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Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on March 31, 2002, 09:50:16 am

Title: fps modding (jedi Knight 2)
Post by: KillMeNow on March 31, 2002, 09:50:16 am
anyone here got any expriance with modding fps's - i'm planning a mod for jedi knight 2 but i have no idea where to begin i never tried to make a first person shooter level before so if anyone wants to help it would be much appriated the campaign will be set from just before a new hope to the end of return of the jedi

taking place in coruscant, kessel, death star (the first one), kashyyyk, kuat and endor.

basically your a rebel spy ( i would have had it an empire spy but the locations and stuff i want to use and the time period i woud have to contradict the films and thats always bad idea) and anyway you dont know it but the force runs stron in you and over time you learn force abilities, but i am going to design levels so you can achieve your goals without using the force but tis alwasy more fun to do so but games where there is many ways of doing the same thing is always more fun

anyway the gam,e supports modding so i think hlp should take it on - most people around ehre like star wars and its a great game  so why not =)
Title: fps modding
Post by: Ryx on March 31, 2002, 10:22:16 am
Intriguing!:)

Tell us more about the Death Star part, plz.
Title: fps modding
Post by: Inquisitor on March 31, 2002, 10:30:57 am
I *THINK* JK II is Quake 3 based. So, might want to start looking at resources on Planet Quake.
Title: fps modding
Post by: Ryx on March 31, 2002, 11:01:49 am
Quote
Originally posted by Inquisitor
I *THINK* JK II is Quake 3 based. So, might want to start looking at resources on Planet Quake.


Correct. Well, Q3 Team Arena code anyway.
Title: fps modding
Post by: Dr.Zer0 on March 31, 2002, 11:04:42 am
Quote
Originally posted by KillMeNow
anyone here got any expriance with modding fps's


uh, Iv modded Red Faction and Duke 3D(old game)
its not much to mod some fps games when you can open up everything in note pad and still understand it :)

btw, everytime I see too meny StarWars related stuff anyway, Iv alredy seen FPS mods about it ;)
Title: fps modding
Post by: JR2000Z on March 31, 2002, 11:40:35 am
Check the news section JediKnightII.net. It gives a list of availible MOD programs that you can use.
Title: fps modding
Post by: Thorn on March 31, 2002, 11:58:29 am
I played with Half Life and Quake III a few times.....
Title: fps modding
Post by: KillMeNow on March 31, 2002, 12:28:02 pm
well i'll outline the basic plot so far

you crash a tie on courscant and are left injured and weponless lucky you find a medicle clinic near by and get healed up but there are guards coving the excit you hear them chatting about killing the rebel spy that crashed near by and have to find away past them since you as noted weaponless - you get a weapon and progress and inflitrate a comunications center to gain intelligence and while there you notice a transmission about the complition time for a battle station yoiu feel this is worthy news so you have to get off courscant with the wealth of info you got so you have to inflitrate a starport on courscant  where you hijack a ship and leave - the alliance then orders you to the contruction site and the closest planet is kessel so off you go - on kessel you havbe to break into the supply station for the contruction facility in the maw - obviously kessel being a pression planet isn't hrte friednlyest of place and the imperial garrison on the supply base isn't to easy to get into but you succeed of cource otehrwise you get shot and give up lol

so you break in and hide ona  supply ship and get onto the death star and have to by stealth and fighting get to the computer core to steal the plans to it  once you done that you need to get to a comunications center and send the plans to princess leia

the deathstar heads for kashyyyk and you stop an attemp for the emipre to blow up the planet then as you escape you go threw darthvaders personal force practice area and here you learn the beginings of the force

while trying to escape the death star you get to visit lots of familiar places like the detension center and all that anyway you escape on a shuttle and go down to the planet as the death star leaves on kashyyyk you have to fight you way through the lower levels of teh forest and upto the top where you find wookies fighting against imperial forces left to help subdue the planet you help of cource and take out the comunications then illimate the remainsing imperial forces then steal there ship. you set out to follow the deathstar knowing it needed repairs you guess it would go to the closest large shipyards which happens to be kuat

at kuat there is nosign of the death star but there is a very large ship under contruction (the executor) you get aboard and manage to sabotage the shield generators so they they will fail when put under alot of stress (you will have to deal with emperor's force soliders here i think)

perhaps i should enclude a hoth mission here but have to think of that anyay a break in the time line here and you are taught some more of the force by luke but as he is still in training all he can teach you is afew light side tricks yoda and obi wan taugh him

then on to endor where you get separated from the other and descide to try and complete the mission yourself obviously you cant but you find other useful things to dosabotaging comications and stuff so the base cant tell the death star they have lost there shields etc then you get to help in the final battle in the woods then help planet carges and watch thing blow

ok any questions?? i jsut though it would be fun to do things that were done in the film or had to have been done but never seen
Title: fps modding
Post by: Styxx on March 31, 2002, 12:30:35 pm
I only modded for Quake 1, never tried to do anything for more recent FPS games. It tends to be really easy, though, specially if you just want to build levels. :nod:
Title: fps modding
Post by: Zeronet on March 31, 2002, 12:30:50 pm
If you can, make it so you can enter the hijacked ship.
Title: fps modding
Post by: KillMeNow on March 31, 2002, 12:47:40 pm
checked jediknightii.net and ther was some talk of modding but not lists of the progs needed =(

another things some new weapons will be included i will be throwing out some to replace them though going to have a silenced weapon with scope - not deflectable with lightsabre but short ranged but also not a visable weapon so you wont know where its coming from.

