Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on April 04, 2002, 05:37:16 am

Title: can you help (make)
Post by: TrashMan on April 04, 2002, 05:37:16 am
I need the Athena bomber model for my campaign (FS2) , but with a third, small missile launcher below it's main hull, and with better (darker) textures, something like the Artremis D.H.


And can someone tell me where can I download a few models from the Robotech mod, or find the mod itself?
Title: can you help (make)
Post by: delta_7890 on April 04, 2002, 06:10:57 am
Hrm...I'll see what I can do...no promises though.
Title: thnx
Post by: TrashMan on April 04, 2002, 06:58:35 am
:nod: :wink: :wink:
Thank you very much!!
Title: where
Post by: TrashMan on April 05, 2002, 02:56:56 am
Where can I download models from the Robotech MOD?
Title: can you help (make)
Post by: Nico on April 05, 2002, 04:30:42 am
at the robotech mod webpage :p

http://robotechlan.com/freespace2/
Title: forgot
Post by: TrashMan on April 06, 2002, 06:21:31 am
I forgot to tell you, could you put a small turet at the tip of Athenas tail, where the 3 stabilizer wings meet?
And feel free to name the ship anyay you like.
Title: can you help (make)
Post by: TrashMan on April 09, 2002, 06:36:20 am
Any news?
Title: can you help (make)
Post by: Black Wolf on April 09, 2002, 08:43:10 am
Quote
Originally posted by TrashMan
Any news?


I sent you an e-mail through HLPs little thing, which doesn't allow attachments, so I couldn't send what I have to you. I've got an Athena DH that does what you want, except for the turret. It also has 640x480 interface stuff (I can probably do 1024x768 sometime) and a .tbl entry. If you want it, post an e mail address. Note, I'm still new to skinning, so it's not Aldo level, but it's OK, IMHO.
Title: can you help (make)
Post by: TrashMan on April 09, 2002, 11:15:23 am
[email protected]

And I don't know nothing about skinning1
Title: can you help (make)
Post by: Black Wolf on April 10, 2002, 02:55:58 am
It's away :D . Tell me what you think, OK? I'd really like some feedback.
Title: can you help (make)
Post by: TrashMan on April 10, 2002, 03:37:41 am
I can't give you a feedback right now.
I work on my computer only on weekends (I study in one town, and my computer is in another).
Why don't you post some pics on the forum and see what others will say?
Title: can you help (make)
Post by: Black Wolf on April 14, 2002, 07:47:07 am
(http://tema_al_diablo.tripod.com/images//athenadh.txt)

What do you reckon? I've been busy, and it now has a (somewhat poor but useable) icon, 1024x768 and 640x480 interface art and all the trimmings. If you decide to use it, tell me and I'll send all this stuff along.
Title: can you help (make)
Post by: Silver_Scythe on April 14, 2002, 10:31:28 am
Ohhhh can you put that up for download? :D
Title: can you help (make)
Post by: Setekh on April 14, 2002, 08:22:53 pm
Quote
Originally posted by Black Wolf
(http://tema_al_diablo.tripod.com/images//athenadh.txt)

What do you reckon? I've been busy, and it now has a (somewhat poor but useable) icon, 1024x768 and 640x480 interface art and all the trimmings. If you decide to use it, tell me and I'll send all this stuff along.


Holy crap! That's good! :cool::yes:
Title: can you help (make)
Post by: elorran on April 14, 2002, 08:29:15 pm
I'm with Setekh on that :nod:
Title: can you help (make)
Post by: Black Wolf on April 15, 2002, 04:53:31 am
Quote
Originally posted by Silver_Scythe
Ohhhh can you put that up for download? :D


It's not quite finished yet, as I want to put a better readme in and maybe fix up the icon. Plus I need to see if Trashman wants it and if so whether he minds (he does have first dibs, with the possible exception of NTV if we were to use it, which I don't think we will :) ). If he has no problem with it, and/or doesn't decide to use it, then it'll be up soonish (when I can find a spot for it).

