Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: The E on September 16, 2009, 08:28:28 am
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Here's the nightly for Windows revision 5598
http://www.mediafire.com/?tm2hwciggt1
Revision: 5597
Author: karajorma
Date: 15:43:13, Dienstag, 15. September 2009
Message:
Add the option to set a maximum delay before a player is automatically respawned in multiplayer games.
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Modified : /trunk/fs2_open/code/fred2/fred.rc
Modified : /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
Modified : /trunk/fs2_open/code/fred2/missionnotesdlg.h
Modified : /trunk/fs2_open/code/fred2/missionsave.cpp
Modified : /trunk/fs2_open/code/fred2/resource.h
Modified : /trunk/fs2_open/code/mission/missionparse.cpp
Modified : /trunk/fs2_open/code/mission/missionparse.h
Modified : /trunk/fs2_open/code/popup/popupdead.cpp
Revision: 5598
Author: karajorma
Date: 15:47:38, Dienstag, 15. September 2009
Message:
Add the remove-weapons SEXP. Fix add-waypoint-nav to work properly in multiplayer missions.
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Modified : /trunk/fs2_open/code/parse/sexp.cpp
Modified : /trunk/fs2_open/code/parse/sexp.h
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And now for something you're bound to like! SSE Builds!
fso-WIN-20090916_r5598-SSE.7z
MediaFire (Faster) (http://www.mediafire.com/file/5mvm2niz2mw/fso-WIN-20090916_r5598-SSE.7z) ;; Mirror (http://173.8.193.66:7701/svn/MediaVPs/Nightlies/fso-WIN-20090916_r5598-SSE.7z)
MD5Sum: 7FEF99F387D369DDC194473A1A2A589B
fso-WIN-20090916_r5598-SSE2.7z
MediaFire (faster) (http://www.mediafire.com/file/m2e1wzwyiz0/fso-WIN-20090916_r5598-SSE2.7z) ;; Mirror (http://173.8.193.66:7701/svn/MediaVPs/Nightlies/fso-WIN-20090916_r5598-SSE2.7z)
MD5Sum: AE0A7BFF44831F38A1133AEC5C72C6C5
Please be sure to spend some time Testing the SSE builds if you can, post on them HERE: Regarding SSE Builds (http://www.hard-light.net/forums/index.php?topic=65628.0)
All packages also include the PDB files necessary for Debugging and posting errors, hence the different size.
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r5597 | karajorma | 2009-09-15 08:43:13 -0500 (Tue, 15 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
M /trunk/fs2_open/code/fred2/missionnotesdlg.h
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/popup/popupdead.cpp
Add the option to set a maximum delay before a player is automatically respawned in multiplayer games.
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r5598 | karajorma | 2009-09-15 08:47:38 -0500 (Tue, 15 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Add the remove-weapons SEXP. Fix add-waypoint-nav to work properly in multiplayer missions.
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