Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on April 23, 2001, 04:40:00 pm

Title: Subobjects in TS1
Post by: Grey Wolf on April 23, 2001, 04:40:00 pm
I'm trying to make the GTSC Hephaestus's turrets (you can see a crappy picture of the original version in the HL forum) and I used glue as child to make the four turrets subobjects. But then COB2POF merged them into one subobject (or I just screwed up)! Can anyone help me?

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Title: Subobjects in TS1
Post by: Starwing on April 24, 2001, 01:10:00 am
Did you give them different names (turret01- turret04)?
Title: Subobjects in TS1
Post by: Jabu on April 24, 2001, 11:29:00 am
Glue a light to the turret first?
Title: Subobjects in TS1
Post by: Grey Wolf on April 24, 2001, 03:18:00 pm
I tried but I'm not sure how to glue a light! Any tutorials?
Title: Subobjects in TS1
Post by: Jabu on April 24, 2001, 05:05:00 pm
You just make a new light, that can't be too hard even though I can't remember how TS1 worked anymore...

Make a new light. The find "Glue as sibling" from somewhere, then click the turret.

Then name the combo Turret01 and so on.
Title: Subobjects in TS1
Post by: Nico on April 25, 2001, 06:22:00 am
Yeah, well... When I call a turret turret01, TS1 renames it turret,1 (?!?). I haaaaaate TS1 I can do everything, it always put a "," instead of the 0... And it renames my map thruster01.avi in thrust~1.avi  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
I'm fed up with this crappy prog... Who the hell decided to use cob files to convert ships into  POF?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")

and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
Title: Subobjects in TS1
Post by: Grey Wolf on April 27, 2001, 06:43:00 pm
Thanks Jabu for the help. And Venom, you can just rename the subobj in FSMM2 or Kazans POFCS.
Title: Subobjects in TS1
Post by: Nico on April 27, 2001, 07:07:00 pm
yes, but what about the map?

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")

and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
Title: Subobjects in TS1
Post by: Jabu on April 28, 2001, 03:38:00 am
TrueSpace 1 can't use windows-lenght names? Damn that thing is primitive  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

I can't really help. I know near to nothing about TS1, even if I did use it before a few times.
Title: Subobjects in TS1
Post by: Starwing on April 28, 2001, 04:11:00 am
TS1 is a Win 3.11 program. But I think FSMM can also edit texture names.
Title: Subobjects in TS1
Post by: Jabu on April 28, 2001, 04:13:00 am
FSMM2 can't, but POFCS can.