Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: karajorma on September 14, 2009, 11:50:00 pm
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Don't care if you like the universe or the games one bit. This is pretty badass. :p
http://www.gametrailers.com/video/full-length-exclusive-halo-3-odst/55529
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We had some discussion over in the Halo Reach thread, but I see no reason to merge, this is a different game.
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I wanted to make sure it was seen by people who don't even care much for the games. Cause it's a pretty cool trailer. :)
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It's fantastic, whether or not you have the slightest familiarity with Halo.
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Quite cool.
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Normally, I'm a fan of gritty realism, but for some reason, this trailer feels like it's trying too hard. Trying to smash "Halo" and "war movie" together in my head just winds up creating dissonance. Granted, it's not like Halo has been trying to be anything else in its entire run, but with this trailer, it seems like they're just suddenly trying to minimize the sci-fi aspects, to the point where in the medium switch (from video game to video) it feels like there was a genre switch too.
Actually, it strikes me that the trailer is probably targeted to those who haven't touched Halo in the past. The existing fanbase of loyal frat'tards are going to be onboard with ODST, regardless of marketing because, "It's Halo, brah! And they, like, moved the HUD icons around and stuff, so innovation!" Microsoft may be taking a stab at expanding the audience, by making a late grab for BSG's coattails.
Had I never played Halo before, I'd probably be impressed. Had the trailer not had a Halo logo at the end and varied the costume design just enough to separate it from the franchise, I'd also have probably enjoyed it. Unfortunately, I have a notion of what Halo's about, and this trailer is so at odds with that notion that I can't really see past the conflict or identify it as anything but a mildly deceptive marketing ploy.
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The existing fanbase of loyal frat'tards are going to be onboard with ODST, regardless of marketing because, "It's Halo, brah! And they, like, moved the HUD icons around and stuff, so innovation!"
:lol:
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Well, it's a nifty trailer and all. I probably won't ever play it cause I can't play shooters on consoles to save my life. My only real gripe is that it has nothing to do with Halo 3, so IMO they need to drop the 3 off the primary title and just have "Halo: ODST"
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Well the things is with the trailer, you have this brutally tough training regime, and once they're under fire there's NO TACTICS WHATSOEVER! It's like breeding them to be cannon fodder, I mean FFS, once they exit the pods they RUN at the enemy with no regard to their own lives!
I mean... It's only customary to give your Special Forces the best training available... It broke the immersion a lot for me.
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Halo's not the best... but it's Halo! I don't see myself being disappointed by Bungie.
I think I'll go pre-order ODST now...
@BlueFlames
You have point, the trailer definitely was going for something only shown in the Halo novels.
But wait and see what the ODST campaign is before you judge to harshly.
P.S. I wonder why it's in Hungarian...
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Well the things is with the trailer, you have this brutally tough training regime, and once they're under fire there's NO TACTICS WHATSOEVER! It's like breeding them to be cannon fodder, I mean FFS, once they exit the pods they RUN at the enemy with no regard to their own lives!
I mean... It's only customary to give your Special Forces the best training available... It broke the immersion a lot for me.
On one level, I agree with you.
On another, you wanna take a posistion, you gotta actually take it.
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to be fai, i think that they were merely fighting for the LZ, and trying to capture a sense of nam-type insertion, scrambling for cover, etc.
still, would wonder what grunts would look like in live-action...
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Mmm, well the logical thing to do would have been to establish the DZ and call in some fire support before making an advance. I mean, those guys were running about 200 metres out into the open. There IS cover there!
I would've thought they'd have utilised some kind of flanking maneuver when they dropped e.g. Having third platoon insert on the right flank so they're not so damn easy to slaughter.
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I dunno why but I didn't even notice what Dilmah so blatantly pointed out. I enjoyed the trailer and wouldn't mind a full length movie at all.
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Well you never grew up in a family of Sri Lankan Infantry Officers. :P
I wouldn't mind a full length movie either, as long as Special Forces acted like Special Forces and had some kind of brilliant idea for every insertion.
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They're acting like paras or glider-borne infantry. Everyone can see where you land, so it's very important to clear datum, or you get pinned down there and destroyed since you don't have the kind of heavy equipment support your opponent will.
This is light infantry at its most pure. You have to get into the enemy's posistions where combat can turn on individual skill rather than terrain or firepower. Remember that the drop pods the ODST use are not entirely reliable. Complex insertion plans are probably not possible.
And, as I said, the only way to take a posistion is to go out and take it. In this case they have to exploit the shock effect of their arrival as much as possible, press forward as far as possible before an organized enemy reaction can take place. The ODST are an elite, but they are not Special Forces in the same sense that we think of.
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Watched it last night
Thought it was pretty good, enjoyed it.
Loved City 17 fan movie, remined me of that
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The ODST are an elite, but they are not Special Forces in the same sense that we think of.
