Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Jonny_Feenix on July 30, 2009, 06:39:59 pm
-
Ok so I'm a noob with absolutely no idea what the hell I'm doing. I've been a huge FS2 fan from way too long. The sad thing is I only recently reloaded it on my machine a few days ago and as luck would have it came across this site while looking for mods. Lo and behold the greatest space fighter sim has been upgraded....but I can't play it. I've followed all the instructions on all the threads to do with fs2 open and now I can only play 5 of the missions of blue planet and the first 3 of the missions from the original campaign (not including training missions). I got all these error messages (apologies in advance due to it's length)
the first error message I get when I load any of the mods from the 5.5e launcher
Error: The following species are missing flyby sounds in sounds.tbl:
UEF
File: GameSnd.cpp
Line: 593
Call stack:
------------------------------------------------------------------
These i get after an error message saying there are 17 ship classes missing while loading the mission
Error: Invalid subsystem name.
In sexpression: ( when
( and
( <
( distance "Alpha" "Unknown NTF" )
1900
)
( is-event-true-delay "Unknown" 12 )
)
( ship-visible "Unknown NTF" )
( clear-goals "Unknown NTF" )
( turret-free
"Unknown NTF"
"turret01"
"turret11"
"turret28"
"turret30"
"turret31"
"turret32"
"turret33"
"turret34"
"turret35"
"turret36"
"turret37"
"turret38"
"turret39"
"turret40"
)
)
(Error appears to be: turret01)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
--------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( true )
( send-message
"#Command"
"High"
"Destroy"
)
( validate-goal
"Destroy Installation"
)
( add-goal
"Alpha"
( ai-chase "Pisces" 89 )
)
( add-goal
"Beta"
( ai-destroy-subsystem
"Unknown NTF"
"comtowera"
89
)
)
( add-remove-escort "Unknown NTF" 99 )
( add-goal
"Beta"
( ai-chase "Unknown NTF" 89 )
)
)
(Error appears to be: comtowera)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
----------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( not
( is-subsystem-destroyed-delay
"Unknown NTF"
"asteroid01a"
0
)
)
( send-message
"#Command"
"High"
"Destroy Installation 2"
)
( add-goal
"Delta"
( ai-chase "Unknown NTF" 89 )
)
( add-goal
"Beta"
( ai-chase "Unknown NTF" 89 )
)
)
(Error appears to be: asteroid01a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------Error: Invalid ship class name.
In sexpression: ( when
( has-departed-delay 2 "Unknown NTF" )
( send-message
"#Command"
"High"
"Warp Out"
)
( tech-add-ships "NTF Iceni" )
)
(Error appears to be: NTF Iceni)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( <
( hits-left-subsystem
"Unknown NTF"
"asteroid01a"
)
30
)
( set-subsystem-strength
"Unknown NTF"
"comtowera"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret30"
0
)
( send-message
"Alpha 2"
"High"
"Asteroid Go Boom"
)
( ship-guardian "Unknown NTF" )
)
(Error appears to be: asteroid01a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( true )
( set-subsystem-strength
"Unknown NTF"
"asteroid02a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret28"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret36"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret39"
0
)
)
(Error appears to be: asteroid02a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( true )
( set-subsystem-strength
"Unknown NTF"
"bunker01a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret40"
0
)
( set-subsystem-strength
"Unknown NTF"
"engine02a"
0
)
)
(Error appears to be: bunker01a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( true )
( set-subsystem-strength
"Unknown NTF"
"fighterbaya"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret35"
0
)
)
(Error appears to be: fighterbaya)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( true )
( set-subsystem-strength
"Unknown NTF"
"bunker02a"
0
)
( set-subsystem-strength
"Unknown NTF"
"engine01a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret11"
0
)
)
(Error appears to be: bunker02a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( true )
( set-subsystem-strength
"Unknown NTF"
"asteroid01a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret01"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret29"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret31"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret32"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret33"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret34"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret37"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret38"
0
)
)
(Error appears to be: asteroid01a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
-Error: Invalid subsystem name.
In sexpression: ( when
( is-subsystem-destroyed-delay
"Unknown NTF"
"comtowera"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret30"
0
)
)
(Error appears to be: comtowera)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( is-subsystem-destroyed-delay
"Unknown NTF"
"bunker01a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret40"
0
)
)
(Error appears to be: bunker01a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( is-subsystem-destroyed-delay
"Unknown NTF"
"bunker02a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret11"
0
)
)
(Error appears to be: bunker02a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( is-subsystem-destroyed-delay
"Unknown NTF"
"asteroid02a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret28"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret39"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret36"
0
)
)
(Error appears to be: asteroid02a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( is-subsystem-destroyed-delay
"Unknown NTF"
"fighterbaya"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret35"
0
)
)
(Error appears to be: fighterbaya)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------Error: Invalid subsystem name.
In sexpression: ( when
( is-subsystem-destroyed-delay
"Unknown NTF"
"asteroid01a"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret01"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret29"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret31"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret32"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret33"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret34"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret37"
0
)
( set-subsystem-strength
"Unknown NTF"
"turret38"
0
)
)
(Error appears to be: asteroid01a)
File: MissionParse.cpp
Line: 6016
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
It freezes up after this lot otherwise i'd probably still be cutting and pasting error messages
Can anyone help?
-
Hmm. Can you run a debug build, and post the debug log (fs2_open.log, found in the data directory) here? Preferably using [code][/code] tags?
-
Boy, this one is kinda new. *squint*
Well, don't worry, we'll walk you through the fixes. The_E's suggestion to post a debug log is absolutely the right one. It lets us know a lot about your computer and your FSOpen configuration so we can start putting together the puzzle pieces.
-
OK Here's the debug log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-2d_poof
-alpha_env
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet,mediavps
Building file index...
Found root pack 'C:\games\freespace2\blueplanet\1bppatch.vp' with a checksum of 0x0449e3f4
Found root pack 'C:\games\freespace2\blueplanet\aNebulae.vp' with a checksum of 0xcd4338d9
Found root pack 'C:\games\freespace2\blueplanet\ls_neb.vp' with a checksum of 0xae92af0e
Found root pack 'C:\games\freespace2\mediavps\aLightspeedFS2.vp' with a checksum of 0x515f5e4b
Found root pack 'C:\games\freespace2\mediavps\aNebulae.vp' with a checksum of 0xcd4338d9
Found root pack 'C:\games\freespace2\mediavps\blueplanet1.vp' with a checksum of 0x7cce0d26
Found root pack 'C:\games\freespace2\mediavps\blueplanet1root.vp' with a checksum of 0xee9ae4f0
Found root pack 'C:\games\freespace2\mediavps\blueplanet1visual.vp' with a checksum of 0x66183f1f
Found root pack 'C:\games\freespace2\mediavps\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\mediavps\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\INF_Main.vp' with a checksum of 0xb7e1e9e6
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'e:\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'e:\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'e:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\blueplanet\' ... 47 files
Searching root pack 'C:\games\freespace2\blueplanet\1bppatch.vp' ... 9 files
Searching root pack 'C:\games\freespace2\blueplanet\aNebulae.vp' ... 157 files
Searching root pack 'C:\games\freespace2\blueplanet\ls_neb.vp' ... 225 files
Searching root 'C:\games\freespace2\mediavps\' ... 14 files
Searching root pack 'C:\games\freespace2\mediavps\aLightspeedFS2.vp' ... 41 files
Searching root pack 'C:\games\freespace2\mediavps\aNebulae.vp' ... 157 files
Searching root pack 'C:\games\freespace2\mediavps\blueplanet1.vp' ... 633 files
Searching root pack 'C:\games\freespace2\mediavps\blueplanet1root.vp' ... 42 files
Searching root pack 'C:\games\freespace2\mediavps\blueplanet1visual.vp' ... 641 files
Searching root pack 'C:\games\freespace2\mediavps\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\mediavps\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Complete.vp' ... 4988 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 103 files
Searching root pack 'C:\games\freespace2\INF_Main.vp' ... 1231 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 3 files
Searching root pack 'e:\tango1_fs2.vp' ... 32 files
Searching root pack 'e:\tangoA_fs2.vp' ... 0 files
Searching root pack 'e:\warble_fs2.vp' ... 52 files
Found 33 roots and 21202 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4670
OpenGL Version : 2.1.8673
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
And my system info:
Intel core2 duo @ 2.20ghzx2
I.5gb RAM
226gb HD
ATI Radeon hd 4670 1gb graphics card
Directx10
OS vista home premium sp1
-
Okay. What we have here is a case of "Not having read the installation instructions".
Here are some steps you need to do:
1. Delete the Blue Planet directory.
2. Get Blue Planet 3.6.10 (http://www.hard-light.net/forums/index.php/topic,61406.0.html)
3. Move the multi-mission-pack.vp and multi-voice.vp into the base FS2 directory.
4. Delete the mediavps directory.
5. Move INF_Main into a separate Inferno directory.
6. Remove the FS2 disc from the drive.
7. Redownload the mediavps from the release thread (http://www.hard-light.net/forums/index.php/topic,58230.0.html). Yours are corrupted.
8. Set Color depth to 32 bits on both your Desktop and in the Launcher
Should that not fix it, make a new debug log.
-
:welcomered:
Also, while you're at it, put this: [code] at the beginning of your debug log, and this: [/code] at the end of your debug log. This will make it much easier to read, and will keep your post from being ridiculously massive.
-
The reason for The_E's instructions are that you have a lot of files in the wrong places. The Inf_Main VP in your main Freespace dir, for example, means that Inferno files are being tossed into every mod you try to run, killing them. Similarly, you have Blue Planet files in your MediaVPs, which is screwing up the main campaign something mighty, because Blue Planet's ships table doesn't include a lot of ships required in the main FreeSpace 2 missions.
Follow The_E's bullet points and you should be back to a working install. If there are any problems after that point, we can help you out.
-
YEEEEHAAAAAAAAAAA!!!!!!!!!!!! :hopping:
OK I guess from my salutation you probably figured out I've got it working, and boy does it look gorgeous! I can't thank you guys enough, fantastic job and thanks for you're help and patience
-
No problem. That's what we're here for. :)
-
Sure thing. Post again if you need some help on Forced Entry. :p
In the future, be sure to keep your main FreeSpace directory clean (i.e. restricted to the files currently in it), and place all new mods in their own separate folders within that directory. Hooray, file sanitation!
-
It's funny you should mention forced entry..aside from it being diabolically difficult it keeps crashing just as the Temeraine wastes the Ravanna destroyer. ....and one other minor note.... (sorry) but in the feint parry riposte original mission it says at the load screen there's a ship missing and evidently there's no Repulse mod so it keeps using a uly instead...and that lasts about 3 seconds so the mission wont complete properly....anything I can do about it?
-
Make a debug log for both errors.
-
Ok I only managed to take the first crusier down when i got this:
Assert: Patterns[SONG_AARV_1].handle >= 0
File: eventmusic.cpp
Line: 1200
Call stack:
------------------------------------------------------------------
event_music_arrival() mission_did_ship_arrive() mission_maybe_make_ship_arrive() mission_eval_arrivals() mission_parse_eval_stuff() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 77bf4911()
ntdll.dll 77a6e4b6()
------------------------------------------------------------------
And the debug log says this:
=========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-2d_poof
-alpha_env
-env
-mipmap
-missile_lighting
-glow
-spec
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet,mediavps
Building file index...
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' with a checksum of 0xee9ae4f0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' with a checksum of 0x6d5b52a0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' with a checksum of 0x66183f1f
Found root pack 'C:\games\freespace2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\blueplanet\' ... 25 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' ... 42 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' ... 62 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' ... 641 files
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Complete.vp' ... 4988 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 20 roots and 13323 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4670
OpenGL Version : 2.1.8673
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
TBM => Starting parse of 'uef-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'range-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 2818
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Frame 0 too long!!: frametime = 1.003 (1.003)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'bp-10.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name : Corey
Using alternate ship type name : Taylor
Using alternate ship type name : Sleeper Ship
Starting mission message count : 205
Ending mission message count : 208
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 2527255781, IBX checksum: 1758251859 -- "cruiser2s-01.pof"
BMPMAN: Found EFF (cruistiles4-glow.eff) with 37 frames at 25 fps.
BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof
Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use).
Loading model 'Gate2a-01.pof'
IBX: Found a good IBX to read for 'Gate2a-01.pof'.
IBX-DEBUG => POF checksum: 1543868916, IBX checksum: 3569206927 -- "Gate2a-01.pof"
Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof
Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof
Unknown special object type $path01 while reading model Gate2a-01.pof
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Loading model 'pfighter01.pof'
IBX: Found a good IBX to read for 'pfighter01.pof'.
IBX-DEBUG => POF checksum: 3462827536, IBX checksum: 1960696340 -- "pfighter01.pof"
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum: 2246874044, IBX checksum: 3104060394 -- "fighter2s-02.pof"
BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_A01.ogg
ACM ERROR: Have leftover data after decode!!
Allocating space for at least 468 new ship subsystems ... a total of 600 is now available (122 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 583723400, IBX checksum: 3511155858 -- "fighter2t-02.pof"
ANI shieldkulas with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
Loading model 'ComancheHTL.pof'
IBX: Found a good IBX to read for 'ComancheHTL.pof'.
