Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Riptide572 on September 12, 2009, 01:17:21 am
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Honestly, although V wont want to admit it (because some people will jump on the excuse), they wont make a Freespace 3 because even the hard core Freespace fans alone number in the several thousands. If you make a game, there's always several thousand more that latch on to a game. If you figure how polished games are now compared to yester-years, there are some pretty talented graphic artists working within these companies that are seeking a pretty penny for their services. Most games are no longer profitable unless they sell near a million copies or more. As much as I, and many of you, don't want to admit it... the space flight sim (or even flight sim) genre in general is dead to most gamers. I have a feeling that it will eventually will have it's time again (like most trends) but it's a matter of time. Volition wont sink millions of dollars into a product they don't think will make even it's cost back from (a simple law of good economics). And lets face it, money does make the world go around.
On a side note, it is going to take one hell of a sleeper flight/space sim over-night hit kinda game to bring gamers back into the genre. So, should Volition take the gamble, and risk millions on a possible hit game? Or should they play the safe route and wait til the genre comes back around? This is a post I made in a previous thread, and thought it deserved it's own discussion. Just curious to hear peoples responses.
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V has stated time and again that they'd love to do FS3. The question is whether a) they can get the rights and if b) the market seems receptive.
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I can guarantee they'd spend the money if the mob (IE us and the buddies we get into Freespace) had enough of a following. I do think the fact that GoG.com having the game up for download now for $6 (instead of the insane $70 on E-bay) is giving the game an unheard of popularity for a game that old. I think it's only a matter of time.... hell, look at Fallout 3. What was it, over a decade before that sequel came out? Let's just hope this one ends up in the right hands, and that's Volition. (And I loved Fallout 3 by the way, I think Bethesda did a great job, but FS deserves to be with V)
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It's all a moot point if nobody acquires the rights from Interplay, and they're asking a lot.
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Out of curiosity, does anyone actually have a figure on what they are asking other than "a lot"?
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I can guarantee they'd spend the money if the mob (IE us and the buddies we get into Freespace) had enough of a following. I do think the fact that GoG.com having the game up for download now for $6 (instead of the insane $70 on E-bay) is giving the game an unheard of popularity for a game that old. I think it's only a matter of time.... hell, look at Fallout 3. What was it, over a decade before that sequel came out? Let's just hope this one ends up in the right hands, and that's Volition. (And I loved Fallout 3 by the way, I think Bethesda did a great job, but FS deserves to be with V)
Well, most hardcore fallout fans hate fallout 3, just check out NMA. If someone would do with FS3 what bethesda did with FO3, I'd be very dissapointed and sad. On the other hand Volition created FS1&2 and I certainly wouldn't mind them developing sequel, but I'd be very sceptical towards anybody else.
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Definitely the former, potentially the latter.
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Well, most hardcore fallout fans hate fallout 3, just check out NMA. If someone would do with FS3 what bethesda did with FO3, I'd be very dissapointed and sad. On the other hand Volition created FS1&2 and I certainly wouldn't mind them developing sequel, but I'd be very sceptical towards anybody else.
Currently playing Fallout 2 (you were all right about the first level being eh) and find that a dramatic change in gameplay is actually a good thing. I may not be a hardcore fallout fan, but speaking from a non-bias position... changing gameplay in a game can be a very good thing. Who wants to do the same thing over and over again, for the fourth or fifth time in the series? At that point, it becomes fan-based and nothing more really. Like Halo, for example.
It all depends really. What sort of changes would be introduced if another company were to make FS3? Or would they stick to the same formula?
As long as they stick to the story and answer some of my questions, I'm happy
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Why do you even really want to risk getting FS3? An answer to the story?
V makes more money off of the other games it makes, Saints Row 3 would rake in far more than even the best FS3 ever would.
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Well, most hardcore fallout fans hate fallout 3, just check out NMA. If someone would do with FS3 what bethesda did with FO3, I'd be very dissapointed and sad. On the other hand Volition created FS1&2 and I certainly wouldn't mind them developing sequel, but I'd be very sceptical towards anybody else.
