Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: falcon2105 on August 10, 2009, 10:17:35 am

Title: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 10, 2009, 10:17:35 am
Hey,

I just started to play shrouding the light. The voice acting and everything plays fine, i don't get any errors, but in the first mission firing the avenger does not produce any sound. Missiles produce a sound, and the impact of the avenger produces a sound. I have the mod.ini set to access FSPort,mediavps; . Also, in the loadout room, the avenger doesn't have an image, it just says "AVENGER." I was looking in the FSPort thread and it shows the Avenger having a picture in the loadout room. Any help please?
Title: Re: No Avenger SFX In Shrouding the Light
Post by: 0rph3u5 on August 10, 2009, 12:03:15 pm
firing the avenger does not produce any sound.

could be table conflict or something is not right with your mod.ini...

Code: (STL weapons.tbl) [Select]
$Name: @Avenger
[i][...][/i]
$LaunchSnd: 163 ;;

In retail FS2 the table space that weapon table referes to is simply empty... as you can see below:

Code: (FS2 retail sounds.tbl) [Select]
$Name: 163 Empty, 0, 0.50, 0

In the Port 3.1 tables the space is used:

Code: (FS-Port 3.1 sounds.tbl) [Select]
$Name: 163 l_fusion.wav, 0, 0.50, 1, 50, 400 ; debug laser fired (3d sound) - turret fusion is 111
Title: Re: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 10, 2009, 12:59:34 pm
Thanks for the reply but what do I do to fix this :confused:
Title: Re: No Avenger SFX In Shrouding the Light
Post by: 0rph3u5 on August 10, 2009, 01:08:45 pm
is your mod.ini set-up right (folder names for other mods correct)?
Title: Re: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 10, 2009, 03:06:45 pm
My Secondrylist = FSport,mediavps;

My FSport folder contains: fsport3_1_1, fsport-missions, mv_fsport, sparky_hi_fs1, stu_fs1, tango_fs1, warble_fs1, and FS1OGGcutscenepack vps.
My mediavps folder contains MV_advanced, assests, effects, and music.

Thats how it should be right?
Title: Re: No Avenger SFX In Shrouding the Light
Post by: The E on August 10, 2009, 04:00:46 pm
No, it's not. You're missing mv_core.vp from the mediavps.
Title: Re: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 10, 2009, 04:15:52 pm
My bad, its there, i just forgot to list it. If that wasn't there theres a lot of stuff that probably wouldn't be working  :lol:
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Macfie on August 10, 2009, 07:13:35 pm
Why don't you have the mv-fsport in it's own mod folder instead of in the fsport folder?  That may be what is causing your problem. 
Title: Re: No Avenger SFX In Shrouding the Light
Post by: The E on August 10, 2009, 07:25:04 pm
Yeah, possibly.
Title: Re: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 10, 2009, 11:04:40 pm
So now my mod.ini reads
secondrylist = FSPortMediaVPs,mediavps;

And I have a folder called "FSPortMediaVPs" which contains mv_fsport.vp, a mod.ini, a fsport-mediavps.bmp and a data folder. All that random stuff is in there because way back when, that was how i had fsport set up, but then when i went to play STL i had no idea why it was like that so i put everythign back into one folder. ANYWAY, still no luck  :lol:. Any more ideas? Thanks for the help by the way.

Title: Re: No Avenger SFX In Shrouding the Light
Post by: The E on August 10, 2009, 11:14:22 pm
Hang on. Please clear any and all data folders from tables, files and whatnot from previous installations. Also, please run a debug build and post the log. (Main data folder, fs2_open.log, in case you don't know.)
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Thaeris on August 11, 2009, 01:12:58 am
If you're using FSP 3.1.1 and FSO 3.6.10, this is what you should have if you've chosen to install everything:

fsport folder:
FS1OGGcutscenepack.vp, fsport.bmp, fsport3_1_1.vp, fsport-hi_res.vp, fsport-missions.vp, mod.ini, sparky_hi_fs1.vp, stu_fs1.vp, tango_fs1.vp, warble_fs1.vp. There's the readme, but you shouldn't need to worry about that. Also, the settings.ini and data folder are automatically created once the mod is played. Every mod works this way to my knowledge. I also didn't include the new cutscene in the list.

The mediavp folder will have varying contents depending on what type of install you selected.

As an example of proper mod primary and secondary lists, here goes: This is from Silent Threat: Reborn...

