Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Luis Dias on July 29, 2009, 05:27:00 am

Title: Rakshasa - very slow WIP
Post by: Luis Dias on July 29, 2009, 05:27:00 am
Greetings to the community. I'm very grateful to your work in here and to the amazing experiences that you guys built so I could enjoy them, it's amazing so much gameplay and beauty for the miniscule 6 bucks (and none of those go to you), when almost demo-like games come up to things like PSP for 50 bucks.

So I felt guilty at all this leaching of me of your work, and I felt that I could contribute with something to the game. Problem is, I don't have much time. I'm an architect and husband and father, and I know it is troubling to start a thing and never finish it, but still I said, "why not"?

So I looked into the to-do ship list, and wondered if I could redraw the Rakshasa. It was quite a fortune that that ship was still up for grabs, it's one of my favourites, behind Deimos, Hatshepsut and another shivan cruiser which I don't recall its name.

So this is the starting post of this work in progress. I have almost nothing to show you guys, except this small screenshot, which is enough for you guys to understand where I am going with this ship. I'm having trouble relearning 3dstudio max, as I've modelled a lot of things back several years ago, but I'm rusty, and max 9 is slightly different (also snappier, I'll give it that). One of the problems of max is that there is 10 to 20 different ways of doing exactly the same thing, which is great on one hand, and is greatly confusing if you are rusty like me ;).

So enough babble talk. Here's my concept shot:

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Snail on July 29, 2009, 05:58:57 am
It's a good start, and really underlines the skeletal design of the Rakshasa. :yes:
Title: Re: Rakshasa - very slow WIP
Post by: colecampbell666 on July 29, 2009, 06:49:00 am
Lookin' pretty good.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 29, 2009, 08:57:21 am
Small update. I'll be working now and will have little time in this week (I think), so updates will be slower from now on.

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: 0rph3u5 on July 29, 2009, 10:23:20 am
the concept from :v: is different from this skeletal approach....
but  :v:'s boxy rakshasa is a bit boring...

good work  :yes:

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on July 29, 2009, 10:24:54 am
It's looking good so far.

Some time (alot of time actually), someone was doing a HTL Rakshasa. I'd suggest searching for that topic and see the pics, perhaps it will help spark your imagination even more :)

Don't be afraid of not carbon copying the original model
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on July 29, 2009, 01:05:53 pm
oh nice..  another shivan ship ^^
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on July 29, 2009, 02:26:09 pm
Looks like a great many polys... but good polys! The current concept very much says Rakshasa to me.

 :yes:

-Thaeris
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on July 29, 2009, 02:32:28 pm
:yes:

I do recall that someone else had worked on that region and they were using panels that were opened slightly for the red regions instead of just slits but yours looks just as good.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on July 29, 2009, 03:18:03 pm
If only the Cain / Lilith was ever finished...

This is looking good, HOPEFULLY this becomes the first HTL Shivan Cruiser to be complete.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 29, 2009, 05:35:56 pm
Thanks for the feedback, people.

Orph3u5, I think that Volition itself went further than their own conceptual sketch. Its sketch seems too "machine like", and little "buggy like", which the Shivans ended up resembling more with. The result was way more organic, and I appreciate that a lot, it gives that creepy feeling that the entire ship is alive somehow, that is more than a hull of strong alloys.

Raven, yes thanks for bringing that up. I ran a search and indeed found a previous Rakshasa made in 2006, and it was a very good model, very professional. But the style is different, it seemed a lot more close with the boxy machine Rakshasa of Volition's sketch rather than the in-game end product in FS2, and I'm going exactly in the other direction.

Quote from: Commander Zane
This is looking good, HOPEFULLY this becomes the first HTL Shivan Cruiser to be complete.

Thanks, and I know what you mean. I also hope this. Next week I'm on holidays and I expect some extra dull time, which I can use to end this model. I've got the entire ship modelled in my own head already. Problem is, I don't expect to have internet connection at that time. So starting from saturday, don't expect many news until 15 august! ;)
Title: Re: Rakshasa - very slow WIP
Post by: c914 on July 30, 2009, 02:59:22 am
Bone ship... i was thinking about something similar how could look Rakshasa :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Ziame on July 30, 2009, 06:23:17 am
Weee! Rakshey is my favourite Shivan cruiser! Looking good so far, I bet you can do better though ;)

Bone ship...
:wtf:
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on July 30, 2009, 08:20:25 am
Orph3u5, I think that Volition itself went further than their own conceptual sketch. Its sketch seems too "machine like", and little "buggy like", which the Shivans ended up resembling more with. The result was way more organic, and I appreciate that a lot, it gives that creepy feeling that the entire ship is alive somehow, that is more than a hull of strong alloys.

I think the beauty of the shivans could be more of a "mechanic mimics organic" type of stuff, instead of going too strongly in either direction.
That's why I mentioned the other version, to see if something would pop out into your imagination :)

Keep it up
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 30, 2009, 11:08:21 am

I think the beauty of the shivans could be more of a "mechanic mimics organic" type of stuff, instead of going too strongly in either direction.
That's why I mentioned the other version, to see if something would pop out into your imagination :)

Keep it up

Yes, probably you're right. I'll try to have that more in mind. Here's a little update, though. I'll see what I can do to not show so much organics in this ship. I'm imagining that front hole as something akin to Sathanas front "red" thing in the middle, at least it seems to ask for it. But I can also do it more canon.

I still have to "smooth" some parts out, specially in the side that will be in the "middle", and some irks in the front side. I don't know if I'll smooth it out now or later on. I also don't know if I am doing this with the best methodology. Sometimes I spend too much time refining triangles (it almost seems as if MAX chooses to make the wrong triangles inside a "square" on purpose) and individual vertices. I'm avoiding nurbs and the like because I'm a little scared of them.

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on July 30, 2009, 11:34:36 am
niiiiice..... looks almost reptilian.
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on July 30, 2009, 11:51:26 am
Looking very good. It manages to retain the original Rakshasa feel very well.

A question though: What are you going to fill the "rib cages" with? It might look a tad odd to have empty cages ending in beam cannons.
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on July 30, 2009, 11:56:02 am
outstanding ! keep going don't stop..

btw.. that's not a slow WIP at all :yes: you are doing it quite fast indeed.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 30, 2009, 12:42:16 pm
outstanding ! keep going don't stop..

btw.. that's not a slow WIP at all :yes: you are doing it quite fast indeed.
Thanks for the encouragement people ;). Yes, I have more time than I originally thought. I'll try to work more tonight, but in the meantime, more updates. The intersection between the "organic part" and the non-organic is too steep, and to leave that transition to a good UV map work is lamish, so there I have still something to correct. Other than that, I'm almost ready to go to the backside, where I do have some crazy ideas floating inside my head...

Quote
A question though: What are you going to fill the "rib cages" with? It might look a tad odd to have empty cages ending in beam cannons.

Well, Kolgena, they never end up in beams, because the beams are in the "claws", but your point is a very important one. I have some ideas, but when I tried to put them into practice it didn't go so well, so that's still "up for grabs", although I'm thinking some reddish "core" thingy with some "black wires" in there. There's also the issue of the middle turrets, but that's pretty easy to solve (I think), I think I'll just enlarge one of the ribs and hope it doesn't blow out...

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on July 30, 2009, 03:35:29 pm
I always had the impression that the "ribs" would be more like greebles covering a reddish "core" of the forward superstructure. The idea of simply a "bone"/"ribcage" design with little in the middle is very alien indeed. Such a feature would make targeting the Rakshasa quite difficult as well. Fortunately, you said this wasn't going to happen...

I like what I've seen so far, but I do agree that the ship would look best as a "mechanic mimics organic" design as cited by Raven. Otherwise it seems that half of the modeling is almost done!

-Thaeris
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on July 30, 2009, 05:04:43 pm
I really like the empty rib cages, especially since that front part is already split down the middle. I think it would definitely fit with the Rakshasa. Try filling it with a few cables connecting the turrets; just make splines with end vertices at all the turret hardpoints, then loft it with an octagon.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on July 30, 2009, 05:41:15 pm
This is going pretty quick and very nice at that.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 30, 2009, 06:07:01 pm
I really like the empty rib cages, especially since that front part is already split down the middle. I think it would definitely fit with the Rakshasa. Try filling it with a few cables connecting the turrets; just make splines with end vertices at all the turret hardpoints, then loft it with an octagon.

Yes, I had thought of something like that, but I fear that if I do exactly as you say, it will end up like a Xmas tree. I'll leave those details for the "endgame", though. I'm still learning a few tricks, and I want to learn something different to make the rear part of the Rak like I want to. It will take some time only to learn.

Meanwhile I'm working on the "neck", and it's still not working  :D. Don't worry I'll get it eventually.

To anyone concerned with the polys, I'm doing a "low-poly" approach. I don't know if I'll make some mesh smoothings (which will increase the number) at some particular points, but anyways, the polycount is 3k right now. I'll try to keep the beast under 20k in the end.

