Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nemesis6 on August 30, 2009, 11:37:51 pm

Title: Playable capital ships... (yes, another thread)
Post by: Nemesis6 on August 30, 2009, 11:37:51 pm
I remember there were a few demos/techdemos showing capital ships, more or less playable. There was a lot of talk about multiplayer; about how it wouldn't work there because apparently SEXP wasn't supported in Multiplayer. Well, apparently (http://www.hard-light.net/forums/index.php/topic,64423.msg1273472.html#msg1273472), that has been fixed now. So I'm wondering: Is anyone still working on this whether actively or just conceptually?
Title: Re: Playable capital ships... (yes, another thread)
Post by: karajorma on August 30, 2009, 11:54:01 pm
Since I don't remember which SEXP was broken I can't say whether I fixed it or not.

http://www.hard-light.net/forums/index.php/topic,64685.msg1275123.html#msg1275123

That's the list of SEXPs I did fix for multiplayer. Others can be fixed very quickly (in fact on average it takes me 5-10 per SEXP at most) if I know they are broken.