Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on April 03, 2002, 06:51:30 am
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its teh heavy fighter model - last night with some words of wisdom from venom i learn the basics of texturing
supposed to look old and battered but mean and powerful still
(http://www.killmenow.barrysworld.net/heavyfighter.jpg)
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Wow...
:jaw: :jaw: :jaw:
KillMeNow, you've outdone yourself. That texture is awesome, including the application. Did you make it yourself?
Oh, and the model. Excellent too...
The only gripe I have, and this is small, is the hint of green on the front canopy. It's probably just my monitor though...
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nope the green is there i though i would try an make it look like there was some light from behnd the glass perahps it didn't work i can remove it easy enough though and yes teh amps and the model are mine and mine alone =)
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Originally posted by KillMeNow
nope the green is there i though i would try an make it look like there was some light from behnd the glass perahps it didn't work i can remove it easy enough though and yes teh amps and the model are mine and mine alone =)
KillMeNow, are you excited again?
Originally posted by Someone
Breathe Man!
Full stops. The key is on your right, take the first right, and you're there... :p
Seriously (sandwich) though, the 'damaged' effect on those textures is perfect, as is everything. I'm also growing to like the green, keep it :nod:
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:jaw: Must...get...it... :jaw:
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wonderful...the only thing i'd suggest is to make the textures a bit more high-res, they seem kinda unclear. Otherwise, thats a great piece of work.
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Originally posted by KillMeNow
its teh heavy fighter model - last night with some words of wisdom from venom i learn the basics of texturing
supposed to look old and battered but mean and powerful still
Well, what are you waiting for? SHARE THE WORDS OF WISDOM. ;)
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POUMPOUMPOUM!!!
sorry for spamming, but it had to be said :nod:
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Originally posted by mikhael
Well, what are you waiting for? SHARE THE WORDS OF WISDOM. ;)
I agree. :)
Tutorial! ;)
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Try maybe upping the resolution on the entire map plus working on the cocpit texture...its a little messy around the edges.
Gunna export it to freespace? i reckon it would look awesome.
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Very ow... This is beautiful. Very very beautiful.
And its got great textures, something I can't still do. :sigh:
Very :jaw: :jaw: :jaw:
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:) :yes:
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It's good, but I think it needs more detail. It's all a large hull plate, and a rather damaged one at that, over most of the ship. Try adding some seams, divisions, etc. :)
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The green seems a bit wierd - otherwise okay :nod:
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remap the cockpit, it's resolution is miniscule in comparasin to the rest of the ship
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Reminds me abit off Slave 1
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its called smoooothhhhh ;7
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Great work :nod::yes:
But I would add more detail to the cockpit :nod: it seems a bit... how can I say this.... fuzzy :nod:
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Originally posted by untouchable
Great work :nod::yes:
But I would add more detail to the cockpit :nod: it seems a bit... how can I say this.... fuzzy :nod:
I think the resolution is low...
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I lieks much! ;7
I assume those are two secondary points on the bottom. What with the small secondary banks and the large engines, it looks like it should be an interceptor.
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Originally posted by Sheepy
Reminds me abit off Slave 1
Exactly
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Seems very Cryo-Pod or G-Police ish to me. OOOhh a one man escape pod. :nod:
*notices small writting*
Lt Cmd J O'neil? It's O'neill, with 2 l's.
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Not bad but it won't fit in Freespace.
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Originally posted by Razor
Not bad but it won't fit in Freespace.
You mean like mood/atmosphere type of fit right? Just checking :nod: (More like Star Wars - Slave 1)
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Not bad. As Bobboau said though, the cockpit texture looks too blurry in comparison with everything else. The engine part of it is quite nice though. ;)
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Seems KillMeNow isn't here right now, so I'll go in his defence :nod:
Originally posted by Bobboau
remap the cockpit, it's resolution is miniscule in comparasin to the rest of the ship
What makes you think that?
Look carefully. Look for pixellation. There is no less than on the rest of the ship.
My view is that the cockpit texture is designed to be fuzzy. What is it that you're looking to be sharp on a cockpit? That's a reflection of light, giving a little shape to the cockpit. The outside light is not going to be razor-sharp, so why should the reflection be razor-sharp?
It's exactly what I would do if I was (even if I could) making a ship. I think the effect is perfect.
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Actually I think the cockpit itself looks quite nice; it's the transition area from the cockpit to the hull that looks blurry. ;)
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well, thinking about it, I don't like the cockpit, it makes the ship looks ridiculously small, not good for a heavy fighter.
