Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CptWhite on March 31, 2002, 12:58:43 pm

Title: The Babylon 5 station WIP
Post by: CptWhite on March 31, 2002, 12:58:43 pm
heres hoping it makes it into the news ! still in beta, say about 35-40 % complete lod0 texturing

(http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta10.jpg)

and previous pics



http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta9.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta8.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta7.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta6.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta5.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta4.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta3.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta2.jpg
http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta.jpg
Title: The Babylon 5 station WIP
Post by: Nico on March 31, 2002, 01:10:16 pm
how many polys on it? I suspect over 1000, easily, no?
Title: The Babylon 5 station WIP
Post by: KARMA on March 31, 2002, 01:36:57 pm
:jaw:
Title: The Babylon 5 station WIP
Post by: Stunaep on March 31, 2002, 02:01:43 pm
:jaw: :jaw: :jaw:

This thing has to have.... a lot of polys. I'd bet on 3000 at least.
Title: The Babylon 5 station WIP
Post by: Styxx on March 31, 2002, 02:06:05 pm
Looking damn good! :):yes:
Title: The Babylon 5 station WIP
Post by: Anaz on March 31, 2002, 02:14:09 pm
:jaw: :jaw:

good greif...I wondered what you guys were doing over there...
Title: The Babylon 5 station WIP
Post by: CptWhite on March 31, 2002, 02:16:01 pm
its 3900 poly :doh: but this version will only be seen at extreme close range, it will hopefully be about 3000 at the range seen in the picture ...but thats a guess might be lower hopefully
Title: The Babylon 5 station WIP
Post by: Ryx on March 31, 2002, 02:16:10 pm
:eek: :eek2: :eek2: :cool: :nod: 'nuff said.
Title: The Babylon 5 station WIP
Post by: Styxx on March 31, 2002, 02:35:06 pm
Quote
Originally posted by CptWhite
its 3900 poly :doh: but this version will only be seen at extreme close range, it will hopefully be about 3000 at the range seen in the picture ...but thats a guess might be lower hopefully


Well, that's a lot of polys - just be careful with the POF setup and all will be fine. ;)
Title: The Babylon 5 station WIP
Post by: Kazashi on March 31, 2002, 10:19:46 pm
That's beautiful :jaw:

I can't wait to see/feel some in-game action with B5 present.
Title: The Babylon 5 station WIP
Post by: IceFire on March 31, 2002, 10:20:58 pm
The thing is going to be super LODed...so hopefully performance won't suffer...even at close range (because you won't be able to see the entire thing at that range).
Title: The Babylon 5 station WIP
Post by: vadar_1 on March 31, 2002, 10:54:35 pm
looks good, but I still don't get why ships have all those extra parts. I mean, wouldn't the greatest ship design be a sphere?
Title: The Babylon 5 station WIP
Post by: LtNarol on March 31, 2002, 11:00:01 pm
Quote
Originally posted by vadar_1
looks good, but I still don't get why ships have all those extra parts. I mean, wouldn't the greatest ship design be a sphere?

but the Babylon 5 station from the show isnt a sphere, so it wouldnt make sense now would it.
Title: The Babylon 5 station WIP
Post by: LAMBO on April 01, 2002, 11:42:04 am
Nice
Title: The Babylon 5 station WIP
Post by: IceFire on April 01, 2002, 11:46:51 am
Quote
looks good, but I still don't get why ships have all those extra parts. I mean, wouldn't the greatest ship design be a sphere?


Wow, how exciting would that be.  A bunch of ships flying around...all of them a SPHERE!  You could have 100 different ship types, all spheres....yay.

Saucers are slightly cooler.  Just wait till you see the Vree ships were going to do.
Title: The Babylon 5 station WIP
Post by: Stunaep on April 01, 2002, 11:54:39 am
Sphere's can be cool. The Borg sphere for example.

(what am I saying... WHAT AM I SAYING!!!! bangs head against the wall )
Title: The Babylon 5 station WIP
Post by: Nico on April 01, 2002, 12:28:15 pm
Quote
Originally posted by Stunaep
Sphere's can be cool. The Borg sphere for example.

(what am I saying... WHAT AM I SAYING!!!! bangs head against the wall )


[sarcasm] oh yeah, borg spheres are cool, so original, in fact, I love everything ST, coz it's so cool, so original [/sarcasm}
Title: The Babylon 5 station WIP
Post by: Thorn on April 01, 2002, 12:32:23 pm
The polys wont be too bad I dont think..
Looks like all that detail is in the textures...
Title: The Babylon 5 station WIP
Post by: CptWhite on April 01, 2002, 02:34:34 pm
every texture hand crafted by myself i might add, built from scratch, im pretty proud of that :D

btw credit where its due, this is primarily ip andrews station, not mine tomcat and et1 had a hand in its stabilisation too
Title: The Babylon 5 station WIP
Post by: Mr. Vega on April 01, 2002, 03:08:09 pm
Spheres are good in ship design because of their weapons coverage.

