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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 0rph3u5 on August 07, 2009, 03:54:15 am

Title: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: 0rph3u5 on August 07, 2009, 03:54:15 am
(http://wo.proxima-fleet.com/wotw/images/site/SoI/randomscreenno13.jpg)

To the ship-list of The Shard Of Infinity (http://www.freespacemods.net/forum/viewforum.php?f=513&sid=cd49dce4fea345098d62324ba7c916a1) I've added the Antaeus from INFA...
Now I'm thinking of adding additional guns to that model to add some the fire power to dogfights with the Ancients and giving it the role of the Enrinies rather than that of an Loki with guns and armor...

So ... if you want to fly this - How would you like your 8 guns split on the 2 primary weapon banks?
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: boewolf on August 07, 2009, 09:46:22 am
Whilst I prefure the 4 + 4 split.  I also like the affect of 8 + 0 with a "cycle" flag weapon.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Sushi on August 07, 2009, 10:09:20 am
Whilst I prefure the 4 + 4 split.  I also like the affect of 8 + 0 with a "cycle" flag weapon.

Or, 4 + 4 with cycle (so you get two cycling simultaneously). :)
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Macfie on August 07, 2009, 10:39:15 am
I prefer the 4+4 because it works well for multi role use.  You can mount an anti-fighter cannon and an anti-ship cannon or a disrupter and an anti-fighter cannon.  The 4+4 allows both weapons to be effective and limits the weapons power depletion.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: 0rph3u5 on August 07, 2009, 11:56:35 am
I also like the affect of 8 + 0 with a "cycle" flag weapon.

8+0 is not going to happen 'cause I already have missions where the Antaeus is armed with Disrupter + Prometheus
"cycle" flag ain't going to happen either (at least for the GTA/PVN weaponary range)

ps. you should know that SoI is doing fine nicely with just FS1-era weapons for GTA/PVN
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Aardwolf on August 07, 2009, 12:15:56 pm
4 on the left, 4 on the right  ;)
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: FreeSpaceFreak on August 07, 2009, 01:41:14 pm
6 Subachs, 2 Maxims/Kaysers. Or so. Although 4/4 has obvious advantages as well.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Droid803 on August 07, 2009, 03:30:07 pm
Where are the 7+1 or 5+3 options? XD
Though those are only good if there are centerline mounts.

And functionally, 2+6 and 6+2 are exactly the same, so I don't get why there are two different poll options for it.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Snail on August 07, 2009, 03:37:35 pm
8 bound into one slot. :nervous:
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: headdie on August 07, 2009, 03:54:32 pm
6/2 2/6

have a "big weapon" in the two and a rapid fire weapon in the 6 to balance power drain.  Primeraly would use the 6 bringing in the two if extra firepower is needed
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: 0rph3u5 on August 07, 2009, 05:00:38 pm
And functionally, 2+6 and 6+2 are exactly the same, so I don't get why there are two different poll options for it.

THE CANDIDATE SCORES 1000 POINTS!
finally somebody notices - I just like playing such mean tricks once in a while... :D
 
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Aardwolf on August 07, 2009, 06:07:32 pm
Put each one in its own bank!
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Droid803 on August 07, 2009, 06:09:47 pm
Doesn't work.
Maximum 3 primary banks.
Otherwise you'll get an assert, which is bad.
You don't want to have the game crash and go COUNT > MAX_INTS or something.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Aardwolf on August 07, 2009, 06:11:50 pm
How does linked fire work when there are 3 banks?
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: SpardaSon21 on August 07, 2009, 06:12:17 pm
It links all three banks.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Qent on August 07, 2009, 06:13:12 pm
How does linked fire work when there are 3 banks?
Refire delay is doubled.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Aardwolf on August 07, 2009, 06:14:45 pm
Oh, really? Put 6 in the first bank, 1 in the second, and 1 in the third... Muahahahaha!
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Grogs on August 07, 2009, 07:19:38 pm
or how about 4+2+2?
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Nuke on August 07, 2009, 09:37:49 pm
ive done a 5/6 split on the old chaos fighter and the charlatan has a 21/3 split for lunacy (though the beam weapon never seemed to work right). it can kill really fast. probably raeps balance and its mother too, not that anyone wants to fly such an ugly ship as the chaos or an unbalenced monster like the charlatan.

while a 6/2 config can come in handy, have a bank of big guns like kaysers, you can still keep a tactical weapon while maintaining kill power. i kind of like exotic configurations, care must be taken to balence the ship in other ways, such as weakening its afterburner, shields ect. use the tank formula, balence armor speed and firepower using other ships to determine normal proportions.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: 0rph3u5 on August 08, 2009, 05:03:03 am
or how about 4+2+2?

That was an idea - but I don't think its possible to link just bank 1&2/2&3/1&3
so I dropped it...

And guys:
FS1-ERA WEAPONS! - No Kaysers, No Maxims, just dogs ... uhm ... Banshees!
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Aardwolf on August 08, 2009, 06:38:55 pm
Alright, how about doing a 7/10 split?  :nervous:
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Nuke on August 08, 2009, 07:52:22 pm
or how about 4+2+2?

That was an idea - but I don't think its possible to link just bank 1&2/2&3/1&3
so I dropped it...

i am sorta wondering if its possible to script better weapon linking. if what im thinking will work, it wont require a lot of script, just a few lines.
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Bob-san on August 08, 2009, 07:56:48 pm
6/2 for me. I usually dogfight with Subach's (or the Zod equivalent) so the name of my game is a lot of decent hits (and near unlimited energy).
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: asyikarea51 on August 08, 2009, 09:06:10 pm
My opinion is pretty much an echo, 6+2/2+6 or 4+4 (rare IMO but workable). 6+2 really works like how Nuke says it in a way, added kill power but without wasting too much of the craft's potential on that Circe or Lamprey gun.

The thing I don't like about three banks is that you're wasting valuable seconds changing the gun slot to fire. Granted FS could use a better gun linking system but the only solution I can think of would still make weapon changing slower than it already is.

Since time is one factor that counts in FS fights... heck, some community missions have already shown that every second counts... and even then it's still not enough...
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: redsniper on August 10, 2009, 02:43:58 pm
ONE BANK
EIGHT FIREPOINTS
ONLY BANSHEES ALLOWED
Title: Re: 8 Guns config - Split to 4+4 or 2+6/6+2
Post by: Nuke on August 10, 2009, 09:40:50 pm
ive come to the conclusion that how freespace handles weapon bank arming is completely retarded. instead of an int saying which bank is armed and a linked flag, it should just bitflag the banks. doesnt seem like it would be a hard thing to do, assuming the weapon code is well isolated.