This is because NMA is a bunch of idiots.
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Why do you even really want to risk getting FS3? An answer to the story?
V makes more money off of the other games it makes, Saints Row 3 would rake in far more than even the best FS3 ever would.
What I find is sad, is how the people who play the more recent Volition games never even heard of the older ones.
I've asked people on RFG, don't have Saints Row
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Why do you even really want to risk getting FS3? An answer to the story?
V makes more money off of the other games it makes, Saints Row 3 would rake in far more than even the best FS3 ever would.
I'll make sure all of Britain buys a copy if you cover all of Maryland.
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What I find is sad, is how the people who play the more recent Volition games never even heard of the older ones.
I've asked people on RFG, don't have Saints Row
Why do you find that sad? Saints Row, Red Faction and Freespace are all very different. If you've never told them, they would probably never know..
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Eh.. Not many space combat sim games on the market, really when you think about it. Futuristic warfare is a golden one, buuut... most of the ones out there are all land based. nothing about pilots.
thinking about it, a Game where your a GTVA Marine type guy would be sweet...
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What's truly unfortunate is when a space shooter/flight sim does appear on the market, with flashy graphics and a slick interface, only to disappoint. I refer you to darkstar one, one of the newer big budget spacers - it's lack of variety was insulting, and the mechanics weren't polished at all. Every time a title like that comes out, it pushes the return of the space shooter genre further down the road.
Indeed, the only space sims to come out and not get panned lately are the X series, which is really a different genre altogether. This is the reason I'm so grateful for all the genius fredders out there, who keep new, high quality campaigns flowing. Lord knows there aren't any new spacers worth playing.
Oh and just so we're clear: I hate darkstar one so much for continuing this trend of mediocrity.
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Why do you even really want to risk getting FS3? An answer to the story?
V makes more money off of the other games it makes, Saints Row 3 would rake in far more than even the best FS3 ever would.
What I find is sad, is how the people who play the more recent Volition games never even heard of the older ones.
I've asked people on RFG, don't have Saints Row
Yeah. I know a guy who is a complete fan of all of Volition's games, and has all the Red Factions and both Saints Row games. He has never heard of FS. :(
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Why do you find that sad? Saints Row, Red Faction and Freespace are all very different. If you've never told them, they would probably never know..
Different as they may be, Volition really shouldn't be recognized as the GTA copier.
I've heard it before actually, where Saints Row was considered as such.
These people should play what made Volition so awesome, and start at the very beginning
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I tend to think of Saint's Row as :v: doing to the GTA style game exactly what they did with the space shooter. Muscling in on turf that others have already been all over and simply refining it to make the best game of the genre.
They certainly deserve recognition for doing it with Saint's Row II but it would be nice if people realised it wasn't the first time they've done it. :)
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Eh.. Not many space combat sim games on the market, really when you think about it. Futuristic warfare is a golden one, buuut... most of the ones out there are all land based. nothing about pilots.
thinking about it, a Game where your a GTVA Marine type guy would be sweet...
I find it frustrating because Ace Combat is basically an FS/WC-style space sim WITH JETS (OK, the targeting is simpler and the physics are very slightly more realistic) but no one will touch a real combat space sim (none of this trading crapola, that's for sissies) with a ten foot pole.
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Out of curiosity, does anyone actually have a figure on what they are asking other than "a lot"?
Enough that f-tard D.S. couldn't afford it (thank God!).
Trust me, the absolute BEST possible outcome we could ever hope for is a die hard FS fan to win the damn lotto and at least work hard to try to stay within the original vision set out by the original V team.
Notice, even if V got involved they are not the same people anymore, staff changes.
The absolute worst scenario is that some Joey Schmuchface with cash to burn buys the rights, cause he thinks it'd be cool to have that brand, and then run it into the ground...
Word of advice to newbies wanting to write letters (and stupid crap like that),
LET SLEEPING DOGS LIE...