IBX-DEBUG => POF checksum: 1837887299, IBX checksum: 3697638867 -- "ComancheHTL.pof"
ANI shield-f05 with size 112x93 (27.3% wasted)
Loading model 'SeminoleHTL.pof'
IBX: Found a good IBX to read for 'SeminoleHTL.pof'.
IBX-DEBUG => POF checksum: 1754244423, IBX checksum: 1490477302 -- "SeminoleHTL.pof"
ANI shield-f06 with size 112x93 (27.3% wasted)
Loading model 'CherokeeHTL.pof'
IBX: Found a good IBX to read for 'CherokeeHTL.pof'.
IBX-DEBUG => POF checksum: 486570574, IBX checksum: 1892596717 -- "CherokeeHTL.pof"
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'YurokHTL.pof'
IBX: Found a good IBX to read for 'YurokHTL.pof'.
IBX-DEBUG => POF checksum: 1408026682, IBX checksum: 3639285501 -- "YurokHTL.pof"
ANI shield-b09 with size 112x93 (27.3% wasted)
Loading model 'NavajoHTL.pof'
IBX: Found a good IBX to read for 'NavajoHTL.pof'.
IBX-DEBUG => POF checksum: 2685817544, IBX checksum: 2500415217 -- "NavajoHTL.pof"
ANI shieldbt-01 with size 112x93 (27.3% wasted)
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 3153750204, IBX checksum: 300044425 -- "bomber2t-01.pof"
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3647508254, IBX checksum: 1158518330 -- "support2t-01.pof"
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 3204051951, IBX checksum: 1483976048 -- "cruiser3t-01.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 354274164, IBX checksum: 2968270637 -- "corvette3t-01.pof"
Loading model 'carrier3t-01.pof'
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 1438299284, IBX checksum: 1548011458 -- "carrier3t-01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship carrier3t-01.pof
Loading model 'Miner.pof'
IBX: Found a good IBX to read for 'Miner.pof'.
IBX-DEBUG => POF checksum: 2114460194, IBX checksum: 1141463360 -- "Miner.pof"
Warning: Ignoring unrecognized subsystem Tank1a, believed to be in ship Miner.pof
Warning: Ignoring unrecognized subsystem Tank8a, believed to be in ship Miner.pof
Warning: Ignoring unrecognized subsystem hangarbay1, believed to be in ship Miner.pof
Warning: Ignoring unrecognized subsystem hangarbay2, believed to be in ship Miner.pof
Loading model 'orion2.pof'
IBX: Found a good IBX to read for 'orion2.pof'.
IBX-DEBUG => POF checksum: 2722008963, IBX checksum: 2670458426 -- "orion2.pof"
Subsystem turret12-destroyed in ships.tbl not found in model!
Subsystem turret14-destroyed in ships.tbl not found in model!
Subsystem turret22 in ships.tbl not found in model!
Subsystem turret23 in ships.tbl not found in model!
Subsystem turret24 in ships.tbl not found in model!
Subsystem turret25 in ships.tbl not found in model!
Subsystem turret26 in ships.tbl not found in model!
Subsystem turret27 in ships.tbl not found in model!
Subsystem turret29 in ships.tbl not found in model!
Subsystem turret30 in ships.tbl not found in model!
Subsystem turret31 in ships.tbl not found in model!
Subsystem turret32 in ships.tbl not found in model!
Subsystem turret33 in ships.tbl not found in model!
Subsystem turret34 in ships.tbl not found in model!
Subsystem turret36 in ships.tbl not found in model!
Subsystem turret37 in ships.tbl not found in model!
Subsystem turret38 in ships.tbl not found in model!
Subsystem turret39 in ships.tbl not found in model!
Subsystem turret40 in ships.tbl not found in model!
Subsystem turret41 in ships.tbl not found in model!
Subsystem turret42 in ships.tbl not found in model!
Subsystem turret43 in ships.tbl not found in model!
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship orion2.pof
Turret object not found for turret firing point in model
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 2540661216, IBX checksum: 1310259149 -- "support2v-01.pof"
ANI shield-f03 with size 112x93 (27.3% wasted)
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 1563164979, IBX checksum: 452909403 -- "fighter03.pof"
BMPMAN: Found EFF (fighter03-01-glow.eff) with 37 frames at 25 fps.
ANI shield-f10 with size 112x93 (27.3% wasted)
Loading model 'fighter10.pof'
IBX: Found a good IBX to read for 'fighter10.pof'.
IBX-DEBUG => POF checksum: 3533707295, IBX checksum: 1503289896 -- "fighter10.pof"
BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
ANI shieldfs-01 with size 112x93 (27.3% wasted)
Loading model 'fighter2s-01.pof'
IBX: Found a good IBX to read for 'fighter2s-01.pof'.
IBX-DEBUG => POF checksum: 3752202230, IBX checksum: 482752618 -- "fighter2s-01.pof"
BMPMAN: Found EFF (fighter2s-01-glow.eff) with 37 frames at 25 fps.
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shield-b08 with size 112x93 (27.3% wasted)
Loading model 'bomber08.pof'
IBX: Found a good IBX to read for 'bomber08.pof'.
IBX-DEBUG => POF checksum: 2067098148, IBX checksum: 2160050794 -- "bomber08.pof"
BMPMAN: Found EFF (bomber08-01-glow.eff) with 36 frames at 25 fps.
ANI shieldbs-01 with size 112x93 (27.3% wasted)
Loading model 'bomber2s-01.pof'
IBX: Found a good IBX to read for 'bomber2s-01.pof'.
IBX-DEBUG => POF checksum: 965199293, IBX checksum: 1296036634 -- "bomber2s-01.pof"
BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps.
ANI shieldbs-02 with size 112x93 (27.3% wasted)
Loading model 'bomber2s-02.pof'
IBX: Found a good IBX to read for 'bomber2s-02.pof'.
IBX-DEBUG => POF checksum: 2825074031, IBX checksum: 2729032274 -- "bomber2s-02.pof"
BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
ANI shield-b10 with size 112x93 (27.3% wasted)
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 1665100185, IBX checksum: 1938996071 -- "bomber10.pof"
BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
Loading model 'cruiser03x.pof'
IBX: Found a good IBX to read for 'cruiser03x.pof'.
IBX-DEBUG => POF checksum: 3894925177, IBX checksum: 3372880093 -- "cruiser03x.pof"
BMPMAN: Found EFF (cruiser03-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (cruiser03-01-glow.eff) with 37 frames at 15 fps.
Loading model 'capital2s-01.pof'
IBX: Found a good IBX to read for 'capital2s-01.pof'.
IBX-DEBUG => POF checksum: 3107866366, IBX checksum: 2943945225 -- "capital2s-01.pof"
BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
BMPMAN: Found EFF (minertile2-glow.eff) with 30 frames at 15 fps.
Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof
Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 40 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 2211359633, IBX checksum: 1896480978 -- "Blip.pof"
BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 637488255, IBX checksum: 1411051401 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 870558505, IBX checksum: 494475417 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 65122824, IBX checksum: 1575946871 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 1483683915, IBX checksum: 2974540000 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 1754142197, IBX checksum: 4140394125 -- "trebuchet.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 1866683087, IBX checksum: 3237111750 -- "stilettoII.pof"
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
IBX-DEBUG => POF checksum: 2935424711, IBX checksum: 2602915266 -- "infyrno.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof"
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 4254744663, IBX checksum: 3753478728 -- "helios.pof"
Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 4135116863, IBX checksum: 2645827523 -- "Tsunami.pof"
Loading model 'Harbinger.pof'
IBX: Found a good IBX to read for 'Harbinger.pof'.
IBX-DEBUG => POF checksum: 3428216, IBX checksum: 72299547 -- "Harbinger.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 1422151450, IBX checksum: 9243153 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 2727507305, IBX checksum: 3447777008 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 3340679565, IBX checksum: 547081767 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 4223431069, IBX checksum: 3671167355 -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 2218731792, IBX checksum: 1032764808 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 2198312285, IBX checksum: 478463756 -- "ShivanCluster.pof"
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 1015340281, IBX checksum: 1220327020 -- "MissileL.pof"
Model MissileL.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'mx-50.pof'
IBX: Found a good IBX to read for 'mx-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2040702188 -- "mx-50.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 915322000 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldkulas.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shield-f05.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
ANI shield-b09.ani with size 112x93 (27.3% wasted)
ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
ANI shield-f03.ani with size 112x93 (27.3% wasted)
ANI shield-f10.ani with size 112x93 (27.3% wasted)
ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shield-b08.ani with size 112x93 (27.3% wasted)
ANI shieldbs-01.ani with size 112x93 (27.3% wasted)
ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
ANI shield-b10.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2767/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 548, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI CB_default.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 74.374 (74.374)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 2917635898, IBX checksum: 71048274 -- "fighter2t-03.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 2777821357, IBX checksum: 3029974207 -- "fighter2t-05.pof"
Loading model 'fighterCW-02t.pof'
IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
IBX-DEBUG => POF checksum: 3749551507, IBX checksum: 2078637564 -- "fighterCW-02t.pof"
Loading model 'Bomber2T-03.pof'
IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
IBX-DEBUG => POF checksum: 4130168467, IBX checksum: 382631153 -- "Bomber2T-03.pof"
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 3936448826, IBX checksum: 984688267 -- "bomber09.pof"
ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-02.ani
ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-03.ani
ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-05.ani
ANI 2_fighterCW-02t.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_fighterCW-02t.ani
ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber2t-03.ani
ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber09.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconNewton with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconCirce with size 56x24 (25.0% wasted)
Loading model 'tempest_tech.pof'
IBX: Found a good IBX to read for 'tempest_tech.pof'.
IBX-DEBUG => POF checksum: 4152410897, IBX checksum: 1132236529 -- "tempest_tech.pof"
Model tempest_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'newhornet_tech.pof'
IBX: Found a good IBX to read for 'newhornet_tech.pof'.
IBX-DEBUG => POF checksum: 3917422503, IBX checksum: 2019435462 -- "newhornet_tech.pof"
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 1009597472, IBX checksum: 1000943027 -- "crossbow_tech.pof"
Loading model 'trebuchet_tech.pof'
IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
IBX-DEBUG => POF checksum: 3743041657, IBX checksum: 3757807843 -- "trebuchet_tech.pof"
Loading model 'stilettoII_tech.pof'
IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
IBX-DEBUG => POF checksum: 4110554308, IBX checksum: 196489548 -- "stilettoII_tech.pof"
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI 2_Flail2.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_PromS.ani with size 332x304 (40.6% wasted)
ANI 2_Newton.ani with size 332x304 (40.6% wasted)
ANI 2_Kayser.ani with size 332x304 (40.6% wasted)
ANI 2_Circe.ani with size 332x304 (40.6% wasted)
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
ANI iconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
ANI icont-cruiserW with size 143x39 (39.1% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
Frame 0 too long!!: frametime = 3.827 (3.827)
ANI icont-node.ani with size 100x100 (21.9% wasted)
ANI iconT-vette.ani with size 80x31 (3.1% wasted)
ANI icont-cruiser.ani with size 70x18 (43.8% wasted)
ANI icont-cap.ani with size 97x54 (15.6% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 99.835
!!DEBUG!! OpenGL Errors this frame: 1
Frame 1 too long!!: frametime = 0.348 (0.348)
message 'We're in' with invalid head. Fix by assigning persona to the message.
ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
message 'Duke coming soon' with invalid head. Fix by assigning persona to the message.
ANI Head-CM5b.ani with size 160x120 (6.3% wasted)
Frame 1165 too long!!: frametime = 0.269 (0.269)
message 'Delta on station' with invalid head. Fix by assigning persona to the message.
ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
1755 frames executed in 30.035 seconds, 58.432 frames per second.
ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
nothing ok to fire
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
sorry about the length but i forgot to clear the log from the last time i ran the debugger, I've tried to cut out where it repeats itself.
