Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Kiloku on August 08, 2009, 11:50:50 pm

Title: Beam Fire in 3DSMax
Post by: Kiloku on August 08, 2009, 11:50:50 pm
Hey everyone. I'm here to show off something that maybe is really stupid and ridiculous, but who cares?
http://www.youtube.com/watch?v=iJ-JetzhnD0
I made it in 3ds Max. The beam is a cylinder with a mental ray glow material on it. A similar material is applied to the particles that get in the cannon.
Title: Re: Beam Fire in 3DSMax
Post by: Dilmah G on August 09, 2009, 12:27:13 am
Hmm, that looks interesting. :)
Title: Re: Beam Fire in 3DSMax
Post by: Galemp on August 09, 2009, 01:53:57 pm
Indeed! Looks more like a lightsaber, though--beams are more diffused.

Here's a test I did years back. Clicky clicky. (http://freespaceport.googlepages.com/BeamFire2.avi)

(http://freespaceport.googlepages.com/beam.jpg)
Title: Re: Beam Fire in 3DSMax
Post by: NGTM-1R on August 09, 2009, 04:52:07 pm
Vasudaborg attacks.
Title: Re: Beam Fire in 3DSMax
Post by: Snail on August 09, 2009, 05:07:27 pm
The beam origin of light thing (beamglow) lewks funney.
Title: Re: Beam Fire in 3DSMax
Post by: Kiloku on August 09, 2009, 07:12:09 pm
I'm trying to make it better now, but in the meantime, I couldn't find out how to make a proper Normal Map for my GTC I'mACube. It's texture is attached...

[attachment deleted by Tolwyn]
Title: Re: Beam Fire in 3DSMax
Post by: Colonol Dekker on August 13, 2009, 03:37:12 pm
Vasudaborg attacks.

XD i cholked on my beer :lol:
Title: Re: Beam Fire in 3DSMax
Post by: Shrike on September 25, 2009, 07:05:17 pm
Hey everyone. I'm here to show off something that maybe is really stupid and ridiculous, but who cares?
http://www.youtube.com/watch?v=iJ-JetzhnD0
I made it in 3ds Max. The beam is a cylinder with a mental ray glow material on it. A similar material is applied to the particles that get in the cannon.
You need to apply some transparency to that.

Unfortunately I don't use the mental glow features in MAX so I can't offer any specific tips there.  I use the video post tools myself, so I get results like this:

piccy (http://cid-194df5ff1d442264.skydrive.live.com/self.aspx/Lords%20of%20Ether/test.jpg)
Title: Re: Beam Fire in 3DSMax
Post by: pecenipicek on September 26, 2009, 08:52:08 am
my older beam attempts...
http://pecenipicek.deviantart.com/art/Start-of-a-war-24828492
http://pecenipicek.deviantart.com/art/Battlegroup-Rimmersgard-take2-17918416



didnt bother much with making beams afterwards xD
Title: Re: Beam Fire in 3DSMax
Post by: Stormkeeper on September 26, 2009, 09:24:45 am
So wait, you modelled a beam?
Title: Re: Beam Fire in 3DSMax
Post by: pecenipicek on September 26, 2009, 09:29:28 am
me or the first guy?


in my case, they are actually volumetric lights.
Title: Re: Beam Fire in 3DSMax
Post by: Stormkeeper on September 26, 2009, 09:33:15 am
The first guy. Though, yours looked modelled at first glance too.