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Everyone's talked about the res; I want to go off and agree with Styxx. The entire ship is bound by one hull plate. I think it'd look sweet with a couple of maintenance panels here and there; check out Aldo's work for some real nice detailing of ship hulls. This is just the first example that sprang to mind. :nod:
(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/pbomber1.jpg)
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well as i sid its my first attemp at texture mapping soooooooo its bound to not be perfect. anyway i tried to improve the cockpit abit
(http://www.killmenow.barrysworld.net/new.jpg)
i suppose i could make the cockpit smaller but its supposed to be the hight of a man so you get complete forward visablity but even then i suppose the ship would be quite small
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Originally posted by Setekh
Everyone's talked about the res; I want to go off and agree with Styxx. The entire ship is bound by one hull plate. I think it'd look sweet with a couple of maintenance panels here and there; check out Aldo's work for some real nice detailing of ship hulls. This is just the first example that sprang to mind. :nod:
SNIP
Not a great example, though, cos it uses 5 512x512 maps - hence, a bit inefficient for the olde graphics card - and i think it's a bit short on proper functional details, like hatces witha purpose, etc. ;)
This, however;
(http://www.3dap.com/hlp/hosted/reciprocity/thesequel/berserkerPS.jpg)
is a much better job, IMO (plus the textures are more detailed). 1 1024x1024 map, mirrored. The only trick is, to keep going back and working over several days. after 2-3 hours, you;re just about ready to go 'screw it - it's good enough!". After a days rest (or whatever), you're much better equipped to nit-pick what you've done and to add to it. My general idea is (lately) to always try and have as few undetailed areas as possible.
All that said, I think it's a good texture job already.... my only gripe is that the cockpit is too large for a heavy fighter - at least in the FS mould. You could probably add some vents or access panels to the protruding areas from the engines, though.... or even an entry hatch outline for the pilot.
It'd be better as a light, nippy scout ship - which would also explain the damage. From the shape, i think it'd suit having a minescule turning time.
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Originally posted by venom2506
well, thinking about it, I don't like the cockpit, it makes the ship looks ridiculously small, not good for a heavy fighter.
That's true. It's a huge cockpit. :)
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Originally posted by aldo_14
Not a great example, though, cos it uses 5 512x512 maps - hence, a bit inefficient for the olde graphics card - and i think it's a bit short on proper functional details, like hatces witha purpose, etc. ;)
This, however;
http://www.3dap.com/hlp/hosted/reciprocity/thesequel/berserkerPS.jpg
is a much better job, IMO (plus the textures are more detailed). 1 1024x1024 map, mirrored. The only trick is, to keep going back and working over several days. after 2-3 hours, you;re just about ready to go 'screw it - it's good enough!". After a days rest (or whatever), you're much better equipped to nit-pick what you've done and to add to it. My general idea is (lately) to always try and have as few undetailed areas as possible.
All that said, I think it's a good texture job already.... my only gripe is that the cockpit is too large for a heavy fighter - at least in the FS mould. You could probably add some vents or access panels to the protruding areas from the engines, though.... or even an entry hatch outline for the pilot.
It'd be better as a light, nippy scout ship - which would also explain the damage. From the shape, i think it'd suit having a minescule turning time.
Expletive... :blah:
You redid the damn thing. It looks even better than it did before (and let me tell you, folks, it looked damn good before).
Very nice job. :nod:
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Originally posted by Setekh
Expletive... :blah:
You redid the damn thing. It looks even better than it did before (and let me tell you, folks, it looked damn good before).
Very nice job. :nod:
I didn't redo it...unless you're thinking of the WIP version I posted on the Reciprocity staff forum?
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Now that is what I call some GOOD textures! Now I'm not saying that you didn't do a good job or anything, but I've noticed that no-one said anything about this ship looking like Slave-1 from Star Wars. Like they did for my 5th race fighter.
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Originally posted by aldo_14
I didn't redo it...unless you're thinking of the WIP version I posted on the Reciprocity staff forum?
That's the one. It had Zeus texes all over when I remembered it. :)
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Originally posted by Setekh
That's the one. It had Zeus texes all over when I remembered it. :)
ah, well it hasn't changed. You're probably thinking of the ingame shot, or something...the Zeus resemblance is coincidental, and maybe because of the lighting.....
Dunno. i drew all the mapping from scratch, though - except the guns (barrels off of an Ursa).
