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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: SCVanguard89 on September 03, 2009, 04:24:06 pm

Title: Cut Scene and Planitary Missions Question
Post by: SCVanguard89 on September 03, 2009, 04:24:06 pm
ok, so i have 2 main questions:

1) do cut scenes NEED to be recorded in game, or can i film a cut scene with actors and use it in the game?

2) can i make a mission where you are in the atmosphere of a planet, or even better, close to the surface? something like dogfighting over an enemy base, or bombing a spaceport? i've seen the "Shadows of Lylat" demo, so i know they figured it out, but can it be done without the revised engine?
Title: Re: Cut Scene and Planitary Missions Question
Post by: FUBAR-BDHR on September 03, 2009, 04:27:53 pm
1) Yes :v: did it with FS2 didn't they?

2) Yes again.  No gravity though and you'll need to make a model for the planet and probably a skybox to go with the land. 
Title: Re: Cut Scene and Planitary Missions Question
Post by: The E on September 03, 2009, 04:43:03 pm
What FUBAR meant was, it's definitely possible to do prerendered or live-action cutscenes and play them at various places. They need to be in ogg theora format, and they need to be defined in a table, but it's definitely doable.
Title: Re: Cut Scene and Planitary Missions Question
Post by: karajorma on September 03, 2009, 06:56:20 pm
2) can i make a mission where you are in the atmosphere of a planet, or even better, close to the surface? something like dogfighting over an enemy base, or bombing a spaceport? i've seen the "Shadows of Lylat" demo, so i know they figured it out, but can it be done without the revised engine?

Hang on a sec, what "revised engine"? Shadows of Lylat uses the standard FS2_Open engine. You'll need that to do anything with cutscenes or planetary missions.

Bear in mind that planetary missions require an enormous time commitment. SoL have quite a large team and have been working on their game for 6 years!
Title: Re: Cut Scene and Planitary Missions Question
Post by: FUBAR-BDHR on September 03, 2009, 07:20:25 pm
Or a cheap repeating landscape with a base model
Title: Re: Cut Scene and Planitary Missions Question
Post by: karajorma on September 03, 2009, 07:28:25 pm
I'm referring more to the work on the sky, gravity, aerodynamics, etc. It was easy for TBP cause those missions are in space and not even that bad for SoL since they appear to have ignored gravity same as the games they are based on.
Title: Re: Cut Scene and Planitary Missions Question
Post by: Axem on September 03, 2009, 08:16:47 pm
Or a cheap repeating landscape with a base model

Hey now, that was just a test model. :p
Title: Re: Cut Scene and Planitary Missions Question
Post by: SCVanguard89 on September 03, 2009, 09:06:06 pm
isnt the out-of-ship with those square targeting things infront of the ship not stock FS2 Open?
i figured that it was a revised engine
Title: Re: Cut Scene and Planitary Missions Question
Post by: FUBAR-BDHR on September 03, 2009, 09:41:23 pm
Scripting I believe.  All doable in FS2_Open.
Title: Re: Cut Scene and Planitary Missions Question
Post by: Mongoose on September 03, 2009, 11:02:04 pm
The out-of-ship view can even be accomplished in retail FS2, though I'd imagine not in the exact same way that the Shadows of Lylat team handles it.
Title: Re: Cut Scene and Planitary Missions Question
Post by: Reprobator on September 17, 2009, 04:46:25 am
well if you don't care about gravity and such and just want to make atmospheric mission that works perfectly, only one thing , having debris in atmospheric mission flying around looks a bit weird.
It lacks a "no debris" flag in mission spec (or i may have miss it)
Title: Re: Cut Scene and Planitary Missions Question
Post by: Dragon on September 17, 2009, 05:56:03 am
It would be great to have such flag.
Title: Re: Cut Scene and Planitary Missions Question
Post by: Sushi on September 17, 2009, 10:02:35 am
Isn't there an "Affected by gravity" checkbox for ships in FRED? Does it not do anything?

I was under the impression that gravity in missions was possible without scripting...

Title: Re: Cut Scene and Planitary Missions Question
Post by: Reprobator on September 17, 2009, 12:55:41 pm
I ve tried it a long time ago and it didn't worked.
Anyway even if it worked, we should have some option to give the direction of gravity too...