Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: untouchable on April 02, 2002, 09:02:00 pm

Title: Beam Test Renders
Post by: untouchable on April 02, 2002, 09:02:00 pm
I was doing some tests for animations with these beams from Darkage (slightly modified by me ;7 ). So here they are......... tell me what you think :nod:

(http://www.3dap.com/hlp/hosted/da/images/test340.jpg)
(http://www.3dap.com/hlp/hosted/da/images/test370.jpg)
(http://www.3dap.com/hlp/hosted/da/images/test500.jpg)

(note: they don't have warmups yet )
Title: Beam Test Renders
Post by: Alikchi on April 02, 2002, 09:04:34 pm
Pretty good, except I think they need to be bigger and a bit less "fuzzy"..

Hooray for the Odin!
Title: Beam Test Renders
Post by: untouchable on April 02, 2002, 09:06:43 pm
Quote
Originally posted by Alikchi
Hooray for the Odin!

:lol:
Title: Beam Test Renders
Post by: mikhael on April 02, 2002, 09:13:19 pm
Quote

...and the gaze of Odin's one eye is as piercing as his mighty spear, Gungnir...
Title: Beam Test Renders
Post by: Bobboau on April 02, 2002, 09:26:13 pm
my 1337|\|355 permiates the FS comunity :cool:
Title: Beam Test Renders
Post by: untouchable on April 02, 2002, 09:27:32 pm
Quote
Originally posted by Bobboau
my 1337|\|355 permiates the FS comunity :cool:

:cough: a little modest Bobboau? :cough: :D
Title: Re: Beam Test Renders
Post by: vadar_1 on April 02, 2002, 09:27:57 pm
Quote
Originally posted by untouchable

(note: they don't have warmups yet )


You mean... Muzzleglow?
Title: Beam Test Renders
Post by: Bobboau on April 02, 2002, 09:33:38 pm
hey I like the sound of that,
the modest Bobboau

Setekh, update my subtitle...    now :D
Title: Beam Test Renders
Post by: Styxx on April 03, 2002, 06:59:14 am
:rolleyes:

I'll leave it at that... :D
Title: Beam Test Renders
Post by: Darkage on April 03, 2002, 12:37:26 pm
You did a good job on those beams;)

All i realy need to know in LW now how to do volumetric explosions whit Hypervoxels 3 that comes in LW7..
Title: Beam Test Renders
Post by: Thorn on April 03, 2002, 02:12:57 pm
Magic...
Gah, damned if I know how, been trying for months...
Title: Beam Test Renders
Post by: Setekh on April 04, 2002, 07:32:36 am
Quote
Originally posted by Bobboau
hey I like the sound of that,
the modest Bobboau

Setekh, update my subtitle...    now :D


I couldn't resist. :drevil:

You're one of the few people whose title I'd change when they asked. Just because you're too darn good at too much stuff. :p

Enjoy the new title... titles. :D
Title: Beam Test Renders
Post by: Darkage on April 04, 2002, 07:47:33 am
Quote
Originally posted by Thorn
Magic...
Gah, damned if I know how, been trying for months...


I know how to use the Particle emitter and the other stuff like wind, and collision stuff thats not to hard and i know some small bits here and there about Hypervoxels to make them look like real particles...but indeed those volumetric explosions are a pain in the but to find out.
Title: Beam Test Renders
Post by: wEvil on April 04, 2002, 08:11:39 am
you want VOLUMIC explosions on a DESKTOP machine.

volumes and machines under the dual athlon/dual Xeon spec just dont mix i'm afraid.

If you want realistic volumetric fire effects you're looking at 8 hours+ a frame plus the time it take to set up a particle system to do what you want it to.

Volumes are a nice idea but they take way too long in practise to render for production schedules.  Nice as a study in how to waste processor cycles though.

What i'd suggest you do is find some explosion animations and opacity-map them onto a primitive...and just have them play when you need to.

Failing that...just put an explosion in as a glow effect on some particles (i think lightwaves' renderer can motion blur glow effects) with one volume light in the middle.  That could give a nice effect.

just whatever you do - DONT TRY VOLUMETRIC EXPLOSIONS.

they take forever
they look crap
they're hard to setup.
Title: Beam Test Renders
Post by: Styxx on April 04, 2002, 08:16:27 am
Steak, steak... being discriminative, eh? :D
Title: Beam Test Renders
Post by: an0n on April 04, 2002, 09:46:02 am
Quote
Originally posted by Styxx
Steak, steak... being discriminative, eh? :D

[sarcasm]Never![/sarcasm]

*warps the fabric of space and time to facilitate relocation at the large geogrphical rock formations in the distance*
[simplified]*runs to the hills*[/simplified]
Title: Beam Test Renders
Post by: KillMeNow on April 04, 2002, 10:39:29 am
i've used volumetrics before hehe but it does take forever if its on any scale but missiles trials and stuff i always use voluemtrcs

but hehehe soon i wont need to worry

i'm ordering a dual 1800+ with 1024mb ddr ram and a geforce 4 mowwwwwwhahhahahaaa i cant wait hehhe