Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JGZinv on August 18, 2009, 05:37:43 pm
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It would appear that there's not much said on this....
But I've got about a dozen missiles/rockets to put together and found out
that the thruster colors are controlled via species_defs... unfortunately they are
not supposed to be all blue, green, etc per faction.
I understand that a glowpoint is the usual way of correcting this, but do you keep
the thruster and just make it super small? Try to match sizes and blend the thruster and glow?
I'm assuming you "have" to have a thruster since the game needs to know which way the weapon
is going forward.
It'd be nice if this was just all in the weapons table, as an RGB value per weapon.
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$Thruster Flame Effect:
FS2 Open, 3.6.11:
* Defines the filename of the effect used on the modeled thruster of the missile
o Syntax: String, filename
$Thruster Glow Effect:
FS2 Open, 3.6.11:
* Defines the filename of the effect used on the glow type effect of the missile
o Syntax: String, filename
$Thruster Glow Radius Factor:
FS2 Open, 3.6.11:
* Defines the radius multiplier for the thruster's glow type effect
o Syntax: Float
I guess you could do it with this? Just need to have different colored glow effect files ready.
Or did I misunderstood ?
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I was under the impressions that missile contrails were controlled through the appropriate weapon table entries, and the table code above can handle the thrusters. I also thought that the thruster colors in species was specific for fighters only.
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Well Spoon, I don't see that 3.6.11 is available. 3.6.10 just got out the door,
so it doesn't help me in that regard, although nice to see it's coming down the pipe.
Storm - as I see it, missile trails are detailed in the weapons table per weapon using a graphic and some
modifiers.
Missile thrusters are only handled via PCS2 for placement, and are linked to the defs table for their
colors (graphic files).
Glowpoints would be a third option, via PCS2 and separate file.
No one's really said how this all works together if you're modding the colors though.
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All the nightly builds released on the recent builds subforum are 3.6.11 builds. Though only devs should be using it as it may still be tad unstable