Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on March 31, 2002, 09:50:16 am
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anyone here got any expriance with modding fps's - i'm planning a mod for jedi knight 2 but i have no idea where to begin i never tried to make a first person shooter level before so if anyone wants to help it would be much appriated the campaign will be set from just before a new hope to the end of return of the jedi
taking place in coruscant, kessel, death star (the first one), kashyyyk, kuat and endor.
basically your a rebel spy ( i would have had it an empire spy but the locations and stuff i want to use and the time period i woud have to contradict the films and thats always bad idea) and anyway you dont know it but the force runs stron in you and over time you learn force abilities, but i am going to design levels so you can achieve your goals without using the force but tis alwasy more fun to do so but games where there is many ways of doing the same thing is always more fun
anyway the gam,e supports modding so i think hlp should take it on - most people around ehre like star wars and its a great game so why not =)
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Intriguing!:)
Tell us more about the Death Star part, plz.
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I *THINK* JK II is Quake 3 based. So, might want to start looking at resources on Planet Quake.
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Originally posted by Inquisitor
I *THINK* JK II is Quake 3 based. So, might want to start looking at resources on Planet Quake.
Correct. Well, Q3 Team Arena code anyway.
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Originally posted by KillMeNow
anyone here got any expriance with modding fps's
uh, Iv modded Red Faction and Duke 3D(old game)
its not much to mod some fps games when you can open up everything in note pad and still understand it :)
btw, everytime I see too meny StarWars related stuff anyway, Iv alredy seen FPS mods about it ;)
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Check the news section JediKnightII.net. It gives a list of availible MOD programs that you can use.
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I played with Half Life and Quake III a few times.....
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well i'll outline the basic plot so far
you crash a tie on courscant and are left injured and weponless lucky you find a medicle clinic near by and get healed up but there are guards coving the excit you hear them chatting about killing the rebel spy that crashed near by and have to find away past them since you as noted weaponless - you get a weapon and progress and inflitrate a comunications center to gain intelligence and while there you notice a transmission about the complition time for a battle station yoiu feel this is worthy news so you have to get off courscant with the wealth of info you got so you have to inflitrate a starport on courscant where you hijack a ship and leave - the alliance then orders you to the contruction site and the closest planet is kessel so off you go - on kessel you havbe to break into the supply station for the contruction facility in the maw - obviously kessel being a pression planet isn't hrte friednlyest of place and the imperial garrison on the supply base isn't to easy to get into but you succeed of cource otehrwise you get shot and give up lol
so you break in and hide ona supply ship and get onto the death star and have to by stealth and fighting get to the computer core to steal the plans to it once you done that you need to get to a comunications center and send the plans to princess leia
the deathstar heads for kashyyyk and you stop an attemp for the emipre to blow up the planet then as you escape you go threw darthvaders personal force practice area and here you learn the beginings of the force
while trying to escape the death star you get to visit lots of familiar places like the detension center and all that anyway you escape on a shuttle and go down to the planet as the death star leaves on kashyyyk you have to fight you way through the lower levels of teh forest and upto the top where you find wookies fighting against imperial forces left to help subdue the planet you help of cource and take out the comunications then illimate the remainsing imperial forces then steal there ship. you set out to follow the deathstar knowing it needed repairs you guess it would go to the closest large shipyards which happens to be kuat
at kuat there is nosign of the death star but there is a very large ship under contruction (the executor) you get aboard and manage to sabotage the shield generators so they they will fail when put under alot of stress (you will have to deal with emperor's force soliders here i think)
perhaps i should enclude a hoth mission here but have to think of that anyay a break in the time line here and you are taught some more of the force by luke but as he is still in training all he can teach you is afew light side tricks yoda and obi wan taugh him
then on to endor where you get separated from the other and descide to try and complete the mission yourself obviously you cant but you find other useful things to dosabotaging comications and stuff so the base cant tell the death star they have lost there shields etc then you get to help in the final battle in the woods then help planet carges and watch thing blow
ok any questions?? i jsut though it would be fun to do things that were done in the film or had to have been done but never seen
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I only modded for Quake 1, never tried to do anything for more recent FPS games. It tends to be really easy, though, specially if you just want to build levels. :nod:
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If you can, make it so you can enter the hijacked ship.
