And it'll be bug free.Sure it will.
And it'll be bug free.Sure it will.
They have like 15 bug testers who are all active, and they're not your usual slow modders - they usually fix bugs within a day of being reported - just read the beta impressions threads.And it'll be bug free.Sure it will.
Considering what I've heard about the planned Gainax-esque ending to Sith Lords, I'm not gonna touch it.Look, I played a leaked, buggy version of Team Gizka's restoration of the ending, and I found it to be vastly improved upon the original retail version. It certainly blows away PS:T's ending by a mile.
Will they add a version of M4-78 better than that mod that was released. I hated it, just like pzuzles from other planets all put together. Not to mention shotty dialogue in terms of writing and voicing.They're also working on an M4-78 Enhancement Project, which will alter a lot of the old mod and replace the old voiceovers with better ones.
Okay, I'm a bit torn between TSLRC and TSLRP.Why not both? Play TSLRC when it comes out soon, then TSLRP when you've retired and it has hopefully been released. If it hasn't been released by the time you're starting to die of old age, play the leaked beta.
TSLRC will come out sooner, but have a little less content, as it appears to me. It'll also have some minor bugs and graphical issues. They also promised to continue supporting it after release.
TSLRP will come out later, but it'll have more content. It'll apparently be bug free. They didn't say anything about supporting TSLRP after release though.
Okay, I'm a bit torn between TSLRC and TSLRP.Um, actually I've looked at the restored list for TSLRCP, and actually I think it restores more than the TSLRP, other than the GenoHaradan stuff which was done a little non-sensically by the TSLRP.
TSLRC will come out sooner, but have a little less content, as it appears to me. It'll also have some minor bugs and graphical issues. They also promised to continue supporting it after release.
TSLRP will come out later, but it'll have more content. It'll apparently be bug free. They didn't say anything about supporting TSLRP after release though.
I want it.It should be out around my birthday.
Is it out yet?
Currently sitting on 1.0b11. Apparently build 1.0c1 is not coming out for another few weeks. I was looking at the forum activity just now it doesn't seem very active, like nothing's going on. "And to nobody's great suprize, 'Gizka' is down again."This is entirely different project silly. Check my link. Same goals, different personnel and they worked independently of each other. This one is more extensive than Team Gizka's work and is slated for release at the end of this month.
So what does that version do? I'd never even heard of this until last week or whenever this topic started.http://www.deadlystream.com/showthread.php?t=228
The open Beta is out for DStoney's mod!
Yes.
But also really wrong, i just loaded up my Dantooine save, and the Militia assault was different, i got to deploty squads instead of just rallying the men.
I would absolutely recommend it this way. TSL was fun before, if slightly dissatisfying. With the restored content, it definitely is more fun (and crashes less, which is very good indeed).
Heresy. This is the best Star Wars story since Traitor and Shatterpoint. Unless it predates those. Either way, it has depth and nuance in its writing and ideas that most of Wars lacks.
If you want simple fluff adventure, KOTOR I is great. KOTOR II makes you think.
The force itself was raped and abused, then put in a slutty dress and put on display.Are you talking about episode 1?
The force itself was raped and abused, then put in a slutty dress and put on display.Quantify this, please. From where I'm standing Sith Lords treated the Force with more respect and intelligence than almost any other Wars story. Usually it's just a fancy word for magic. That seems far more deserving of your remark than a game which is effectively a treatise on the consequences of superhuman power.
Pretty sure ben said it depends on your point of view, a statement that suggest there is no black in white, so i guess TSL takes it and runs with.The force itself was raped and abused, then put in a slutty dress and put on display.Quantify this, please. From where I'm standing Sith Lords treated the Force with more respect and intelligence than almost any other Wars story. Usually it's just a fancy word for magic. That seems far more deserving of your remark than a game which is effectively a treatise on the consequences of superhuman power.
I can certainly understand why someone might not enjoy that - in nearly every discussion about this game at least one person says they like their Wars morality black and white - but I think it's a bit of a stretch to condemn it as exploitative of the source material.
Quantify this, please. From where I'm standing Sith Lords treated the Force with more respect and intelligence than almost any other Wars story. Usually it's just a fancy word for magic. That seems far more deserving of your remark than a game which is effectively a treatise on the consequences of superhuman power.
I can certainly understand why someone might not enjoy that - in nearly every discussion about this game at least one person says they like their Wars morality black and white - but I think it's a bit of a stretch to condemn it as exploitative of the source material.