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:V: still has all the people needed to make FS3 great, including (especially!) the writer.
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As has been said oh so many times before the market is dead for space combat sims right now. Couple that with the astronomically high development costs of games these days and we have a recipe for not seeing FS3 in the near future.
It is sad but it's life I guess
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Thats because all space sims, except Freespace, are crap. And Freespace is so old that no one bother.
Addicionally, flight simulation fans are not happy about the missing cockpit, they said that even X-Wing vs Tie-Fighter has an acceptable cockpit.
ill agree about that is impossible for FS3 to have a market of a FPS or a GTA like games, but if Egosoft could survive alone for years with the X-Series, thats mean there is still a chance for FS3.
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cockpit schmockpit
who needs it?
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Hey, tachyon wasn't a bad space sim, I rather enjoyed it
And as Angel said, who needs a cockpit.
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When we realize that FreeSpace shouldn't only be set in space is when FreeSpace becomes the Savior of Space Sims. A space sim that also includes atmospheric dogfights is something that the genre needs. We keep saying that FreeSpace 3 could be an economic risk because only the niche would play it, but aerial dogfighting games are something that gamers today still play.
The question is not whether it's going to be economically feasible but rather if we'll accept it as a space sim. I believe that as long as there are enough space missions, it will, indeed, be a space sim. Another concern might be that introducing Freespace with aerial dogfights may lead FreeSpace into a wretched path that spawns inferior sequels that satisfies not the original fans, but the new ones that play for the aerial missions, which may turn FreeSpace air-based. But without a FreeSpace 3, we can't even get to that point. Even then, we shouldn't be afraid of that, because if the next FreeSpace meets our expectations, then that should be enough. If a FreeSpace 3 turns out to be a bad game, we can at least shamelessly declare that FreeSpace 3 does exist.
We all say that space sims are dead. It might be, although recently, there has been a surge of space trading games and at least one engine. But what happens when a FreeSpace 3 becomes a reality? Someone on the forum compared FreeSpace's gameplay to Ace Combat's. As paradoxic as it sounds, I think that if there was a Savior of Space Sims, it would need to have planetary engagements.
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When we realize that FreeSpace shouldn't only be set in space is when FreeSpace becomes the Savior of Space Sims. A space sim that also includes atmospheric dogfights is something that the genre needs. We keep saying that FreeSpace 3 could be an economic risk because only the niche would play it, but aerial dogfighting games are something that gamers today still play.
Starshatter has atmospheric dogfights too. There's a demo for it.
But when I played it I wasn't too fond of it. The gameplay is less Tie Fighter and more Falcon 3.0. Well, not that I've ever played Falcon but I mean the combat is more like a real world military jet instead of a fast and furious space opera.
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When we realize that FreeSpace shouldn't only be set in space is when FreeSpace becomes the Savior of Space Sims. A space sim that also includes atmospheric dogfights is something that the genre needs. We keep saying that FreeSpace 3 could be an economic risk because only the niche would play it, but aerial dogfighting games are something that gamers today still play.
No, actually those are pretty niche too.
Also, FS atmospheric combat is deeply lulzworthy when you're chucking tactical nukes at each other at under one kilometer. It just doesn't work, since it's a mutual kill situation.
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I could see glitches being able to formed in the FRED if they had those type of dogfights
Imagine a huge Shivan Juggurnaut INSIDE (partially) jutting out in the horizon?
Would look real cool though.
Hey, what if FS3 were to accompany with it FPS action (alongside space combat)? It may get players interested, or throw them away as they say "Psh, halo wannabe"
But hey, I'm just repeating what someone else said
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Starshatter has atmospheric dogfights too. There's a demo for it.
But when I played it I wasn't too fond of it. The gameplay is less Tie Fighter and more Falcon 3.0. Well, not that I've ever played Falcon but I mean the combat is more like a real world military jet instead of a fast and furious space opera.
I have played Falcon 3.0 and 4.0, and you're dead on. :) I grew up on Falcon 3.0...
