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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 04, 2009, 01:54:41 pm
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Here is the nightly for Windows on 04 Sep 2009 - Revision 5566
fso-WIN-20090904_r5566.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090904_r5566.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090904_r5566.md5)
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r5555 | Wanderer | 2009-08-31 12:13:58 -0500 (Mon, 31 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/shiphit.cpp
fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems
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r5556 | Echelon9 | 2009-09-01 03:16:44 -0500 (Tue, 01 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
Force GCC 4.0 as the compiler (for those who've updated to Snow Leopard and Xcode 3.2) while we sort out GCC 4.2 deprecation
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r5557 | Wanderer | 2009-09-02 00:17:30 -0500 (Wed, 02 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/windebug.cpp
fix for debugging CTD in clean_filename function
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r5558 | Wanderer | 2009-09-02 03:09:18 -0500 (Wed, 02 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/ship/ship.cpp
Optimum range setting for turrets to help with turrets re-targeting objects inside their minimum range
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r5559 | Wanderer | 2009-09-02 03:13:39 -0500 (Wed, 02 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/objcollide.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target.
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r5560 | Wanderer | 2009-09-02 03:32:43 -0500 (Wed, 02 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/debris/debris.h
M /trunk/fs2_open/code/object/collidedebrisship.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
debris hitpoints (min/max), debris ship collision damage multiplier.
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r5561 | Wanderer | 2009-09-02 13:14:46 -0500 (Wed, 02 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
weapon flag to allow weapons (including player weapons) not to home on subsystems
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r5562 | Wanderer | 2009-09-02 13:17:21 -0500 (Wed, 02 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/ship/ship.cpp
commit of 'turret direction preference' (int - percentage) - meant to allow turrets to prefer targeting the targets close to the previous target.
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r5564 | Echelon9 | 2009-09-04 03:36:46 -0500 (Fri, 04 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
Correct grammar
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r5565 | Wanderer | 2009-09-04 12:07:47 -0500 (Fri, 04 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
fix for occasional turret locking issue
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r5566 | Wanderer | 2009-09-04 12:08:24 -0500 (Fri, 04 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
option to prevent missiles from losing lifetime if they miss their targets
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