Look. KOTOR I was written along the lines of BioWare's consistently competent, utterly unimaginative formula. KOTOR II approaches the heights of Baldur's Gate and (tellingly) Planescape Torment.I'd actually put it above Torment, because as I've written before on this forum, TSL doesn't completely chicken out on providing answers like Torment did come ending time.
This isn't about morality. It's about what the force can do and what the characters do/ can do/we are told they can do/ actually end up doing.I wasn't aware that strict limitations had been placed on what the Force can and cannot do.
Rubbish. The force is a power. It can be used for good and used for evil and everything in between.
And there are sensible limitations to the Force. Why, how silly of the Emperor and Vader to build a Death Star when they can kill off a whole planet in mere second with the Force! :rolleyes:
Let me reiterate:
- Wound in the force schtick = garbage
- hunger of the force = garbage
- Kreia's uber Master-kill power = garbage
Rubbish. The force is a power. It can be used for good and used for evil and everything in between.
And there are sensible limitations to the Force. Why, how silly of the Emperor and Vader to build a Death Star when they can kill off a whole planet in mere second with the Force! :rolleyes:
Sadow also demonstrated an ability to manipulate solar activity through the Force, giving him the power to destroy stars and twice using this to escape from Republic forces.
So you are a proponent of the Unifying Force, rather than the more common follower of the Living Force philosophy. Be mindful that it is not the only view of the Force.
Remember that the terms you so freely name garbage are, after all, imaginary, metaphysical things in another reality happening in a timeframe vastly before anything else we previously knew of that universe. Who's to say that things such as a wound in the force could not happen? Certainly Obi-Wan felt the destruction of Alderaan quite strongly, and presumably so did Vader and the Emperor. However Alderaan was a sparsely populated world of only 1.97 billion entities,while the numbers of Mandalorians, Republic troops and Jedi dead in the Battle of Malachor V as a result of Mass Shadow Generator are not cited. Also no known Jedi perished on Alderaan, while several died in Malachor V. Besides that, a wound in the force could simply refer to the psychological effect that the destruction and death had on the Exile. Maybe it was a state of mind, rather than state of the Force? MAybe the Jedi and Kreia alike were wrong?
In general, when you look at Star Wars EU villains, almost all of them had some new or unseen abilities with the Force. Hell, Exar Kun's force ghost could incinerate people. I've never seen any jedi or sith actually do that before. Then again, Kevin J. Anderson sucks but that's beside the point.
Regarding the debate of plot and game quality in general, I agree that Sith Lords attempted to be a bit more imaginative than the first game of the series. And it was more imaginative. Whether it was plausible varies from player to player, but it's hard to say to what extent it is because of the writing itself or the fact that it was released prematurely. KotOR's plot wasn't as imaginative, but worked better because it was less complex and thus easier to write as a game. KotOR 2 on the other hand had more depth on the plot, but people's views of the value of that depth vary significantly, and add the fact that the game was riddled with bugs that made gameplay inferior to original KotOR, and you end up with an inferior game in general.
Shutting oneself from the Force so one wouldn't feel the death on such a scale was perfectly sensible to me. The rest wasn't.
Just how does one become a "wound in the Force"? What does it even mean? How does it work? Makes no sense whatsoever. The Force is the energy of all living things. How do you "wound" it or remove your life force/energy from yourself?
Now, I assumed the masters were wrong about the Exile (him being a force leech and not having the force flowing trough him anymore), since it didn't make much sense. All of your companions grew stronger, not weaker, you could use force power without them and stuff like that. Made sense to me that you're connection with the Force was slowly returning.
But then you fight Nihilus who tries to "eat" you only to be overwhelmed by the nothigness. Seems like there is something to the whole wound theory.
I do agree that KOTOR2 was going in the right direction with the plot. I generally like it. But some things felt so...unnecessary.. and forced.
You could have very well made Darth Nihilus without the whole planet-devouring-endless-hunger bit. He would attack Telos to end the jedi. The flow of the game is the same, the plot a bit more sensible.
You could have had Darth Sion retreat, or the academy passage collapsing or something else to end the fight - instead you had him constantly regenerate and Kreia warning you that he's INVINCIBLE AND UNKILLABLE (yet mysteriously, he stops being so when you fight him again).