BTW, I'm glad it was so well recieved. Thanks for the feedback.
Title: help
Post by: TrashMan on April 15, 2002, 07:50:09 am
:sigh:
If someone has the PCS, please send it to me.
My e-mail is [email protected].
Title: can you help (make)
Post by: TrashMan on April 16, 2002, 10:58:43 am
Sorry I couln't reply you sooner.
It looks great (I've seen it using the Viewer, my 3D card kicked the bucket so I still haven't seen it in the game), but I fail to see the 3rd missile laucher.
You made it, so if you want to put it on download, be my guest.
I was wondering... If I send you a fighter model (cob in TS 4,2, with 3 LODs) could you make the textures for it?
Title: can you help (make)
Post by: Black Wolf on April 17, 2002, 03:42:28 am
Quote
Originally posted by TrashMan
Sorry I couln't reply you sooner.
It looks great (I've seen it using the Viewer, my 3D card kicked the bucket so I still haven't seen it in the game), but I fail to see the 3rd missile laucher.
[/b]

Yeah, that wasn't included on the texture you have. It's on the final though. The model you have will have the third launcher in game though. Actually, I'm not sure how it'll react to going in game, as the tables'll refrence interface files and such which aren't on your computer. The final version does have these files though, so if it acts screwy, never fear, the final version will work.

Quote
You made it, so if you want to put it on download, be my guest.


:D Just wanted to be sure.

Quote
I was wondering... If I send you a fighter model (cob in TS 4,2, with 3 LODs) could you make the textures for it?


Possibly. Firsly, I have no experience with model files other than .pofs. I wouldn't even know how to convert it, plus I don't know how to make texture maps (eg, athenadha.pcx, the files which define what pixels are applied to what parts of the ship). With these, I could do it, but I'm still new to skinning. Most of the Athena DHs stuff was done with colour changing tools.

Can anyone explain how you get those maps?
Title: can you help (make)
Post by: TrashMan on April 17, 2002, 04:12:15 am
O.k.
Thanks anyway.
Can anyone else make the textures for my model (is anyone willing)?
Title: ?
Post by: TrashMan on April 19, 2002, 01:03:57 am
Anyone?
C'mon, guys!
I'll send you the Phoenix (cob or pof), you do the textures.
Title: can you help (make)
Post by: TrashMan on April 22, 2002, 02:22:37 am
The ship works great in the game, except in the ship/weapons selection menu, where FS2 chrashes (no icon or ani).
Title: can you help (make)
Post by: Black Wolf on April 22, 2002, 02:37:41 am
Yeah, these all exist, but I haven't been able to test them as my FS2 is screwed at the moment. As soon as it's finished, I'll send the final version to you.
Title: can you help (make)
Post by: delta_7890 on April 22, 2002, 10:04:59 am
Trashman, if you can send me the POF version of the Pheonix, I'll see about whipping up some textures for it.  My email is [email protected].  You can also contact me through AIM, Yahoo, MSN, or ICQ if need be.  ^_^
Title: can you help (make)
Post by: TrashMan on April 23, 2002, 05:46:26 am
Thaks.
Just one thing.
I have TS 4,2 model (4 lods) and debris
How does that work when converting to POF?
Do I convert only LOD 0, or all, and then put them together?
How?:confused:
Title: HELP
Post by: TrashMan on April 29, 2002, 03:13:47 am
I made a fighter LOD and glued small planes (named Sensor, Weapons, Engines,..) beneath it's maun hull.
The PCS converted it this time.
Is this the way subsystems are done.

And a pof file containes multiple LODS. How to inegrate them. In Trueview I just can  drag a object to make it a part of another ( I think).
How does that with the LOD's work?
Should I glue them or something?
Title: Re: HELP
Post by: karajorma on April 29, 2002, 03:31:05 am
Quote
Originally posted by TrashMan
I made a fighter LOD and glued small planes (named Sensor, Weapons, Engines,..) beneath it's maun hull.
The PCS converted it this time.
Is this the way subsystems are done.

And a pof file containes multiple LODS. How to inegrate them. In Trueview I just can  drag a object to make it a part of another ( I think).
How does that with the LOD's work?
Should I glue them or something?


I`m not certain since I`m at a similar stage to you (But I want to texture my ships before I join the lods together).

