Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FUBAR-BDHR on August 10, 2009, 11:32:01 pm
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I've noticed with all the .eff associated files that looking through directories and doing cleanup is getting a bit messy. Would it be possible to add support for sub directories for the effects? So basically if the .eff is named abc.eff and in data\maps the engine would look in data\maps\abc for the files for that effect as well as data\maps.
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That's a brilliant idea.
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......
Theoretically, there is nothing wrong with that idea. Any more than there is anything wrong with wanting nVidia to release a multilayer DDS format so that each frame can be a layer in a single image. Or anything wrong with being able to have a container file that can stuff DDS files together the same way ANIBuilder stuffs PCX files together to create ANI's. Or hell, even to just read them out of store-only zip files.
FSU wise, it so far has not been very messy except in trying to find out what ships share what textures so that you don't end up with unintended effects. I personally would shudder at having to sort them all out into sub-dirs, but I can admit that it does have a certain aesthetic....I just wouldn't want to be the person writting the cfile parsing commands for that.
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I'd love this feature. The Diaspora effects folder is getting a bit messy with all those eff animations crowding the place.
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Maybe put all effects that are in fireball.tbl in a separate folder?
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Here, here! Saga's is getting pretty messy with animations.