After playing the demo, I am 100% sure that the author of Starshatter set out to basically create Falcon in space. He didn't do too bad...it's pretty darn impressive, especially for an indie project.
Hey, what if FS3 were to accompany with it FPS action (alongside space combat)? It may get players interested, or throw them away as they say "Psh, halo wannabe"
Been (http://www.lucasarts.com/games/swbattlefrontii/indexFlash.html) done. (http://www.eternal-silence.net/) :)
As to the rest... I don't want FS3. I think that the community has done just fine extending FS2. What I *do* want is a fresh look at the mission-based space-sim genre that takes a good hard look at what Freespace and others in the genre do right. Including (especially!) high moddability and an easy-to-use mission editor.
What would really make my day is if Valve decided to take a break from FPS games and build a space sim. But only after they get their act together and give me my Episode 3. :D
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What would really make my day is if Valve decided to take a break from FPS games and build a space sim. But only after they get their act together and give me my Episode 3. :D
Now that would be awesome ;) ;).
Also I think that yo're right about FS3. It has been placed on such a high pedestal by us fans that it would never live up to expectations. That said I would love to see how shiny it would look with professional graphics and a shiny new engine :D
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We have professional graphics and a shiny new engine. What do you think the MediaVPs and the FS2SCP are all about?
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Well, it's got some problems which are very hard to work around, and the code's a mess.
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Well I doubt that a professional-made FS3 will be much better, especially if modding is neglected by the developers.
And a lot of the code could be made less convoluted if the SCP team was willing to totally re-write the code to make it simpler. But I doubt they are going to do that.
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I'm sure they're willing to. A complete rewrite of the graphics code has been discussed. But it'd take years and probably destroyed backwards compatibility. They're willing, they're probably able, but it'd just take forever and probably destroy lives.
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We have professional graphics and a shiny new engine. What do you think the MediaVPs and the FS2SCP are all about?
Yeah I know, I didn't mean any disrespect to anyone working on that. You guys are heroes, you make some awesome stuff.
But I do think that a full team working on it for 1-2 years (and being paid for it!!!!) would create some truly mind blowing stuff. Also seeing as I don't know a great deal about coding and engines I'll let you guys discuss that. But you are right, they probably wouldn't remember us modders, and the higher the standard of graphics the harder it is to create new content.
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GB, I certainly hope the code undergoes a total rewrite to make it simpler. Getting custom ships in FS2 could be much easier, and I hope that if the code is re-written making FS2_Open easier for modders to understand and mod for is a priority, although to be fair there isn't all that much documentation on a lot of the stuff which makes things hard as well.
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GB, I certainly hope the code undergoes a total rewrite to make it simpler. Getting custom ships in FS2 could be much easier, and I hope that if the code is re-written making FS2_Open easier for modders to understand and mod for is a priority, although to be fair there isn't all that much documentation on a lot of the stuff which makes things hard as well.
You don't know how easy we have it. :D
FS2/FS2_Open is about the most mod-friendly game around. Period. Yes, there are difficulties, but much fewer than most.
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Been (http://www.lucasarts.com/games/swbattlefrontii/indexFlash.html) done. (http://www.eternal-silence.net/) :)
I knew about the first, but the second I did not
I was meaning closer to the second one as it is closer to FS.
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You don't know how easy we have it. :D
FS2/FS2_Open is about the most mod-friendly game around. Period. Yes, there are difficulties, but much fewer than most.
Seriously. Even retail was incredibly open to modding, and that's only improved with the SCP's work.
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GB, I certainly hope the code undergoes a total rewrite to make it simpler. Getting custom ships in FS2 could be much easier, and I hope that if the code is re-written making FS2_Open easier for modders to understand and mod for is a priority, although to be fair there isn't all that much documentation on a lot of the stuff which makes things hard as well.
Hahaha, wow. This game is about a billion times easier to mod than any other (slight hyperbole.)
Want to get started on that total code rewrite? I'll chip in to buy you some starter's books on C++.
