Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: karajorma on April 03, 2002, 04:10:30 pm
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I`ve decided to actually start modding myself after playing about with a copy of Cinema 4D SE (A magazine coverdisk).
1) Can I use this program for modding? (I`m guessing that I can at least use it for modelling but is it good enough for texturing?)
2) If not is there anything that is free that I can use
3) If not is there anything cheap (I don`t want to waste money if I find out I`m rubbish at it) :D
4) Are there any good modding guides other than the fighter creation guide?
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You should be able to get older TS versions for free. And no, I don't mean piracy, I seem to recall at least V1 and V2 are available free of charge.
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I managed to find TS1 but I couldn`t even get it to install. It crashes as soon as I click on setup.exe :(
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TS is a pain. Im currently trying to make a new capship and it keeps crashing.
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Contact me :nod: I'll send it to ya through ICQ
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Get Milkshape 3D!:D
It's the best one out there, considering it's price ($20), and, in my opinion, it's better than all the big guys out there.
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Bah! Nothing is better than MAX :D
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What formats does milkshape save in? (does it have things like DXF, COB, 3dMax formats etc.?)
(wasn't it free?)
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You are delusional. The best program for making Freespace models is TRUESPACE!
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Originally posted by untouchable
Bah! Nothing is better than MAX :D
I ask for something cheap and I get reccomended something costing $3000. :)
Milkshape doesn`t look too bad but once I`ve made a model with it what do I do next. All the programs I`ve seen for making pofs seem to need .cob files and AFAIK milkshape can't save in that format.
Untouchable: Which version of TS were you offering?
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I am also still looking around for a copy of TS for the heirarchy data creation; anyone know where one of those older versions can be found?
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I got my copy of Truespace 1 from here http://www.pcplus.co.uk/article.asp?id=8556
The install is corrupt. I`ve figured out what the problem is. The self extracting zip files put the files in the pcplus\freespace\disk1 etc folders but the install script wants them to be in pcplus\disk1 etc.
You might have to move the setup file too.
Anyway I`m still interested in any other cheap modellers (I`ve heard a lot of complaints about TS1)
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Originally posted by TrashMan
You are delusional. The best program for making Freespace models is TRUESPACE!
I hope you're just kidding...
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Originally posted by TrashMan
You are delusional. The best program for making Freespace models is TRUESPACE!
Right that's it.
*goes to get emergency BFred's*
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Use Blender (http://www.download.blender.pl) (just download the windows version, the sites in some other language). Blender is good for the modeling part. But not for the texturing, you need something that will export in COB.
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Originally posted by hotsnoj
Use Blender (http://www.download.blender.pl) (just download the windows version, the sites in some other language). Blender is good for the modeling part. But not for the texturing, you need something that will export in COB.
Blender is a great program..... it's very close to MAX - at least to how i model with MAX now - and fairly flexible. The only thing i never figured out was mirroring models, and welding vertices well.
Plus, Max Sterlings' tutorial at VWatch is really good for learning it.
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Lightwave 0wNz y0u aLL :D
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You could track down Setekh, break into his house, steal his computer and use SPIRIT.
But I suppose if the the (http://community.the-underdogs.org/smiley/armed/ALD.gif) didn't get you the crazy Setekh ((http://community.the-underdogs.org/smiley/armed/dark2.gif)) would (http://community.the-underdogs.org/smiley/armed/hanged.gif) you.
Hehe, I'm on a smiley posting rampage.
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TS1.Sucks.*profanity*
Seriously, MS3D is the best, it tops out with interface and ease-of-use, plus, it can save in over 10 formats including .obj, .dxf, .3ds, etc.
Trust me, it's the best out there, and it's price can't be beat.
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Originally posted by Unkown Target
TS1.Sucks.*profanity*
Seriously, MS3D is the best, it tops out with interface and ease-of-use, plus, it can save in over 10 formats including .obj, .dxf, .3ds, etc.
Trust me, it's the best out there, and it's price can't be beat.