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: StrayFender on July 30, 2009, 06:11:51 pm
nice one luis dias, nice one   :yes2: :D :yes:




....I wanted to learn modelling, but....i suck....so the only thing i can do is to send cheers and graphic problem messages! =S
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on July 30, 2009, 06:57:49 pm
Those things on the neck look a little too "regular" for the Rakshasa...
Maybe having weirder angles would look better?
Title: Re: Rakshasa - very slow WIP
Post by: colecampbell666 on July 30, 2009, 08:01:01 pm
Yeah, while it looks nice it`s not Shivan.
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on July 30, 2009, 08:04:54 pm
A jagged scale-like pattern might actually fill in that area very well. You might consider overlapping the following "scale" with the one before it. Same concept, different pattern.

-Thaeris
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 30, 2009, 08:29:50 pm
Something like this?

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: colecampbell666 on July 30, 2009, 08:31:13 pm
Less pronounced, less regular. Look at the SB Taurvi WIP.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 30, 2009, 08:45:10 pm
Less pronounced, less regular. Look at the SB Taurvi WIP.

I seeeee. Hmmmm.... How da hell am I gonna do that?  :D
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on July 30, 2009, 08:49:01 pm
Ugh, I hope you're not referring to the CLUSTER**** of triangles that are supposed to make up the missile banks... :doubt:
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on July 30, 2009, 09:22:17 pm
I vote to keep it as is right now. It looks Shivan enough to me now. Actually, that part there looks very much like the Mara. Suitable, seeing as they're both next-gen (at least encountered as next-gen) shivan craft.

Although, those neck details as is are going to be lost in the game. No one will really notice plain tiling. If I recall correctly, there's an AAA beam situated on the left side of the cruiser, so if you build a structure around that, you might get something interesting.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on July 30, 2009, 09:47:49 pm
Only on the ventral spike near the aft section houses an AAA beam.
Title: Re: Rakshasa - very slow WIP
Post by: Aardwolf on July 30, 2009, 10:01:31 pm
What about something like on the neck of the HTL Ravana?

I like the look tho...
Title: Re: Rakshasa - very slow WIP
Post by: c914 on July 31, 2009, 05:06:46 am
I think that you could model that part as it is in textures.
Title: Re: Rakshasa - very slow WIP
Post by: Rhymes on July 31, 2009, 06:59:12 am
Yeah, Normal mapping FTW.
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on July 31, 2009, 10:22:11 am
Greebling asside, I think the neck is too straight. sure it was straight in the low poly model, but that's because they couldn't waist any polys. About the greebles, perhaps you are trying to introduce the wrong kind of design element? Try having a neck made of horizontal\longitudinal beams\greebles that connect the head to the abdomen.

For tubes, since you are using Max, the best way to do them is to draw a spline, and then make the spline renderable in the viewport. Tweak the number of sides. Once you are happy with the shape, convert the spline to editable poly.

Also, don't worry too much about the triangle orientations yet
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 31, 2009, 11:13:18 am
Greebling asside, I think the neck is too straight. sure it was straight in the low poly model, but that's because they couldn't waist any polys. About the greebles, perhaps you are trying to introduce the wrong kind of design element? Try having a neck made of horizontal\longitudinal beams\greebles that connect the head to the abdomen.

For tubes, since you are using Max, the best way to do them is to draw a spline, and then make the spline renderable in the viewport. Tweak the number of sides. Once you are happy with the shape, convert the spline to editable poly.

Also, don't worry too much about the triangle orientations yet

Too many ideas float in my head around that neck, so I'll leave it alone for the moment (until I decide). Many options are on the table. Either structural triangular beams (seems funny but a little off character, see the quick sketch below), or shivan-like polygonal greebles, or more organic stuff, although because there's too much of that already, I was trying to get a more mechanical feel.

I'm doing the rear ribs part. I'm adopting a whole another modelling technique, which may cause me to go slower (I don't know, I'm still experimenting...)

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on July 31, 2009, 11:32:20 am
Well what I had in mind was something like this, but obviously geometrically (warning: fast paintover)

Also, don't fall in the error of mistaking mechanical with very straight lines. Something is mechanical as long as it has a structural racional order.

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on July 31, 2009, 11:35:38 am
I love it!  :yes:

One of those ribs can also extend to the lower arm in the rear, while the rest merges softly with the rest. That also gives me ideas on the back. Yes, that's my favorite idea so far, tonight I'll give it a try. Thanks!
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on July 31, 2009, 02:04:30 pm
If you're up for more suggestions, here's kind of what I had in mind for "scales," so-to-say:

...er, see the attachment.

The "organic" appearance might have been overdone in a spurt of creativity, but if reasonably applied might yield some impressive results. Well, at least in terms of looking like a machine mimicing an organic structure. But then being Shivan, you never can tell...

I also thought up a possible design for the lateral beams/cannons. They are in essence very scaled-down versions of the Lucifer's lateral weapons, rotated 45 degrees to fit between the scaly armor and the exposed structure aft of it. Once again, perhaps a little overdone, but it's merely an idea.

-Thaeris

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Hades on July 31, 2009, 08:28:49 pm
I'd say try to model in the detail in the textures, that would probably look probably look better than anything else.
Title: Re: Rakshasa - very slow WIP
Post by: Black Wolf on August 01, 2009, 05:08:28 am
Those scales look badass.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 01, 2009, 10:06:58 am
Yes, I'm still open to suggestions, thank you Thaeris, those were my first ideas regarding the backside too, but the difference was, I'd put some ribs over it!

I have had less time now, and yesterday I tried to make the rear ribs in a completely different way, and it didn't turn out ok, so that was lost time. Today I had only half an hour, and so I only had time to try Raven's idea in a quick fast way. Perhaps tonight I'll have more time.

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 01, 2009, 10:09:52 am
I don't think tubes would be the best way either.
Title: Re: Rakshasa - very slow WIP
Post by: Snail on August 01, 2009, 10:17:09 am
Not a fan of the tubes either...
Title: Re: Rakshasa - very slow WIP
Post by: BlackDove on August 01, 2009, 10:19:25 am
I like the tubes, but there's nothing tubey about Shivans, so unfortunately, that's a blatant no-no.

Everything they need to connect, I'm sure is wireless.
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on August 01, 2009, 10:35:11 am
The tubes might look better if they had a surrounding superstructure so that it didn't look like a bundle of cables.

And I recommend having the rib styling identical in the front and back. Otherwise, the ship might look a little messy.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 01, 2009, 10:42:43 am
And have massively exposed engines?
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on August 01, 2009, 10:43:50 am
Rib styling as the general feel and shape of the ribs. Obviously you'd have to fill it in. (still think the front part should be filled in with something as well, seeing as having lasers fly straight through it would be rather annoying.)
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on August 01, 2009, 11:12:09 am
I know there was another argument about turrets in the other thread but I must remind you that there's a beam turret on the lower part and it should be able to shoot through the middle of the body  (I hated that, many times killed in forced entry :mad:), so make a two sided body there, do not fill it up.
Don't flame me please ^^
Title: Re: Rakshasa - very slow WIP
Post by: SypheDMar on August 01, 2009, 12:29:04 pm
The tubes might look better if they had a surrounding superstructure so that it didn't look like a bundle of cables.
Might look better if it's a thinner, too. Sorta like veins or arteries.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 01, 2009, 12:36:34 pm
I would still say that as a texture for unarmored areas (Of which I don't believe the Rakshasa has any), tubes are a good idea, but not as a form of direct structural design.
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on August 01, 2009, 05:22:39 pm
I'm not digging the tubes either
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on August 01, 2009, 06:23:20 pm
How about, instead of just open tubes like that, you had a round core with round ribs running from front to back? Like a Gothic column.

(http://lh5.ggpht.com/_zR6SBLW7I7E/Rml3_dlugvI/AAAAAAAACKI/U2PesVLSCvM/s512/DSCF4283.JPG)
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on August 01, 2009, 06:58:59 pm
Gothic column with scales?  :D

-Thaeris
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 01, 2009, 07:01:18 pm
It might work... ;7
Title: Re: Rakshasa - very slow WIP
Post by: Snail on August 01, 2009, 07:48:22 pm
Hmm. I still think something closer to the original texture would fit best. Perhaps a skeleton-like structure akin to the original model covering the tubes?
Title: Re: Rakshasa - very slow WIP
Post by: ragingloli on August 01, 2009, 07:55:44 pm
I was thinking about a more pronounced/thicker spine and a human like ribcage filled with something that look like inner organs with the ends of the ribcage sticking out of the underside like on the demon. Maybe the ribcage could be partially covered by carapace like armour as a transition to the back part that I would see as a full carapace.
I think that might look good.
Title: Re: Rakshasa - very slow WIP
Post by: Aardwolf on August 01, 2009, 09:01:22 pm
I liked ragingloli's drawing better  :nervous:

Also, Thaeris' drawing looked like Marvin the Martian (before I zoomed in).
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 01, 2009, 09:04:13 pm
What drawing?
Title: Re: Rakshasa - very slow WIP
Post by: Aardwolf on August 01, 2009, 09:10:06 pm
The one he uploaded as an attachment to reply #40.
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on August 01, 2009, 11:18:15 pm
Ahh...

ragingloi didn't upload a drawing... Only Raven and myself did...

-Thaeris
Title: Re: Rakshasa - very slow WIP
Post by: Aardwolf on August 02, 2009, 12:47:52 pm
Um... yes he did...