-
This is the second part of the log
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 2743: Weapon #86 CHASING cmeasure #131
Frame 2743: Weapon #91 CHASING cmeasure #131
Frame 2743: Weapon #92 CHASING cmeasure #131
Frame 2743: Weapon #97 CHASING cmeasure #131
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 2817: Weapon #86 CHASING cmeasure #159
Frame 2817: Weapon #91 CHASING cmeasure #159
Frame 2817: Weapon #92 CHASING cmeasure #159
Frame 2817: Weapon #97 CHASING cmeasure #159
F
Frame 2817: Weapon #141 CHASING cmeasure #159
Frame 2817: Weapon #146 CHASING cmeasure #159
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 2920: Weapon #129 CHASING cmeasure #159
Frame 2920: Weapon #135 CHASING cmeasure #159
Frame 2920: Weapon #153 CHASING cmeasure #159
Frame 2920: Weapon #172 CHASING cmeasure #159
Frame 2920: Weapon #186 CHASING cmeasure #159
Frame 2920: Weapon #187 CHASING cmeasure #159
Frame 2920: Weapon #198 CHASING cmeasure #159
Frame 2921: Weapon #106 CHASING cmeasure #212
Frame 2921: Weapon #107 CHASING cmeasure #212
Frame 2921: Weapon #113 CHASING cmeasure #212
Frame 2921: Weapon #114 CHASING cmeasure #212
Frame 2921: Weapon #123 CHASING cmeasure #212
Frame 2921: Weapon #124 CHASING cmeasure #212
Frame 2921: Weapon #129 CHASING cmeasure #212
Frame 2921: Weapon #132 CHASING cmeasure #212
Frame 2921: Weapon #135 CHASING cmeasure #212
Frame 2921: Weapon #140 CHASING cmeasure #212
Frame 2921: Weapon #141 CHASING cmeasure #212
Frame 2921: Weapon #146 CHASING cmeasure #212
Frame 2921: Weapon #172 CHASING cmeasure #212
Frame 2921: Weapon #186 CHASING cmeasure #212
Frame 2921: Weapon #187 CHASING cmeasure #212
Frame 2921: Weapon #198 CHASING cmeasure #212
nothing ok to fire
Frame 3008: Weapon #153 CHASING cmeasure #212
Frame 3008: Weapon #161 CHASING cmeasure #212
Frame 3008: Weapon #162 CHASING cmeasure #212
Frame 3008: Weapon #167 CHASING cmeasure #212
Frame 3008: Weapon #234 CHASING cmeasure #212
Frame 3008: Weapon #235 CHASING cmeasure #212
Frame 3008: Weapon #236 CHASING cmeasure #212
Frame 3009: Weapon #129 CHASING cmeasure #242
Frame 3009: Weapon #135 CHASING cmeasure #242
Frame 3009: Weapon #146 CHASING cmeasure #242
Frame 3009: Weapon #153 CHASING cmeasure #242
Frame 3009: Weapon #161 CHASING cmeasure #242
Frame 3009: Weapon #162 CHASING cmeasure #242
Frame 3009: Weapon #167 CHASING cmeasure #242
Frame 3009: Weapon #172 CHASING cmeasure #242
Frame 3009: Weapon #186 CHASING cmeasure #242
Frame 3009: Weapon #187 CHASING cmeasure #242
Frame 3009: Weapon #198 CHASING cmeasure #242
Frame 3030: Weapon #129 CHASING cmeasure #212
Frame 3030: Weapon #129 CHASING cmeasure #242
Frame 3030: Weapon #135 CHASING cmeasure #212
Frame 3030: Weapon #135 CHASING cmeasure #242
Frame 3030: Weapon #146 CHASING cmeasure #212
Frame 3030: Weapon #146 CHASING cmeasure #242
Frame 3030: Weapon #153 CHASING cmeasure #212
Frame 3030: Weapon #153 CHASING cmeasure #242
Frame 3030: Weapon #161 CHASING cmeasure #212
Frame 3030: Weapon #161 CHASING cmeasure #242
Frame 3030: Weapon #162 CHASING cmeasure #212
Frame 3030: Weapon #162 CHASING cmeasure #242
Frame 3030: Weapon #167 CHASING cmeasure #212
Frame 3030: Weapon #167 CHASING cmeasure #242
Frame 3030: Weapon #172 CHASING cmeasure #212
Frame 3030: Weapon #172 CHASING cmeasure #242
Frame 3030: Weapon #186 CHASING cmeasure #212
Frame 3030: Weapon #186 CHASING cmeasure #242
Frame 3030: Weapon #187 CHASING cmeasure #212
Frame 3030: Weapon #187 CHASING cmeasure #242
Frame 3030: Weapon #198 CHASING cmeasure #212
Frame 3030: Weapon #198 CHASING cmeasure #242
Frame 3030: Weapon #232 CHASING cmeasure #212
Frame 3031: Weapon #129 CHASING cmeasure #212
Frame 3031: Weapon #129 CHASING cmeasure #242
Frame 3031: Weapon #129 CHASING cmeasure #253
Frame 3031: Weapon #135 CHASING cmeasure #212
Frame 3031: Weapon #135 CHASING cmeasure #242
Frame 3031: Weapon #135 CHASING cmeasure #253
Frame 3031: Weapon #146 CHASING cmeasure #212
Frame 3031: Weapon #146 CHASING cmeasure #242
Frame 3031: Weapon #146 CHASING cmeasure #253
Frame 3031: Weapon #153 CHASING cmeasure #212
Frame 3031: Weapon #153 CHASING cmeasure #242
Frame 3031: Weapon #153 CHASING cmeasure #253
Frame 3031: Weapon #161 CHASING cmeasure #212
Frame 3031: Weapon #161 CHASING cmeasure #242
Frame 3031: Weapon #161 CHASING cmeasure #253
Frame 3031: Weapon #162 CHASING cmeasure #212
Frame 3031: Weapon #162 CHASING cmeasure #242
Frame 3031: Weapon #162 CHASING cmeasure #253
Frame 3031: Weapon #167 CHASING cmeasure #212
Frame 3031: Weapon #167 CHASING cmeasure #242
Frame 3031: Weapon #167 CHASING cmeasure #253
Frame 3031: Weapon #172 CHASING cmeasure #212
Frame 3031: Weapon #172 CHASING cmeasure #242
Frame 3031: Weapon #172 CHASING cmeasure #253
Frame 3031: Weapon #186 CHASING cmeasure #212
Frame 3031: Weapon #186 CHASING cmeasure #242
Frame 3031: Weapon #186 CHASING cmeasure #253
Frame 3031: Weapon #187 CHASING cmeasure #212
Frame 3031: Weapon #187 CHASING cmeasure #242
Frame 3031: Weapon #187 CHASING cmeasure #253
Frame 3031: Weapon #198 CHASING cmeasure #212
Frame 3031: Weapon #198 CHASING cmeasure #242
Frame 3031: Weapon #198 CHASING cmeasure #253
Frame 3031: Weapon #232 CHASING cmeasure #253
Frame 3031: Weapon #234 CHASING cmeasure #253
Frame 3031: Weapon #235 CHASING cmeasure #253
Frame 3031: Weapon #236 CHASING cmeasure #253
BEAM : powering beam down because of FOV condition!
Frame 3331: Weapon #480 CHASING cmeasure #518
Frame 3331: Weapon #494 CHASING cmeasure #518
Frame 3427: Weapon #319 CHASING cmeasure #615
Frame 3427: Weapon #325 CHASING cmeasure #615
Frame 3427: Weapon #339 CHASING cmeasure #615
Frame 3427: Weapon #346 CHASING cmeasure #615
Frame 3427: Weapon #458 CHASING cmeasure #615
Frame 3427: Weapon #459 CHASING cmeasure #615
Frame 3427: Weapon #463 CHASING cmeasure #615
Frame 3427: Weapon #481 CHASING cmeasure #615
Frame 3451: Weapon #495 CHASING cmeasure #615
Frame 3451: Weapon #496 CHASING cmeasure #615
Frame 3451: Weapon #516 CHASING cmeasure #615
Frame 3452: Weapon #319 CHASING cmeasure #650
Frame 3452: Weapon #325 CHASING cmeasure #650
Frame 3452: Weapon #339 CHASING cmeasure #650
Frame 3452: Weapon #346 CHASING cmeasure #650
Frame 3452: Weapon #458 CHASING cmeasure #650
Frame 3452: Weapon #459 CHASING cmeasure #650
Frame 3452: Weapon #462 CHASING cmeasure #650
Frame 3452: Weapon #463 CHASING cmeasure #650
Frame 3452: Weapon #481 CHASING cmeasure #650
Frame 3452: Weapon #495 CHASING cmeasure #650
Frame 3452: Weapon #496 CHASING cmeasure #650
Frame 3452: Weapon #516 CHASING cmeasure #650
Frame 3452: Weapon #627 CHASING cmeasure #650
Frame 3452: Weapon #635 CHASING cmeasure #650
Frame 3508: Weapon #319 CHASING cmeasure #615
Frame 3508: Weapon #319 CHASING cmeasure #650
Frame 3508: Weapon #325 CHASING cmeasure #615
Frame 3508: Weapon #325 CHASING cmeasure #650
Frame 3508: Weapon #339 CHASING cmeasure #615
Frame 3508: Weapon #339 CHASING cmeasure #650
Frame 3508: Weapon #346 CHASING cmeasure #615
Frame 3508: Weapon #346 CHASING cmeasure #650
Frame 3508: Weapon #458 CHASING cmeasure #615
Frame 3508: Weapon #458 CHASING cmeasure #650
Frame 3508: Weapon #459 CHASING cmeasure #615
Frame 3508: Weapon #459 CHASING cmeasure #650
Frame 3508: Weapon #462 CHASING cmeasure #615
Frame 3508: Weapon #462 CHASING cmeasure #650
Frame 3508: Weapon #463 CHASING cmeasure #615
Frame 3508: Weapon #463 CHASING cmeasure #650
Frame 3508: Weapon #481 CHASING cmeasure #615
Frame 3508: Weapon #481 CHASING cmeasure #650
Frame 3508: Weapon #495 CHASING cmeasure #615
Frame 3508: Weapon #495 CHASING cmeasure #650
Frame 3508: Weapon #496 CHASING cmeasure #615
Frame 3508: Weapon #496 CHASING cmeasure #650
Frame 3508: Weapon #516 CHASING cmeasure #615
Frame 3508: Weapon #516 CHASING cmeasure #650
Frame 3508: Weapon #526 CHASING cmeasure #615
Frame 3508: Weapon #526 CHASING cmeasure #650
Frame 3508: Weapon #531 CHASING cmeasure #615
Frame 3508: Weapon #531 CHASING cmeasure #650
Frame 3508: Weapon #635 CHASING cmeasure #615
Frame 3508: Weapon #635 CHASING cmeasure #650
Frame 3508: Weapon #650 CHASING cmeasure #615
Frame 3508: Weapon #650 CHASING cmeasure #650
Frame 3508: Weapon #670 CHASING cmeasure #615
Frame 3508: Weapon #670 CHASING cmeasure #650
Frame 3509: Weapon #319 CHASING cmeasure #615
Frame 3509: Weapon #319 CHASING cmeasure #650
Frame 3509: Weapon #319 CHASING cmeasure #708
Frame 3509: Weapon #325 CHASING cmeasure #615
Frame 3509: Weapon #325 CHASING cmeasure #650
Frame 3509: Weapon #325 CHASING cmeasure #708
Frame 3509: Weapon #339 CHASING cmeasure #615
Frame 3509: Weapon #339 CHASING cmeasure #650
Frame 3509: Weapon #339 CHASING cmeasure #708
Frame 3509: Weapon #346 CHASING cmeasure #615
Frame 3509: Weapon #346 CHASING cmeasure #650
Frame 3509: Weapon #346 CHASING cmeasure #708
Frame 3509: Weapon #458 CHASING cmeasure #615
Frame 3509: Weapon #458 CHASING cmeasure #650
Frame 3509: Weapon #458 CHASING cmeasure #708
Frame 3509: Weapon #459 CHASING cmeasure #615
Frame 3509: Weapon #459 CHASING cmeasure #650
Frame 3509: Weapon #459 CHASING cmeasure #708
Frame 3509: Weapon #462 CHASING cmeasure #615
Frame 3509: Weapon #462 CHASING cmeasure #650
Frame 3509: Weapon #462 CHASING cmeasure #708
Frame 3509: Weapon #463 CHASING cmeasure #615
Frame 3509: Weapon #463 CHASING cmeasure #650
Frame 3509: Weapon #463 CHASING cmeasure #708
Frame 3509: Weapon #481 CHASING cmeasure #615
Frame 3509: Weapon #481 CHASING cmeasure #650
Frame 3509: Weapon #481 CHASING cmeasure #708
Frame 3509: Weapon #495 CHASING cmeasure #615
Frame 3509: Weapon #495 CHASING cmeasure #650
Frame 3509: Weapon #495 CHASING cmeasure #708
Frame 3509: Weapon #496 CHASING cmeasure #615
Frame 3509: Weapon #496 CHASING cmeasure #650
Frame 3509: Weapon #496 CHASING cmeasure #708
Frame 3509: Weapon #516 CHASING cmeasure #615
Frame 3509: Weapon #516 CHASING cmeasure #650
Frame 3509: Weapon #516 CHASING cmeasure #708
Frame 3509: Weapon #526 CHASING cmeasure #615
Frame 3509: Weapon #526 CHASING cmeasure #650
Frame 3509: Weapon #526 CHASING cmeasure #708
Frame 3509: Weapon #531 CHASING cmeasure #615
Frame 3509: Weapon #531 CHASING cmeasure #650
Frame 3509: Weapon #531 CHASING cmeasure #708
Frame 3509: Weapon #627 CHASING cmeasure #708
Frame 3509: Weapon #635 CHASING cmeasure #615
Frame 3509: Weapon #635 CHASING cmeasure #650
Frame 3509: Weapon #635 CHASING cmeasure #708
Frame 3509: Weapon #650 CHASING cmeasure #615
Frame 3509: Weapon #650 CHASING cmeasure #650
Frame 3509: Weapon #650 CHASING cmeasure #708
Frame 3509: Weapon #670 CHASING cmeasure #615
Frame 3509: Weapon #670 CHASING cmeasure #650
Frame 3509: Weapon #670 CHASING cmeasure #708
Frame 3545: Weapon #628 CHASING cmeasure #708
Frame 3545: Weapon #636 CHASING cmeasure #708
Frame 3545: Weapon #651 CHASING cmeasure #708
Frame 3546: Weapon #319 CHASING cmeasure #757
Frame 3546: Weapon #325 CHASING cmeasure #757
Frame 3546: Weapon #339 CHASING cmeasure #757
Frame 3546: Weapon #346 CHASING cmeasure #757
Frame 3546: Weapon #458 CHASING cmeasure #757
Frame 3546: Weapon #459 CHASING cmeasure #757
