'd be hard for the dev team to go to THQ (or Interplay or whoever) and justify making a sequel to a game that was released in 1999.
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Yeah, justifying a sequel to a really old game....never happens (fallout 3). Idk the business behind fallout 3 becoming a game, but it is a sequel to a really old set of games.
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I would love to see FS3 and don't get how it would kill current projects. There just stories and whatnot. It's hardly like the Canon Police are going to come through and shut up shop and tell the community what they can't do.
I agree . . .
Did Doom3 kill Doom2 modding? No. So why would FS3 kill FS2 modding.
I think it would largely depend on how good the FS3 engine was, and how moddable it was.
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If hypothetically I find a timer and slide into a universe ruled by sense and reason where said game is nearing release. .
I'd hope it:d be the same leap as half-life 2 was from the first.
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Yeah, justifying a sequel to a really old game....never happens (fallout 3). Idk the business behind fallout 3 becoming a game, but it is a sequel to a really old set of games.
Not true. Command & Conquer 3 and Red Alert 3 both came out 8 years after their respective previous installments. Starcraft 2 is supposed to come out in 2010 and it's the sequel to a 1998 game. (To be fair, Starcraft was one of the best-selling games of all time and is played in professional leagues to this day.)
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You know, if they snuck into our community, toyed around with all the cool stuff we've done, and behind the scenes created a badass 'official' campaign to tie up all the loose ends, that would be sweet. But of course that wouldn't help them monetarily so don't hold your breath.
I like this idea. It's completely unlikely that it would ever happen, but the thought is pretty cool...
And honestly, I think it's the only way we might ever see FS3 come to life. Even if many of the fans here--and maybe the :v: crew too--want it to be a commercial release, it'd be hard for the dev team to go to THQ (or Interplay or whoever) and justify making a sequel to a game that was released in 1999.
Is there anybody from Violation/interplay around here?
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Yeah, justifying a sequel to a really old game....never happens (fallout 3). Idk the business behind fallout 3 becoming a game, but it is a sequel to a really old set of games.
Not true. Command & Conquer 3 and Red Alert 3 both came out 8 years after their respective previous installments. Starcraft 2 is supposed to come out in 2010 and it's the sequel to a 1998 game. (To be fair, Starcraft was one of the best-selling games of all time and is played in professional leagues to this day.)
ROFL, if you couldn't detect my sarcasm and the hypocriticality i slipped into my statement. Then you don't know that you're actually agreeing with me.
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Is there anybody from Violation/interplay around here?
It's Volition (http://home.att.net/~clay.h/fs2/violition.htm).
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Is there anybody from Violation...
Never proved :p
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I wanna see a third shivan invasion, kick humanties asses, the survivors are led by a Petrach that's come out of retirement, but he dies, and theres an epic 5 hour long mulit-part-final-mission that ends with a battle with the shivan's creators at the center of the earth which unleashes a black hole which spits every last human and vasudan in some massive paradise system.
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I wanna see a third shivan invasion, kick humanties asses, the survivors are led by a Petrach that's come out of retirement, but he dies, and theres an epic 5 hour long mulit-part-final-mission that ends with a battle with the shivan's creators at the center of the earth which unleashes a black hole which spits every last human and vasudan in some massive paradise system.
...
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(http://www.offresonance.com/wp-content/uploads/2009/04/double-facepalm.jpg)
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Isn't that supposed to be the plot of Just Another Day 4?
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Sshh!! That's classified information. :nervous:
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JAD4 would basically follow the same plot, but it would be more epic and IN SPAAAAAACE