The best advice I can give is to use VPView (Or modelview for that matter) to extract one of [V]'s models and have a look how they did it.
  From what I`ve seen of their models I`m guessing you need a hierachy like this.

Ship
-Lod0
-Lod1
--Turret01
--Turret02
--Radar etc.
-Lod2
-Lod3
-Debris1
-Debris2
Title: tttt
Post by: TrashMan on April 29, 2002, 04:33:29 am
I ask again...Is this the way subsystems are done?????
If not than somebody tell me how to make them.
Title: can you help (make)
Post by: Alikchi on April 29, 2002, 07:37:34 am
Quote
Originally posted by Setekh


Holy crap! That's good! :cool::yes:


Damn BW, that's nice!

Oh yeah, no use in NTV. We don't really have a place for it at the moment.
Title: can you help (make)
Post by: Zeronet on April 29, 2002, 07:43:45 am
Quote
Originally posted by Black Wolf
(http://tema_al_diablo.tripod.com/images//athenadh.jpg)

What do you reckon? I've been busy, and it now has a (somewhat poor but useable) icon, 1024x768 and 640x480 interface art and all the trimmings. If you decide to use it, tell me and I'll send all this stuff along.


Dunno whether this thread is old or what but all i see is a red x. Hmm i'll see if changing the .txt to .jpg makes any difference.
Title: can you help (make)
Post by: Black Wolf on April 29, 2002, 09:03:30 am
Quote
Originally posted by Alikchi


Damn BW, that's nice!

Oh yeah, no use in NTV. We don't really have a place for it at the moment.


Didn't think we would, but figured I'd make sure.

Quote
Originally posted by Zeronet


Dunno whether this thread is old or what but all i see is a red x. Hmm i'll see if changing the .txt to .jpg makes any difference.


the .txt extension fools tripod into letting me remote link, and the file is uploaded as a .txt. Copy and paste the link if you want to look at it, that alwys works :).

Trashman, I'm fairly certain subsystems can be made in the pof editor of Modelview32 (Positive now, I just checked). Go into thje pof editor, choose subsystems up the top, new and you can set the location and radius. Nothing simpler :).
Title: I need a tester
Post by: Black Wolf on April 29, 2002, 09:21:22 am
My FS2 runs at 640x480 and I cant figure out how to boost it up to 1024x768. The DH is finished, but I haven't been able to test the new, 1024x768 interface art. So if anyone wants to do this for me, I'll send them a copy and they can tell me if everything looks nice. So, volunteers? BTW, I'm sending you the lastest version TrashMan, whether the 1024x768 stuff works or not. The textures are pretty much final and it's ready to play.
Title: can you help (make)
Post by: Alikchi on April 29, 2002, 02:55:53 pm
To go to 1024, you have to use the FS2 autorun menu and click on Setup..
Title: can you help (make)
Post by: TurboNed on April 29, 2002, 10:56:33 pm
Quote
Originally posted by Alikchi
To go to 1024, you have to use the FS2 autorun menu and click on Setup..


It's also mandatory that you did an install with the hi-resolution artwork - without that FS2 launcher will only detect and allow 640x480.

  --TurboNed
Title: can you help (make)
Post by: Black Wolf on April 30, 2002, 12:35:44 am
Apparently, my very crappy video card wont support 1024x768 view :(.
Title: can you help (make)
Post by: TrashMan on April 30, 2002, 05:20:42 am
Black Wolf - send the Athena DH.

If I make a fighter from a single object PCS won't convert it!
CObFS2 converter doesn't want to work (closes the second I open it).

Now, I have all LODs(and debris) in TS 4.2.
Someone explain to me how to convert it to a POF file.
I have to add other LODs to the original one in Trueview, then it should work, right?
Title: Re: I need a tester
Post by: Black Wolf on April 30, 2002, 09:45:49 pm
Quote
Originally posted by Black Wolf
BTW, I'm sending you the lastest version TrashMan, whether the 1024x768 stuff works or not. The textures are pretty much final and it's ready to play.


You already have it, my man.
Title: can you help (make)
Post by: TrashMan on May 02, 2002, 01:49:38 am
Got it, thanks. Should have edited the post, but I forgot.
Title: can you help (make)
Post by: Black Wolf on May 03, 2002, 02:35:42 am
Does it all work?
Title: can you help (make)
Post by: TrashMan on May 03, 2002, 03:04:26 am
Haven't tested it yet!