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Hahaha, wow. This game is about a billion times easier to mod than any other (slight hyperbole.)
Want to get started on that total code rewrite? I'll chip in to buy you some starter's books on C++.
Talking about starter books in C++, can you recommend any??
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Er, no. :nervous:
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Er, no. :nervous:
Um ok, cheers :wtf:
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I don't actually know C++.
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How about I just kill myself from humiliation, okay?
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Nothing personal. It's just that the 'total code rewrite' thing comes up every so often, and the coders tend to get really pissed at difficulty estimates from non-coders. So it's kind of a social taboo in these parts.
But, yeah, didn't mean to drive you to suicide.
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Yeah, being a rather second rate python coder I know how much effort goes into even a medium size programme, let alone the ENTIRE freespace code. Also does anyone know what language it is written in??
Also where I can find it - It would be nice to look at it and crawl into a small ball in fright :D
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FS2 is written in C and C++.
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If you have time to kill, follow these directions (http://www.hard-light.net/forums/index.php?topic=52845.0) to check out a copy of the source.
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I would never have the patience to code. Not even with actionscript in Flash
If I wanted to spend months on something, I'd go write a thesis and get my doctorate.
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If you have time to kill, follow these directions (http://www.hard-light.net/forums/index.php?topic=52845.0) to check out a copy of the source.
I looked at it once out of curiosity. I use C/C++ for computational software, but it's one thing to be able to do that and quite another to have experience with game development. On top of that, it would probably take several months just to familiarize yourself with the code. :p
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Yeah, I learned C and C++ myself in college, but the most complex stuff I ever did with it was command-line-based reading and editing files. I have the source downloaded, but I wouldn't even know where to start looking at it. :p
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Yeah, I learned C and C++ myself in college, but the most complex stuff I ever did with it was command-line-based reading and editing files. I have the source downloaded, but I wouldn't even know where to start looking at it. :p
The sexp system is probably the most well-organized part of the code. That's where I started, following daveb's instructions (http://www.hard-light.net/forums/index.php?topic=49790.0). (Note that some things, such as CATAGORY, have been changed/fixed since that was written.)
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Talking about starter books in C++, can you recommend any??
http://www.greenteapress.com/thinkcpp/
In general, how to think like a computer scientist is pretty great for entry-level stuff (python and so on as well).
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I'm actually learning C++ now in school. So much nicer than MATLAB...
The text I'm using is C++ for Engineers and Scientists. That won't make you a game/sim coder any time soon, but it's well scripted educational material.
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MATLAB
:mad: :mad: :mad:
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I'm actually learning C++ now in school. So much nicer than MATLAB...
I'm kind of surprised you think so, because at least as far as I used it, MATLAB's syntax and usage was very similar to C/C++.
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Out of curiosity, does anyone actually have a figure on what they are asking other than "a lot"?
Riptide, to answer your question which seems to not have been answered, Interplay would be asking for several million dollars to sell the rights to any of the games they own. They sold the Fallout rights, for what, 5 million or something like that? FS2 could well be the same or higher. I really don't think such a plan is going to get Interplay out of debt; they're probably going to go under and all the intellectual assets they own would be bought up at low prices, or become abandonware.
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Bear in mind that selling the Fallout rights got them sued as a result. They might ask for more/not be willing to do it at all now.
The sexp system is probably the most well-organized part of the code. That's where I started, following daveb's instructions (http://www.hard-light.net/forums/index.php?topic=49790.0). (Note that some things, such as CATAGORY, have been changed/fixed since that was written.)
I did much the same thing and I agree with Goober that it is a great place to start. That said both of us already had a very good understanding of how SEXPs work from using them in FRED.
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Interplay was sued because they tried to screw Bethesda over. My guess is it was something in the fine print of the contract/sale.
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I know why they were sued. But do you really think Interplay understand cause and effect? :p
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Bear in mind that selling the Fallout rights got them sued as a result. They might ask for more/not be willing to do it at all now.