Frame 3546: Weapon #463 CHASING cmeasure #757
Frame 3546: Weapon #481 CHASING cmeasure #757
Frame 3546: Weapon #495 CHASING cmeasure #757
Frame 3546: Weapon #496 CHASING cmeasure #757
Frame 3546: Weapon #516 CHASING cmeasure #757
Frame 3546: Weapon #526 CHASING cmeasure #757
Frame 3546: Weapon #531 CHASING cmeasure #757
Frame 3546: Weapon #635 CHASING cmeasure #757
Frame 3546: Weapon #650 CHASING cmeasure #757
Frame 3684: Weapon #458 CHASING cmeasure #914
Frame 3684: Weapon #459 CHASING cmeasure #914
Frame 3684: Weapon #462 CHASING cmeasure #914
Frame 3684: Weapon #463 CHASING cmeasure #914
Frame 3684: Weapon #481 CHASING cmeasure #914
Frame 3684: Weapon #495 CHASING cmeasure #914
Frame 3684: Weapon #496 CHASING cmeasure #914
Frame 3684: Weapon #516 CHASING cmeasure #914
Frame 3684: Weapon #526 CHASING cmeasure #914
Frame 3684: Weapon #531 CHASING cmeasure #914
Frame 3684: Weapon #628 CHASING cmeasure #914
Frame 3684: Weapon #635 CHASING cmeasure #914
Frame 3684: Weapon #636 CHASING cmeasure #914
Frame 3684: Weapon #650 CHASING cmeasure #914
Frame 3684: Weapon #651 CHASING cmeasure #914
Frame 3684: Weapon #670 CHASING cmeasure #914
Frame 3684: Weapon #671 CHASING cmeasure #914
Frame 3684: Weapon #690 CHASING cmeasure #914
Frame 3684: Weapon #699 CHASING cmeasure #914
Frame 3684: Weapon #706 CHASING cmeasure #914
Frame 3684: Weapon #800 CHASING cmeasure #914
Frame 3684: Weapon #807 CHASING cmeasure #914
Frame 3684: Weapon #821 CHASING cmeasure #914
Frame 3684: Weapon #832 CHASING cmeasure #914
Frame 3684: Weapon #838 CHASING cmeasure #914
Frame 3684: Weapon #839 CHASING cmeasure #914
Frame 3684: Weapon #841 CHASING cmeasure #914
Frame 3684: Weapon #865 CHASING cmeasure #914
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
Frame 3769: Weapon #458 CHASING cmeasure #1011
Frame 3769: Weapon #462 CHASING cmeasure #1011
Frame 3769: Weapon #531 CHASING cmeasure #1011
Frame 3769: Weapon #628 CHASING cmeasure #1011
Frame 3769: Weapon #635 CHASING cmeasure #1011
Frame 3769: Weapon #636 CHASING cmeasure #1011
Frame 3769: Weapon #651 CHASING cmeasure #1011
Frame 3769: Weapon #670 CHASING cmeasure #1011
Frame 3769: Weapon #671 CHASING cmeasure #1011
Frame 3769: Weapon #690 CHASING cmeasure #1011
Frame 3769: Weapon #699 CHASING cmeasure #1011
Frame 3769: Weapon #706 CHASING cmeasure #1011
Frame 3769: Weapon #801 CHASING cmeasure #1011
Frame 3769: Weapon #812 CHASING cmeasure #1011
Frame 3769: Weapon #821 CHASING cmeasure #1011
Frame 3769: Weapon #832 CHASING cmeasure #1011
Frame 3769: Weapon #833 CHASING cmeasure #1011
Frame 3769: Weapon #838 CHASING cmeasure #1011
Frame 3769: Weapon #840 CHASING cmeasure #1011
Frame 3769: Weapon #841 CHASING cmeasure #1011
Frame 3769: Weapon #842 CHASING cmeasure #1011
Frame 3769: Weapon #865 CHASING cmeasure #1011
Frame 3769: Weapon #866 CHASING cmeasure #1011
Frame 3769: Weapon #879 CHASING cmeasure #1011
Frame 3783: Weapon #882 CHASING cmeasure #1011
Frame 3784: Weapon #635 CHASING cmeasure #1048
Frame 3784: Weapon #670 CHASING cmeasure #1048
Frame 3784: Weapon #706 CHASING cmeasure #1048
Frame 3784: Weapon #801 CHASING cmeasure #1048
Frame 3784: Weapon #812 CHASING cmeasure #1048
Frame 3784: Weapon #821 CHASING cmeasure #1048
Frame 3784: Weapon #832 CHASING cmeasure #1048
Frame 3784: Weapon #833 CHASING cmeasure #1048
Frame 3784: Weapon #838 CHASING cmeasure #1048
Frame 3784: Weapon #840 CHASING cmeasure #1048
Frame 3784: Weapon #841 CHASING cmeasure #1048
Frame 3784: Weapon #842 CHASING cmeasure #1048
Frame 3784: Weapon #865 CHASING cmeasure #1048
Frame 3784: Weapon #866 CHASING cmeasure #1048
Frame 3784: Weapon #882 CHASING cmeasure #1048
Frame 3784: Weapon #970 CHASING cmeasure #1048
Frame 3784: Weapon #971 CHASING cmeasure #1048
Frame 3784: Weapon #984 CHASING cmeasure #1048
Frame 3784: Weapon #993 CHASING cmeasure #1048
Frame 3784: Weapon #994 CHASING cmeasure #1048
Frame 3784: Weapon #999 CHASING cmeasure #1048
Frame 3784: Weapon #29 CHASING cmeasure #1048
Frame 3784: Weapon #36 CHASING cmeasure #1048
Frame 3784: Weapon #37 CHASING cmeasure #1048
Frame 3784: Weapon #38 CHASING cmeasure #1048
Frame 3784: Weapon #40 CHASING cmeasure #1048
Frame 3784: Weapon #46 CHASING cmeasure #1048
Frame 3784: Weapon #61 CHASING cmeasure #1048
Frame 3784: Weapon #69 CHASING cmeasure #1048
Frame 3784: Weapon #79 CHASING cmeasure #1048
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 3869: Weapon #670 CHASING cmeasure #1207
Frame 3869: Weapon #840 CHASING cmeasure #1207
Frame 3869: Weapon #841 CHASING cmeasure #1207
Frame 3869: Weapon #842 CHASING cmeasure #1207
Frame 3869: Weapon #865 CHASING cmeasure #1207
Frame 3869: Weapon #866 CHASING cmeasure #1207
Frame 3869: Weapon #882 CHASING cmeasure #1207
Frame 3869: Weapon #970 CHASING cmeasure #1207
Frame 3869: Weapon #971 CHASING cmeasure #1207
Frame 3869: Weapon #993 CHASING cmeasure #1207
Frame 3869: Weapon #994 CHASING cmeasure #1207
Frame 3869: Weapon #999 CHASING cmeasure #1207
Frame 3869: Weapon #29 CHASING cmeasure #1207
Frame 3869: Weapon #36 CHASING cmeasure #1207
Frame 3869: Weapon #37 CHASING cmeasure #1207
Frame 3869: Weapon #38 CHASING cmeasure #1207
Frame 3869: Weapon #69 CHASING cmeasure #1207
Frame 3869: Weapon #79 CHASING cmeasure #1207
Frame 3869: Weapon #89 CHASING cmeasure #1207
Frame 3869: Weapon #163 CHASING cmeasure #1207
Frame 3869: Weapon #166 CHASING cmeasure #1207
Frame 3869: Weapon #200 CHASING cmeasure #1207
Frame 3869: Weapon #108 CHASING cmeasure #1207
Frame 3869: Weapon #222 CHASING cmeasure #1207
Frame 3869: Weapon #223 CHASING cmeasure #1207
Frame 3869: Weapon #226 CHASING cmeasure #1207
Frame 3869: Weapon #227 CHASING cmeasure #1207
Frame 3869: Weapon #251 CHASING cmeasure #1207
Frame 3869: Weapon #255 CHASING cmeasure #1207
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 3919: Weapon #40 CHASING cmeasure #1207
Frame 3919: Weapon #263 CHASING cmeasure #1207
Frame 3919: Weapon #248 CHASING cmeasure #1207
Frame 3919: Weapon #233 CHASING cmeasure #1207
Frame 3920: Weapon #841 CHASING cmeasure #1292
Frame 3920: Weapon #865 CHASING cmeasure #1292
Frame 3920: Weapon #970 CHASING cmeasure #1292
Frame 3920: Weapon #971 CHASING cmeasure #1292
Frame 3920: Weapon #993 CHASING cmeasure #1292
Frame 3920: Weapon #994 CHASING cmeasure #1292
Frame 3920: Weapon #69 CHASING cmeasure #1292
Frame 3920: Weapon #79 CHASING cmeasure #1292
Frame 3920: Weapon #89 CHASING cmeasure #1292
Frame 3920: Weapon #163 CHASING cmeasure #1292
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 3993: Weapon #29 CHASING cmeasure #1409
Frame 3993: Weapon #36 CHASING cmeasure #1409
Frame 3993: Weapon #37 CHASING cmeasure #1409
Frame 3993: Weapon #38 CHASING cmeasure #1409
Frame 3993: Weapon #40 CHASING cmeasure #1409
Frame 3993: Weapon #46 CHASING cmeasure #1409
Frame 3993: Weapon #61 CHASING cmeasure #1409
Frame 3993: Weapon #108 CHASING cmeasure #1409
Frame 3993: Weapon #222 CHASING cmeasure #1409
Frame 3993: Weapon #223 CHASING cmeasure #1409
Frame 3993: Weapon #226 CHASING cmeasure #1409
Frame 3993: Weapon #227 CHASING cmeasure #1409
Frame 3993: Weapon #251 CHASING cmeasure #1409
Frame 3993: Weapon #248 CHASING cmeasure #1409
Frame 3993: Weapon #255 CHASING cmeasure #1409
Frame 3993: Weapon #345 CHASING cmeasure #1409
Frame 3993: Weapon #354 CHASING cmeasure #1409
Frame 3993: Weapon #357 CHASING cmeasure #1409
Frame 3993: Weapon #358 CHASING cmeasure #1409
Frame 3993: Weapon #392 CHASING cmeasure #1409
Frame 3993: Weapon #396 CHASING cmeasure #1409
Frame 3993: Weapon #413 CHASING cmeasure #1409
Frame 3993: Weapon #408 CHASING cmeasure #1409
Frame 3993: Weapon #385 CHASING cmeasure #1409
Frame 3993: Weapon #162 CHASING cmeasure #1409
Frame 3993: Weapon #398 CHASING cmeasure #1409
Frame 3993: Weapon #444 CHASING cmeasure #1409
Frame 4005: Weapon #404 CHASING cmeasure #1426
Frame 4005: Weapon #406 CHASING cmeasure #1426
Frame 4013: Weapon #454 CHASING cmeasure #1426
Frame 4013: Weapon #455 CHASING cmeasure #1426
Frame 4014: Weapon #999 CHASING cmeasure #1436
Frame 4014: Weapon #29 CHASING cmeasure #1436
Frame 4014: Weapon #36 CHASING cmeasure #1436
Frame 4014: Weapon #37 CHASING cmeasure #1436
Frame 4014: Weapon #38 CHASING cmeasure #1436
Frame 4014: Weapon #40 CHASING cmeasure #1436
Frame 4014: Weapon #166 CHASING cmeasure #1436
Frame 4014: Weapon #108 CHASING cmeasure #1436
Frame 4014: Weapon #222 CHASING cmeasure #1436
Frame 4014: Weapon #223 CHASING cmeasure #1436
Frame 4014: Weapon #226 CHASING cmeasure #1436
Frame 4014: Weapon #227 CHASING cmeasure #1436
Frame 4014: Weapon #251 CHASING cmeasure #1436
Frame 4014: Weapon #248 CHASING cmeasure #1436
Frame 4014: Weapon #255 CHASING cmeasure #1436
Frame 4014: Weapon #357 CHASING cmeasure #1436
Frame 4014: Weapon #358 CHASING cmeasure #1436
Frame 4014: Weapon #392 CHASING cmeasure #1436
Frame 4014: Weapon #396 CHASING cmeasure #1436
Frame 4014: Weapon #413 CHASING cmeasure #1436
Frame 4014: Weapon #408 CHASING cmeasure #1436
Frame 4014: Weapon #385 CHASING cmeasure #1436
Frame 4014: Weapon #162 CHASING cmeasure #1436
Frame 4014: Weapon #398 CHASING cmeasure #1436
Frame 4014: Weapon #444 CHASING cmeasure #1436
Frame 4048: Weapon #471 CHASING cmeasure #1436
Frame 4048: Weapon #546 CHASING cmeasure #1436
Frame 4048: Weapon #553 CHASING cmeasure #1436
Frame 4048: Weapon #533 CHASING cmeasure #1436
Frame 4049: Weapon #29 CHASING cmeasure #1497
Frame 4049: Weapon #36 CHASING cmeasure #1497
Frame 4049: Weapon #37 CHASING cmeasure #1497
Frame 4049: Weapon #38 CHASING cmeasure #1497
Frame 4049: Weapon #40 CHASING cmeasure #1497
Frame 4049: Weapon #108 CHASING cmeasure #1497
Frame 4049: Weapon #222 CHASING cmeasure #1497
Frame 4049: Weapon #223 CHASING cmeasure #1497
Frame 4049: Weapon #226 CHASING cmeasure #1497
Frame 4049: Weapon #227 CHASING cmeasure #1497
Frame 4049: Weapon #251 CHASING cmeasure #1497
Frame 4049: Weapon #255 CHASING cmeasure #1497
Frame 4049: Weapon #357 CHASING cmeasure #1497
Frame 4049: Weapon #392 CHASING cmeasure #1497
Frame 4049: Weapon #413 CHASING cmeasure #1497
Frame 4049: Weapon #385 CHASING cmeasure #1497
Frame 4049: Weapon #162 CHASING cmeasure #1497
Frame 4049: Weapon #398 CHASING cmeasure #1497
Frame 4049: Weapon #444 CHASING cmeasure #1497
Frame 4049: Weapon #471 CHASING cmeasure #1497
Frame 4049: Weapon #546 CHASING cmeasure #1497
Frame 4049: Weapon #553 CHASING cmeasure #1497
Frame 4049: Weapon #533 CHASING cmeasure #1497
Frame 4122: Weapon #222 CHASING cmeasure #1580
Frame 4122: Weapon #223 CHASING cmeasure #1580
Frame 4122: Weapon #226 CHASING cmeasure #1580
Frame 4122: Weapon #227 CHASING cmeasure #1580
Frame 4122: Weapon #251 CHASING cmeasure #1580
Frame 4122: Weapon #398 CHASING cmeasure #1580
Frame 4122: Weapon #444 CHASING cmeasure #1580
Frame 4122: Weapon #471 CHASING cmeasure #1580
Frame 4122: Weapon #546 CHASING cmeasure #1580
Frame 4122: Weapon #553 CHASING cmeasure #1580
Frame 4122: Weapon #533 CHASING cmeasure #1580
Frame 4122: Weapon #576 CHASING cmeasure #1580