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You're probably right. Either way, it still looks like a Boanerges, except.. umm... more HARMFUL. :D
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Originally posted by Setekh
more HARMFUL. :D
Hooray for harmful!
harm makes our nation great[/COLOR]
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Originally posted by Alikchi
Hooray for harmful!
harm makes our nation great[/COLOR]
Whoa, we have a colour called 'Sienna'? Sweet...
PS. That sounds like a good thing to plaster on the side of the Volition Bravos...
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Originally posted by Alikchi
harm makes our nation great[/COLOR]
Remind me to stay away from your nation, then.....
BTW, how big is the texture on the, eh, podfighter KMN?
(got a name yet). Maybe you could tweak it to be a bit different handling wise - give it (possibly) sliding, but I'd really like to see what would happen if;
- you set the max speed (thrust) to a very low number (10-30)
- set rotation times equally small (neary pinpoint turning)
- set the afterburner to be fairly fast - say 80-90 m/s, rapid recharge and average duration.
that way, it would be a bit like 'normal' space flight, where you use rapid thruster burst to move (albeit without the same momentum as in real life).... could be neat ;)
Actually, that's something that could be neat for a spacefighter-esque mod... would certainly alter the handling compared to FS. the only problmem could be the AI.
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Originally posted by Setekh
Whoa, we have a colour called 'Sienna'? Sweet...
No, HTML has it. :D
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ok tried to address afew of the probs people mentioned with teh textures so here goes
(http://www.killmenow.barrysworld.net/heavy.jpg)
better??
as for looking liek slave one - i wanted it to look abit liek the slave one just with a bit of a freespace look too
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now that looks nice :)
thumbs up :D
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Put a dock point on the back and it can traul cargo.
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Way better!! :nod::yes:
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before: :yes:
now: :yes: :yes: :yes: :yes: :yes:
Much better!
Do you think you could gimme a copy for rendering? please? :D if it's not too much trouble that is... :D
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sure no prob - but its .lwo is that ok for you? oh and where should is end it?
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That looks just about perfect, KMN. I think it would make a better SS fighter than a heavy fighter though due to the size of the cockpit. ;)
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i invisaged this as from far in teh future when society as we know it has been destroyed by shivans there numbers were just to great to resist - however our technology was now better than theres and the small pockets of resistance still foguht for survival but this ship dispite its size would carry tremendous firepower but due to the lack of manufacturing facilitys thats why ther are so few adn the ones there are they are all battered up because they been fighintg the shivans for ages
my reason for making the tech better than shivan stuff is simple they to me are stagent - we were not and unlike most races we didn't die when they first attack and grew to be more advanced than them but not before they had all but destroyed us
the bomber which i am thinking of texturing next would have the firepower of a shivan crusier although and the heavy cruiser which would be your base of operations would be able to withstand all but a sathanus
in this campaign if it ever got made you would be trying to finda new home and finally settle down and build up enough of a force to hold the planet against the shivans
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Originally posted by hotsnoj
Now that is what I call some GOOD textures! Now I'm not saying that you didn't do a good job or anything, but I've noticed that no-one said anything about this ship looking like Slave-1 from Star Wars. Like they did for my 5th race fighter.
Actually i did :D
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as i also said i wanted it to look abit slave oneish - anyway hmmmm ok this was a pathetic excuse for a bump lol
:bump:
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Originally posted by KillMeNow
ok tried to address afew of the probs people mentioned with teh textures so here goes
(http://www.killmenow.barrysworld.net/heavy.jpg)
better??
as for looking liek slave one - i wanted it to look abit liek the slave one just with a bit of a freespace look too
looks good.. :):yes:
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I'll have to say this new version is yummy :yes::D
Only gripe is the bit of purple - I don't know but it looks a bit off (maybe a bit of a darker shade) although I think it's just personal inclination... :)
BTW: I like that cockpit, let me add another few :yes::yes::yes: :D
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Originally posted by KillMeNow
sure no prob - but its .lwo is that ok for you? oh and where should is end it?
E-mail is in my profile (or just click here ([email protected])...) and .lwo would be perfect... :)
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Originally posted by CobaltStarr
E-mail is in my profile (or just click here ([email protected])...) and .lwo would be perfect... :)
Note for future, guys... Cobalt is a Lightwave man. ;)
Very sweet work on this latest version. Nice one. :nod::yes:
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http://hotsnoj.t35.com/4thrace.html not offense meaning but.... look at it yourself!
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It looks similair but but then again how much different could you make a "verticle" fighter?
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Originally posted by Sheepy
It looks similair but but then again how much different could you make a "verticle" fighter?
Damn I think you're right! :mad: :mad2:
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That ship seems homeworld style to me, good work :)