Kreia could have taken out the Jedi MAsters in another way. Why not with the help of Sith Assasins? Why do they all need to die anyway? It's not needed for the plot to move forward anyway.
I'm posting here before i post on the mod forums to see if anyone else is havinfg this trouble..Your question got lost in the debate thar, Colonol. I haven't reached Naar Shaddar yet (I go to Onderon first), but once I do and if I get it I'll let 'ya know.
When you get Hannharr, (or the ginger bint) and let yourself out of the tunnels. Theres a point where you switch back to the party outside the Ebon Hawk... That all goes fine except when i enter the door to the Naar Shaddar docks, it hangs on the next loading screen (The one showing the Kath hound pit where said ginge and wookie fought).
Anyone else?
Minor note, the Exile is canonically a she.Oh?
"Wound" is merely a word. A way of describing it to other Jedi and Sith, it's meaning probably can't really be defined unless you are one. That said, the point of the plot was that Kreia was trying to KILL the Force (or at least, that's what she said, and if you play the game, you know better than to outright trust her), so the term "wound" has more meaning here.
He wasn't really a Force leech, but he formed connections and bonds with other people very easily, making himself, AND his companions more powerful in the process. But at the same time, they became his weakness, killing them could very easily hurt him, and it did at Malachor. He found a way, subconsciously, to cut himself off from his very troops and fellow Jedi before they died, and the rate was so rapid that it, along with the destruction of Malachor itself, created a massive reverberating echo in the Force that centered itself on him. This is the "wound" as best I can tell, a severe weakeness in the Force. This is what Kreia wanted to strike, to destroy the Force. In the end, she didn't.
Which would miss the point. Nihilus and Sion were meant to represent what the Exile COULD have been, had he gone a different path. Failures, in Kreia's eyes.
And if you were paying attention to the last Sion battle, you TALK him into allowing himself to die. The fighting is just to keep the player interested.
Kreia was PISSED. Killing them was out of anger more than anything else. And in any case "techniques from which there is no defense" was mentioned WELL in advance of this moment, so the fact that she could perform them shouldn't be a surprise. Hell, she did manage to hide her presense from at least one Master already by that point, so maybe she was more powerful and just life sucked the bastards. Didn't matter, she was angry, so she killed them.
As for Sith Assassins, she wasn't a Sith until after that moment, and she may not have been one then, so the Assassins wouldn't have followed her (and she didn't have access to them anyway).
Well done, call anyone who disagrees with you fanboys. That's a very mature and well thought out argument.
Have you thought about how much more broken the game would be if suddenly after rescuing the jedi masters they all suddenly get assassinated by random sith mobs?
Not much to research. The Exile is canonically a she. Nothing much else to say about it.
The force itself was raped and abused, then put in a slutty dress and put on display.
And just how do you kill the Force? It's energy (in a sense). You cna't destroy energy. They only way I could think off would be to destroy all life in the universe.
And that makes no sense really. The whole "wound that can destroy the Force".
How is making them more "normal" and less uber-hyped missing the point?
No, not the last battle. I'm refering to the battle in the Korriban academy. I must have brought him down to 0 hp several times, he just gets instant HP re-fill and Kreia comment how he is invincible. HOW?
Since when does the Force grant immortality and invicibility?
It matters. Such weaksauce plot device as "techniques from which there is no defence" is garbage.
Also, hiding themselves from detection is something the Dark Side users are good that - we've seen that much in the SW movies. What we didn't see are irresistable, insta-kill powers.
What are you talking about? She was a Sith long before the game begun. She refered to herself as being Darth Traya and she knows REALLY a lot about the Sith and their techniques.
It's about creating echoes that could shatter the Force. If you want to knock down a wall, for example, where do you hit? On the solid face, or where there's already a crack? Her plan was to hit at a crack, a wound, in the Force itself. And claiming the Force is just "energy" is just an interpretation of it. By Kreia's (and the game's) reasoning, it is NOT just energy, it is something else, something that is alive, had a will, and could be hurt or even killed.
Perhaps they could have improved their fear factor, but as I've heard said, the story wasn't about them, it was about the Exile and Kreia. They were just extras in another's story.
Yeah, actually it did. He was holding himself together with the Force. That's why you couldn't kill him, and why TALKING to him, breaking his spirit, is what finally let him be killed.
Force techniques have been lost over time, and Sion managed to find one that made him effectively immortal. There's not much else I can say about that.