Reply #38. *saves a copy so as to protect from ninjas*

Edit:

(http://i93.photobucket.com/albums/l77/Aardwolf001/RakSketch16.jpg)

Edit the Second: Btw, make sure you watch out for the turret placements... they can't just be floating between ribs, y'know...
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 02, 2009, 12:57:25 pm
That's not ragingloi's...
Title: Re: Rakshasa - very slow WIP
Post by: Aardwolf on August 02, 2009, 01:28:26 pm
Damn, you're right.  :(

I must have seen the first two letters of the name and been like "oomxjlas vjnxbvsjpor389 bdsksaj kfsiodf " or some nonsense like that.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 02, 2009, 05:11:28 pm
Thanks for all the help, guys. My son had a breathing problem yesterday and we had to go to the hospital, so I've done nothing thus far. I'm going tomorrow for a two week vacation and won't have internet connection. I'll bring the Rakshasa model with me and will work with it. I agree entirely with almost anything you guys said and I'll have to go back to the drawing board in what concerns the neck. The rest will be more straightforward (I guess).

So happy holidays to you.
Title: Re: Rakshasa - very slow WIP
Post by: General Battuta on August 02, 2009, 08:15:09 pm
Aw, jeez. I had terrible asthma when I was younger and my parents were always carting me off to the hospital. I fussed at the time but secretly I was rather glad of it.
Title: Re: Rakshasa - very slow WIP
Post by: Snail on August 02, 2009, 08:17:40 pm
I'm asthmatic too. Haven't had anything srs in yars tho. Way back when I had a srs life threatening situation. I found it quite exciting at the time. :blah:
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 14, 2009, 09:46:33 pm
Any luck finding out what you wanted for the middle?
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 18, 2009, 04:00:20 pm
Yeah. I've tried to post images here but had some problems. I'll link to my Picasa album. The RakShasa is almost complete, albeit some changes could yet be made, if you find any glaring errors.

I'm going to try and build my own turrets, with the help of some tuturials here. But I'll probably mess up with the process. Also, something that I was unable to do in holidays, due to the lack of dds plugins for photoshop (I hadn't access to internet), was UV map this ship. It will be complicated and to further damage, it will be my first attempt ever to UV map anything. It will be primarily complicated because of the ribs. If someone can help me here with good advice or even attempt to UV it himself, I'll gladly accept that help! :)

http://picasaweb.google.pt/lmldias/RenderEsbocos?authkey=Gv1sRgCNCu_8Td_t_5fg&feat=directlink
Title: Re: Rakshasa - very slow WIP
Post by: freespaceking on August 18, 2009, 04:17:04 pm
Looks  great :)
Title: Re: Rakshasa - very slow WIP
Post by: High Max on August 18, 2009, 04:29:48 pm
;-)
Title: Re: Rakshasa - very slow WIP
Post by: Snail on August 18, 2009, 06:12:52 pm
Looks amazing, keep up the good work please!
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 18, 2009, 06:41:01 pm
I'd have to say that looks perfect!
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on August 19, 2009, 08:25:34 am
I'm loving what I see! :)

Nut the spikes look too low poly compared to the rest of the body, and there's also some surfaces that are too plain compared to the rest.

But awesome work, its coming to life
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 19, 2009, 08:59:49 am
I'm loving what I see! :)

Nut the spikes look too low poly compared to the rest of the body, and there's also some surfaces that are too plain compared to the rest.

But awesome work, its coming to life

Thanks for the cheers people, it helps the ego :D.

I'll address those issues in due time, Raven! Although I think that for "plain surface" you mean one of the back plates both on top and on the side. I'm divided on those things because the ship isn't that big, and those are of the few areas that are "plain", compared to the rest. Perhaps the ship should have a few areas of that? I'll leave that question open until I begin the UV mapping, I believe that will answer some questions.

I'm working on the turrets now, and had an idea for the AAA beam turret down below. The laser turrets are still on the drawing board and I don't like those ideas ;). What do you think?

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: FreeSpaceFreak on August 19, 2009, 09:06:10 am
It's awesome, the turret as well as the cruiser. What are the polycounts, triangulated?
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 19, 2009, 09:09:37 am
It's awesome, the turret as well as the cruiser. What are the polycounts, triangulated?

I'm being extremely conservative on polycount. The cruiser is well below 8k, and the beam is slightly over 1k, but that's mainly because of the wires.
Title: Re: Rakshasa - very slow WIP
Post by: -Norbert- on August 19, 2009, 09:29:43 am
It looks nice, but a bit too frail I think.
Maybe make a solid column around which the wires go?
Title: Re: Rakshasa - very slow WIP
Post by: redsniper on August 19, 2009, 10:27:30 am
Yeah that turret looks like it could be knocked off with a broom.
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on August 19, 2009, 11:48:17 am
Also WAY too high poly for a single turret.
Title: Re: Rakshasa - very slow WIP
Post by: c914 on August 19, 2009, 12:55:56 pm
Turret so delicate, light, a beautiful peace of abstract art but you could destroy this only by looking at it. That is  not the way for building armed stuff
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 19, 2009, 01:50:10 pm
Also WAY too high poly for a single turret.

There's no other way I can make this concept fly. But I have some arguments for it:

1. Turrets are the most observed details in every cap ship (in order to destroy them!)
2. There's only one beam turret in the rakshasa apart from the pointers in the base model.
3. It will still take 100 Rakshasas to make your computer as slow as you'll get if you put your own Colly on screen  :lol:

Joking aside, what's the max polycount I should aspire to in turrets?
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on August 19, 2009, 02:38:24 pm
If you can get the orb there to be semitransparent with an animated glow inside that would be awesome.
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on August 19, 2009, 02:54:52 pm
What about three fingers sticking out, one on the upper part going down, two on the lower part going up, like a sinester hand closing or somewhat like that?
Oh I love sinester looking things :P , specially on the shivans.
Title: Re: Rakshasa - very slow WIP
Post by: Mongoose on August 19, 2009, 03:00:53 pm
This is turning into the Hatshepsut thread here.  Remember, guys:  guns.  Not gargoyles, guns. :p
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on August 19, 2009, 04:27:38 pm
There's no other way I can make this concept fly.

Negative. A simple )( structure with the orb on top can be textured and normal-mapped to achieve a similar result. Having that many itty bitty triangles in such a small space is simply asking for trouble.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 19, 2009, 04:49:46 pm
There's no other way I can make this concept fly.

Negative. A simple )( structure with the orb on top can be textured and normal-mapped to achieve a similar result. Having that many itty bitty triangles in such a small space is simply asking for trouble.

Hmmm, I wonder, does the engine start to confuse the placement of those vertices, because of low error margins, or what have you? Didn't thought of that. About your idea, yeah, of course that also works. Tomorrow I'll give it a try. But something else came to my mind, and I have a question that I should probably ask elsewhere, but why not:

In Doom3, one of the biggest achievements of those guys were to make 2-10k models seem as if they were 100k. How did they do this? They made 2 models. The first with the 100k polys, and the other with the +-5k (or something). Then a program would calculate the difference and, here's the magic, would render a normals map that emulated the former. So I ask here, does this kind of thing exist for the common people, or is it still something hidden in the higher levels of the illuminati?

Yes, you see where I wanted to go here. And yes, I'm lazy  :lol:
Title: Re: Rakshasa - very slow WIP
Post by: Hades on August 19, 2009, 04:54:19 pm
I can't say that I like the new orb turret. It just seems so... organic and unreal. I don't want Shivans being any ****ing closer to being organic space ****s in space.

Let's try something totally unheard of! Why not try to make it look like the normal turret?
Title: Re: Rakshasa - very slow WIP
Post by: High Max on August 19, 2009, 05:30:22 pm
;-)
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on August 19, 2009, 05:46:25 pm
In Doom3, one of the biggest achievements of those guys were to make 2-10k models seem as if they were 100k. How did they do this? They made 2 models. The first with the 100k polys, and the other with the +-5k (or something). Then a program would calculate the difference and, here's the magic, would render a normals map that emulated the former. So I ask here, does this kind of thing exist for the common people, or is it still something hidden in the higher levels of the illuminati?

Yes, you see where I wanted to go here. And yes, I'm lazy  :lol:

Yes, the process is called projection. 3dsMax has the render to texture tool, which does that, but I don't like it to be honest. The best software I've encountered is called Xnormal, made by Santiago Orgaz. Run a google for it, its entirely free, easy to use, and has a very nice and small documentation.

Finally, I don't like the turret design, sorry :P Go for something more simple and shivanish
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 19, 2009, 08:13:23 pm
I see people are not liking it, nothing that I wasn't expecting, after all it's not exactly "canon" and anything that deviates from "canon" is always problematic.

The orb idea came from ragingloli's Hatshepsut, yes, but also from a tautology: the beam seems as if created by a point in space, not a conventional turret.

Quote
Yes, the process is called projection. 3dsMax has the render to texture tool, which does that, but I don't like it to be honest. The best software I've encountered is called Xnormal, made by Santiago Orgaz. Run a google for it, its entirely free, easy to use, and has a very nice and small documentation.

Thanks! I'll google it!