I`ll admit it doesn`t look bad but once I`ve made ship with it how do I get it into the game without using truespace?
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Originally posted by an0n
You could track down Setekh, break into his house, steal his computer and use SPIRIT.
It's a rendering program, not a 3D modelling program.
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Originally posted by karajorma
I`ll admit it doesn`t look bad but once I`ve made ship with it how do I get it into the game without using truespace?
With Milkshape save in the DXF format and open it in Truespace - It's supported if I remember right.
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Originally posted by Shrike
It's a rendering program, not a 3D modelling program.
I know. Seamlessy Pertinent Image Render Integration Tool or something. I just wanted to use some cool smileys. Besides, it'd have to be better for modding than Cinema 4D.
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Originally posted by karajorma
I`ll admit it doesn`t look bad but once I`ve made ship with it how do I get it into the game without using truespace?
Well, there's where you need either TS or 3Dexploration. TS sucks for modeling, so it's only real use is for file converting.....
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Originally posted by Unkown Target
Well, there's where you need either TS or 3Dexploration. TS sucks for modeling, so it's only real use is for file converting.....
I used TS for modeling :(
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That might not be so bad. 2 hours trying to get the damn extrude tool to work properly on milkshape and I`m ready to take up a less stressful task like de-fanging cobras with my bare hands.
Every time I extrude anything other than a triangle the damn thing goes mad and drags the points I selected off the edge of the screen. I`ve looked at about 5 tutorials and they all seem to say that I should have no trouble extruding a face. :mad:
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TS 1 isn't a bad way to go if you want to get a feel for modeling, but you can't convert with it (or at least I never figured out how) because it absolutely refuses to allow numbers in object names. Instead it likes to designate turrets as turret; turret,1; turret,2; etc. and no program will convert that to .pof. Use at least TS2.
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Problem is that I can`t find TS2 it's not even available for sale on calgari's site (and the 30 day trial ran out over a year ago!)
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8108778
and i will direct you to truespace
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lead me to Truespace i need help want to start modding to but don't have the tools and there all so expensive.
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Bah. Forget TrueSpace- it's less than worthless. I can link you to the cheapest full prog I know of, but even that's about $100-150.
Other than that, well...:D
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Originally posted by karajorma
That might not be so bad. 2 hours trying to get the damn extrude tool to work properly on milkshape and I`m ready to take up a less stressful task like de-fanging cobras with my bare hands.
Every time I extrude anything other than a triangle the damn thing goes mad and drags the points I selected off the edge of the screen. I`ve looked at about 5 tutorials and they all seem to say that I should have no trouble extruding a face. :mad:
Select the face weld vetrices then tri again... just a sujestion... im off again...
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Scratch that last post. Not the part commenting on TrueSpace's worth, just the rest. See "Frick the System" in the Hard Light forum.
See, Thunder, I advertised it! Now go make it a sticky!:D
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Originally posted by StratComm
TS 1 isn't a bad way to go if you want to get a feel for modeling, but you can't convert with it (or at least I never figured out how) because it absolutely refuses to allow numbers in object names. Instead it likes to designate turrets as turret; turret,1; turret,2; etc. and no program will convert that to .pof. Use at least TS2.
Actually, you can. Just open the finished model in a text editor, find the correct line for the subobject name, and then change the name "turret;1" to "turret01".
That should work :)
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You don't have to name the parts in TS1. You can do that with ModelView32 or PCS. And I have been able to convert models from TS1 into POF, but I need to work on turret editing. Made a test object with a turret that looked like it would work, but it didn't fire 'cause I didn't turn beams on then decided I wanted to texture the thing. Haven't gotten the turret in the textured one to be recognized as a turret yet. Anyone know of good modeling and/or TS1 tutorials? Hmm. Will have to search for Tutorial on the boards. And, for that matter, anyone know where you can legally download TS2?
(I've tried Blender, it's GUI doesn't work well with my video card and that, combined with it's cryptic system, makes TS1 seem better by comparison.)