Which is easiers to hit, a sphere or a Thoth?
Title: The Babylon 5 station WIP
Post by: Nico on April 01, 2002, 03:11:45 pm
it's easier to shoot down a sphere than an apis :p
Title: The Babylon 5 station WIP
Post by: LAW ENFORCER on April 01, 2002, 03:41:20 pm
the simple reason why its not spheres is becasue its damn hard to line up the little turrets on a sphere (this goes from real worl design to - they have the same problems!)
Title: The Babylon 5 station WIP
Post by: Nico on April 01, 2002, 04:10:38 pm
yeah, obviously, that's why they don't make sphere shaped starships in real life :rolleyes:
Title: The Babylon 5 station WIP
Post by: Styxx on April 01, 2002, 05:02:57 pm
Quote
Originally posted by venom2506
yeah, obviously, that's why they don't make sphere shaped starships in real life :rolleyes:


What, you thought it was because of a different reason? :p
Title: The Babylon 5 station WIP
Post by: LAW ENFORCER on April 02, 2002, 08:20:37 am
eh?

Anyway I know The cube ones are much better - unfortunaly all i can afford is a prism... :(
Title: The Babylon 5 station WIP
Post by: LtNarol on April 02, 2002, 08:28:58 am
Spheres are more predictable to the enemy, as no matter how you manuever the blasted thing, your profile in his targetting reticle wont change.  Meaning all he has to do is point at any part of it and shoot, which wont be that hard.  With a different design however, say a Thoth, when it rotates, its profile changes, and you have to make sure that you're still pointing at a part of it instead of open space.  May not be so hard if it only manuevers every 5 seconds, but if you're playing a TVT, whoever's flying the Thoth wont be sitting still that long, they'll be manuevering constanty.  A sphere is just not the best design ever for space combat , you even get better weapons coverage on a box.
Title: The Babylon 5 station WIP
Post by: Setekh on April 04, 2002, 06:47:41 am
Merry Christmas, White. ;) Here, I did something for you. :)

(http://www.3dap.com/hlp/staff/setekh/b5-stationgrid.jpg)

Simply derived from your pic, since I don't have the actual model. :nod: I was planning to do a news item... but I'm meant to be heading to sleep. But keep your eyes open - tomorrow is Friday for me, so I'll have time to make a huge-arse news post (and you all know I will). :D
Title: The Babylon 5 station WIP
Post by: Wildlife on April 04, 2002, 06:53:38 am
Very nice :nod: setekh

just change that the model is by Ipandrews and textured by Cptwhite
Title: The Babylon 5 station WIP
Post by: aldo_14 on April 04, 2002, 06:56:43 am
You know......my second name is White.  Which could make things hella confusing.

nut it doesn;t, so it's ok. :)
Title: The Babylon 5 station WIP
Post by: CptWhite on April 04, 2002, 10:55:54 am
Quote
Originally posted by aldo_14
You know......my second name is White.


yup i know ;) your on my icq remember :D

yes i did stae the model is by ip andrews, eternal and tomcat need a mention too...i'll get you an updated picture for tomorrow dude :) for now check out :

(http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta11.jpg)  

sorry for spoiling it with the highlighted areas :D


EDIT:

i refer you here (http://www.hard-light.net/vwbb/showthread.php?threadid=5805) for 2 desktop renders still no further progress, currently im making maps TO apply ;)
Title: Progress Update !
Post by: CptWhite on May 06, 2002, 08:07:13 am
(http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5beta23.jpg)
Title: The Babylon 5 station WIP
Post by: Nico on May 06, 2002, 08:11:16 am
You won't make me believe those are 256... no, wait, they're not even 512*512 maps, right? It just looks too good.
Title: The Babylon 5 station WIP
Post by: Fineus on May 06, 2002, 08:16:54 am
:jaw: You made that?! That model alone is worth downloading the whole package for!
Title: The Babylon 5 station WIP
Post by: CptWhite on May 06, 2002, 08:41:32 am
2 x 1024x1024 (with some space left about 2/5 of a map)
1 x 512x512
2 x 256x256
2 smaller generic maps

that the current situation

i estimate another 256 and 512 should see it fully textured (minus debris)

a lot i know - about the equivalent space of 3 1024 maps...but when you consider IFH used 2 1024 maps just for an olympus it doesnt seem quite so rediculous ....:doubt:

edit: IPAndrews model, my texturing :)