Quote
Finally, I don't like the turret design, sorry :p Go for something more simple and shivanish

I'll try harder.
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on August 19, 2009, 08:30:21 pm
I think the IDEA is fine, but the EXECUTION is problematic in the extreme. You could do something that LOOKS like that in about 100 polies, but doesn't actually have so much geometry in such a small space.
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on August 19, 2009, 09:43:20 pm
The Rakshasa look beautiful, Luis. I wouldn't change the hull design any way from what you have now.

If I'd suggest an idea for the anti-fighter beam turret I'd again suggest using "the claw" design as seen on the Lucifer's lateral turrets. This would actually be really cool when firing, as the glow would appear in the the "void of space" (if you will...) between the claws (maybe roughly comparable to the Sathanas' subspace projections?), and then blast something in the usual beamy way... hopefully not you... I could prepare another sketch if you'd like.

-Thaeris
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 19, 2009, 10:35:14 pm
The Rakshasa look beautiful, Luis. I wouldn't change the hull design any way from what you have now.

If I'd suggest an idea for the anti-fighter beam turret I'd again suggest using "the claw" design as seen on the Lucifer's lateral turrets. This would actually be really cool when firing, as the glow would appear in the the "void of space" (if you will...) between the claws (maybe roughly comparable to the Sathanas' subspace projections?), and then blast something in the usual beamy way... hopefully not you... I could prepare another sketch if you'd like.

-Thaeris
This would be good if it was to be used as a default Shivan AAA design for capital ships.
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on August 19, 2009, 10:36:34 pm
Perhaps I should try and produce a sketch by tomorrow then?

 ;7

-Thaeris
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on August 20, 2009, 12:44:51 am
The Rakshasa look beautiful, Luis. I wouldn't change the hull design any way from what you have now.

If I'd suggest an idea for the anti-fighter beam turret I'd again suggest using "the claw" design as seen on the Lucifer's lateral turrets. This would actually be really cool when firing, as the glow would appear in the the "void of space" (if you will...) between the claws (maybe roughly comparable to the Sathanas' subspace projections?), and then blast something in the usual beamy way... hopefully not you... I could prepare another sketch if you'd like.

-Thaeris
This would be good if it was to be used as a default Shivan AAA design for capital ships.

Oh yes this would be awesome
Title: Re: Rakshasa - very slow WIP
Post by: ragingloli on August 20, 2009, 12:48:08 am
i would prefer it if the orb was held by a rib structure with spikes sicking out of the side of the rib ends. that would be more fitting for the overall shape of the model.
Title: Re: Rakshasa - very slow WIP
Post by: Vasudan Admiral on August 20, 2009, 05:03:29 am
I'd agree with making it a claw shape rather than an orb of any kind - an orb (especially one held by what look like squishy tentacles) just seems way too 'generic organic alien' to me as Hades pointed out, and far less Shivan because of that.
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on August 20, 2009, 07:53:24 am
I see people are not liking it, nothing that I wasn't expecting, after all it's not exactly "canon" and anything that deviates from "canon" is always problematic.

The orb idea came from ragingloli's Hatshepsut, yes, but also from a tautology: the beam seems as if created by a point in space, not a conventional turret.


Yeah but the reason it works in the Hatshepsut is because it fits with Vasudan aesthetics. An orb is definetly not Shivan. Also, as Galemp said, the execution is kinda wrong, because right now it looks like more of a Palantir for druids (:P) rather than a spaceship turret.

But again, look at the shivan's designs, you'll definetly not see spheres there, it just doesnt fit
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on August 20, 2009, 09:13:58 am
I got it I got it. Just because I'ven't posted anything more yet, doesn't mean I'll stick with that turret!  :D

It simply means I've no time to spare right now. I've increased some detail on some claws of the Rakshasa to answer Raven's criticism (albeit a change in smooth groups deals with most of it), and I've thought of other concepts for the turrets. I admit you guys are right in pointing out that the orb is not shivan, and I'll probably let it to the trash, unless something amazing comes to mind. I also like the claw idea, I was making exactly those kinds of sketches myself today. And it is more canon, the original ones seem almost a miniature of the death star concave beam turret. In a way.
Title: Re: Rakshasa - very slow WIP
Post by: Narvi on August 20, 2009, 09:51:01 am
If you're interested in finishing it, you might want to supply it to the community turret collection.
Title: Re: Rakshasa - very slow WIP
Post by: High Max on August 20, 2009, 03:29:27 pm
;-)
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on August 20, 2009, 04:43:15 pm
If you're interested in finishing it, you might want to supply it to the community turret collection.

No, no, no. It will not work as a turret, not because it doesn't match, but because there are too many polies in there for such a small object. As I said, the concept is neat, but the execution will never work.
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on August 20, 2009, 05:25:19 pm
You could try to ditch the wires and go for some sort of claw or column support. That way, it doesn't look as flimsy, and should cut down on polies.
Also, the upper panel on the engine section looks painfully bare. It's doubtful that any amount of UVMapping could fix that... (needs greebling)

Rest of the ship looks gorgeous :D
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 20, 2009, 05:26:37 pm
Reduce the poly-count, it might not be good for Shivans, but there's other non-Canon races that might make use of it.
Title: Re: Rakshasa - very slow WIP
Post by: High Max on August 20, 2009, 06:48:35 pm
;-)
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on August 20, 2009, 10:06:05 pm
As promised, I cranked out some new concept art. The quality of the work is definately not my best... and the lack of a scanner at hand resulted in me having to use a camera again. Regardless, a bit of analysis will reveal the features of the turret. I included turret examples as seen on the Ravana as well for additional comparison - those might be useful in coming to a general decision on the appearance of the Rakshasa's button turrets. All additional explanations of the drawing are found on the drawing!  :D

-Thaeris

[attachment deleted by Tolwyn]
Title: Re: Rakshasa - very slow WIP
Post by: High Max on August 20, 2009, 11:56:49 pm
;-)
Title: Re: Rakshasa - very slow WIP
Post by: Black Wolf on August 24, 2009, 08:29:00 pm
Claws > Orbs in Shivan circles.

Actually, If C914 is agreeable, maybe you should consider taking advantage of the fact that 2 Shivan HTL cruisers are being made simultaneously and think about a joint effort on the turrets with the Rak and the Cain?
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on August 24, 2009, 08:34:38 pm
Claws > Orbs in Shivan circles.

Actually, If C914 is agreeable, maybe you should consider taking advantage of the fact that 2 Shivan HTL cruisers are being made simultaneously and think about a joint effort on the turrets with the Rak and the Cain?

nice idea :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Titan on August 25, 2009, 07:18:31 am
Meh, I think FS1 and FS2 shivans should be kept as two design families.
Title: Re: Rakshasa - very slow WIP
Post by: Snail on September 11, 2009, 11:36:18 am
Meh, I think FS1 and FS2 shivans should be kept as two design families.
Since someone saw it as appropriate to split my post, I'll say it again: I agree with this sentiment.
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on September 11, 2009, 11:03:58 pm
FS1-izing FS2 ships...ok.
FS2-izing FS1 ships...no.
Title: Re: Rakshasa - very slow WIP
Post by: Zacam on September 11, 2009, 11:17:41 pm
Actually, neither is okay. FS1 ships = FS1 Ships and should be detailed as such. FS2 Ships = FS2 Ships, and should be detailed as such.

For those ships which are in both FS1 and FS2, the FS1 versions should look cleaner and newer than their FS2 counterparts, but that's relating to texturing, not modeling.

As far as model detailing goes, anything originally seen is FS1 that is in FS2 should remain with FS1 concepts or have two seperate models to fit their repective universes usage. Because who's to say that between FS1 and FS2 that the Shivans didn't do modifications just like the Terrans and Vasudans did? Gotta stay with the times.
Title: Re: Rakshasa - very slow WIP
Post by: High Max on September 11, 2009, 11:29:37 pm
;-)
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on September 11, 2009, 11:40:46 pm
I prefer the "there's only ever been one" approach. FSO uses one Herc Mk. I model, one Ursa model, etc., whether it's FSO or FSU. The universe is coherent. Same with the Vasudans and Shivans... Unless I misunderstand your sentiments.

Textures, though. Paint changes much more so than the way metal is cut, so-to-say.
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on September 11, 2009, 11:47:59 pm
The Nahema can't be a new construction.

The Sekhmet is based off of the Nahema and designed by HoL. This is stated in its tech description.
HoL was wiped out in Operation Templar before FS2.  This is based off Operation Templar, which is canon.
Therefore, Nahemas must have been around before FS2.

The only time Shivans ever entered GTVA space before FS2 was during the Great War.
Nahemas were sighted before FS2.
Therefore, Nahemas must have appeared, perhaps very very rarely, in the Great War so that the HoL would have had a chance to see it, and then design a bomber based off of it.

Since one FS2 Shivan craft has technically been around since FS1 (just not sighted by the player), it is possible that the FS2 Shivan craft such as the Rakshasa would have been around at that time too. They probably weren't part of the Lucifer fleet though.
Title: Re: Rakshasa - very slow WIP
Post by: High Max on September 11, 2009, 11:57:34 pm
;-)
Title: Re: Rakshasa - very slow WIP
Post by: Aardwolf on September 12, 2009, 03:19:00 pm
They actually never stated that the Sekhmet is based on the Nahema, per se, just that it was based on a Shivan design. Nonetheless, it is fairly obvious that the Nahema was indeed the basis for the Sekhmet. Also maybe relevant: remember, the Seraphim first appeared in Silent Threat.
Title: Re: Rakshasa - very slow WIP
Post by: Snail on June 25, 2010, 06:04:48 pm
WUMP.

