Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Spoon on August 23, 2009, 08:33:05 am
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And no, i'm not getting mail from mantis so don't tell me bug reports go there :p
$Glide Attack Percent:
FS2 Open, 3.6.11:
* How often the AI will use the "glide attack" move when it has the opportunity. Glide attack means using glide to maintain course while aiming and firing at the current target. Only affects ships capable of glide.
* Syntax: Float list
o Default: 0, 0, 0, 0, 0
$Circle Strafe Percent:
FS2 Open, 3.6.11:
* How often the AI will use the "circle strafe" move when it has the opportunity. Circle strafe means that the ship will attempt "Descent-like" combat, trying to maintain distance while circling around the target using sidethrusters. Ships will only attempt this when sidethrust top speed is at least 2/3 or target's current velocity.
* Syntax: Float list
o Default: 0, 0, 0, 0, 0
$Glide Strafe Percent:
FS2 Open, 3.6.11:
* How often the AI will use the "glide strafe" move when it has the opportunity. Glide strafe means using glide to attack capships by flying past and shooting at them. Only affects ships capable of glide.
* Syntax: Float list
o Default: 0, 0, 0, 0, 0
Fighters that are not capable of glide will still glide strafe a capship
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Thanks for pointing this out. I'm not in a position to fix it right now, but I've sent a note to myself and I'll fix it tomorrow.
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Fixed. Thanks again!
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Awesome, thanks for fixing! :D