Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: sigtau on August 12, 2009, 10:44:57 pm

Title: Bounding boxes in PCS
Post by: sigtau on August 12, 2009, 10:44:57 pm
I have a problem with a ship POF.  Apparently, whenever it collides with something, seemingly only affecting cruisers and up, a collision occurs between the offending ship and the problematic ship... except the two are about 700m apart.

I heard there's a way to fix collision boxes in PCS, but I dunno about doing this.

Any ideas?
Title: Re: Bounding boxes in PCS
Post by: FUBAR-BDHR on August 13, 2009, 11:41:16 pm
Depending on the model and what it was made in the simplest way is to just open and resave the model.  Next is to save a .cob and reimport.  Neither of these are even close to foolproof.
Title: Re: Bounding boxes in PCS
Post by: Nuke on August 14, 2009, 04:25:30 am
dont forget to purge the bsp cache first.

it that dont work, well then look for micropolies