Please don't let this thread die. If anyone has this model and its textures, can you post them so we can continue working on them? Even if it's not finished, it would be a great asset in rendering animations and cutscenes.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on December 19, 2010, 03:58:51 pm
Sorry folks. I kinda botched the whole thread didn't I? ;)

I've messaged Galemp with the model I was working with a year ago, so that you can toy with it. I have no time in my life to porsue this, and when I abandoned this forum, I really forgot to share it with you people so that you could use it - flame me at will people.

Then some weeks ago I facepalmed, so here I am apologizing ;).

I've uploaded the model in WeTransfer. It only survives for two weeks there, so if you are trying to download this after new year's eve, bad luck ;)

If by any chance neither Galemp or anyone else is able to download the model, mail me at lmldias at gmail dot com.

The Wetransfer link is here:

https://www.wetransfer.com/dl.php?code=9Al9wdIA&hash=dfef177d592b23611b4efb06de3970f6a0f048e47760a59e8e98ea60849e5ebb44f0ab233e65af


Godspeed folks ;)
Title: Re: Rakshasa - very slow WIP
Post by: General Battuta on December 19, 2010, 04:09:36 pm
Thank you, that was very thoughtful.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on December 19, 2010, 04:18:28 pm
http://picasaweb.google.com/lmldias/RenderEsbocos?authkey=Gv1sRgCNCu_8Td_t_5fg&feat=directlink

Picasa album of the model.
Title: Re: Rakshasa - very slow WIP
Post by: Thaeris on December 19, 2010, 04:35:10 pm
God bless you, Sir! I have yet to see a better made Shivan warship!

:D
Title: Re: Rakshasa - very slow WIP
Post by: Hades on December 19, 2010, 08:32:28 pm
Can you post a 3ds or obj of the file? Most people won't even be able to touch a .max file.
Title: Re: Rakshasa - very slow WIP
Post by: Galemp on December 19, 2010, 11:51:12 pm
You sent it to ME last year?! Derp. Lemme check my messages...

OH. I misunderstood you.

I've messaged Galemp with the model I was working with a year ago, so that you can toy with it. I have no time in my life to porsue this, and when I abandoned this forum, I really forgot to share it with you people so that you could use it - flame me at will people.

You sent me the model (you were working with a year ago), not you sent me (the model you were working with) a year ago. Got it. Of course it's a bit silly now that you've posted a public link!
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on December 20, 2010, 04:18:25 am
Yes, Galemp don't you just love english? Specially when it's used by foreigners ar ar ar.

I'll try to upload a 3ds file later in the day, I understand 3ds max is not ubiquituous.

Oh and thanks Thaeris that's a nice compliment ;)
Title: Re: Rakshasa - very slow WIP
Post by: newman on December 20, 2010, 04:28:21 am
Yes, Galemp don't you just love english? Specially when it's used by foreigners ar ar ar.

I'll try to upload a 3ds file later in the day, I understand 3ds max is not ubiquituous.

Oh and thanks Thaeris that's a nice compliment ;)

Just FYI, obj is a much better format than 3ds in terms of smooth transitions between apps. You can still have problems but not nearly as much as with 3ds.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on December 20, 2010, 04:42:49 am
Well idk if 3dsmax can export to obj, never questioned myself about that. If it can (it probably can), I'll upload it to both 3ds and obj, should be np.

About the silliness, Galemp, yeah, that's me. But I just wanted to make sure someone got the file.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on December 23, 2010, 06:22:13 pm
Here are the .obj and .3ds files:

https://www.wetransfer.com/dl.php?code=29Oo9gO1&hash=8fcb7e6a17dff1db55c67316f7e932b82ca93163cfe8696c4306b9fc8d48b05f9df5719940991c
Title: Re: Rakshasa - very slow WIP
Post by: TopAce on December 24, 2010, 01:54:46 pm
Quote
Yes, Galemp don't you just love english? Specially when it's used by foreigners ar ar ar.

Don't worry about that. You stumbled on something that's called prepositional ambiguity. Native speakers also run into this kind of thing.
Title: Re: Rakshasa - very slow WIP
Post by: Rampage on March 05, 2011, 10:23:47 pm
Necrobump.

I have cleaned up most of the Rakshasa mesh, and the hull is now a complete manifold mesh with no geometry errors.  However there are some stylistic changes that ought to be made that the program I use (Wings3D) is incapable of doing.  So if any of the Community's Blender fanatics would like to give it another stab, I've included the mesh herein.

-R

[attachment deleted by ninja]
Title: Re: Rakshasa - very slow WIP
Post by: Dragon on March 08, 2011, 02:01:14 pm
If it'll be going like that, 3.6.14 VPs (or 3.7, depending on which name SCP choses for the next build) will feature most Shivan craft brought up to HTL standards.
Untill recently, HTLs were mostly Terran (and to a lesser extent, Vasudan, though this is also changing) and only a few Shivans were HTLed. Great work Inferno Team!
Title: Re: Rakshasa - very slow WIP
Post by: Lucika on March 08, 2011, 02:28:32 pm
Is there an ETA for that? I really haven't kept up with that :nervous:
Title: Re: Rakshasa - very slow WIP
Post by: Dragon on March 08, 2011, 04:47:07 pm
Somebody should grab the mesh and make it usable (and Rampage, could you upload it somewhere where it won't be deleted too quickly? Forum attachments have a nasty habit of vanishing after some time), then you could ask him/her for ETA. Currently, I don't see anybody working on it, though.
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on March 09, 2011, 05:32:25 am
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.
Title: Re: Rakshasa - very slow WIP
Post by: Rampage on March 09, 2011, 06:19:24 am
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.

To fixed the mesh I had to rebuild it pretty much from the bottom up again; please redo the smooth groups again after more repairs have been made.

-R
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on March 09, 2011, 06:38:54 am
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.

To fixed the mesh I had to rebuild it pretty much from the bottom up again; please redo the smooth groups again after more repairs have been made.

-R
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.

To fixed the mesh I had to rebuild it pretty much from the bottom up again; please redo the smooth groups again after more repairs have been made.

-R

seriously? wow. good work then... i won't have the time though, so no promises from my end. sry
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on May 10, 2011, 04:30:51 pm
Just so everyone knows, I have begun work on this since major work on the Sathanas is complete.

/necrothread
Title: Re: Rakshasa - very slow WIP
Post by: Shivan Hunter on May 10, 2011, 04:57:31 pm
woot
Title: Re: Rakshasa - very slow WIP
Post by: X3N0-Life-Form on May 10, 2011, 04:58:01 pm
 :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on May 11, 2011, 05:03:18 pm
Just so everyone knows, I have begun work on this since major work on the Sathanas is complete.

/necrothread

*weeps in joy*
Title: Re: Rakshasa - very slow WIP
Post by: sigtau on May 11, 2011, 08:20:51 pm
At this rate, we're going to have an entire non-retail armada for all three races at our disposal in the coming year.
Title: Re: Rakshasa - very slow WIP
Post by: fightermedic on May 13, 2011, 11:01:49 am
great to hear
Title: Re: Rakshasa - very slow WIP
Post by: Kobrar44 on July 04, 2011, 07:56:12 am
How is it going?
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on August 28, 2011, 02:34:07 pm
Just avoid confusion, this is still being worked on by me.

I'm hoping to have some shots up soon. After some discussion with Luis Dias and the FSU team, we decided that a new mesh was to be completed. Luis Dias generously gave permission to base some of the model off of concepts put forth from his. While the over all look of the Rakshasa is different, some of the main themes and asthetics are heavily inspired by Luis Dias' work.

Many of the parts go back more towards the V original, but the neck portion and much of the rear end retains the look that Luis Dias came up with.
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on August 29, 2011, 03:20:21 pm
And here ya go:

Retail:
(http://i999.photobucket.com/albums/af118/RgaNoris/Ret_Rak_Show.png)

nuRakshasa:

(http://i999.photobucket.com/albums/af118/RgaNoris/New_Rak_Show01-1.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/New_Rak_Show02.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/New_Rak_Show03.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/New_Rak_Show04.png)

This is not the final mesh, but quite close...

Now do what ya'll do best and BRING THE HATE.
Title: Re: Rakshasa - very slow WIP
Post by: SypheDMar on August 29, 2011, 03:27:46 pm
Love it~

Spoiler:
By that I mean it's awful and too different from retail. it's amazing and detailed. I love ribs. :P
Title: Re: Rakshasa - very slow WIP
Post by: Mars on August 29, 2011, 03:35:28 pm
I love what you did with those pipes in the rear.
Title: Re: Rakshasa - very slow WIP
Post by: Lester on August 29, 2011, 03:38:14 pm
A very good and fluid model. The whole rib thing is spot on. The only thing I don't quite see the point of is that thing right beside the little tube on the sides. I can see where you got that from, the retail texture does indeed hint something else being there, and having two tubes there would probably look better than that... thing  :p

Highlighted the area in question in the pic in the attachment if you're unsure what I meant. Aside from that, a truly beautiful model!