and blaster pistol like hans

a sniper rifle which is blockable but for non jedi its 1 hit kills but take limited ammo and take a long time to recharge

a cutting laser - evryone loves a continous beam weapon hehe

and a rail gun which can if i can arange it shoot through walls abit like in red fraction

also not all the force powers will be availble but i'm hopefulyl going to modify some of them to compensate for it so perhaps maybe be bale to jump even higher or go fast for abit longer etc but no force lightning grip and perhaps mind trick (i found mind trick very useful hehe i would hide and convince my enemys to fight for me lol but anyway all depends it might upset the balance to much

if anyone wants to help they can contact me now and whn i get all the tools i can begin work.

i will need
sound effects people for new weapons and perhapd capturing sounds and speahces etc from the films

level designers.
obvious really if you have experiance with other fps this owuld be good

modelers
probally i dont know depends how much modeling needs to be done might not be much then i can handle it but if i find i want lots of stuff then yup modelers too

effects
for the new wepaons and stuff
Title: fps modding
Post by: Thorn on March 31, 2002, 01:01:58 pm
I'm assuming you will be able to make levels for it with Radiant...
You could for Elite Force..
Title: fps modding
Post by: Styxx on March 31, 2002, 01:03:12 pm
Doesn't the game come with at least a level editor? :confused:
Title: fps modding
Post by: Ryx on March 31, 2002, 01:05:48 pm
Quote
Originally posted by Styxx
Doesn't the game come with at least a level editor? :confused:


Tools are released later, I think.
Along with a SDK perhaps.
Title: fps modding
Post by: Styxx on March 31, 2002, 01:26:15 pm
Quote
Originally posted by Ryx
Tools are released later, I think.
Along with a SDK perhaps.


Doesn't it use the Quake 3 Team Arena engine? There are tools available for that, AFAIK.
Title: fps modding
Post by: Zeronet on March 31, 2002, 02:06:30 pm
Quote
Originally posted by KillMeNow
checked jediknightii.net and ther was some talk of modding but not lists of the progs needed =(

another things some new weapons will be included i will be throwing out some to replace them though going to have a silenced weapon with scope - not deflectable with lightsabre but short ranged but also not a visable weapon so you wont know where its coming from.

and blaster pistol like hans

a sniper rifle which is blockable but for non jedi its 1 hit kills but take limited ammo and take a long time to recharge

a cutting laser - evryone loves a continous beam weapon hehe

and a rail gun which can if i can arange it shoot through walls abit like in red fraction

also not all the force powers will be availble but i'm hopefulyl going to modify some of them to compensate for it so perhaps maybe be bale to jump even higher or go fast for abit longer etc but no force lightning grip and perhaps mind trick (i found mind trick very useful hehe i would hide and convince my enemys to fight for me lol but anyway all depends it might upset the balance to much

if anyone wants to help they can contact me now and whn i get all the tools i can begin work.

i will need
sound effects people for new weapons and perhapd capturing sounds and speahces etc from the films

level designers.
obvious really if you have experiance with other fps this owuld be good

modelers
probally i dont know depends how much modeling needs to be done might not be much then i can handle it but if i find i want lots of stuff then yup modelers too

effects
for the new wepaons and stuff


http://modcentral.jediknightii.net
Its their hosted site, has links for everything mod related to JK2.
Title: fps modding
Post by: JR2000Z on March 31, 2002, 04:16:17 pm
I'd like to join but I never really MODed anything before.
Title: fps modding
Post by: Styxx on March 31, 2002, 05:57:33 pm
Quote
Originally posted by JR2000Z
I'd like to join but I never really MODed anything before.


So get your ass moving and learn!! :D

Or not. :p
Title: fps modding
Post by: KillMeNow on March 31, 2002, 06:51:34 pm
thanks for the site

anyone who doesn't know what they can contribute but would like i would suggest learning to make maps (level maps not texture maps) since i have no idea how to do this yet either - download the software and sign up =)

ftp://ftp.idsoftware.com/idstuff/qeradiant/GtkRadiant/GtkRadiantSetup-1.2.1-Full.exe

i think thats the one needed but wont swear to it until i get someone to download it for me and burn it onto cd - my conenction isn't great at the moment  and my puter keeps jamming when online so 20 megs is abit much for me but dont let that stop you

any ideas what i chould call it ??? star wars, need something that suggests well the plot as outline above or ambeigiuty of your ofrce talent your sort ofa  on the grey side of the force between light and dark much like kyle katarn from teh game

anyway i will need a good team cause i'm being ambitious with this projects so either over icq or in here you can declare you willingnes to give in to the grey side of the force =)
Title: fps modding
Post by: Nico on March 31, 2002, 06:53:13 pm
SW: Twilight
Title: fps modding
Post by: Kamikaze on March 31, 2002, 06:56:54 pm
Star Wars: Shades of Black and White - How's that?

