Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: gavilatius on August 21, 2009, 07:50:28 pm

Title: freespace gradius
Post by: gavilatius on August 21, 2009, 07:50:28 pm
i'm thinking of a TC for the FSO engine

gradiuspace-
there's gonna be alot of extras and hidden parodies, i'll share one with you
this is going to be part of a capital ship call-sign (its a spinoff of castlevania, still from konami though)
(http://upload.wikimedia.org/wikipedia/en/a/ad/Kid_Dracula_gameboy_logo.png)

yamato forever-
still thinking

i'm running it through you guys first and if they get shot down, oh well
Title: Re: freespace gradius
Post by: Galemp on August 21, 2009, 10:36:52 pm
I'd recommend thinking about things like 'gameplay' before considering what extras you're gonna put in. You really think film directors list their DVD Special Features before they have a script?
Title: Re: freespace gradius
Post by: gavilatius on August 22, 2009, 03:15:55 pm
some of them do  :p
Title: Re: freespace gradius
Post by: Akalabeth Angel on August 23, 2009, 05:23:05 am
what's gradius?
Title: Re: freespace gradius
Post by: Commander Zane on August 23, 2009, 08:23:52 am
Japanese side-scrolling space shooter.
Title: Re: freespace gradius
Post by: gavilatius on August 23, 2009, 04:45:27 pm
they had one that was 3d... i was hoping to emulate it
Title: Re: freespace gradius
Post by: Getter Robo G on August 25, 2009, 09:52:27 am
1.) Is there enough material in teh sereis to support a full mod? (or enough to keep it a personal labour of love)?

2.) Do you think there's enough support to get a team together?


3.) For inspiration I would suggest you visit Game-warden for the SOL Mod threads to see how they organize stuff and the progres and features they made. Starfox is a good indication of how you can take a game series and translate it to FSO...