Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Developer Blog => Topic started by: newman on August 12, 2009, 04:33:11 pm
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Some of you have recently asked us for a list of ships which will be included in R1, which we were unable to give. Well, you're still not getting the list, but here's one recently completed (well, almost) ship that will make it into our first release: the colonial mark 1 shuttle. For those of you who don't remember, it's actually the first BSG ship you ever see - it's the shuttle that delivers the armistice officer to the Armistice Station in the first scenes of the mini-series. The pictures below are renders, as it needs a few tweaks before I can make in-game screenshots of it. The renders are using the exact same model and textures that you will see in the game, though. Anyway, enough talk, on to the pictures:
(http://i25.tinypic.com/inwmdu.jpg)
(http://i30.tinypic.com/dfacmf.jpg)
(http://i29.tinypic.com/15nnio3.jpg)
(http://i32.tinypic.com/2mh99nq.jpg)
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Sweet galloping ****flakes!
That is nearly the most detailed model i've seen for FS2.......ever!
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Those texture maps (bump or normal...I'm not sure of the difference) work really well. Great job :yes:
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I agree, the textures have a nice brushed metal look to them. Excellent model, and liking the transparent viewport :D . I need MOAR BSG.
Makes me wish someone would make a FPS for BSG. *sniff* it will never happen. *Goes to play Elite Force*
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That looks awesome
in game, will we actually be able to look through the windows there and actually feel like we're looking into the ship?
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Yes. It's no different to seeing the pilot in the cockpit of another Viper in that respect.
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i want to marry diaspora <3
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i want to marry diaspora <3
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That's awesome, looks so real I feel like I could reach out and touch it.
Great work Newman, better than anything I've seen for a commercial game.
Thanks for all your hard work Devs and can't wait to see everything in game when you get R1 finished
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Nice.
Though those are some stubby-ass legs. Can they withdraw into the ship?
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More cable on the winch please :nervous:
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Nice.
Though those are some stubby-ass legs. Can they withdraw into the ship?
You should probably ask the original ship's designers :P
Seriously tho, I think they're not meant to retract all the way, just retract into those spheres so the undercarriage gets out of the way and has less of a chance of getting damaged while in flight. Reduce the already considerable drag in atmo flight, too.
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Ah yes i remember..that looks amazing..great work man.. :D
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Good job :yes:
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Who would have thought a basic shuttle could look so good! Outstanding work as always, it's this kind of quality that makes the wait for R1 completely worth it.
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i want to marry diaspora <3
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I was starting to get annoyed of waiting, now I can see that it will be totally worth waiting.
(I think i'll need to upgrade my graphics card...)
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That's glorious, Newman!
Despite its limited appearances in the new BSG, TOS carry-overs like the Mk I Shuttle may eventually do well for a dedicated TOS campaign... Though the original was rather cheesy, to say the least.
...Albeit still a classic...
-Thaeris
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I doubt we'll be making a dedicated TOS campaign with daggit, pew-pew lasers, and hairdos that look like shampoo commercials :P There is a much better chance that we'll do a campaign that is set in the 1st Cylon War canon to the new BSG series, though (think Razor flashbacks, etc).
At any rate, this shuttle can still be used by older, 1st war era ships and stations, the idea being that due to the large number of units built over the course of the war, the Colonial fleet hasn't been able to fully replace it with the more expensive 4-engine mark 2 shuttle yet. The original design was kinda cheesy, believe it or not some of the cheese was actually gone with the zoic variant - it's not identical to the TOS shuttle. At any rate I always put it in the "so cheesy it's cool" category.
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Excellent job. :yes: :yes: :yes:
May i ask what's the size of the diffuse map?
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Excellent job. :yes: :yes: :yes:
May i ask what's the size of the diffuse map?
2048x2048.
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You should start writing tutorials guys :D. (i am tired begging for this)
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I doubt we'll be making a dedicated TOS campaign with daggit, pew-pew lasers, and hairdos that look like shampoo commercials :P There is a much better chance that we'll do a campaign that is set in the 1st Cylon War canon to the new BSG series, though (think Razor flashbacks, etc).
True but it's almost a given that someone will do it as a 3rd party mod sooner or later if we get enough attention. :) Apart from the TOS Galactica the changes from one to the other are basically weapon effects and table changes.
And they're more than welcome to. :)
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Oh, sure. And it's almost a given I'll play it, too :)
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You should start writing tutorials guys :D. (i am tired begging for this)
Tutorials on building entire ship from scratch, or specifics like texturing?
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Yes. :yes:
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Tutorials on building entire ship from scratch, or specifics like texturing?
On building entire ship from scratch if possible. Thanks in advance.
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To be honest, there isn't much point in a tutorial on building BSG spaceships. To build them, you need to know how to 3d model and texture - not just BSG ships, you need to know how to do that in general. So most tutorials that deal with game modeling and texturing would do. There isn't a magical shortcut that will make you able to build ships for diaspora without going through the motions of becoming a 3d artist first, I'm afraid.. And to do that you need to select your apps of choice, then google any tutorials you can find and get loads and loads of practice. We can only help with specific problems once you already have the basic 3d artist's skill set.
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My bad, i didn't mean tutorials about technical things, or especially BSG spaceships.
What I'm interesting in is mostly the "aestheticall approach", meaning the balance between polycount/maps, tricks about normal, glow, shine maps etc. In this particular model, i was very impressed by the fact that at first i thought that it should be a monster from the polycount perspective. A closer look (and faith to the teams skills) convised me that i was wrong.
Furthermore, I'd love to know your secrets for the creation of the "metallic feeling" (i only know one method that VA was kind enough to share with me). :)
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Those are specific questions. I'll see what I can do, if there'll be time..
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As far as texturing tutorials go, I've found this to be one of the better ones: http://www.jamesodonnell.info/dingo_tut/index.html
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Do we get to fly it?
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Fly? Like...
Campaign Mission: Run like hell, get to extraction point with no less than X% Hull?
Multi: Escort Mission
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The problem with that is, it's basically a slow moving, not very maneuverable flying brick. The AI would find it pretty hard to miss it even with the player doing everything he can to avoid getting hit. Missions like that would get frustrating, fast.
You need two things to have a proper flyable ship: a high detail cockpit, and a good reason for that ship to be flyable. Other then that, it's just a matter of a table tweak. I doubt you'll get to fly it in R1, but as development progresses she might get a cockpit and we might come up with missions that warrant the player flying a shuttle. I for one always wanted to make a custom modified, armed variant anyway. But that definitely won't happen before r1 is out.. For now it'll just be Cylon fodder :)
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Baltar: Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1.
Kara Thrace: Never tell me the odds.
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As far as texturing tutorials go, I've found this to be one of the better ones: http://www.jamesodonnell.info/dingo_tut/index.html
The guys quite accomplished :yes:
Dunno if he worked on Homeworld though.....:shrug: maybe.
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As far as texturing tutorials go, I've found this to be one of the better ones: http://www.jamesodonnell.info/dingo_tut/index.html
Many thanks, this looks like a very good one ;)
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Maybe you could be using a gun turret to ward off Raiders?
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Not on the original military version. But like I said, maybe on a custom modified one.