Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Anaz on April 03, 2002, 09:13:51 pm
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right...I have this great little prog...and I make my luverlly little map...save the .cob....open up TS...load cob...get ready to render...render....and lo and behold...the textures are all screwed up!!!! Also...whenever I load any cob/pof....it yells at me :( says out of range UVs detected. I have this funny premonition that they are somehow related, and I want to know why this is all screwy...please help
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dont use lithunwrap
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ok...then what should I use?
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ts, 3dsm, lightwave
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don't listen to these mad men, let there be Lithium for all!
the UV out of rangething is not related, but as I recal lith does not export COBs, try exporting as 3ds and opening that in truespace, then reaplying the texture
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there are a couple of unwrapper as plugins for truespace...
i still have to test them, btw
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i do all my mapping in Truespace,
grrr its hard work, :mad2:
i've never bovered to properly try to use Lithunwrap, hmmmmm
:headz:
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none of the truespace unwrapers that I am aware of let you move texels