Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Kiloku on August 08, 2009, 11:50:50 pm
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Hey everyone. I'm here to show off something that maybe is really stupid and ridiculous, but who cares?
http://www.youtube.com/watch?v=iJ-JetzhnD0
I made it in 3ds Max. The beam is a cylinder with a mental ray glow material on it. A similar material is applied to the particles that get in the cannon.
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Hmm, that looks interesting. :)
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Indeed! Looks more like a lightsaber, though--beams are more diffused.
Here's a test I did years back. Clicky clicky. (http://freespaceport.googlepages.com/BeamFire2.avi)
(http://freespaceport.googlepages.com/beam.jpg)
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Vasudaborg attacks.
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The beam origin of light thing (beamglow) lewks funney.
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I'm trying to make it better now, but in the meantime, I couldn't find out how to make a proper Normal Map for my GTC I'mACube. It's texture is attached...
[attachment deleted by Tolwyn]
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Vasudaborg attacks.
XD i cholked on my beer :lol:
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Hey everyone. I'm here to show off something that maybe is really stupid and ridiculous, but who cares?
http://www.youtube.com/watch?v=iJ-JetzhnD0
I made it in 3ds Max. The beam is a cylinder with a mental ray glow material on it. A similar material is applied to the particles that get in the cannon.
You need to apply some transparency to that.
Unfortunately I don't use the mental glow features in MAX so I can't offer any specific tips there. I use the video post tools myself, so I get results like this:
piccy (http://cid-194df5ff1d442264.skydrive.live.com/self.aspx/Lords%20of%20Ether/test.jpg)
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my older beam attempts...
http://pecenipicek.deviantart.com/art/Start-of-a-war-24828492
http://pecenipicek.deviantart.com/art/Battlegroup-Rimmersgard-take2-17918416
didnt bother much with making beams afterwards xD
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So wait, you modelled a beam?
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me or the first guy?
in my case, they are actually volumetric lights.
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The first guy. Though, yours looked modelled at first glance too.