Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Insomniac34 on August 22, 2009, 02:32:11 pm
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Hey guys, I have a simple question with a most likely complex answer. Here's the senario:
I am making a map where you defend a particular jump node. I want to be able to give orders to an Orion destroyer in game such as "defend node" and "attack [particular ship]". Now, obviously, Attack is a basic command and shouldn't be difficult to implement. However it is not available on the Command menu in game for the Orion. How to I add this?
Now, as for the Defend Node order, I have set up a circular waypoint around the jump node, and I simply want to add an order in the Command Menu that would cause the Orion to follow this waypoint. Is there any way either of these are plausible?
thanks a lot!
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Yes, rather easily.
What you want to tell FRED is this:
Every time the Orion receives an order to 'guard' something near the node (perhaps use a stationary fighter or an installation, as I believe nav buoys can't be guarded), clear the Orion's orders (via use of the clear-orders SEXP), then add an order for it to follow the waypoint path.
However there are a couple flaws with your system. First off, the attack order sucks with capital ships; it will lead to all sorts of ugly-looking maneuvering. Second, the Orion will always head for the first waypoint in the path every time it's ordered to guard the node.
Nonetheless, the above system should work.