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checked jediknightii.net and ther was some talk of modding but not lists of the progs needed =(
another things some new weapons will be included i will be throwing out some to replace them though going to have a silenced weapon with scope - not deflectable with lightsabre but short ranged but also not a visable weapon so you wont know where its coming from.
and blaster pistol like hans
a sniper rifle which is blockable but for non jedi its 1 hit kills but take limited ammo and take a long time to recharge
a cutting laser - evryone loves a continous beam weapon hehe
and a rail gun which can if i can arange it shoot through walls abit like in red fraction
also not all the force powers will be availble but i'm hopefulyl going to modify some of them to compensate for it so perhaps maybe be bale to jump even higher or go fast for abit longer etc but no force lightning grip and perhaps mind trick (i found mind trick very useful hehe i would hide and convince my enemys to fight for me lol but anyway all depends it might upset the balance to much
if anyone wants to help they can contact me now and whn i get all the tools i can begin work.
i will need
sound effects people for new weapons and perhapd capturing sounds and speahces etc from the films
level designers.
obvious really if you have experiance with other fps this owuld be good
modelers
probally i dont know depends how much modeling needs to be done might not be much then i can handle it but if i find i want lots of stuff then yup modelers too
effects
for the new wepaons and stuff
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I'm assuming you will be able to make levels for it with Radiant...
You could for Elite Force..
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Doesn't the game come with at least a level editor? :confused:
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Originally posted by Styxx
Doesn't the game come with at least a level editor? :confused:
Tools are released later, I think.
Along with a SDK perhaps.
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Originally posted by Ryx
Tools are released later, I think.
Along with a SDK perhaps.
Doesn't it use the Quake 3 Team Arena engine? There are tools available for that, AFAIK.
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Originally posted by KillMeNow
checked jediknightii.net and ther was some talk of modding but not lists of the progs needed =(
another things some new weapons will be included i will be throwing out some to replace them though going to have a silenced weapon with scope - not deflectable with lightsabre but short ranged but also not a visable weapon so you wont know where its coming from.
and blaster pistol like hans
a sniper rifle which is blockable but for non jedi its 1 hit kills but take limited ammo and take a long time to recharge
a cutting laser - evryone loves a continous beam weapon hehe
and a rail gun which can if i can arange it shoot through walls abit like in red fraction
also not all the force powers will be availble but i'm hopefulyl going to modify some of them to compensate for it so perhaps maybe be bale to jump even higher or go fast for abit longer etc but no force lightning grip and perhaps mind trick (i found mind trick very useful hehe i would hide and convince my enemys to fight for me lol but anyway all depends it might upset the balance to much
if anyone wants to help they can contact me now and whn i get all the tools i can begin work.
i will need
sound effects people for new weapons and perhapd capturing sounds and speahces etc from the films
level designers.
obvious really if you have experiance with other fps this owuld be good
modelers
probally i dont know depends how much modeling needs to be done might not be much then i can handle it but if i find i want lots of stuff then yup modelers too
effects
for the new wepaons and stuff
http://modcentral.jediknightii.net
Its their hosted site, has links for everything mod related to JK2.
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I'd like to join but I never really MODed anything before.
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Originally posted by JR2000Z
I'd like to join but I never really MODed anything before.
