Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: The E on September 03, 2009, 05:44:44 pm
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Publically released one, anyway. Sorry for the lame name, but I couldn't find a better one.
This includes some new music, which is why it's distributed like a mod. So, unzip it into your FS2 folder, select "BoE" as a mod, launch it, and select "BoE, Take One" in the mission simulator. Afterwards, come back here and tell me what I could have done better. ;)
http://www.mediafire.com/?0nhjmcwgnu1
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A critique, Fury-style!
-Briefing stage 1 repeats.
-No objectives defined for the mission (they're actually pretty easy to do.)
-No message or notification when the station is destroyed; nor the transports, for that matter
-The opening dogfight is too long; it could do without multiple waves
-Music is repetitive and grating; something this powerful and harsh should be used as a stinger for a particular event, but not as a complete mission soundtrack
-'Defend Endurance' directive becomes clear very early on
-'Return to Base' directive pops up too early, before Yamato even arrives, and it has a counter on it
-It's not clear what the player should do when the Vicious arrives
-Yamato uses attack orders; it should be waypointed so it can bring its main beam to bear
-Vicious takes forever to die, but the player has no role in this fight aside from randomly disarming turrets.
All those are tips on how to improve the mission. All that said, for a first effort, it's pretty darn good.
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Thanks. After the critiques I dished out for other people's first missions, I didn't expect anything less. Most of the things you addressed (Briefings, Objectives) were stuff I literally knew nothing about until a few hours ago, others (Music, mission flow) are on my to-do list. I just want to get it out here to have more people looking at it so that I have a few concrete directions on where to go and where to put improvements. :nervous:
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Definitely a good idea.
Honestly, I've found that the key to a good mission is to keep the player engaged in doing something specific and directed at all times.
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Everything Battuta said.
Also, the return to base directive actually clears itself when the vicious is destroyed.
And the music... ugh. It has a very hearable point where the track loops.
The Vicious could use some more fighter/bomber support too if you ask me.
Overal its a decent mission though! Props for allowing the Ares + kaysers. That fighter is so underused in missions&campaigns, so it makes me happy when someone actually allows you to fly it.
There is little more I can add to it really. Just needs a bit more polish and fixing