[attachment deleted by ninja]
Title: Re: Rakshasa - very slow WIP
Post by: SkycladGuardian on August 29, 2011, 03:39:28 pm
it looks nasty and ugly - I love it   ;)
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on August 29, 2011, 03:40:02 pm
Yeah, I'm not sure about that either. It looks cool, but maybe on a Terran ship.

It does however, make Shivan Snickerdoodles... are you *sure* you want it gone?
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 29, 2011, 03:40:29 pm
I approve, very much. :D
Title: Re: Rakshasa - very slow WIP
Post by: bobbtmann on August 29, 2011, 03:56:58 pm
I love the silhouette. It's got a lot more life than the original. I don't mind the tube thingy on the side either. I think the solution for integrating it into the rest of the ship is to make the gap in the armour less square. It wouldn't take much, just a little extension of a a plate or two.

edit: alternatively, you could shorten a plate or two, which may even be a better solution.

[attachment deleted by ninja]
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on August 29, 2011, 04:00:31 pm
mandatory "the cable is too thick!" (beside that highlighted antenna thing).

actually, that shivan snickerdoodle generator may as well be turned into MOAR SPIKE. since thats what the rak' is all about.
Title: Re: Rakshasa - very slow WIP
Post by: Dragon on August 29, 2011, 05:21:17 pm
Looks good.
Title: Re: Rakshasa - very slow WIP
Post by: Ulala on August 29, 2011, 06:25:52 pm
Fantastic work! :yes:
Title: Re: Rakshasa - very slow WIP
Post by: TwentyPercentCooler on August 29, 2011, 10:43:23 pm
It looks terrifying, which is to say, it's perfect for a Shivan ship.

Fantastic work!
Title: Re: Rakshasa - very slow WIP
Post by: Black Wolf on August 29, 2011, 11:23:40 pm
Looks fantastic. :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Sobbsy on August 30, 2011, 12:45:27 am
I think it looks brilliant. It'll likely need a good dose of anti aliasing to really do it justice, as I think all those ribbed structures will look a bit scratchy at any kind of distance without AA applied.

Otherwise, bake some sexy textures and it'll look stunning. The design is simply perfect... It captures that inelegant 'it just works' style that Shivan ships are best known for - almost like it was heaped together from raw materials and made to fly with some dark magic.
Title: Re: Rakshasa - very slow WIP
Post by: FreeSpaceFreak on August 30, 2011, 01:22:27 am
Nice pipes on the back there, the irregularity fits the Shivans quite well. The engines are pretty darn awesome... actually the entire back half is. And you made the spikes look good as well :yes:


(http://i999.photobucket.com/albums/af118/RgaNoris/New_Rak_Show02.png)


Will there be some more detailing on those front ends, between the beam spikes? It looks kind of empty there as-is, compared to the rest of the ship.

Quote

(http://i999.photobucket.com/albums/af118/RgaNoris/New_Rak_Show03.png)


I'm not a great fan of the plating of the front half... it looks very regular and *almost* Terran when viewed from the side. The random cuts in the panels just... don't cut it. IMHO. For variation in that area, I would suggest to somewhat shift the plating left and right, and adding a few differently shaped plates, as on the original below.

Quote

(http://i999.photobucket.com/albums/af118/RgaNoris/Ret_Rak_Show.png)

Take it or leave it, either way it's an improvement over retail :)
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on August 30, 2011, 10:15:01 am
Randomized the sizing of the plates to add some irregularity, also adjusted the Snickerdoodle Generator... think Ravan-esque cables.

(http://i999.photobucket.com/albums/af118/RgaNoris/New_Rak_Show06.png)

Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on August 30, 2011, 10:24:53 am
Can't wait to shoot at these.
If I can pull the trigger. :P
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on September 01, 2011, 08:30:28 pm
That looks really good.
Title: Re: Rakshasa - very slow WIP
Post by: TwentyPercentCooler on September 01, 2011, 08:37:58 pm
Hot damn, good sir.

This is shaping up to be incredibly awesome. I can't wait to see it menacing the skies and shooting at me...it's a good thing the power of a ship doesn't scale up with how awesome it looks. This thing would be packing all ULTRA af beams were that the case.
Title: Re: Rakshasa - very slow WIP
Post by: sigtau on September 01, 2011, 08:42:58 pm
I jizzed buckets.

I can't wait to see it textured.
Title: Re: Rakshasa - very slow WIP
Post by: Colonol Dekker on September 02, 2011, 12:36:52 am
It's like a Zerg :p
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on September 07, 2011, 07:02:17 pm
WIP texture:

(http://i999.photobucket.com/albums/af118/RgaNoris/Screen01.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Screen02.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Screen03.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Screen04.png)

(http://i999.photobucket.com/albums/af118/RgaNoris/Screen05.png)

Things that should be obvious: No red is present because I have not made the glow map. No shine map is currently active in those screens, as it is hanging out with the normal map in the Not-Done-Lounge.

Red glows are planned to be coming from in between the front plates, near the rear downward spike, and behind the pipes in the back.
Title: Re: Rakshasa - very slow WIP
Post by: sigtau on September 07, 2011, 07:07:07 pm
Blaasljdfalsknvlasdnvzcwebabab... *drool* :eek:

Rga_Noris is a godsend for FSU.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on September 07, 2011, 07:17:26 pm
Woah the inside of the bow is nice.
Title: Re: Rakshasa - very slow WIP
Post by: Shivan Hunter on September 07, 2011, 08:08:07 pm
I was wondering about the front end before, but it'll go awesomely with that texture. Can't wait for the glowmap! :D
Title: Re: Rakshasa - very slow WIP
Post by: Ulala on September 07, 2011, 08:32:49 pm
Kickass.
Title: Re: Rakshasa - very slow WIP
Post by: TwentyPercentCooler on September 07, 2011, 09:12:13 pm
Holy crap. That looks even better than I imagined. :eek2:
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on September 07, 2011, 10:41:52 pm
yummy!
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on September 07, 2011, 11:45:06 pm
I like that touch of gold. It's like a shoutout to the Sathanas texture scheme.
Title: Re: Rakshasa - very slow WIP
Post by: T-LoW on September 07, 2011, 11:57:38 pm
The texture part in the gap at the front looks like a space vagina of steel. Awesome!

Fun aside - you really create great textures! Very well done :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Mongoose on September 08, 2011, 12:26:16 am
The texture part in the gap at the front looks like a space vagina of steel. Awesome!
oh god cannot unsee

But otherwise, wow. :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on September 08, 2011, 12:58:59 am
I like that touch of gold. It's like a shoutout to the Sathanas texture scheme.

Glad you noticed! I would like to bring a consistant look to the FSU, so I try to make mah Shivans look similar to one another.
Title: Re: Rakshasa - very slow WIP
Post by: Dragon on September 08, 2011, 11:05:41 am
Looks very good, indeed quite Sathanas-ish.
Title: Re: Rakshasa - very slow WIP
Post by: Vasudan Admiral on September 09, 2011, 12:21:31 am
Gorgeous! :D
Superb work man. :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Ravenholme on September 09, 2011, 11:38:32 am
That is bloody awesome  :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on September 09, 2011, 04:48:25 pm
is nais. can't wait for the glowyredgoodness.
Title: Re: Rakshasa - very slow WIP
Post by: Deadly in a Shadow on September 09, 2011, 04:52:27 pm
Lol, previously, the Rakshasa looked so old compared to the nice'n'fancy Cains/Liliths.

Now the Rakshasa turned into something really sexy.
Title: Re: Rakshasa - very slow WIP
Post by: Firstdragon34 on September 12, 2011, 10:05:20 pm
Looks very good! Keep it up!  :)
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on September 18, 2011, 04:46:55 pm
(http://i999.photobucket.com/albums/af118/RgaNoris/Rak_Glow_BadAss.png)

Yup.
Title: Re: Rakshasa - very slow WIP
Post by: rscaper1070 on September 18, 2011, 05:03:41 pm
Wow! Moar angles please! :)
Title: Re: Rakshasa - very slow WIP
Post by: Droid803 on September 18, 2011, 05:20:30 pm
YESSSSSSSSSSSSSSSSSssssssssssssss
pity about that engine glow clipping :/
Title: Re: Rakshasa - very slow WIP
Post by: Ulala on September 18, 2011, 05:21:25 pm
Delicious.
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on September 18, 2011, 05:28:24 pm
Rakshasa has more red on the back part of the body, right between each of those pipes.
And I must say I'm not too fond with the hole red-dotted scheme.
The base color and front, from what I can see are comming along well.
Title: Re: Rakshasa - very slow WIP
Post by: Nyctaeus on September 18, 2011, 05:41:34 pm
It's awesome! Not as candyish as Sathanas and it's keeping feel of the original Rakshasa. I love the glow of the bottom spike :yes:.
Title: Re: Rakshasa - very slow WIP
Post by: Firstdragon34 on September 18, 2011, 05:43:59 pm
That is one cruiser that you don't want trailing you!   :p
Title: Re: Rakshasa - very slow WIP
Post by: Dragon on September 18, 2011, 05:55:22 pm
Amazing work. Keep it up.  :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on September 18, 2011, 05:55:51 pm
Needs more red (maybe primarily in baked glows), and I agree that the dots look a little strange. I'd like to see a pattern a little more similar to that line/ring on the retail Rakshasa's abdomen.
Title: Re: Rakshasa - very slow WIP
Post by: sigtau on September 18, 2011, 05:58:59 pm
*drool*

I like how FSU and FSO is about to be the best it has ever been, by the time FSO 3.7 is finalized.
Title: Re: Rakshasa - very slow WIP
Post by: rscaper1070 on September 18, 2011, 06:14:27 pm
I like the dots. They tie in nicely with the Sathanas.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on September 18, 2011, 06:26:15 pm
I actually like the dots on this one, it's set up in greater moderation than the Sathanas. But of course given the size differences that's pretty much a given.
Title: Re: Rakshasa - very slow WIP
Post by: AthlonBoy on September 18, 2011, 07:30:51 pm
(http://i.imgur.com/i8gAD.gif)

Oh my.