The sexp system is probably the most well-organized part of the code. That's where I started, following daveb's instructions (http://www.hard-light.net/forums/index.php?topic=49790.0). (Note that some things, such as CATAGORY, have been changed/fixed since that was written.)
I did much the same thing and I agree with Goober that it is a great place to start. That said both of us already had a very good understanding of how SEXPs work from using them in FRED.
Or, you could do it my way...
Find a feature/problem that bugs you personally and then go fix it. In my case, this was gliding and AI, in that order. :D
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Or, you could do it my way...
Find a feature/problem that bugs you personally and then go fix it. In my case, this was gliding and AI, in that order. :D
I did this for a few other games like D2X-XL. In FS2, there isn't really anything that I find annoying but which I could easily fix. :p
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cockpit schmockpit
who needs it?
because even the most arcadest of games, HAWX, have cockpits, is a must, no matter if nobody uses it.
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I for one love cockpits. Makes you feel more like you're "there." And working cockpits are even better.
Thanks to Diaspora/FotG... and possibly Nuke... FSO should have working cockpits soon for mods.
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I know you guys probably talked this to death, but I found the bit on the whiteboard at 1:55 here (http://www.gametrailers.com/video/dev-diary-red-faction/47529) quite funny. :p
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They're still working on it!
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cockpits along the lines of what they did in StarLancer (remember that one) where the pilots hands would move would be a fantastic addition to the game, each cockpit tailored to each fighter.
it's a lot to ask though so I don't expect it.
Interplay is on lifesupport but what will kill them...... is their a verdict pending that could push them under or what?
also from a sales standpoint Freespace 3 will suffer from time and even worse from the SCP success that we are experiencing now.... as amazing as FS2 was it was a total sales disaster and contributed to the death of Interplay in the first place.
the current game looks georgeous plain and simple, atm it doesn't require DX9 or DX10 to look good, lakes aren't being rendered heavy texturing of walls isn't required unless they plan on incorporation some first person action along with the flight sim and they'd have to include planetfall... ok I'm drifting but this might be interesting.
I'm not sure the budget's available could support that comprehensive a game and to do it would require so much time.
picture part of the game in space, then several missions in ship is damaged like the opening sequence of FS2 and you crash land in a forest or desert or ocean, while on the Shivan or Ancient's planet you the pilot discover some info that helps while escaping from Shivan or even lost ancients "patrols"/security systems or fighting them, then after rescue and some newly discovered tech and backstory you get rescued and are back in space.
they could add in some interesting aspects to dog fighting as well, atmospheric fighting would lead to speed and heat concerns with fighters designed for space combat so throw in a temp guage and warning klaxon, also hybrid fighters for space and atmospheric but masters of neither would be neat, designed to benefit most from being between both.
would / could they make money off it..... I think they could if they went that ambitious but I don't know again while the FS story is great, the series was a sales disaster.
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Am I the only person that detests ingame cockpits with hud displays?
They just soak up useful screen space :hopping:
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I don't think so, but i hope you're not too much in that case.
I prefer cockpit with no HUD but rtt on it than just a HUD.
That's immersion, and man, it can be awesome :)
I would add that when you play with trackir , having just HUD is quite a pain, cockpit are track ir's salvation.
Wing co series until the 3 had it, starlancer,xwing series ans x series too (until x2) all flight Sim and racing Sim have them.
I would add that it's a part of the game balance too, depending of the field of view that let the cockpit to the pilot.
That was the main freespace problem for me in the past : it has not much immersion thing (pit/takeoff/landing), i've never felt like i was piloting the ship.
I feel like playing old school (but excellent however) rpg or fps without having weapon or you hand insight.
But i understand your point of view :)
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I love the X-Wing cockpits. They really made me feel like I was flying one of those ships, especially when one of the displays blew out form taking too much damage.
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why dont V sell the engine to the guys who make battlefront so they can use it in space levels. it would seal the deal for me(space in battlefront sucks). also great publicity for V. also could create great opertunity for cheats like unlock a herc to fly
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They can't sell the engine because it's open source.