Not familiar with the universe at all (only played the first game) but i'm guessing you're meaning more along the lines of 101st Airborne/British Paras rather than SEALs/SAS/Spetsnaz?
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Well the things is with the trailer, you have this brutally tough training regime, and once they're under fire there's NO TACTICS WHATSOEVER! It's like breeding them to be cannon fodder, I mean FFS, once they exit the pods they RUN at the enemy with no regard to their own lives!
I mean... It's only customary to give your Special Forces the best training available... It broke the immersion a lot for me.
Taking cover is the first step to getting pinned down. When you're facing an enemy with massive indirect fire capability and a ton of air support (and none of your own) you better get to the goddamn objective.
Besides, if the Covenant have ships (that aren't busy excavating some damn dig site) then they'll probably start bombarding the landing zone, so you better get out of there fast.
Reminded me a bit of the SPARTAN-III assaults on Covenant shipyards and facilities.
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Not familiar with the universe at all (only played the first game) but i'm guessing you're meaning more along the lines of 101st Airborne/British Paras rather than SEALs/SAS/Spetsnaz?
Pretty much.
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Well the things is with the trailer, you have this brutally tough training regime, and once they're under fire there's NO TACTICS WHATSOEVER! It's like breeding them to be cannon fodder, I mean FFS, once they exit the pods they RUN at the enemy with no regard to their own lives!
I mean... It's only customary to give your Special Forces the best training available... It broke the immersion a lot for me.
Taking cover is the first step to getting pinned down. When you're facing an enemy with massive indirect fire capability and a ton of air support (and none of your own) you better get to the goddamn objective.
Besides, if the Covenant have ships (that aren't busy excavating some damn dig site) then they'll probably start bombarding the landing zone, so you better get out of there fast.
Reminded me a bit of the SPARTAN-III assaults on Covenant shipyards and facilities.
Well if the objective is more than 2 kilometres away (as it looked in the trailer, then again, it wasn't exactly exhaustive) you may as well off your troops before they get in the pods. Fair enough, the pods give them the element of surprise for about... 30 seconds, long enough to insert and make a move, but after that every damn gun is going to be pointed at you. With the force size they had in addition to the cover, I see no reason why a fluid bounding overwatch couldn't have been employed. Done fluidly, it would've looked like they were running at the enemy like a row of idiots, without actually being a row of idiots. Fair enough, clear the DZ, but for their sake, I think establishing a rough perimeter 200 metres in front would've been beneficial, and most modern tactics above company level rely on that kind of stuff from what I could gather.
I'm not saying hunker-down and advance slowly up the battlefield, but rather, there's no harm in modifying current tactics for these kind of operations.
They're acting like paras or glider-borne infantry. Everyone can see where you land, so it's very important to clear datum, or you get pinned down there and destroyed since you don't have the kind of heavy equipment support your opponent will.
This is light infantry at its most pure. You have to get into the enemy's posistions where combat can turn on individual skill rather than terrain or firepower. Remember that the drop pods the ODST use are not entirely reliable. Complex insertion plans are probably not possible.
And, as I said, the only way to take a posistion is to go out and take it. In this case they have to exploit the shock effect of their arrival as much as possible, press forward as far as possible before an organized enemy reaction can take place. The ODST are an elite, but they are not Special Forces in the same sense that we think of.
Well a pre-emptive artillery strike on a position nearby to draw forces away from the ODST's objective is something that could probably be achieved in the Halo-verse, so there's step one to your complex insertion plan. Step two being to drop the platoons or if the size is such, companies in different positions from which they're able to support each other (First and Second Platoons from Bravo Company drop on the right flank, while the bulk lands centre-on. Bravo Company's flanking platoons are able to clear the way for the rest of the force. I'd assume that's about as complex as it'd get.)
And, as I said, the only way to take a posistion is to go out and take it. In this case they have to exploit the shock effect of their arrival as much as possible, press forward as far as possible before an organized enemy reaction can take place.
Yeah, fair enough. :)
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I really don't think we see enough of the fight to be certain that such things aren't happening.
We just see a few ODSTs running and shooting as other ODSTs pull wounded behind cover and others fire rockets at aircraft. It's a pretty narrow selection.
And if this is a drop onto a Covenant-controlled world then artillery support probably isn't possible.
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...and let's not forget that old guerrilla tactic of "hugging the enemy's position" so they can't employ artillery without hitting their own troops as well.
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I really don't think we see enough of the fight to be certain that such things aren't happening.
We just see a few ODSTs running and shooting as other ODSTs pull wounded behind cover and others fire rockets at aircraft. It's a pretty narrow selection.
And if this is a drop onto a Covenant-controlled world then artillery support probably isn't possible.
Yeah, fair enough. :)
...and let's not forget that old guerrilla tactic of "hugging the enemy's position" so they can't employ artillery without hitting their own troops as well.
Well that's if you get that close without being absolutely mauled.