Keep up the good work.
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on September 18, 2011, 07:37:08 pm
With some feedback taken into account AND all diffuse maps finalized:

(http://i999.photobucket.com/albums/af118/RgaNoris/Rak_Glow_BadAss02.png)
(http://i999.photobucket.com/albums/af118/RgaNoris/Rak_Glow_BadAss01.png)
(http://i999.photobucket.com/albums/af118/RgaNoris/Rak_Glow_BadAss-1.png)
Title: Re: Rakshasa - very slow WIP
Post by: CommanderDJ on September 18, 2011, 07:39:38 pm
Whoa. Very nice. I like those cables in particular. They tie in nicely with the feel of the model without being too conspicuous. Everything looks good.
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on September 18, 2011, 07:49:31 pm
Thanks. MjnMixael did the diffuse for the cables, I only added the glow. He rocks.

Also it just occured to me that people might not notice that, on the account of a new page starting, I posted some new shots... last post on page 10.
Title: Re: Rakshasa - very slow WIP
Post by: Ulala on September 18, 2011, 08:08:43 pm
I like the cables, they feel Ravana-y.
Title: Re: Rakshasa - very slow WIP
Post by: Commander Zane on September 18, 2011, 08:13:40 pm
Holy ****! It looks great. :D
Title: Re: Rakshasa - very slow WIP
Post by: Cyborg17 on September 18, 2011, 10:50:47 pm
Duuuuuuuuuuuuude........  Awesome.   It's about 50x better than the original.
Title: Re: Rakshasa - very slow WIP
Post by: CommanderDJ on September 19, 2011, 12:18:39 am
Duuuuuuuuuuuuude........  Awesome.   It's about 500000x better than the original.

Fixed that for you.
Title: Re: Rakshasa - very slow WIP
Post by: Polpolion on September 19, 2011, 11:36:46 am
Something just feels funny about the glows, IMHO. Maybe it's just because I don't have the model and I can't actually turn it and really look at it, but it seems like the glows come out of nowhere in the ribs at the front. It just seems like the light should behave differently, which is why I'm thinking that it's just because I can't really play with the model to see where the glowlight comes from. :nervous:

(http://img692.imageshack.us/img692/6493/rakshasav.png)
Title: Re: Rakshasa - very slow WIP
Post by: mjn.mixael on September 19, 2011, 12:03:02 pm
Hmm? That looks like light flood coming from those pipes...
Title: Re: Rakshasa - very slow WIP
Post by: Mobius on September 19, 2011, 01:20:13 pm
Fantastic. :eek2:
Title: Re: Rakshasa - very slow WIP
Post by: Col. Fishguts on September 19, 2011, 01:20:32 pm
Whoa, that thing looks like something straight out of a nightmare.... as it should :yes:
Title: Re: Rakshasa - very slow WIP
Post by: NeoKnight on September 19, 2011, 02:39:03 pm
That...is awesome.
Title: Re: Rakshasa - very slow WIP
Post by: Nighteyes on September 19, 2011, 02:45:22 pm
as usually I don't really like to comment stuff like "thats awesome", here I'll make an exception, I really like they way it was textured, probably my favorite shivan texture so far :)
Title: Re: Rakshasa - very slow WIP
Post by: TwentyPercentCooler on September 19, 2011, 02:50:51 pm
This is just turning out to be too awesome for words. High octane nightmare fuel - which is kinda spot-on for the Shivans.
Title: Re: Rakshasa - very slow WIP
Post by: Nighteyes on September 19, 2011, 02:59:16 pm
oh and just a thought, you feel like generating some new shivan tilemaps from the base of this texture? I know the direction if to move to UV mapped ships, but there are plenty of models that could use an update to the shivan tile maps...  :yes:
Title: Re: Rakshasa - very slow WIP
Post by: BlasterNT on September 19, 2011, 04:36:39 pm
ehehe, mjn and pipes

Awesome model, it truly looks scary. 
Title: Re: Rakshasa - very slow WIP
Post by: mjn.mixael on September 19, 2011, 04:40:17 pm
oh and just a thought, you feel like generating some new shivan tilemaps from the base of this texture? I know the direction if to move to UV mapped ships, but there are plenty of models that could use an update to the shivan tile maps...  :yes:

 :wtf:

Yeah.. that wouldn't be easy and probably won't happen unless Rga is feeling generous. And if any tile mapped ships in FSU need an update, they'll get a full UV map if I have anything to say about it.
Title: Re: Rakshasa - very slow WIP
Post by: Mongoose on September 19, 2011, 06:51:21 pm
unf unf unf
Title: Re: Rakshasa - very slow WIP
Post by: Firstdragon34 on September 19, 2011, 07:06:22 pm
I say this ship looks scarier then the borg! Awesome job  :yes:
Title: Re: Rakshasa - very slow WIP
Post by: bobbtmann on September 19, 2011, 09:29:27 pm
The shine is very uniform over the whole surface, and a tad too much. I thing it would look more interesting if certain panels or areas had different levels to the shine, with the overall effect being subdued.

Try comparing the earlier, non-glow and non-shine, images  to your current version. You'll notice that the subdued shine gives it a tougher, less plastic look. Like it was hewn from stone.
Title: Re: Rakshasa - very slow WIP
Post by: mjn.mixael on September 19, 2011, 10:40:11 pm
Perhaps you should just wait until the shine maps are complete and not batch created for the sake of just having a working shine-map?
Title: Re: Rakshasa - very slow WIP
Post by: Kolgena on September 19, 2011, 10:41:36 pm
Looking good great so far.
Title: Re: Rakshasa - very slow WIP
Post by: bobbtmann on September 19, 2011, 10:57:40 pm
Perhaps you should just wait until the shine maps are complete and not batch created for the sake of just having a working shine-map?

If I wait until he's done before I make suggestions, then what's the use in that?
Title: Re: Rakshasa - very slow WIP
Post by: mjn.mixael on September 19, 2011, 11:05:09 pm
 :doubt:

In this case that shouldn't even be a question. Like I said.. the shine maps were basically batch created just to have them. So you could essentially say that they aren't even started. Of course there will areas with different levels of shine.. Just wait until he starts before you make suggestions..

EDIT: In fact, review of the textures reveals that the diffuse and shine are currently identical.
Title: Re: Rakshasa - very slow WIP
Post by: FireCrack on September 22, 2011, 04:19:32 am
smexy
Title: Re: Rakshasa - very slow WIP
Post by: Luis Dias on September 26, 2011, 07:10:12 pm
So cool Rga. When you told me you'd porsue the model, I knew it was in good hands, but damn. This is godtier!
Title: Re: Rakshasa - very slow WIP
Post by: Raven2001 on September 28, 2011, 10:55:32 am
I try to refrain from commenting on FSU WIPs, but I have a couple of points I'd like to bring forward, so bear with me:

The model: I definetly love it, but I feel it lost some iconic\defining elements from the retail one, that were somewhat important. Namely on the back section (abdomen?):
- Where the neck connects with the abdomen, the retail model has a "circle" of glow, that IMO is a strong silhuette element.
- On the top of the abdomen, that zig-zaggy pattern of lighter grey. I know that is a bi-product of the tile map, but nevertheless it shows the artist tried to use the tiles very inteligently, and ended up with a strong visual element.
- The general shape of the abdomen on the original reminds me more of a vertically stretched hexagon with concave left and right sides, whereas on this HTL the whole abdomen looks very round in shape.
- Finally, the ribbing. I do love your interpretation of the front ribs, despite the deviation from the original. However, something that I found important in the retail ship is the fact that the ribs on the front section and in the abdomen are of the same kind, which gave it an idea of a organic entity that was somewhat chopped in half and re-connected with the neck.

As for the texture, I feel the same as I felt on the HTL Cain: Shivan ships display a good contrast in variations in the shades of gray and materials used, whereas these HTL interpretations loose that completely in favor of sticking with a single shade of gray+red lights. I feel that in the end it weakens the ships in terms of design and visual impact.

If some of these crits are a bit too late I apologise (only saw the topic now).
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on September 28, 2011, 12:23:57 pm
The model: I definetly love it, but I feel it lost some iconic\defining elements from the retail one, that were somewhat important. Namely on the back section (abdomen?):
- Where the neck connects with the abdomen, the retail model has a "circle" of glow, that IMO is a strong silhuette element.