BTW: I'd like to contribute so I'll see if I have any mapping talent :D
Title: fps modding
Post by: KillMeNow on March 31, 2002, 06:58:13 pm
hm sounds good i like it but hasn't twilight been used for something before? sure tehre is a star wars novel called that
Title: fps modding
Post by: KillMeNow on March 31, 2002, 06:59:15 pm
cool stuff my first member
Title: fps modding
Post by: Nico on March 31, 2002, 06:59:31 pm
Quote
Originally posted by KillMeNow
hm sounds good i like it but hasn't twilight been used for something before? sure tehre is a star wars novel called that


couldn't say.
Title: fps modding
Post by: Kamikaze on March 31, 2002, 07:01:03 pm
BTW: anyone have any experience with GMAX? I tried it but don't really remember - is it easy or a hassle?
Title: fps modding
Post by: Styxx on March 31, 2002, 07:32:55 pm
Quote
Originally posted by Kamikaze
BTW: anyone have any experience with GMAX? I tried it but don't really remember - is it easy or a hassle?


From what I hear, it's MAX without the rendering stuff and some of the advanced features. Should be pretty easy and powerful. :)
Title: fps modding
Post by: Kamikaze on March 31, 2002, 10:53:19 pm
Argh is what I say - if they left rendering in I would have had a perfect alternative to 3d MAx or Lightwave... and could have made those pretty renders you guys do ;)
Title: fps modding
Post by: Setekh on March 31, 2002, 11:18:08 pm
Quote
Originally posted by Kamikaze
Argh is what I say - if they left rendering in I would have had a perfect alternative to 3d MAx or Lightwave... and could have made those pretty renders you guys do ;)


They took it out for a good reason. gmax is only meant to be for people who want to model and texture for games like FS2K2 and Q3A. If they wanted to strip something from gmax, rendering capability would be a smart thing to strip.

Meanwhile, I actually got a fully-fledged feature in my favourite computer mag that shows the ins and outs of gmax. Very nice. :)
Title: fps modding
Post by: JR2000Z on April 01, 2002, 12:06:12 am
Can I be a tester? That I think I know how to do.
Title: fps modding
Post by: Kamikaze on April 01, 2002, 12:54:07 am
Quote
Originally posted by Setekh


They took it out for a good reason. gmax is only meant to be for people who want to model and texture for games like FS2K2 and Q3A. If they wanted to strip something from gmax, rendering capability would be a smart thing to strip.

Meanwhile, I actually got a fully-fledged feature in my favourite computer mag that shows the ins and outs of gmax. Very nice. :)


Indeed, the corporations have to think about money too.. still... (although I'm sure GMAX has some EULA to balance and they get their money from game developers...)

And what magazine is this? I want to take a lookie :nod: (CG magazine had some stuff about it but not much)
Title: fps modding
Post by: Ryx on April 01, 2002, 02:02:09 am
Quote
Originally posted by Kamikaze
BTW: anyone have any experience with GMAX? I tried it but don't really remember - is it easy or a hassle?


Well, if you have used MAX before, it's just install and go.;)

Otherwise, do the tutorials. They're good. :nod:

GMAX Download page (http://www.gmaxsupport.com/html/download.asp).
Title: fps modding
Post by: CP5670 on April 01, 2002, 03:33:30 am
I tried out GMAX a while ago just out of curiosity; it is actually almost the same thing as 3DS MAX as far as modeling goes. The main problem is the proprietary file format, but someone out there might have made a gmax->3ds converter. ;)

The only FPS games I have created extensive modifications for are Doom and Descent 2. Doom was my first experience into modding, after which I got very, very heavily into modifying both Descent 2 and C&C: Red Alert (an RTS game) for a few years and learned a lot about how games in general work. After that came Freespace, and then of course, Freespace 2. ;)
Title: fps modding
Post by: Kamikaze on April 01, 2002, 03:43:37 am
It seems on the site there are some file plugins...
Title: fps modding
Post by: Kamikaze on April 01, 2002, 04:58:55 am
BTW: anyone know of a reliable place where I could actually download GMAX?
Title: fps modding
Post by: Styxx on April 01, 2002, 07:38:49 am
Quote
Originally posted by Kamikaze
Argh is what I say - if they left rendering in I would have had a perfect alternative to 3d MAx or Lightwave... and could have made those pretty renders you guys do ;)


But then they wouldn't be selling that many copies of the regular MAX, would they? ;)