Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on April 03, 2002, 05:21:59 am

Title: Intercrap+FS2 engine=Game
Post by: Unknown Target on April 03, 2002, 05:21:59 am
Now,I've been around for quite awhile, so I know that FS3 with never come, so, I was wondering, or, actually, I was wondering about two things;
First, if Intercrap goes under, does the game in question's (FS) liscencing rights go with it, or is it free game?

Second, if so, then why don't we ask Intercrap's permission to use the FS2 engine to create a seperate game (nothing related to FS, at all) ?After all, there are a couple things that I would like to improve with FS2, such as less, I don't know, solid ships? I would also like to add lens flares, and a couple other things, like interacting and moving backgrounds, etc....
Thanx for your comments, if any!;)
Title: cool
Post by: TrashMan on April 03, 2002, 05:35:53 am
You know what would make a cool effect - a ship having 2 textures(skins), one with the window glow, and one without.
When the ship is hit by a powerfull weapon, the lights blink (the textures change), and when it's reactor is destroyed, total blackout.
Or making the ship  modular, so you can take it apart peace by peace!
Title: Intercrap+FS2 engine=Game
Post by: CP5670 on April 03, 2002, 06:11:02 am
I have no idea how it would work exactly, but since Interplay is now a subsidiary of Titus, that's probably where the copyrights would go.

Quote
After all, there are a couple things that I would like to improve with FS2, such as less, I don't know, solid ships?


uh...so you want liquid ships or something? :p:confused:

Quote
Or making the ship modular, so you can take it apart peace by peace!


That would be really cool IMHO. ;)
Title: Re: cool
Post by: Pera on April 03, 2002, 07:16:31 am
Quote

Or making the ship  modular, so you can take it apart peace by peace! [/B]


As a matter of fact, the only thing preventing that is the polycount and object clipping.

I should probably try making one of TAP ships destroyable piece by piece... :)
Title: Re: cool
Post by: HotSnoJ on April 03, 2002, 07:28:02 am
Quote
Originally posted by TrashMan
You know what would make a cool effect - a ship having 2 textures(skins), one with the window glow, and one without.
When the ship is hit by a powerfull weapon, the lights blink (the textures change), and when it's reactor is destroyed, total blackout.
Or making the ship  modular, so you can take it apart peace by peace!


A game called nTrap (http://www.agdsoft.com/) is suppose to have that kinda feature.
Title: Re: Re: cool
Post by: Ulundel on April 03, 2002, 07:31:50 am
Quote
Originally posted by Pera


As a matter of fact, the only thing preventing that is the polycount and object clipping.

I should probably try making one of TAP ships destroyable piece by piece... :)


But debris would then collide with other pieces right?
Title: Re: Intercrap+FS2 engine=Game
Post by: StarGunner on April 03, 2002, 08:11:54 am
Did you all know that when V, and the rest got spilt up noone has the rights to FS, or FS2. And don't tray to tell me it's bull it's not they are all not together at all now, so we can do what ever the Hell we whant whith it!

;)
Title: Re: Re: cool
Post by: Stunaep on April 03, 2002, 08:49:01 am
Quote
Originally posted by Pera


I should probably try making one of TAP ships destroyable piece by piece... :)


Most likely, the Kuun-Lan ;)
Title: Re: Re: Intercrap+FS2 engine=Game
Post by: aldo_14 on April 03, 2002, 09:15:24 am
Quote
Originally posted by StarGunner
Did you all know that when V, and the rest got spilt up noone has the rights to FS, or FS2. And don't tray to tell me it's bull it's not they are all not together at all now, so we can do what ever the Hell we whant whith it!

;)



I doubt it.

Interplay will have the license rights to the game - copyright over the game name, images, species names, designs, etc.  But :V: may have the actual license rights over the engine.
Title: Re: Re: Re: cool
Post by: Pera on April 03, 2002, 09:19:17 am
Quote
Originally posted by Ten of Twelve


But debris would then collide with other pieces right?


Well, possibly :)

But I didn't say that I would necessarily give it live debris, rather just small parts of the ships hull that can be blown away.