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;

PUNCTUATION IS VERY IMPORTANT! Note that if I want to use the new FSP HTL models I link that folder to the mod in question in the "primarylist." Underscores were highly recommended for mod file names (as per the official FSPort team instructions). Thus, if you have a folder titled "fsport-mediavps," consider renaming it "fsport_mediavps." Naming conventions need to be consistant in both the mod.ini and the actual mod folder. I hope this helped.

-Thaeris
Title: Re: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 11, 2009, 10:15:53 am
@Thaeris - Do I need a primary list for STL? And other than fsport-hi_res.vp (i was told i don't need that if im using mediavps?) i have all that stuff and its named properly.
@The E - I cleared MOST data folders. I had issues with my graphics card and the shaders from mv_core, and the way i found to fix it was the extract all the stuff from mv_core, and put most of it in the data folder in my mediavps folder, except for 5 shaders that seemed to mess stuff up. Anyway, heres the debug log. Thanks again.

[attachment deleted by Tolwyn]
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Thaeris on August 11, 2009, 11:57:16 am
I needed to install fsport-hi_res.vp due to Silent Threat: Reborn. The mod would not load properly without it.

In truth, I've not yet played "Shrouding the Light." However, because you're using FSPort, I figured a listing of components might be useful to you. From the look of things, it seems to me that your folders are in quite a mess. It might just be time to reinstall your components if you can't get them back into order.

-Thaeris
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Tinman on August 11, 2009, 12:24:07 pm
I can't remember everything I changed, but i think there were some table problems in BR's release of STL, please try the upgraded version

see http://www.hard-light.net/forums/index.php/topic,26961.msg986476.html#msg986476

dl at http://www.freespacemods.net/download.php?view.235
Title: Re: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 11, 2009, 01:22:30 pm
@Thaeris - Other than mv_core, everything is in the right place isn't it? And mv_core is there...just in pieces.
@Tinman - Thanks, I am already using your updated release. Still having the problem though.
Title: Re: No Avenger SFX In Shrouding the Light
Post by: The E on August 11, 2009, 02:31:18 pm
*cough*
Code: [Select]
  -mod Shrouding the Light,FSPortMediaVPs,mediavps
*cough*

Just a suggestion, but adding the FSPort to the STL mod.ini might, just might be a good idea.
Title: Re: No Avenger SFX In Shrouding the Light
Post by: falcon2105 on August 11, 2009, 06:23:27 pm
OOOHHH, thanks  :lol: all fixed. I thought that the point of putting the fsportmediavp in its own folder is so that you could access that without having to access all the other random vps in the fsport. So now my secondry list reads FSPortMediaVPs,FSPORT,mediavps. Just on a side not for future reference, how does the order of the secondry list affect the game, and how do you know what order it should be in. Thanks for all the help everyone.
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Macfie on August 11, 2009, 06:37:20 pm
The mod you have selected in the launcher is used first.  Then the mods listed in the secondary list are used in the order they are listed.  So if you have selected Shrouding the Light the game looks for files there first.  Then FSPortMediaVPs next FSPORT and last mediavps.  When the game finds the required file it stops looking and uses that file.
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Mongoose on August 11, 2009, 07:01:44 pm
And just to clarify, though it seems like you've figured it out already, the FSPort MediaVP contains more detailed assets (particularly models and textures) for some of the content in the main FSPort VPs and is meant to overlap it.  The majority of the Port's assets are only in those base VP files.
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Goober5000 on August 11, 2009, 10:47:48 pm
Underscores were highly recommended for mod file names (as per the official FSPort team instructions). Thus, if you have a folder titled "fsport-mediavps," consider renaming it "fsport_mediavps."
NO.  No no no no no.  Those were third-party instructions meant to tide you over until the Launcher was fixed.  Everybody should now be using the Launcher 5.5e and the folders with dashes, not underscores.

Quote
Naming conventions need to be consistant in both the mod.ini and the actual mod folder.
This, however, is good advice (even if you misspelled it).
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Thaeris on August 11, 2009, 11:02:53 pm
Thank you for the correction, Goober. It's been a while since I've needed to read the installation procedure. The underscores certainly aren't harmful, though!

-Thaeris
Title: Re: No Avenger SFX In Shrouding the Light
Post by: Goober5000 on August 11, 2009, 11:05:03 pm
The underscores certainly aren't harmful, though!
Yes they are. :p  We want everyone on the same page to prevent misunderstandings.