Frame 4122: Weapon #575 CHASING cmeasure #1580
Frame 4122: Weapon #659 CHASING cmeasure #1580
Frame 4122: Weapon #664 CHASING cmeasure #1580
Frame 4179: Weapon #545 CHASING cmeasure #1580
Frame 4179: Weapon #543 CHASING cmeasure #1580
Frame 4179: Weapon #507 CHASING cmeasure #1580
Frame 4179: Weapon #577 CHASING cmeasure #1580
Frame 4179: Weapon #634 CHASING cmeasure #1580
Frame 4179: Weapon #632 CHASING cmeasure #1580
Frame 4179: Weapon #689 CHASING cmeasure #1580
Frame 4179: Weapon #615 CHASING cmeasure #1580
Frame 4179: Weapon #618 CHASING cmeasure #1580
Frame 4179: Weapon #421 CHASING cmeasure #1580
Frame 4179: Weapon #624 CHASING cmeasure #1580
Frame 4179: Weapon #625 CHASING cmeasure #1580
Frame 4179: Weapon #680 CHASING cmeasure #1580
Frame 4179: Weapon #717 CHASING cmeasure #1580
Frame 4180: Weapon #471 CHASING cmeasure #1692
Frame 4180: Weapon #546 CHASING cmeasure #1692
Frame 4180: Weapon #553 CHASING cmeasure #1692
Frame 4180: Weapon #533 CHASING cmeasure #1692
Frame 4180: Weapon #575 CHASING cmeasure #1692
Frame 4180: Weapon #659 CHASING cmeasure #1692
Frame 4180: Weapon #634 CHASING cmeasure #1692
Frame 4180: Weapon #632 CHASING cmeasure #1692
Frame 4180: Weapon #689 CHASING cmeasure #1692
Frame 4180: Weapon #615 CHASING cmeasure #1692
Frame 4180: Weapon #421 CHASING cmeasure #1692
Frame 4180: Weapon #624 CHASING cmeasure #1692
Frame 4180: Weapon #680 CHASING cmeasure #1692
Frame 4180: Weapon #717 CHASING cmeasure #1692
Frame 4182: Weapon #618 CHASING cmeasure #1692
Frame 4183: Weapon #545 CHASING cmeasure #1693
Frame 4183: Weapon #543 CHASING cmeasure #1693
Frame 4183: Weapon #553 CHASING cmeasure #1693
Frame 4183: Weapon #507 CHASING cmeasure #1693
Frame 4183: Weapon #533 CHASING cmeasure #1693
Frame 4183: Weapon #577 CHASING cmeasure #1693
Frame 4183: Weapon #664 CHASING cmeasure #1692
Frame 4183: Weapon #664 CHASING cmeasure #1693
Frame 4183: Weapon #632 CHASING cmeasure #1693
Frame 4183: Weapon #689 CHASING cmeasure #1693
Frame 4183: Weapon #618 CHASING cmeasure #1693
Frame 4183: Weapon #421 CHASING cmeasure #1693
Frame 4183: Weapon #625 CHASING cmeasure #1693
Frame 4183: Weapon #680 CHASING cmeasure #1693
Frame 4183: Weapon #717 CHASING cmeasure #1693
Recycled beam (0 beams remaining)
Frame 4291: Weapon #631 CHASING cmeasure #1783
Frame 4291: Weapon #688 CHASING cmeasure #1783
Frame 4291: Weapon #339 CHASING cmeasure #1783
Frame 4291: Weapon #769 CHASING cmeasure #1783
Frame 4291: Weapon #759 CHASING cmeasure #1783
Frame 4291: Weapon #650 CHASING cmeasure #1783
Frame 4291: Weapon #849 CHASING cmeasure #1783
Frame 4291: Weapon #899 CHASING cmeasure #1783
Frame 4577: Weapon #814 CHASING cmeasure #1941
Frame 4577: Weapon #890 CHASING cmeasure #1941
Frame 4577: Weapon #825 CHASING cmeasure #1941
Frame 4577: Weapon #826 CHASING cmeasure #1941
Frame 4577: Weapon #948 CHASING cmeasure #1941
Frame 4577: Weapon #898 CHASING cmeasure #1941
Frame 4577: Weapon #906 CHASING cmeasure #1941
Frame 4577: Weapon #976 CHASING cmeasure #1941
Frame 4607: Weapon #84 CHASING cmeasure #1941
Frame 4607: Weapon #62 CHASING cmeasure #1941
Frame 4608: Weapon #74 CHASING cmeasure #1958
Frame 4608: Weapon #112 CHASING cmeasure #1958
Frame 4608: Weapon #110 CHASING cmeasure #1958
Frame 4689: Weapon #967 CHASING cmeasure #1958
Frame 4690: Weapon #898 CHASING cmeasure #2006
Frame 4690: Weapon #84 CHASING cmeasure #2006
Frame 4690: Weapon #62 CHASING cmeasure #2006
Frame 4690: Weapon #968 CHASING cmeasure #2006
Frame 4690: Weapon #969 CHASING cmeasure #2006
Frame 4690: Weapon #125 CHASING cmeasure #2006
Frame 4690: Weapon #128 CHASING cmeasure #2006
Frame 4690: Weapon #58 CHASING cmeasure #2006
Frame 4690: Weapon #60 CHASING cmeasure #2006
Frame 4690: Weapon #151 CHASING cmeasure #2006
Frame 4690: Weapon #165 CHASING cmeasure #2006
Frame 4690: Weapon #984 CHASING cmeasure #2006
Frame 4690: Weapon #119 CHASING cmeasure #2006
Frame 4690: Weapon #121 CHASING cmeasure #2006
Frame 4690: Weapon #799 CHASING cmeasure #2006
Frame 4690: Weapon #47 CHASING cmeasure #2006
Frame 4690: Weapon #45 CHASING cmeasure #2006
nothing ok to fire
Beam couldn't find a good object model/type!! (0)
Frame 4917: Weapon #165 CHASING cmeasure #2167
Frame 4917: Weapon #984 CHASING cmeasure #2167
Frame 4917: Weapon #119 CHASING cmeasure #2167
Frame 4917: Weapon #121 CHASING cmeasure #2167
Frame 4917: Weapon #799 CHASING cmeasure #2167
Frame 4917: Weapon #260 CHASING cmeasure #2167
Frame 4917: Weapon #246 CHASING cmeasure #2167
Frame 4917: Weapon #239 CHASING cmeasure #2167
Frame 4917: Weapon #277 CHASING cmeasure #2167
Frame 4917: Weapon #289 CHASING cmeasure #2167
Frame 4917: Weapon #265 CHASING cmeasure #2167
Beam couldn't find a good object model/type!! (0)
Frame 5030: Weapon #329 CHASING cmeasure #2223
Frame 5030: Weapon #316 CHASING cmeasure #2223
Frame 5046: Weapon #112 CHASING cmeasure #2229
Frame 5046: Weapon #146 CHASING cmeasure #2229
Frame 5046: Weapon #348 CHASING cmeasure #2229
Frame 5046: Weapon #285 CHASING cmeasure #2229
Frame 5046: Weapon #378 CHASING cmeasure #2229
Recycled beam (0 beams remaining)
Frame 5432: Weapon #348 CHASING cmeasure #2425
Frame 5432: Weapon #285 CHASING cmeasure #2425
Frame 5432: Weapon #460 CHASING cmeasure #2425
Frame 5432: Weapon #461 CHASING cmeasure #2425
Frame 5432: Weapon #578 CHASING cmeasure #2425
Frame 5432: Weapon #456 CHASING cmeasure #2425
Recycled beam (0 beams remaining)
Frame 6444: Weapon #100 CHASING cmeasure #2922
Frame 6444: Weapon #43 CHASING cmeasure #2922
Frame 6444: Weapon #41 CHASING cmeasure #2922
Frame 6444: Weapon #935 CHASING cmeasure #2922
Frame 6444: Weapon #940 CHASING cmeasure #2922
Frame 6444: Weapon #650 CHASING cmeasure #2922
Frame 6444: Weapon #81 CHASING cmeasure #2922
Frame 6479: Weapon #225 CHASING cmeasure #2932
Frame 6479: Weapon #152 CHASING cmeasure #2932
Frame 6479: Weapon #966 CHASING cmeasure #2932
Frame 6479: Weapon #206 CHASING cmeasure #2932
Frame 6509: Weapon #54 CHASING cmeasure #2922
Frame 6509: Weapon #849 CHASING cmeasure #2922
Frame 6510: Weapon #100 CHASING cmeasure #2934
Frame 6510: Weapon #43 CHASING cmeasure #2934
Frame 6510: Weapon #41 CHASING cmeasure #2934
Frame 6510: Weapon #935 CHASING cmeasure #2934
Frame 6510: Weapon #940 CHASING cmeasure #2934
Frame 6510: Weapon #54 CHASING cmeasure #2934
Frame 6510: Weapon #650 CHASING cmeasure #2934
Frame 6510: Weapon #56 CHASING cmeasure #2934
Frame 6510: Weapon #81 CHASING cmeasure #2934
Frame 6510: Weapon #968 CHASING cmeasure #2934
Frame 6510: Weapon #849 CHASING cmeasure #2934
Frame 6510: Weapon #120 CHASING cmeasure #2934
Recycled beam (0 beams remaining)
Frame 6601: Weapon #190 CHASING cmeasure #2934
Frame 6601: Weapon #189 CHASING cmeasure #2934
Frame 6601: Weapon #651 CHASING cmeasure #2934
Frame 6601: Weapon #205 CHASING cmeasure #2934
Frame 6601: Weapon #72 CHASING cmeasure #2934
Frame 6601: Weapon #129 CHASING cmeasure #2934
Frame 6601: Weapon #104 CHASING cmeasure #2934
Frame 6601: Weapon #103 CHASING cmeasure #2934
Frame 6602: Weapon #940 CHASING cmeasure #2973
Frame 6602: Weapon #54 CHASING cmeasure #2973
Frame 6602: Weapon #650 CHASING cmeasure #2973
Frame 6602: Weapon #56 CHASING cmeasure #2973
Frame 6602: Weapon #81 CHASING cmeasure #2973
Frame 6602: Weapon #968 CHASING cmeasure #2973
Frame 6602: Weapon #849 CHASING cmeasure #2973
Frame 6602: Weapon #120 CHASING cmeasure #2973
Frame 6602: Weapon #190 CHASING cmeasure #2973
Frame 6602: Weapon #189 CHASING cmeasure #2973
Frame 6602: Weapon #651 CHASING cmeasure #2973
Frame 6602: Weapon #205 CHASING cmeasure #2973
Frame 6602: Weapon #72 CHASING cmeasure #2973
Frame 6602: Weapon #129 CHASING cmeasure #2973
Frame 6602: Weapon #104 CHASING cmeasure #2973
Frame 6602: Weapon #103 CHASING cmeasure #2973
Frame 6636: Weapon #138 CHASING cmeasure #2973
Frame 6636: Weapon #169 CHASING cmeasure #2973
Frame 6725: Weapon #152 CHASING cmeasure #2984
Frame 6725: Weapon #966 CHASING cmeasure #2984
Frame 6725: Weapon #636 CHASING cmeasure #2984
Frame 6725: Weapon #98 CHASING cmeasure #2984
Frame 6725: Weapon #51 CHASING cmeasure #2984
Frame 6725: Weapon #35 CHASING cmeasure #2984
Frame 6726: Weapon #225 CHASING cmeasure #3019
Frame 6726: Weapon #152 CHASING cmeasure #3019
Frame 6726: Weapon #966 CHASING cmeasure #3019
Frame 6726: Weapon #206 CHASING cmeasure #3019
Frame 6726: Weapon #261 CHASING cmeasure #3019
Frame 6726: Weapon #137 CHASING cmeasure #3019
Frame 6767: Weapon #152 CHASING cmeasure #2984
Frame 6767: Weapon #152 CHASING cmeasure #3019
Frame 6767: Weapon #966 CHASING cmeasure #2984
Frame 6767: Weapon #966 CHASING cmeasure #3019
Frame 6767: Weapon #247 CHASING cmeasure #2984
Frame 6767: Weapon #247 CHASING cmeasure #3019
Frame 6768: Weapon #152 CHASING cmeasure #2984
Frame 6768: Weapon #152 CHASING cmeasure #3019
Frame 6768: Weapon #966 CHASING cmeasure #2984
Frame 6768: Weapon #966 CHASING cmeasure #3019
Frame 6768: Weapon #627 CHASING cmeasure #3059
Frame 6768: Weapon #115 CHASING cmeasure #3059
Frame 6768: Weapon #147 CHASING cmeasure #3059
Frame 6768: Weapon #144 CHASING cmeasure #3059
Frame 6768: Weapon #247 CHASING cmeasure #2984
Frame 6768: Weapon #247 CHASING cmeasure #3019
Frame 6769: Weapon #152 CHASING cmeasure #2984
Frame 6769: Weapon #152 CHASING cmeasure #3019
Frame 6769: Weapon #966 CHASING cmeasure #2984
Frame 6769: Weapon #966 CHASING cmeasure #3019
Frame 6769: Weapon #636 CHASING cmeasure #3060
Frame 6769: Weapon #98 CHASING cmeasure #3060
Frame 6769: Weapon #51 CHASING cmeasure #3060
Frame 6769: Weapon #35 CHASING cmeasure #3060
Frame 6769: Weapon #247 CHASING cmeasure #2984
Frame 6769: Weapon #247 CHASING cmeasure #3019
Frame 6785: Weapon #152 CHASING cmeasure #2984
Frame 6785: Weapon #152 CHASING cmeasure #3019
Frame 6785: Weapon #966 CHASING cmeasure #2984
Frame 6785: Weapon #966 CHASING cmeasure #3019
Frame 6785: Weapon #247 CHASING cmeasure #2984
Frame 6785: Weapon #247 CHASING cmeasure #3019
Frame 6785: Weapon #106 CHASING cmeasure #2984
Frame 6785: Weapon #106 CHASING cmeasure #3019
Frame 6786: Weapon #940 CHASING cmeasure #3064
Frame 6786: Weapon #650 CHASING cmeasure #3064
Frame 6786: Weapon #81 CHASING cmeasure #3064
Frame 6786: Weapon #152 CHASING cmeasure #2984
Frame 6786: Weapon #152 CHASING cmeasure #3019
Frame 6786: Weapon #966 CHASING cmeasure #2984
Frame 6786: Weapon #966 CHASING cmeasure #3019
Frame 6786: Weapon #190 CHASING cmeasure #3064
Frame 6786: Weapon #189 CHASING cmeasure #3064
Frame 6786: Weapon #651 CHASING cmeasure #3064
Frame 6786: Weapon #205 CHASING cmeasure #3064
Frame 6786: Weapon #72 CHASING cmeasure #3064
Frame 6786: Weapon #129 CHASING cmeasure #3064
Frame 6786: Weapon #104 CHASING cmeasure #3064
Frame 6786: Weapon #103 CHASING cmeasure #3064
Frame 6786: Weapon #138 CHASING cmeasure #3064
Frame 6786: Weapon #169 CHASING cmeasure #3064
Frame 6786: Weapon #143 CHASING cmeasure #3064
Frame 6786: Weapon #150 CHASING cmeasure #3064
Frame 6786: Weapon #212 CHASING cmeasure #3064
Frame 6786: Weapon #965 CHASING cmeasure #3064
Frame 6786: Weapon #126 CHASING cmeasure #3064
