Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: The E on August 12, 2009, 05:13:38 pm
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Ever since I started using the new mediavps, this has been showing up on my HUD:
(http://i659.photobucket.com/albums/uu320/FabianW/screen0054.jpg)
(http://i659.photobucket.com/albums/uu320/FabianW/screen0055.jpg)
What is this? Something new? Something old I have not seen before?
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You mean the faint x shape thing?
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Some are saying that it's a flight path indicator. I haven't tried it out yet, so I'm not quite sure how it works.
Can it be disabled? I dislike the concept of something like that.
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You mean the faint x shape thing?
Yep, exactly that.
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It doesn't disappear with Shift + O.
Bye bye screenies.
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It doesn't disappear with Shift + O.
Bye bye screenies.
Thanks for the warning. Not installing these new MVPs then.
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I forgot to say it appears when your ship is moving foward, if you're not applying any throttle to your ship it doesn't display.
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Yeah, but still: When and where did this show up? Where and how can I control its behaviour? What, if anything, is its purpose? The flight path indicator theory is probably correct, but what do the devs say about this?
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I forgot to say it appears when your ship is moving foward, if you're not applying any throttle to your ship it doesn't display.
But you actually need to slow to (practically) a stop.
Yeah, but still: When and where did this show up? Where and how can I control its behaviour? What, if anything, is its purpose? The flight path indicator theory is probably correct, but what do the devs say about this?
It looks like it's a script in MV_Effects. I got rid of it by deleting velindc-sct.tbm. I'd like it fixed for SHIFT+O though, since I think it looks kind of neat. :P
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Ah. That explains it. Then the next question becomes: What is this doing in the MediaVPs?
Scripts Added: (please don't kill me, I had to!)
Flak enhancement effect (works with or without MV_Advanced)
HUD Velocity Indicator (useful if you are using a glide mod or whatnot)
It may be useful for those, but normal FS2 does not USE glide, at all. If it is distributed, it should be distributed with the glide-enabled mods, not with the mediavps, IMHO.
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As a precursor for mods to come?
I don't think it's all that bad myself, I like seeing little reticles move about on the HUD, but not having the ability to actually selectively disable it does pose a problem for making beauty / action shots.
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Okay, let me put it this way: This changes a tiny, yet consequential part of the gameplay, without good reason for it. It is also breaking a tiny part of another function (HUD disabling). Why was it included in a form that makes it impossible to disable it if the user wishes it?
It is, in short, a function that is not needed, and may be unwanted.
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Isn't this going to really bork up cutscenes?
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The Blue Planet intro seems fine, though I don't know what effect it will have on mid-mission cutscenes (when you're moving).
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Maybe.
Found out it's actually pretty useful on chase view since the shots follow the reticle.
Or not.
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Looking at the script, it will only trigger if the player ship is moving. This may (and I stress the "may" part) mean that, as long as you use static camera positions, you should be safe. External camera positions (ones that are not locked to the player ship) should be OK as well, but it may be that, as soon as the player ship moves, the reticle will appear.
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When I saw it the first thing that came to my mind was the Track IR thing, but I guess is not that.
So velocity indicator? mmm gotta check the new vps.
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More like trajectory indicator, since all it does is say "Your ship is actually going in this direction despite your current heading."
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Okay, let me put it this way: This changes a tiny, yet consequential part of the gameplay, without good reason for it. It is also breaking a tiny part of another function (HUD disabling). Why was it included in a form that makes it impossible to disable it if the user wishes it?
It is, in short, a function that is not needed, and may be unwanted.
Seconded.
Why do these things keep happening...
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This needs to take whether HUD is disabled or not into account. It is at the moment appearing in some cutscenes which is really annoying. I don't have other problems with it.
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I tried to do achieve that (by changing the hook to $On HUD Draw) but that didn't work.
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I think it's kind of a useless feature to begin with, at least for retail FS2 gameplay. The game's flight model is non-Newtonian enough that, at least generally speaking, where one's ship is pointed is the direction in which one is traveling. I could see it being useful for something like TBP or Diaspora, but it doesn't do much more than unnecessarily clutter up the HUD for the FS flight model. I'm not really sure why someone thought having something like this in an always-on state was a good idea.
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An ability to turn it off in Options or through "HUD" in the features tab of the Launcher or something would be appreciated.
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Disabler file now in the release post under Known Issues.
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I don't get what this thing does? does it fix the red target lead indicator for the chase camera? if so I'm all for it, but maybe just enabling it for that view...
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The thing shows your true flight direction on the hud as due forces (explosion blasts, collisions), dampening effects (inertia) and gliding the flight direction often deviates from the nose direction
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So basically I need to get this new indicator to line up with the red lead indicator, can be very useful for chase cam :yes:
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It's kinda neat, but still, it should disappear when there's no HUD - either in cutscenes or Shift-O.
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It also shows (to my great annoyance) that the main gun reticule is off-center. This has always been true, I guess, but having a separate indicator that matches the path of my shots BETTER (assuming I'm flying straight) proves it. :)
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The flight path indicator has nothing to do with chase cam and nothing to do with which way your guns are pointing.
I'm still trying to get the main crosshair centered.