Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Anaz on April 03, 2002, 09:13:51 pm

Title: Lithunwrap
Post by: Anaz on April 03, 2002, 09:13:51 pm
right...I have this great little prog...and I make my luverlly little map...save the .cob....open up TS...load cob...get ready to render...render....and lo and behold...the textures are all screwed up!!!! Also...whenever I load any cob/pof....it yells at me :( says out of range UVs detected. I have this funny premonition that they are somehow related, and I want to know why this is all screwy...please help
Title: Lithunwrap
Post by: LtNarol on April 03, 2002, 09:16:44 pm
dont use lithunwrap
Title: Lithunwrap
Post by: Anaz on April 03, 2002, 09:19:27 pm
ok...then what should I use?
Title: Lithunwrap
Post by: LtNarol on April 03, 2002, 09:34:48 pm
ts, 3dsm, lightwave
Title: Lithunwrap
Post by: Bobboau on April 04, 2002, 01:37:54 am
don't listen to these mad men, let there be Lithium for all!

the UV out of rangething is not related, but as I recal lith does not export COBs, try exporting as 3ds and opening that in truespace, then reaplying the texture
Title: Lithunwrap
Post by: KARMA on April 04, 2002, 04:09:51 am
there are a couple of unwrapper as plugins for truespace...
i still have to test them, btw
Title: Lithunwrap
Post by: Wildlife on April 05, 2002, 12:54:51 pm
i do all my mapping in Truespace,
grrr its hard work,  :mad2:


i've never bovered to properly try to use Lithunwrap, hmmmmm
:headz:
Title: Lithunwrap
Post by: Bobboau on April 05, 2002, 02:01:19 pm
none of the truespace unwrapers that I am aware of let you move texels