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why dont V sell the engine to the guys who make battlefront so they can use it in space levels. it would seal the deal for me(space in battlefront sucks). also great publicity for V. also could create great opertunity for cheats like unlock a herc to fly
Sell the engine?
Why would they need to do that, it is open source, what do you think the SCP is?
It is only the intellectual rights (I.E. the universe and ships) that are copyrighted these days. Also :v: don't own the rights to that, Interplay do.
EDIT: Damn, The E beat me to it :)
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why dont V sell the engine to the guys who make battlefront so they can use it in space levels. it would seal the deal for me(space in battlefront sucks). also great publicity for V. also could create great opertunity for cheats like unlock a herc to fly
You ever played eternal silence its space sections are based on Freespace and it has infantry sections too with a seamless transition.
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Why must n00b == bad grammar?
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well two = signs is incorrect as well if your going to be that pedantic. ;)
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Two equals mean "necessarily," exclamation mark and equals means "not necessarily" (to the best of my knowledge)
== and !=, respectively.
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Why must n00b == bad grammar?
most people around here aren't native English speakers, so the answer is kinda obvious, also that n00b thing was totally unnecessary IMO.
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Perhaps so. I'm almost surprised he missed the programming nod... then tried to counter with calling that improper.
...And given that most people have no programming experience, I suppose I shouldn't be surprised. You'd think they could try to be a bit more precise with language though... it just makes it seem they don't really care what they're writing about. For example, I'm not a native French speaker, but if I were on a French board I'd do my best to make myself understood. Using the shift key and punctuation marks goes a long way.
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Programm...
Dammit Thaeris got there first. ;)
But yeah I'm not surprised that not many people picked up on that, programming is not really a common skill in most people.
Also about grammar, I think that a lot of people don't write properly on the internet, I doubt he writes like that IRL. But on the other hand good English is crucial for people to take you seriously.
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Programming isn't proper grammar though is it? If your going to be a grammar Nazi your post needs to be beyond criticism.
If it upsets you that much ill be more careful but most forums I've been on no one cares so long as your post isn't along the lines of:
omg Teh gam3 is 1337
On topic that mod i posted a link too is the best attempt I've ever seen at mixing FPS and and 3d space combat including retail games a video would probably have been more helpful though for people who haven't heard of it.
http://www.youtube.com/watch?v=zW_-k4i_fsI (http://www.youtube.com/watch?v=zW_-k4i_fsI)
I doubt the free space engine can do FPS sections this theoretical FPS would probably need to be done on source or crytech.
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Programming isn't proper grammar though is it?
It isn't proper english grammar, no. But religiously observing grammar rules is something that is absolutely necessary in programming.
If it upsets you that much ill be more careful but most forums I've been on no one cares so long as your post isn't along the lines of:
Here on HLP, proper grammar is something found unusually often.
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Programming isn't proper grammar though is it?
It isn't proper english grammar, no. But religiously observing grammar rules is something that is absolutely necessary in programming.
If it upsets you that much ill be more careful but most forums I've been on no one cares so long as your post isn't along the lines of:
Here on HLP, proper grammar is something found unusually often.
If this forum as a whole has high standards fair enough ill stop derailing the topic.
anyone kow of any other fps/ space sim hybrids
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X-Wing and Tie Fighter jump immediately to mind. As well as Wing Commander (though I've only played the SNES version of that, and a long time ago, to boot).
As a little nitpick, the Space Sim genre is generally considered as being first person by default (otherwise it's just a spaceship platformer, for lack of a better word), so your request is a little redundant.
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He means games where you're on foot and then you get in a ship, like Eternal Silence.
Honestly, Eternal Silence seems to be heavily inspired by Star Wars Battlefront 2, though it could be a case of parallel evolution. Eternal Silence's big problem is that both the FPS and space combat are kind of mediocre.
Other than that I don't know of any space sim/FPS hybrids off the top of my head.
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The only other one I can think of is Rebel Assault/Rebel Assault 2...