Can you tell me how todo the engine flames?
Should I make them cone like, or thoes the shape matter?
Do I glue them on the LOD0, or all the lods, or do they go outside any detail group?
Title: good
Post by: TrashMan on May 06, 2002, 03:43:27 am
Tested it!
Everything works great (except for the shield icon). For some strange reason, it don't show... maby I typed it's name wrong(I kinda edited the ship a bit [weaker shields, a bit stronger hull, and a lot larger reactor output + a new description and weapon banks data] , so I didn't want to copy the new tbl entry, I just edited the one I had)..who knows
I had to make the changes to accomodate the new weapons I was testing...
Can you tell me anything abot engine flames?
Title: can you help (make)
Post by: Black Wolf on May 06, 2002, 05:04:10 am
I never got to test the icon in 1024x768 so I dunno about that. Engine Flames? Don't they work?
Title: can you help (make)
Post by: TrashMan on May 06, 2002, 06:54:27 am
I ment about MAKING engine flames..how to do it?
And I don't play in hi-res!
Title: can you help (make)
Post by: Black Wolf on May 06, 2002, 06:59:47 am
I don't know about making thrusters, but your tables have to be the problem  with the icon as it works low res here perfectly. Try copying and pateing the relevent sections from the table entry instead of relying on spelling.
Title: huh
Post by: TrashMan on May 08, 2002, 03:08:07 am
Hey delta_7890, I'm sorry I didn't reply you sooner. I wanted to send you the Phoenix, but PCS keeps screwing up it's  left wing (and switching LOD 1 and 3 no matter what I do):mad: . I could send it to you like that, but it wouldn't make much sense.
I think I'll have to do it all over...later
In the meantime I'm trying to finish up the Iowa(battleship) and the Excalibur(frigate). I'll post when I'm done with them.
:rolleyes:
Title: can you help (make)
Post by: EdrickV on May 09, 2002, 01:39:38 am
I've never done actual thruster flames, just the thruster lights. What I do know about thrusters is this: On :v: models each thruster or set of thrusters is usually it's own subobject and textured with thruster01 or thruster02. The texture I think is only used in things like ModelView32. The game uses species defined anis instead of the pcx files and it tells where thrusters are by the subobject name. I don't know if they need to be grouped to anything in TS or how. The POF thruster data is set to put the thrusters where the thruster subobjects would meet the hull. (Which makes sense.)
An interesting sidenote, one of the small LoD 2/3 thrusters on the Ares has it's normals backwards. :)
Title: can you help (make)
Post by: TrashMan on May 09, 2002, 02:50:49 am
I still have to make them somehow...:confused:
Title: can you help (make)
Post by: Silver_Scythe on May 09, 2002, 08:26:44 am
Make 2 conical meshes and  make them both into 1 LoD labled thruster01. Next! ;7

BTW: Can I have the Pheonix and Athena DH? They look :nod::yes:
EDIT: email: [email protected]
Title: can you help (make)
Post by: Black Wolf on May 09, 2002, 08:50:23 am
The phoenix I can't speak for but the Athena, yes, no worries . I just need an email address to send it to, as I'm waiting for the Apollo DH and possibly Zeus DH to be finished before I release them for hosting.
Title: can you help (make)
Post by: TrashMan on May 10, 2002, 02:27:05 am
The PCS keeps screwing the Phoenix.
I'll try to make it (for the 4th time) from scratch over the weekend, but I can't promisse anything. Besides, it still needs to be textured and edited.
Title: can you help (make)
Post by: TrashMan on May 10, 2002, 02:31:08 am
Do the thrusters have to be cones? The exhaust shape on my faghter is cubical... How about making it pyramidical?
Title: can you help (make)
Post by: EdrickV on May 10, 2002, 02:49:52 am
Have you tried looking at any of the :v: models in ModelView32 yet? Thrusters come in all shapes and sizes, except maybe cones. They're more like boxes with a pointed roof on top. Except the base is shaped to fit the engine shape. What matters is the subobject name and texture. And the location of the thruster pof data.