So get your ass moving and learn!! :D
Or not. :p
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thanks for the site
anyone who doesn't know what they can contribute but would like i would suggest learning to make maps (level maps not texture maps) since i have no idea how to do this yet either - download the software and sign up =)
ftp://ftp.idsoftware.com/idstuff/qeradiant/GtkRadiant/GtkRadiantSetup-1.2.1-Full.exe
i think thats the one needed but wont swear to it until i get someone to download it for me and burn it onto cd - my conenction isn't great at the moment and my puter keeps jamming when online so 20 megs is abit much for me but dont let that stop you
any ideas what i chould call it ??? star wars, need something that suggests well the plot as outline above or ambeigiuty of your ofrce talent your sort ofa on the grey side of the force between light and dark much like kyle katarn from teh game
anyway i will need a good team cause i'm being ambitious with this projects so either over icq or in here you can declare you willingnes to give in to the grey side of the force =)
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SW: Twilight
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Star Wars: Shades of Black and White - How's that?
BTW: I'd like to contribute so I'll see if I have any mapping talent :D
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hm sounds good i like it but hasn't twilight been used for something before? sure tehre is a star wars novel called that
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cool stuff my first member
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Originally posted by KillMeNow
hm sounds good i like it but hasn't twilight been used for something before? sure tehre is a star wars novel called that
couldn't say.
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BTW: anyone have any experience with GMAX? I tried it but don't really remember - is it easy or a hassle?
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Originally posted by Kamikaze
BTW: anyone have any experience with GMAX? I tried it but don't really remember - is it easy or a hassle?
From what I hear, it's MAX without the rendering stuff and some of the advanced features. Should be pretty easy and powerful. :)
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Argh is what I say - if they left rendering in I would have had a perfect alternative to 3d MAx or Lightwave... and could have made those pretty renders you guys do ;)
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Originally posted by Kamikaze
Argh is what I say - if they left rendering in I would have had a perfect alternative to 3d MAx or Lightwave... and could have made those pretty renders you guys do ;)
They took it out for a good reason. gmax is only meant to be for people who want to model and texture for games like FS2K2 and Q3A. If they wanted to strip something from gmax, rendering capability would be a smart thing to strip.
Meanwhile, I actually got a fully-fledged feature in my favourite computer mag that shows the ins and outs of gmax. Very nice. :)
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Can I be a tester? That I think I know how to do.
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Originally posted by Setekh
They took it out for a good reason. gmax is only meant to be for people who want to model and texture for games like FS2K2 and Q3A. If they wanted to strip something from gmax, rendering capability would be a smart thing to strip.
Meanwhile, I actually got a fully-fledged feature in my favourite computer mag that shows the ins and outs of gmax. Very nice. :)
Indeed, the corporations have to think about money too.. still... (although I'm sure GMAX has some EULA to balance and they get their money from game developers...)
And what magazine is this? I want to take a lookie :nod: (CG magazine had some stuff about it but not much)
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Originally posted by Kamikaze
BTW: anyone have any experience with GMAX? I tried it but don't really remember - is it easy or a hassle?
Well, if you have used MAX before, it's just install and go.;)
Otherwise, do the tutorials. They're good. :nod:
GMAX Download page (http://www.gmaxsupport.com/html/download.asp).
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I tried out GMAX a while ago just out of curiosity; it is actually almost the same thing as 3DS MAX as far as modeling goes. The main problem is the proprietary file format, but someone out there might have made a gmax->3ds converter. ;)
The only FPS games I have created extensive modifications for are Doom and Descent 2. Doom was my first experience into modding, after which I got very, very heavily into modifying both Descent 2 and C&C: Red Alert (an RTS game) for a few years and learned a lot about how games in general work. After that came Freespace, and then of course, Freespace 2. ;)
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It seems on the site there are some file plugins...
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BTW: anyone know of a reliable place where I could actually download GMAX?
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Originally posted by Kamikaze
Argh is what I say - if they left rendering in I would have had a perfect alternative to 3d MAx or Lightwave... and could have made those pretty renders you guys do ;)
But then they wouldn't be selling that many copies of the regular MAX, would they? ;)