You see, if you destroy 1/4 of a spaceship, the rest is very likely to blow up too.
Title: Intercrap+FS2 engine=Game
Post by: Unknown Target on April 03, 2002, 09:54:04 am
no, I don't think :V: owns the engine, because they wanted to release the source (ages and ages ago), but Intercrap wouldn't let them :(
Title: Intercrap+FS2 engine=Game
Post by: Ulundel on April 03, 2002, 10:12:04 am
Quote
Originally posted by Unkown Target
no, I don't think :V: owns the engine, because they wanted to release the source (ages and ages ago), but Intercrap wouldn't let them :(


Intercrap :headz: :no: :mad2: :mad: :snipe: Let's just say a really big crap
Title: Re: cool
Post by: mikhael on April 03, 2002, 10:40:26 am
Quote
Originally posted by TrashMan
You know what would make a cool effect - a ship having 2 textures(skins), one with the window glow, and one without.
When the ship is hit by a powerfull weapon, the lights blink (the textures change), and when it's reactor is destroyed, total blackout.
Or making the ship  modular, so you can take it apart peace by peace!



You can, at least in Iwar2, very easily make a ship modularly destroyable. You have to create each piece as its own avatar, with its own collision hull and custom death scripts (there is nothing greater than a death script ;)). When a piece takes sufficient damage, it blows up and its deathscript triggers effects in the 'player' sim. Blow up weapon module, for example, and you can remove that weapon from the player sim.
Title: Intercrap+FS2 engine=Game
Post by: Nico on April 03, 2002, 11:06:11 am
that's a thing I don't like. why the hell Iwar2 doesn't use the actual hull model for collisions?
Title: Intercrap+FS2 engine=Game
Post by: mikhael on April 03, 2002, 11:16:28 am
Quote
Originally posted by venom2506
that's a thing I don't like. why the hell Iwar2 doesn't use the actual hull model for collisions?


Without going into the math of the thing, its about speed. Freespace uses relatively simple models. Iwar2 can have models of ridiculous complexity . It is simpler, mathematically, and cheaper, processor-wise, to do collisions based on an optimised hull.
Title: Intercrap+FS2 engine=Game
Post by: Bishop Gantry on April 03, 2002, 11:39:54 am
geomodd ships would be so much nicer than an entire section of the ship goes boom... imagine blowing a hole straight trough the ship and fly trough the hole... or slicing it apart with a BFgreen the ship is able to fight back untill its reactor goes critical and BOOM marvelous:nod:
Title: Intercrap+FS2 engine=Game
Post by: CptWhite on April 03, 2002, 01:45:03 pm
geo mod is possible - ive seen it on a beta of our god sat model, blow a sloar panel, then a missile rack, then a radar, all of which have debris pieces to replace them, but i was informed that it was "unstable" so was removed, also it doubles the textures workload...bad :D
Title: Intercrap+FS2 engine=Game
Post by: Bishop Gantry on April 03, 2002, 02:05:08 pm
thats not geomod... in geomod it gets a friggin crater when you fire  a missile into a ship of a cap ship... shooting away parts from a ship isnt geomod...
Title: Intercrap+FS2 engine=Game
Post by: Pera on April 04, 2002, 02:13:38 am
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Originally posted by Bishop Gantry
thats not geomod... in geomod it gets a friggin crater when you fire  a missile into a ship of a cap ship... shooting away parts from a ship isnt geomod...


Think what would happen if you put a hole in a spaceships hull :)
Title: Intercrap+FS2 engine=Game
Post by: Bishop Gantry on April 04, 2002, 10:35:38 am
Alot of people would do the spacewalk without spacesuits;)
Title: Intercrap+FS2 engine=Game
Post by: ZylonBane on April 05, 2002, 12:55:14 pm
Quote
Originally posted by CptWhite
geo mod is possible - ive seen it on a beta of our god sat model, blow a sloar panel, then a missile rack, then a radar, all of which have debris pieces to replace them, but i was informed that it was "unstable" so was removed
Wait... are you saying the modularly blow-uppable G.O.D. sat they were bragging about a while back won't be in the final release?