Alright, this is what she did: She seperated the Masters from the Force. She didn't ACTUALLY kill them, directly, she severed their connection to the Force, something THEY were going to do to the Exile. But the effect was so rapid that they couldn't cope, and they just died. They had come to rely on the Force so heavily that without it, they simply couldn't live. That explination still won't make you happy, but whatever.
TrashMan: It's less what you said then how you said it.The force itself was raped and abused, then put in a slutty dress and put on display.
If you had said maybe "I don't really like how they handled the Force aspect of the story," perhaps the replies wouldn't have been as vehement.
Even in-game, they refer to the force as being tied to livig things. So how can you kill the Force wihtout killing every living thing?
Not to mention that the movie fluff tells something very different about the Force. Obviously, Yoda and Obi-Wan had no clue what they were talking about.
Which is exactly what I hate. Insted of fleshing them out a bit, they were just cardboard cut-outs. Throaway villans. Boogie man used to scare. Walking plot holes.
I can. Weaksauce explanation. Terrible writing. Surviving decapitation by lightsaber is pure, utter crap.
From what I could tell, it takes several amsters to do that. If one Jedi could strip another completely so easily, then the Jedi-Sith duels would look a lot different.
And yes. Istill don't like it - cause it still sucks.
You say that last point as if recognition of being a Sith was a prerequisite. Were that true, the Sith would have been dead and gone for millenia before Episode I.
As for Yoda and Obi-Wan, maybe they just didn't know. After all, the Jedi Order was all but wiped out by the end of KOTOR II, that information may have been lost.
That's not a plot hole. It's more a piece that could have been done better. There are plot holes in KOTOR II, but these two were not it.
Weaksauce? Look, I know you don't like the explination, but at least they GAVE one. Better than 90% of the crap out there that doesn't even attempt to explain something. And again, it ties back into the Exile and what he COULD have been. I have nothing else I can tell you, but calling it 'utter crap' is childish.
I am currently playing KotOR 1 and am enjoying it immensely. I want to get KotOR 2 and i am wondering if I should just install this mod and play with it from the start. is that a good idea, or should I play it vanilla, then if I want, get the mod?
Play it with the mod.Then go kotorfiles, grab more mods and play it again. Do note not all mods are compatible with each other.
For the record, "it's magic" is not a good explanation, especially if it contradicts common sense and established fluff.
We-ell. You could get the Peragus Skip mod. I know I did. And I seem to recall someone saying that HK-47 Factory will be released in a seperate patch?won't I miss a lot of the story? or is the first planet really that bad?
Well, like Scotty said, it gets tiring real quick.We-ell. You could get the Peragus Skip mod. I know I did. And I seem to recall someone saying that HK-47 Factory will be released in a seperate patch?won't I miss a lot of the story? or is the first planet really that bad?
I wish I could skip to the very end of the Telos station place EVERY SINGLE TIME. It's the jump point level, and takes way to long to get anywhere.I believe that there was a mod in the works for that. Telos is marginally more interesting, but not by much.
For the record, "it's magic" is not a good explanation, especially if it contradicts common sense and established fluff.
For the record, "it's magic" is not a good explanation, especially if it contradicts common sense and established fluff.
There are days I am glad I'm not a Warsie.
It is indeed bugged for Darksiders too. . I got past it because I saved my game regularly and was persistent. Atris is a ***** though. . . I beat her by fluke. Get ready for a bug or two when you beat her by the way.
Yeah, I know. But my influence generally isn't high enough with him. I try to conserve levels, so he's usually severely underleveled, so it's difficult to bring him out on excursions.
I can't recall if palying Pazaak with him grants you anything.
You should tough. Properly equipped, even under-leveld NPC with a good PC can brutalize opponents.Gave him Clone Commander armor and WESTAR 44s. Unstoppable!
There are some events that happen that can boost his approval, some are on NarShadda.
I can't recall if palying Pazaak with him grants you anything.
If all else fails, use the savegame editor and boost his Influence rating :P
I know, huge bump, but I think it's worth it, because the HK-Factory has been reworked and lots of little patches have been made so the mod is essentially finished as of now.
Download and install this:
TSLRCM v1.6
http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;115177
Followed by this:
Fix for a v1.6 bug, stopping the Red Eclipse cutscene on Nar Shaddaa from playing again after it's been completed
http://knightsoftheoldrepublic.filefront.com/file/TSLRCMv16_Nar_Shaddaa_Fix;115443
There! Enjoy!