I may add some glow here to resemble that ring, but someone else PM'ed me about it, so I'll tell you what I told them: I cannot stand that ring. I think it throws off the entire flow of the retail ship... you have a ship that has a great back to front flowing shape, then a bazaar red ring comes in breaks up the shape, giving the appearance that the back end is glued on, and not a continuation of the rest of the ship.

- On the top of the abdomen, that zig-zaggy pattern of lighter grey. I know that is a bi-product of the tile map, but nevertheless it shows the artist tried to use the tiles very inteligently, and ended up with a strong visual element.

It is one of the better looking parts of the retail texture. I just don't feel it fits the with the rest of my texture.

- The general shape of the abdomen on the original reminds me more of a vertically stretched hexagon with concave left and right sides, whereas on this HTL the whole abdomen looks very round in shape.

Here are some comparison shots: (http://i999.photobucket.com/albums/af118/RgaNoris/OldNew_Rak_Show.png)

The reason retail looks a "vertically stretched hexagon with concave left and right sides" is because that is exactly what it is. You'll notice that mine does maintain a slightly pointed shape towards the bottom, but it is overall more rounded. To me, this is not a hexagonal Arcadia versus round Arcadia point... V just did not have the poly budget to do anything else here. The only way I could recreate what V had there is to drop the poly count to accomodate, what I believe is clearly, an area made from a limited poly budget.

- Finally, the ribbing. I do love your interpretation of the front ribs, despite the deviation from the original. However, something that I found important in the retail ship is the fact that the ribs on the front section and in the abdomen are of the same kind, which gave it an idea of a organic entity that was somewhat chopped in half and re-connected with the neck.

Again, this to me is a blatant portion of the model that is just reusing the texture space for performance reasons.

As for the texture, I feel the same as I felt on the HTL Cain: Shivan ships display a good contrast in variations in the shades of gray and materials used, whereas these HTL interpretations loose that completely in favor of sticking with a single shade of gray+red lights. I feel that in the end it weakens the ships in terms of design and visual impact.

If some of these crits are a bit too late I apologise (only saw the topic now).


Actually, my texture has more variance (in termes of the darkest shade of gray to the lightest) than retail, although the shine map in those shots probably does not show it. Overall, I understand that my models vary from retail concepts considerably. When it comes to that, people will have to get used to that from me. I will continue to point to the Hatty in regards to what can be achieved when retail concepts are abondoned. It kept much of the original shape, and is readily identifiable as the Hatshepsut, but that is where the similarities end, as they should.

No one could ever know what V would have done, the game is just too old. Design choices were made based on what could be done, not what should.

Regardless, I appreciate the thought you put into your feedback, and it is definately welcome, but for the most part will not be implemented. 
Title: Re: Rakshasa - very slow WIP
Post by: mjn.mixael on September 28, 2011, 12:44:04 pm
*SNIP*

I leave the comments to RgaNoris.. I just wanted to point out that this is an exemplary post showing how critique can and probably should be given.

Starts of with something positive. Then gives some very specific examples of things that could change. They were well thought through and explained.

I only hope some of the other, more regular, commentators on FSU would post like this.
Title: Re: Rakshasa - very slow WIP
Post by: Fury on September 28, 2011, 01:15:48 pm
With some feedback taken into account AND all diffuse maps finalized:

http://i999.photobucket.com/albums/af118/RgaNoris/Rak_Glow_BadAss02.png
http://i999.photobucket.com/albums/af118/RgaNoris/Rak_Glow_BadAss01.png
http://i999.photobucket.com/albums/af118/RgaNoris/Rak_Glow_BadAss-1.png
I shed a tear. Literally. Beautiful work.
Title: Re: Rakshasa - very slow WIP
Post by: Dragon on September 28, 2011, 01:16:56 pm
Badass indeed.  :)
Title: Re: Rakshasa - very slow WIP
Post by: Crybertrance on October 23, 2011, 06:52:28 am
Can we get a demo?? Or at-least some in-game shots? *ducks for cover* :nervous:
Title: Re: Rakshasa - very slow WIP
Post by: mjn.mixael on October 23, 2011, 07:10:44 am
I will tell you the same thing I told you in the other thread...

When there is something to show, it will be shown. Till then you just need to wait. This goes double for any other HTL effort on this board that you'd like an update on.
Title: Re: Rakshasa - very slow WIP
Post by: hundeswehr on November 13, 2011, 12:55:31 am
amazing design. though the tubes look a bit weird. i think they should be bundled together like tension wire instead of being irregular.
Title: Re: Rakshasa - very slow WIP
Post by: Cobra on November 20, 2011, 08:51:46 pm
amazing design. though the tubes look a bit weird. i think they should be bundled together like tension wire instead of being irregular.

Umm yeah. Look at the Ravana and say that. Same damn concept.
Title: Re: Rakshasa - very slow WIP
Post by: Crybertrance on November 21, 2011, 12:10:45 am
amazing design. though the tubes look a bit weird. i think they should be bundled together like tension wire instead of being irregular.

That my friend, is Brilliant Shivan architecture which defies every goddamn law of the universe.. :shaking:
Title: Re: Rakshasa - very slow WIP
Post by: Sandwich on November 23, 2011, 09:32:52 am
Damn this is sweet. That segmented front reminds me of the vessel design of the Necromongers in Chronicles of Riddick. :yes:
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on February 02, 2012, 05:16:41 pm
There is some Rakshasa clips in this video:

http://youtu.be/8EfRXWLPHqs?hd=1
Title: Re: Rakshasa - very slow WIP
Post by: Rodo on February 02, 2012, 05:30:43 pm
Shivans kick ass.
Title: Re: Rakshasa - very slow WIP
Post by: Fury on February 02, 2012, 11:26:32 pm
Really nice looking shivans. But oh god retail weapon stats make fights look like girls pillow fight at night.
Title: Re: Rakshasa - very slow WIP
Post by: Black Wolf on February 03, 2012, 03:19:32 am
Really nice looking shivans. But oh god retail weapon stats make fights look like girls pillow fight at night.

...Sexy? :wtf:
Title: Re: Rakshasa - very slow WIP
Post by: Fury on February 03, 2012, 03:32:25 am
No, about just as dangerous as a pillow fight. Might just as well been throwing pillows around.

Meh, enough derailing.
Title: Re: Rakshasa - very slow WIP
Post by: The E on February 03, 2012, 04:29:05 am
Ineffective, nonlethal, and with a lot of giggling.
Title: Re: Rakshasa - very slow WIP
Post by: sigtau on February 03, 2012, 05:55:24 pm
Oh my.

The last part where the Colossus fractured in half blew my mind.
Title: Re: Rakshasa - very slow WIP
Post by: gloowa on March 09, 2012, 09:21:26 am
hi!

it's my first post on HLP forums, but i have been following the boards for 2 or 3 years now, (i think? maybe longer?) and would like to ask a small question:

Is it possible to download this great awesome AWESOME Rakshasa and put it in game? (even if glow points are not finished)

Well, i know it is, but i don't feel confident with messing around with game files so .vp would be perfect. If it's not available , so be it, I'll wait until official release :)


Anyway, thanks all contributors to SCP, FSU, FSP, BP and 1000 more amazing mods and campaigns HLP community created! You keep THE best game ever alive, and for that you have my gratitude.
Title: Re: Rakshasa - very slow WIP
Post by: redsniper on March 09, 2012, 10:12:11 am
Yeah, not released yet. Good things take time.
Title: Re: Rakshasa - very slow WIP
Post by: Rga_Noris on March 09, 2012, 05:16:45 pm
I suppose I should wrap this one up. Been distracted by working on the [REDACTED] and the [REDACTED], not to mention the [REDACTED] and soon i'll tackle the [REDACTED].
Title: Re: Rakshasa - very slow WIP
Post by: Ulala on March 09, 2012, 06:04:18 pm
I suppose I should wrap this one up. Been distracted by working on the [REDACTED] and the [REDACTED], not to mention the [REDACTED] and soon i'll tackle the [REDACTED].

:yes:
Title: Re: Rakshasa - very slow WIP
Post by: Crybertrance on March 10, 2012, 01:40:36 am
Don't forget the [REDATED], because [REDATCED] and [REDACTED] don't really go well together....  ;)
Title: Re: Rakshasa - very slow WIP
Post by: Mongoose on March 10, 2012, 02:52:08 am
You all need to go [REDACTED] yourselves. :D
Title: Re: Rakshasa - very slow WIP
Post by: gloowa on March 10, 2012, 05:21:55 am
I suppose I should wrap this one up. Been distracted by working on the [REDACTED] and the [REDACTED], not to mention the [REDACTED] and soon i'll tackle the [REDACTED].

Don't forget the [REDATED], because [REDATCED] and [REDACTED] don't really go well together....  ;)

You all need to go [REDACTED] yourselves. :D


And THAT is why those forums are glorious :)
Title: Re: Rakshasa - very slow WIP
Post by: logomancer on March 11, 2012, 10:27:33 pm
Wow. That video made me happy in pants. Superb work!