Hard Light Productions Forums
		Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 18, 2009, 08:45:04 am
		
			
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				Here is the nightly for Windows on 18 Aug 2009 - Revision 5522
fso-WIN-20090818_r5522.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090818_r5522.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090818_r5522.md5)
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r5522 | Sushi | 2009-08-17 23:32:40 -0500 (Mon, 17 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai.h
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/object/objectshield.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class. 
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				Could we get proper documentation on this new AI stuff?
			
 
			
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Could we get proper documentation on this new AI stuff?
It'll be in the AI.tbl wiki entry as soon as I get a chance. :)
			 
			
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				Done.
http://hard-light.net/wiki/index.php/Ai.tbl
			 
			
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				Glad to know people are testing out these new features quickly.