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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 23, 2009, 01:08:49 pm
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Here is the nightly for OS X on 23 Aug 2009 - Revision 5531
fso-OSX-20090823_r5531.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090823_r5531.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090823_r5531.md5)
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r5529 | Wanderer | 2009-08-22 04:25:34 -0500 (Sat, 22 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/weapon/beam.cpp
option to force beam turrets to use same FOV limits as the rest of the turrets
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r5530 | Wanderer | 2009-08-23 04:33:48 -0500 (Sun, 23 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
fix for code trying assign 'light laser' and 'rockeye missile' to the weaponbanks if ship class didn't have enough weapons defined for it
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r5531 | Wanderer | 2009-08-23 06:36:44 -0500 (Sun, 23 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/math/vecmat.cpp
M /trunk/fs2_open/code/math/vecmat.h
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/nebula/neblightning.cpp
M /trunk/fs2_open/code/network/multi_obj.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
split 'is_vec_null' macro into normal and 'safe to square' macros.
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