Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Carl on April 04, 2002, 12:31:18 am
-
http://www.warpstorm.com/forum/attachment.php?s=&postid=69185
by me.
-
Thats a damn nice fighter thingy
-
I don't see any gun mounts, unless I'm just missing them
-
the gun mounts are the grey things under the two lines in the front.
-
*squints*
Oh....ok
-
Mmmm... looks pretty high-poly... how many? :p
And as a fightery thingy, I'd give it a :yes: :nod:
Just one thing though I don't like the squarish thing on right behind the cockpit - it looks a bit strange and out of place.
-
what squarish thingy?
-
oh, and 19,974 polys
-
Why is the cockpit transparent? :LOL:
-
And it looks like it is missing the pilot seat and the controll panel.
By the way, not bad.
-
i haven't done the interior yet.
thanx all
-
Originally posted by Razor
Why is the cockpit transparent? :LOL:
umm...all cockpits are transparent. show me one that's not.
-
Originally posted by Carl
what squarish thingy?
The extrusion thing on top of the rectangular piece behind the cockpit - personally I'd like it sleeker but I think it's personal inclination and how you look at it so... :p
Oh and lots o' polys :D ( Would Freespace kill me if I tried to jam it in there? :p :rolleyes: )
-
Originally posted by Carl
umm...all cockpits are transparent. show me one that's not.
*points to every FS screenshot ever made showing one or more fighters* :D
-
Originally posted by WMCoolmon
*points to every FS screenshot ever made showing one or more fighters* :D
*cough* (sorry Pneuomonia recovery) I think he's reffering to real-world fighters *cough* (I hate pneuomia)
-
Looks pretty cool; I like the design idea. :yes: The blue square thing in the back does look a bit funny though. ;)
-
Originally posted by Kamikaze
*cough* (sorry Pneuomonia recovery) I think he's reffering to real-world fighters *cough* (I hate pneuomia)
Oh...in that case, it does make a lot of sense to have transparent cockpits... :o
-
guys... At first sight I could tell it wasn't for FS2... isn't it obvious? :nod:
-
Originally posted by venom2506
guys... At first sight I could tell it wasn't for FS2... isn't it obvious? :nod:
Yes it is obvious, even to me and i have absolutly no modeling experience, so if i can see it others should see it also;)
Btw Nice fighter Carl :yes:
-
Originally posted by WMCoolmon
*points to every FS screenshot ever made showing one or more fighters* :D
Tinted (ie. the ones which are completely black on the outside) canopies are cooler. Since you don't have to render the pilot inside. ;)
-
*clicks link*
....IP address has been banned.......
-
Originally posted by WMCoolmon
Oh...in that case, it does make a lot of sense to have transparent cockpits... :o
Not in a space fighter.
the sun! the sun!
-
Looking good! :yes:
(transparent cockpits still look cooler, you just need to model the inside)
-
Looks great!:nod:
Can we get a few more pics? ;)
-
sweeeet. :yes:
-
Originally posted by aldo_14
Not in a space fighter.
the sun! the sun!
:lol:
yeah, that makes sense. i think i'll tint the cockpit, but i'll still model the inside.
-
Originally posted by venom2506
guys... At first sight I could tell it wasn't for FS2... isn't it obvious? :nod:
Yeah it is - exactly why I asked ;)
-
*Looks at fightery thingy*
*Looks at Carl's title*
*Looks back at fightery thingy*
Whoa, that is a nice fightery thingy, especially for a render artist! Awesome! And even though it isn't designed for FS, I just wish I could fly it...:yes::yes:
-
Originally posted by an0n
*clicks link*
:lol: poor an0n...
-
Originally posted by Corsair
*Looks at fightery thingy*
*Looks at Carl's title*
*Looks back at fightery thingy*
Whoa, that is a nice fightery thingy, especially for a render artist! Awesome! And even though it isn't designed for FS, I just wish I could fly it...:yes::yes:
This is why we need a super-high poly space sim - with relatively little ships of course (maybe like say :rolleyes: one) or maybe not :p
-
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.
-
hehehe...get a geforce 4, the one that can render about one trillion pollys per second?
-
You'd still have a limit, and not much higher one at that...
-
Originally posted by Carl
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.
Well exactly - less ships - less polys rendered. So we fly a ship through empty environments to cut down on polys rendered. Not very fun but... :p
-
Originally posted by Carl
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.
Plus you have to allocate memory space to hold the actual point co-ordinates, etc. FS2s' shars o' death are probably a malloc / calloc (or similar) related problem, where the polygon data space overruns it's allocated storage area, and ends up using co-ordinates based on data allocated by another program.
...AFAIK.
-
Originally posted by Carl
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.
What about comps that are 1.80 and above?