Frame 6786: Weapon #628 CHASING cmeasure #3064
Frame 6786: Weapon #85 CHASING cmeasure #3064
Frame 6786: Weapon #207 CHASING cmeasure #3064
Frame 6786: Weapon #176 CHASING cmeasure #3064
Frame 6786: Weapon #17 CHASING cmeasure #3064
Frame 6786: Weapon #247 CHASING cmeasure #2984
Frame 6786: Weapon #247 CHASING cmeasure #3019
Frame 6786: Weapon #106 CHASING cmeasure #2984
Frame 6786: Weapon #106 CHASING cmeasure #3019
No more swarm missiles are available
Frame 6815: Weapon #152 CHASING cmeasure #2984
Frame 6815: Weapon #966 CHASING cmeasure #2984
Frame 6815: Weapon #247 CHASING cmeasure #2984
Frame 6815: Weapon #106 CHASING cmeasure #2984
Frame 6815: Weapon #280 CHASING cmeasure #2984
Frame 6815: Weapon #290 CHASING cmeasure #2984
Frame 6815: Weapon #706 CHASING cmeasure #3064
Frame 6816: Weapon #225 CHASING cmeasure #3080
Frame 6816: Weapon #152 CHASING cmeasure #3080
Frame 6816: Weapon #966 CHASING cmeasure #3080
Frame 6816: Weapon #261 CHASING cmeasure #3080
Frame 6816: Weapon #137 CHASING cmeasure #3080
Frame 6816: Weapon #143 CHASING cmeasure #2984
Frame 6816: Weapon #143 CHASING cmeasure #3064
Frame 6816: Weapon #247 CHASING cmeasure #3080
Frame 6816: Weapon #106 CHASING cmeasure #3080
Frame 6816: Weapon #280 CHASING cmeasure #3080
Frame 6816: Weapon #290 CHASING cmeasure #3080
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
Frame 6953: Weapon #293 CHASING cmeasure #3119
Frame 6953: Weapon #310 CHASING cmeasure #3119
Int3(): From d:\c++\freespace\fs2_open - 3.6.9 development\code\globalincs\windebug.cpp at line 1051
This was only for the blueplanet error btw...i sort of managed to get round the other error by using a different mod (warzone), but i'll generate another one for the missing orion class destroyer problem on my next post.
-
I know the problem. I believe it has to do with a faulty music.tbl in Blue Planet.
Can you place this in your music.tbl folder and try the mission some more?
[attachment deleted by Tolwyn]
-
Searching root pack 'C:\games\freespace2\mediavps\MV_Complete.vp' ... 4988 files
That says it all. Your mediavps are corrupted. Redownload manually from the release thread, preferably the version with the separate vps. If you still have it, delete the FSO installer from both your harddrive and your memory. Forget it ever existed, and repeat the mantra "There is no FSO installer" every time you see a link to it.
-
Egads that was quick I only managed to generate the new log.....oh well I shall do as instructed and get back to
-
Ok not sure what I've done wrong (must be something), but still no joy with the Orion mod I erased the mediavp files and redownloaded and installed them and still no orion mod. Managed to get past the first screen of forced entry but then nothing the demon gets destroyed the lucifer jumps out and nothing happens....is it me or what? and (to make matters worse) it's still jerking a lot with the occasional crash.
Here's the log entry for both
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-2d_poof
-alpha_env
-env
-mipmap
-missile_lighting
-glow
-spec
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet,mediavps
Building file index...
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' with a checksum of 0xee9ae4f0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' with a checksum of 0x6d5b52a0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' with a checksum of 0x66183f1f
Found root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\blueplanet\' ... 25 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' ... 42 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' ... 62 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' ... 641 files
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 23 roots and 13718 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4670
OpenGL Version : 2.1.8673
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
TBM => Starting parse of 'uef-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'range-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 475
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'raptors.pcx'
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 64th Raptors
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM2-06.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 64th Raptors
Someone passed an extension to bm_load for file 'raptors.pcx'
MISSIONS: Ship "Colossus" has an invalid ship type (ships.tbl probably changed). Making it type 0
MISSIONS: Ship "Iceni" has an invalid ship type (ships.tbl probably changed). Making it type 0
MISSIONS: Ship "GTC Fortune" has an invalid ship type (ships.tbl probably changed). Making it type 0
MISSIONS: Ship "Taurus 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Taurus 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Taurus 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Taurus 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 5" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 6" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
Using alternate ship type name : NTB Zeus
Using alternate ship type name : NTB Zeus
Using alternate ship type name : NTB Zeus
MISSIONS: Ship "Leo 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 5" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 6" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
Using alternate ship type name : NTB Zeus
Using alternate ship type name : NTC Aeolus
MISSIONS: Ship "Sagittarius 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
MISSIONS: Ship "Sagittarius 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
MISSIONS: Ship "Sagittarius 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
MISSIONS: Ship "Sagittarius 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
MISSIONS: Ship "Cancer 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
MISSIONS: Ship "Cancer 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
MISSIONS: Ship "Cancer 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
MISSIONS: Ship "Cancer 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTCv Deimos
Starting mission message count : 205
Ending mission message count : 233
Current soundtrack set to -1 in event_music_reset_choices
Frame 0 too long!!: frametime = 7.798 (7.798)
Received post for event GS_EVENT_MAIN_MENU during state transtition. Find Allender if you are unsure if this is bad.
=================== ENDING LOAD ================
Real count = 4, Estimated count = 425
================================================
Unloading in mission messages
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_START_GAME (52)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
OpenGL: Keeping 512x512 render target with ref_count of 1.
OpenGL: Killing off unused 512x512 render target...
... Log closed, Fri Jul 31 19:55:31 2009
and the
Original mission running on the mediavp ver 3.6.10
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-2d_poof
-alpha_env
-env
-mipmap
-missile_lighting
-glow
-spec
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet,mediavps
Building file index...
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' with a checksum of 0xee9ae4f0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' with a checksum of 0x6d5b52a0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' with a checksum of 0x66183f1f
Found root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\blueplanet\' ... 25 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' ... 42 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' ... 62 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' ... 641 files
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 23 roots and 13718 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4670
OpenGL Version : 2.1.8673
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
TBM => Starting parse of 'uef-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'range-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 475
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'raptors.pcx'
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 64th Raptors
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM2-06.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 64th Raptors
Someone passed an extension to bm_load for file 'raptors.pcx'
MISSIONS: Ship "Colossus" has an invalid ship type (ships.tbl probably changed). Making it type 0
MISSIONS: Ship "Iceni" has an invalid ship type (ships.tbl probably changed). Making it type 0
MISSIONS: Ship "GTC Fortune" has an invalid ship type (ships.tbl probably changed). Making it type 0
MISSIONS: Ship "Taurus 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Taurus 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Taurus 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Taurus 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 5" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Virgo 6" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
Using alternate ship type name : NTB Zeus
Using alternate ship type name : NTB Zeus
Using alternate ship type name : NTB Zeus
MISSIONS: Ship "Leo 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 5" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
MISSIONS: Ship "Leo 6" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Ulysses
Using alternate ship type name : NTB Zeus
Using alternate ship type name : NTC Aeolus
MISSIONS: Ship "Sagittarius 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
MISSIONS: Ship "Sagittarius 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
MISSIONS: Ship "Sagittarius 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
MISSIONS: Ship "Sagittarius 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
MISSIONS: Ship "Cancer 1" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
MISSIONS: Ship "Cancer 2" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
MISSIONS: Ship "Cancer 3" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
MISSIONS: Ship "Cancer 4" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTB Medusa
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTCv Deimos
Starting mission message count : 205
Ending mission message count : 233
Current soundtrack set to -1 in event_music_reset_choices
Frame 0 too long!!: frametime = 7.798 (7.798)
Received post for event GS_EVENT_MAIN_MENU during state transtition. Find Allender if you are unsure if this is bad.
=================== ENDING LOAD ================
Real count = 4, Estimated count = 425
================================================
Unloading in mission messages
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_START_GAME (52)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
OpenGL: Keeping 512x512 render target with ref_count of 1.
OpenGL: Killing off unused 512x512 render target...
... Log closed, Fri Jul 31 19:55:31 2009
-
Umm. That's the same log. Also, Orion mod? Which mod would that be? And there was no Lucifer OR Demon in Forced Entry......