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Rouge Squadron 3: Rebel Assault (subtitle?) had a few third person parts to it, not in fighters.
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No, the original, old, old Rebel Assault Games, 90s computer stuff. I never played them. They were roughly contemporary with X-Wing.
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I knew which ones you were talking about. I happen to have the second one for the PS1 (which I don't have). However, Rogue Squadron 3 I am certain had 3rd person sequences while outside of vehicles.
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He means games where you're on foot and then you get in a ship, like Eternal Silence.
Honestly, Eternal Silence seems to be heavily inspired by Star Wars Battlefront 2, though it could be a case of parallel evolution. Eternal Silence's big problem is that both the FPS and space combat are kind of mediocre.
Other than that I don't know of any space sim/FPS hybrids off the top of my head.
It is a parallel evolution if you look at the way the ships handle its based on the space sim genre the devs are all big freespace fans you get the problem of each section being medioce with any hybrid eg empires 2.24 is a RTS FPS hybrid think red alert meets counter strike the advantage of hybrids is just that they are hybrids I would place eternal silence above SW battlefront in terms of how fun it is I'm yet to find a better one that dose both FPS and space sim.
Rebel strike is arcade style in both space and ground though its awesome in its own right but its a different genre.
freespace universe would fit well into that concept especially considering nothing has been shown of ground troops so it could be made to fit game mechanics.
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It is a parallel evolution if you look at the way the ships handle its based on the space sim genre the devs are all big freespace fans you get the problem of each section being medioce with any hybrid eg empires 2.24 is a RTS FPS hybrid think red alert meets counter strike the advantage of hybrids is just that they are hybrids I would place eternal silence above SW battlefront in terms of how fun it is I'm yet to find a better one that dose both FPS and space sim.
Long sentence is long and hard to read.
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Remember children, adding a few periods to your writing doesn't make the writing itself less manly...
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Anyone going to direct eps to He-Who-Must-Not-Be-Named's works? :p
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screw this place how do I close my account there are grammar nazis and there is plain annoying.
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I apologize for causing this. I certainly didn't mean to drive you away.
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screw this place how do I close my account there are grammar nazis and there is plain annoying.
Don't need to close the account, just don't come any more. Still you don't need to get so worked out about some grammar lessons, and also to notice.. regular members should know better, that's no way to treat a newcomer.
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"No way to treat a newcomer?"
I would have thought that it would be in everyone's best interest if each and every member posted with as much clarity as possible. I concede that new members may not know the norms of a board, but I strongly believe that everyone that posts on a forum should be capable of presenting themselves in a coherent manner. Unless you have some sort of learning disorder, dyslexia, or ADHD, you should be capable of slowing down, re-reading what you wrote, and make sure that it's sensible before posting instead of complaining about these so called "grammar nazis".
Who am I kidding. I only wish such was the case... I know better than to expect sanity, clarity, and logical soundess on the internet :sigh:
However, becoming enraged just because someone pointed out your grammar mistakes is a tad oversensitive.
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Anyone going to direct eps to He-Who-Must-Not-Be-Named's works? :p
Battlecruiser 3k?
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Anyone going to direct eps to He-Who-Must-Not-Be-Named's works? :p
Battlecruiser 3k?
OUT, do not speak of such abominations here.
But on a more serious note surely to make an FPS we would need to write a new engine. I can't think of any modern FPS engines which are freeware, the Crytek and Source I'm pretty sure are not.
That said an FPS game could be cool, if plenty of effort was put into it. (by that I mean years of constant work)
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Fine, BC:M.
However, it's not really an all-in-one simulation the way that's described. I'm fairly sure it's actually compacting two different engines into the game. There's a noticible lag while it transitions, you see...
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V has stated time and again that they'd love to do FS3. The question is whether a) they can get the rights and if b) the market seems receptive.
I always dream about getting enough money to be able to pay them to produce FS3, covering all expenses.
*sighs* winning 150$ last Wednesday playing poker doesn't seem to be enough, does it?