I would suggest grabbing an IRC client (if you don't have one) and heading over to our IRC channel. It can be found at irc://irc.esper.net/hard-light . We can do some live supporting there. If you don't have an IRC client and don't want to install one, there's also mibbit, which is a Browser-based client. You can use it by clicking this link (http://widget.mibbit.com/?settings=b73fe961ed217d9a3cbd9637dc7ba9bf&server=irc.esper.net&channel=%23hard-light&noServerTab=false).
-
Okay, hang on. If you're attempting to play the mission 'Feint, Parry, Riposte!' in the main FreeSpace 2 campaign, why do you have Blue Planet selected as a mod?
Deselect Blue Planet in the launcher, select MediaVPs as your mod, then play the mission. Should work fine.
Now, when you get back to Blue Planet.
As for your description of a Demon being destroyed and the Lucifer jumping out, does this mission have a briefing, or does it begin with you facing a fleet against a large green planet, with your wing leader saying 'You ready to do this, kid?' If that's the case, it sounds like you're running an older version of Blue Planet, in which case it was possible to break the mission. You're supposed to let the Lucifer destroy the Orestes; if that doesn't happen, try turning the difficulty up.
-
After some research, here's what you need to do:
1. As General B says, when you want to play the retail campaign, make sure that the current mod selected is mediavps only. Anything else, and you'll see the sort of weird errors you are having.
2. Minor Detail: You need to redownload the blueplanet1visual.vp from the BP 3.6.10 release thread. Your debug log shows it contains 641 files; the current one holds 645. Whether this is just a case of not having the latest version, or outright corruption (which I think is unlikely here), I don't know. Still, having the latest and greatest version can't hurt.
-
Ok my mistake i posted the blueplanet log for both the feint, parry, riposte and the forced entry. I haven't been trying to play original missions on the blueplanet mod....it just doesn't work anyway. The mission on the blueplanet campaign i was referring to is just after forced entry when you have to protect the Orestes.
This is the log for the original missions
=========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-2d_poof
-alpha_env
-env
-mipmap
-missile_lighting
-glow
-spec
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod mediavps
Building file index...
Found root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 19 roots and 12948 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4670
OpenGL Version : 2.1.8673
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 312
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.344 (0.344)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 714389432, IBX checksum: 952286410 -- "fighter01.pof"
Frame 0 too long!!: frametime = 0.910 (0.910)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 0.980 (0.980)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-10.fs2'
Hmmm... Extension passed to mission_load...
MISSIONS: Ship "NTD Repulse" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTD Orion
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Starting mission message count : 205
Ending mission message count : 231
Current soundtrack set to -1 in event_music_reset_choices
Frame 0 too long!!: frametime = 4.316 (4.316)
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 2390388484, IBX checksum: 2103096422 -- "cruiser01x.pof"
Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use).
ignoring extension on file 'levy-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 2535312501, IBX checksum: 479015398 -- "cruiser01.pof"
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 2917635898, IBX checksum: 71048274 -- "fighter2t-03.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 3962547654, IBX checksum: 1391954653 -- "fighter06.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 2401838074, IBX checksum: 803473776 -- "bomber04.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 153 new ship subsystems ... a total of 400 is now available (149 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 714389432, IBX checksum: 952286410 -- "fighter01.pof"
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 3634291501, IBX checksum: 2062427427 -- "fighter13.pof"
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3647508254, IBX checksum: 1158518330 -- "support2t-01.pof"
Loading model 'TerranSuper.pof'
IBX: Found a good IBX to read for 'TerranSuper.pof'.
IBX-DEBUG => POF checksum: 2048509855, IBX checksum: 2000812384 -- "TerranSuper.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 2540661216, IBX checksum: 1310259149 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 2211359633, IBX checksum: 1896480978 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 637488255, IBX checksum: 1411051401 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 870558505, IBX checksum: 494475417 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 65122824, IBX checksum: 1575946871 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 1483683915, IBX checksum: 2974540000 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 195272116, IBX checksum: 859517666 -- "piranha.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 1422151450, IBX checksum: 9243153 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2040702188 -- "MX-50.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 3428216, IBX checksum: 72299547 -- "harbinger.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 915322000 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1687/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 435, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 583723400, IBX checksum: 3511155858 -- "fighter2t-02.pof"
ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-02.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
Loading model 'tempest_tech.pof'
IBX: Found a good IBX to read for 'tempest_tech.pof'.
IBX-DEBUG => POF checksum: 4152410897, IBX checksum: 1132236529 -- "tempest_tech.pof"
Model tempest_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'newhornet_tech.pof'
IBX: Found a good IBX to read for 'newhornet_tech.pof'.
IBX-DEBUG => POF checksum: 3917422503, IBX checksum: 2019435462 -- "newhornet_tech.pof"
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 1009597472, IBX checksum: 1000943027 -- "crossbow_tech.pof"
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
Frame 0 too long!!: frametime = 10.288 (10.288)
ANI iconT-super.ani with size 200x67 (47.7% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 40.294
!!DEBUG!! OpenGL Errors this frame: 1
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
ANI Lamprey_Particle with size 92x86 (32.8% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 40 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 1754142197, IBX checksum: 4140394125 -- "trebuchet.pof"
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
IBX-DEBUG => POF checksum: 1169303390, IBX checksum: 1067410008 -- "taga.pof"
Loading model 'tagb.pof'
IBX: Found a good IBX to read for 'tagb.pof'.
IBX-DEBUG => POF checksum: 858453963, IBX checksum: 349675545 -- "tagb.pof"
Loading model 'tagc.pof'
IBX: Found a good IBX to read for 'tagc.pof'.
IBX-DEBUG => POF checksum: 2909301517, IBX checksum: 3873599732 -- "tagc.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 1866683087, IBX checksum: 3237111750 -- "stilettoII.pof"
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
IBX-DEBUG => POF checksum: 2935424711, IBX checksum: 2602915266 -- "infyrno.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 4135116863, IBX checksum: 2645827523 -- "Tsunami.pof"
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 4254744663, IBX checksum: 3753478728 -- "helios.pof"
Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'EMPulse2.pof'
IBX: Found a good IBX to read for 'EMPulse2.pof'.
IBX-DEBUG => POF checksum: 1382673220, IBX checksum: 3082640186 -- "EMPulse2.pof"
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 2727507305, IBX checksum: 3447777008 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 3340679565, IBX checksum: 547081767 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 4223431069, IBX checksum: 3671167355 -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 2218731792, IBX checksum: 1032764808 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 2198312285, IBX checksum: 478463756 -- "ShivanCluster.pof"
Loading model 'S_Infyrno.pof'
IBX: Found a good IBX to read for 'S_Infyrno.pof'.
IBX-DEBUG => POF checksum: 1728598224, IBX checksum: 2861080720 -- "S_Infyrno.pof"
Loading model 'S_Bomb.pof'
IBX: Found a good IBX to read for 'S_Bomb.pof'.
IBX-DEBUG => POF checksum: 1560741625, IBX checksum: 2121642546 -- "S_Bomb.pof"
Loading model 'S_MegaBomb.pof'
IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
IBX-DEBUG => POF checksum: 2411238093, IBX checksum: 887997132 -- "S_MegaBomb.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 1028577100, IBX checksum: 1652817254 -- "Interceptor.pof"
Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Frame 546 too long!!: frametime = 1.932 (1.932)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
1676 frames executed in 30.016 seconds, 55.837 frames per second.
Frame 1876: Weapon #35 CHASING cmeasure #47
Frame 1894: Weapon #36 CHASING cmeasure #47
Frame 1895: Weapon #35 CHASING cmeasure #48
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 2112: Weapon #48 CHASING cmeasure #180
Frame 2112: Weapon #156 CHASING cmeasure #180
Frame 2112: Weapon #161 CHASING cmeasure #180
Frame 2112: Weapon #164 CHASING cmeasure #180
Frame 2124: Weapon #42 CHASING cmeasure #187
Frame 2124: Weapon #48 CHASING cmeasure #187
Frame 2124: Weapon #161 CHASING cmeasure #187
Frame 2124: Weapon #164 CHASING cmeasure #187
Frame 2140: Weapon #48 CHASING cmeasure #180
Frame 2140: Weapon #48 CHASING cmeasure #187
Frame 2140: Weapon #161 CHASING cmeasure #180
Frame 2140: Weapon #161 CHASING cmeasure #187
Frame 2141: Weapon #44 CHASING cmeasure #194
Frame 2141: Weapon #45 CHASING cmeasure #194
Frame 2141: Weapon #48 CHASING cmeasure #180
Frame 2141: Weapon #48 CHASING cmeasure #187
Frame 2141: Weapon #161 CHASING cmeasure #180
Frame 2141: Weapon #161 CHASING cmeasure #187
Warning: Too many triangles in shield hit.
Frame 2650: Weapon #350 CHASING cmeasure #390
Frame 2692: Weapon #350 CHASING cmeasure #416
Frame 2868: Weapon #355 CHASING cmeasure #460
Frame 2868: Weapon #356 CHASING cmeasure #460
Frame 2879: Weapon #431 CHASING cmeasure #466
Frame 2967: Weapon #445 CHASING cmeasure #466
Frame 2967: Weapon #479 CHASING cmeasure #466
Frame 2968: Weapon #445 CHASING cmeasure #493
Frame 2968: Weapon #479 CHASING cmeasure #493
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
Recycled beam (0 beams remaining)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
Recycled beam (0 beams remaining)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
Recycled beam (0 beams remaining)
Recycled beam (0 beams remaining)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
Frame 11131: Weapon #891 CHASING cmeasure #1049
Frame 11131: Weapon #892 CHASING cmeasure #1049
Recycled beam (0 beams remaining)
Frame 11205: Could not create debris, no more slots left
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (1 beams remaining)
Frame 11633: Could not create debris, no more slots left
Frame 11633: Could not create debris, no more slots left
Frame 11633: Could not create debris, no more slots left
No more swarm missiles are available
Recycled beam (1 beams remaining)
ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
Recycled beam (3 beams remaining)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (2 beams remaining)
Recycled beam (2 beams remaining)
Frame 12656: Weapon #559 CHASING cmeasure #1596
Frame 12656: Weapon #559 CHASING cmeasure #1613
Frame 12656: Weapon #561 CHASING cmeasure #1596
Frame 12656: Weapon #561 CHASING cmeasure #1613
Frame 12657: Weapon #559 CHASING cmeasure #1596
Frame 12657: Weapon #559 CHASING cmeasure #1613
Frame 12657: Weapon #559 CHASING cmeasure #1636
Frame 12657: Weapon #561 CHASING cmeasure #1596
Frame 12657: Weapon #561 CHASING cmeasure #1613
Frame 12657: Weapon #561 CHASING cmeasure #1636
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
Recycled beam (1 beams remaining)
Killing beam at initial fire because of illegal targeting!!!
Recycled beam (1 beams remaining)
ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
ignoring extension on file 'ulsss-debris.dds'
ignoring extension on file 'ulsss.dds'
ignoring extension on file 'glass.dds'
ignoring extension on file 'tckpt.dds'
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (2 beams remaining)
Frame 13532: Weapon #969 CHASING cmeasure #1922
Frame 13532: Weapon #966 CHASING cmeasure #1922
BEAM : powering beam down because of FOV condition!* this line repeated itself a lot so deleted most of it*
BEAM : powering beam down because of FOV condition!
Recycled beam (1 beams remaining)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
Int3(): From D:\C++\Freespace\FS2_Open - 3.6.9 Development\code\Mission\MissionParse.cpp at line 6699
-
From your log:
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
From my log:
Searching root pack 'F:\Space\FreeSpace\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'F:\Space\FreeSpace\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'F:\Space\FreeSpace\mediavps\MV_Effects.vp' ... 1032 files
Can you see the difference? That is corruption. Something is seriously messing with your downloads. try using a download manager like DownThemAll (if you're on Firefox) to make sure you get the files uncorrupted (If you have an account with Demonoid, I would suggest using the torrent download).
Whatever you do, DO NOT USE TUREYS INSTALLER. It will very reliably and efficiently cause this very issue.
-
Ok my mistake i posted the blueplanet log for both the feint, parry, riposte and the forced entry. I haven't been trying to play original missions on the blueplanet mod....it just doesn't work anyway. The mission on the blueplanet campaign i was referring to is just after forced entry when you have to protect the Orestes.
It crashes, or nothing happens?
If it's just nothing happens, try following my advice and upping the difficulty. Make sure the Orestes dies.
-
Ok my mistake i posted the blueplanet log for both the feint, parry, riposte and the forced entry.
Oh, just saw this. No, you did not post a log with Forced entry. Both of the logs in one of your previous posts show an attempt to play "Feint, Parry, Riposte" with Blue Planet as the active mod.
-
I'm a bit confused about that....Anyway followed your advice deleted mediavp and blueplanet folders reinstalled them using downthemall as the downloader and still no change the log reads the files as the same number as before
files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679
files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72
files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022
files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32
did exactly the same with blueplanet and no change there either...btw General i tried letting the Orestes die (that was hard) and it crashed tried loading it since and this is what i get Warning: Couldn't fix up turret indices in spline path
Model: capital02.pof
Path: $path26
Vertex: 2
Turret model id:20
This probably means that the turret was not specified in the ship table(s).
File: Ship.cpp
Line: 9378
Call stack:
------------------------------------------------------------------
parse_create_object_sub() parse_create_object() mission_parse_maybe_create_parse_object() post_process_ships_wings() post_process_mission() parse_mission() parse_main() mission_load() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain()------------------------------------------------------------------
-
Hmm. What I would like you to do is to download this tool (http://downloads.activestate.com/contrib/md5sum/Windows/). Use it to generate md5 checksums of your mediavps. (Simply download it, copy it to the mediavps directory, open up a command line, navigate to the mediavps directory, then type md5sum --b <Filename>.) Post the sums here. These are the reference md5 sums provided by the FSU team; your sums should match these exactly.
MV_Advanced MD5: 7BE7E9CCC9BA557F041FFB7DC9830AC1
MV_Assets MD5: 599F53061771DCDF333D67B5DA332C5A
MV_Core MD5: BB6D44A48DC18F9FD9C1A2B9B52C2D1D
MV_Effects MD5: 649D60C8D7F18DCFA16DDFEAA6FBD8C0
I just redownloaded those files from FSMods myself and have verified that those are correct.
-
What source are you downloading the MediaVPs from? Isn't one of them corrupt? Use FSMods.
Make sure you are NOT using Turey's Installer to download the MediaVPs.
-
That's just it you see....I don't use the installer, I've been using fsmods all the time. I stopped using the instalelr after the first time when nothing worked properly. Would it make a difference if I used another site?
-
Hmm. What I would like you to do is to download this tool (http://downloads.activestate.com/contrib/md5sum/Windows/). Use it to generate md5 checksums of your mediavps. (Simply download it, copy it to the mediavps directory, open up a command line, navigate to the mediavps directory, then type md5sum --b <Filename>.) Post the sums here. These are the reference md5 sums provided by the FSU team; your sums should match these exactly.
MV_Advanced MD5: 7BE7E9CCC9BA557F041FFB7DC9830AC1
MV_Assets MD5: 599F53061771DCDF333D67B5DA332C5A
MV_Core MD5: BB6D44A48DC18F9FD9C1A2B9B52C2D1D
MV_Effects MD5: 649D60C8D7F18DCFA16DDFEAA6FBD8C0
I just redownloaded those files from FSMods myself and have verified that those are correct.
Did you do this?
-
Did as you asked....unfortunately my readings look exactly the same as yours
599f53061771dcdf333d67b5da332c5a *MV_Assets.vp
7be7e9ccc9ba557f041ffb7dc9830ac1 *MV_Advanced.vp
bb6d44a48dc18f9fd9c1a2b9b52c2d1d *MV_Core.vp
649d60c8d7f18dcfa16ddfeaa6fbd8c0 *MV_Effects.vp
-
what are you unzipping the files with ?
-
Using winzip 12.1 eval version
-
ok , this maybe me just pissing in the wind , but can you get this http://www.7-zip.org/download.html (http://www.7-zip.org/download.html) and use this to unzip thz files , then replace them and try again
-
Did that same problem with the original missions got this trying to play blueplanet
Error: Malloc Failed!
File: WinDebug.cpp
Line: 1741
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
-
can you rerun a degug build and post the log ....
sorry this is taking so long
-
Ok ran the debug got this message when i chose not to attempt to fly the mission with the missing mod
Assert: OBJ_INDEX(Player_obj) >= 0
File: freespace.cpp
Line: 6315
Call stack:
------------------------------------------------------------------
game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 777f4911()
ntdll.dll 7799e4b6()
ntdll.dll 7799e489()
------------------------------------------------------------------
since the debug log was so long i took out most of the repeating lines
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-env
-mipmap
-missile_lighting
-glow
-spec
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod mediavps
Building file index...
Found root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 19 roots and 12948 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4670
OpenGL Version : 2.1.8673
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 318
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.254 (0.254)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 714389432, IBX checksum: 952286410 -- "fighter01.pof"
Frame 0 too long!!: frametime = 1.085 (1.085)
Frame 0 too long!!: frametime = 0.311 (0.311)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 0.951 (0.951)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-10.fs2'
Hmmm... Extension passed to mission_load...
[color=red]MISSIONS: Ship "NTD Repulse" has an invalid ship type (ships.tbl probably changed). Making it type 0[/color] * this appears to be the problem*
Using alternate ship type name : NTD Orion
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Starting mission message count : 205
Ending mission message count : 231
Current soundtrack set to -1 in event_music_reset_choices
Frame 0 too long!!: frametime = 5.108 (5.108)
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 2390388484, IBX checksum: 2103096422 -- "cruiser01x.pof"
Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use).
ignoring extension on file 'levy-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 2535312501, IBX checksum: 479015398 -- "cruiser01.pof"
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 2917635898, IBX checksum: 71048274 -- "fighter2t-03.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 3962547654, IBX checksum: 1391954653 -- "fighter06.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 2401838074, IBX checksum: 803473776 -- "bomber04.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 153 new ship subsystems ... a total of 400 is now available (149 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 714389432, IBX checksum: 952286410 -- "fighter01.pof"
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 3634291501, IBX checksum: 2062427427 -- "fighter13.pof"
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3647508254, IBX checksum: 1158518330 -- "support2t-01.pof"
Loading model 'TerranSuper.pof'
IBX: Found a good IBX to read for 'TerranSuper.pof'.
IBX-DEBUG => POF checksum: 2048509855, IBX checksum: 2000812384 -- "TerranSuper.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 2540661216, IBX checksum: 1310259149 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 2211359633, IBX checksum: 1896480978 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 637488255, IBX checksum: 1411051401 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 870558505, IBX checksum: 494475417 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 65122824, IBX checksum: 1575946871 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 1483683915, IBX checksum: 2974540000 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 195272116, IBX checksum: 859517666 -- "piranha.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 1422151450, IBX checksum: 9243153 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2040702188 -- "MX-50.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 3428216, IBX checksum: 72299547 -- "harbinger.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 915322000 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1686/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 435, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 583723400, IBX checksum: 3511155858 -- "fighter2t-02.pof"
ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-02.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
Loading model 'tempest_tech.pof'
IBX: Found a good IBX to read for 'tempest_tech.pof'.
IBX-DEBUG => POF checksum: 4152410897, IBX checksum: 1132236529 -- "tempest_tech.pof"
Model tempest_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'newhornet_tech.pof'
IBX: Found a good IBX to read for 'newhornet_tech.pof'.
IBX-DEBUG => POF checksum: 3917422503, IBX checksum: 2019435462 -- "newhornet_tech.pof"
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 1009597472, IBX checksum: 1000943027 -- "crossbow_tech.pof"
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
Frame 0 too long!!: frametime = 19.955 (19.955)
ANI iconT-super.ani with size 200x67 (47.7% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 73.857
!!DEBUG!! OpenGL Errors this frame: 1
Frame 1 too long!!: frametime = 0.555 (0.555)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
1754 frames executed in 30.016 seconds, 58.436 frames per second.
Frame 1936: Weapon #32 CHASING cmeasure #42
Frame 1936: Weapon #33 CHASING cmeasure #42
Frame 1936: Weapon #36 CHASING cmeasure #41
Frame 1937: Weapon #32 CHASING cmeasure #43
Frame 1937: Weapon #33 CHASING cmeasure #43
Frame 1975: Weapon #38 CHASING cmeasure #43
Frame 1976: Weapon #32 CHASING cmeasure #61
Frame 1976: Weapon #38 CHASING cmeasure #61
Warning: Too many triangles in shield hit.
Frame 2099: Weapon #59 CHASING cmeasure #118
Frame 2099: Weapon #71 CHASING cmeasure #118
Frame 2237: Weapon #112 CHASING cmeasure #157
Frame 2237: Weapon #130 CHASING cmeasure #157
Frame 2237: Weapon #136 CHASING cmeasure #157
Warning: Too many triangles in shield hit.
Frame 2312: Weapon #112 CHASING cmeasure #185
Frame 2312: Weapon #130 CHASING cmeasure #185
Frame 2382: Weapon #155 CHASING cmeasure #185
Frame 2382: Weapon #203 CHASING cmeasure #185
Frame 2434: Weapon #155 CHASING cmeasure #234
Frame 2434: Weapon #169 CHASING cmeasure #234
Frame 2434: Weapon #203 CHASING cmeasure #234
Frame 2478: Weapon #203 CHASING cmeasure #247
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
Frame 2726: Weapon #275 CHASING cmeasure #326
Frame 2726: Weapon #306 CHASING cmeasure #326
Frame 2956: Weapon #341 CHASING cmeasure #357
Frame 2956: Weapon #346 CHASING cmeasure #357
Frame 3137: Weapon #275 CHASING cmeasure #452
Frame 3374: Weapon #493 CHASING cmeasure #578
Frame 3765: Weapon #621 CHASING cmeasure #675
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
Warning: Too many triangles in shield hit.
ANI Head-TP5c.ani with size 160x120 (6.3% wasted)
Frame 4375: Weapon #765 CHASING cmeasure #818
Frame 4375: Weapon #766 CHASING cmeasure #818
Frame 4375: Weapon #775 CHASING cmeasure #818
Frame 4375: Weapon #776 CHASING cmeasure #818
Frame 4375: Weapon #787 CHASING cmeasure #818
Frame 4375: Weapon #788 CHASING cmeasure #818
Frame 4375: Weapon #790 CHASING cmeasure #818
Frame 4375: Weapon #791 CHASING cmeasure #818
Frame 4376: Weapon #764 CHASING cmeasure #847
ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
Frame 5381: Weapon #133 CHASING cmeasure #1190
Frame 5381: Weapon #140 CHASING cmeasure #1190
Frame 5391: Weapon #119 CHASING cmeasure #1195
Frame 5447: Weapon #147 CHASING cmeasure #1214
Frame 5657: Weapon #254 CHASING cmeasure #1308
Frame 5910: Weapon #386 CHASING cmeasure #1419
Frame 6055: Weapon #453 CHASING cmeasure #1461
Frame 6320: Weapon #488 CHASING cmeasure #1528
Frame 6320: Weapon #511 CHASING cmeasure #1528
Frame 6320: Weapon #529 CHASING cmeasure #1528
Recycled beam (0 beams remaining)
Frame 8352: Weapon #676 CHASING cmeasure #1726
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Recycled beam (0 beams remaining)
Recycled beam (0 beams remaining)
Frame 9062: Weapon #942 CHASING cmeasure #1929
Recycled beam (0 beams remaining)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Recycled beam (0 beams remaining)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition
BEAM : powering beam down because of FOV condition!
Recycled beam (0 beams remaining)
Recycled beam (0 beams remaining)
Frame 14229: Weapon #287 CHASING cmeasure #2264
Frame 14229: Weapon #289 CHASING cmeasure #2264
Frame 14229: Weapon #290 CHASING cmeasure #2264
Frame 14416: Weapon #299 CHASING cmeasure #2265
Frame 14416: Weapon #300 CHASING cmeasure #2265
Frame 14416: Weapon #309 CHASING cmeasure #2265
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
Killing beam at initial fire because of illegal targeting!!!
Frame 16878: Could not create debris, no more slots left
Frame 16878: Could not create debris, no more slots left
Frame 16878: Could not create debris, no more slots left
Frame 16878: Could not create debris, no more slots left
Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
Killing beam at initial fire because of illegal targeting!!!
Recycled beam (1 beams remaining)
Recycled beam (2 beams remaining)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
Unloading in mission messages
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
256
MISSION LOAD: 'SM1-10.fs2'
Hmmm... Extension passed to mission_load...
MISSIONS: Ship "NTD Repulse" has an invalid ship type (ships.tbl probably changed). Making it type 0
Using alternate ship type name : NTD Orion
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Starting mission message count : 205
Ending mission message count : 231
Current soundtrack set to -1 in event_music_reset_choices
Frame 0 too long!!: frametime = 0.317 (0.317)
Received post for event GS_EVENT_MAIN_MENU during state transtition. Find Allender if you are unsure if this is bad.
=================== ENDING LOAD ================
Real count = 2, Estimated count = 425
================================================
Unloading in mission messages
Entering game at time = 373.613
Freeing all existing models...
-
Not sure how significant this is but why is the Orion class listed as the Hazzard class in the tech room?
-
That's very significant.
It really, really sounds like you have a loose table or something floating around. Can you check your /data/tables directory?
-
how would i do that?
-
Go through your freespace folder. Look into every data\ folder you can find. If you see a tables\ folder, delete it.
-
Huzzah! It worked original missions playing properly at long last.
Thanks for all the help and guidance....you're a swell bunch of folk :nod:
-
Well, that was easy.
Blue Planet working fine too?
-
No real complaints with it it's just that it gets jerky now and then during intensive missions.
-
Just remembered something, during the inferno fso build the cockpit hud disappears routinely....anything i can do about that?
-
Why are you using an Inferno build? You shouldn't need one except for TBP and Inferno.
-
Eh? Well, the key to re-enable the HUD is Shift-O...
And yeah, Inferno builds should only be used when the mod absolutely requires it. So far, that's only Inferno (although I believe the version that does require an Inferno build is unreleased so far) and TBP.