Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on April 04, 2002, 05:37:16 am
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I need the Athena bomber model for my campaign (FS2) , but with a third, small missile launcher below it's main hull, and with better (darker) textures, something like the Artremis D.H.
And can someone tell me where can I download a few models from the Robotech mod, or find the mod itself?
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Hrm...I'll see what I can do...no promises though.
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:nod: :wink: :wink:
Thank you very much!!
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Where can I download models from the Robotech MOD?
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at the robotech mod webpage :p
http://robotechlan.com/freespace2/
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I forgot to tell you, could you put a small turet at the tip of Athenas tail, where the 3 stabilizer wings meet?
And feel free to name the ship anyay you like.
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Any news?
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Originally posted by TrashMan
Any news?
I sent you an e-mail through HLPs little thing, which doesn't allow attachments, so I couldn't send what I have to you. I've got an Athena DH that does what you want, except for the turret. It also has 640x480 interface stuff (I can probably do 1024x768 sometime) and a .tbl entry. If you want it, post an e mail address. Note, I'm still new to skinning, so it's not Aldo level, but it's OK, IMHO.
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[email protected]
And I don't know nothing about skinning1
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It's away :D . Tell me what you think, OK? I'd really like some feedback.
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I can't give you a feedback right now.
I work on my computer only on weekends (I study in one town, and my computer is in another).
Why don't you post some pics on the forum and see what others will say?
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(http://tema_al_diablo.tripod.com/images//athenadh.txt)
What do you reckon? I've been busy, and it now has a (somewhat poor but useable) icon, 1024x768 and 640x480 interface art and all the trimmings. If you decide to use it, tell me and I'll send all this stuff along.
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Ohhhh can you put that up for download? :D
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Originally posted by Black Wolf
(http://tema_al_diablo.tripod.com/images//athenadh.txt)
What do you reckon? I've been busy, and it now has a (somewhat poor but useable) icon, 1024x768 and 640x480 interface art and all the trimmings. If you decide to use it, tell me and I'll send all this stuff along.
Holy crap! That's good! :cool::yes:
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I'm with Setekh on that :nod:
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Originally posted by Silver_Scythe
Ohhhh can you put that up for download? :D
It's not quite finished yet, as I want to put a better readme in and maybe fix up the icon. Plus I need to see if Trashman wants it and if so whether he minds (he does have first dibs, with the possible exception of NTV if we were to use it, which I don't think we will :) ). If he has no problem with it, and/or doesn't decide to use it, then it'll be up soonish (when I can find a spot for it).
BTW, I'm glad it was so well recieved. Thanks for the feedback.
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:sigh:
If someone has the PCS, please send it to me.
My e-mail is [email protected].
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Sorry I couln't reply you sooner.
It looks great (I've seen it using the Viewer, my 3D card kicked the bucket so I still haven't seen it in the game), but I fail to see the 3rd missile laucher.
You made it, so if you want to put it on download, be my guest.
I was wondering... If I send you a fighter model (cob in TS 4,2, with 3 LODs) could you make the textures for it?
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Originally posted by TrashMan
Sorry I couln't reply you sooner.
It looks great (I've seen it using the Viewer, my 3D card kicked the bucket so I still haven't seen it in the game), but I fail to see the 3rd missile laucher.
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Yeah, that wasn't included on the texture you have. It's on the final though. The model you have will have the third launcher in game though. Actually, I'm not sure how it'll react to going in game, as the tables'll refrence interface files and such which aren't on your computer. The final version does have these files though, so if it acts screwy, never fear, the final version will work.
You made it, so if you want to put it on download, be my guest.
:D Just wanted to be sure.
I was wondering... If I send you a fighter model (cob in TS 4,2, with 3 LODs) could you make the textures for it?
Possibly. Firsly, I have no experience with model files other than .pofs. I wouldn't even know how to convert it, plus I don't know how to make texture maps (eg, athenadha.pcx, the files which define what pixels are applied to what parts of the ship). With these, I could do it, but I'm still new to skinning. Most of the Athena DHs stuff was done with colour changing tools.
Can anyone explain how you get those maps?
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O.k.
Thanks anyway.
Can anyone else make the textures for my model (is anyone willing)?
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Anyone?
C'mon, guys!
I'll send you the Phoenix (cob or pof), you do the textures.
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The ship works great in the game, except in the ship/weapons selection menu, where FS2 chrashes (no icon or ani).
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Yeah, these all exist, but I haven't been able to test them as my FS2 is screwed at the moment. As soon as it's finished, I'll send the final version to you.
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Trashman, if you can send me the POF version of the Pheonix, I'll see about whipping up some textures for it. My email is [email protected]. You can also contact me through AIM, Yahoo, MSN, or ICQ if need be. ^_^
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Thaks.
Just one thing.
I have TS 4,2 model (4 lods) and debris
How does that work when converting to POF?
Do I convert only LOD 0, or all, and then put them together?
How?:confused:
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I made a fighter LOD and glued small planes (named Sensor, Weapons, Engines,..) beneath it's maun hull.
The PCS converted it this time.
Is this the way subsystems are done.
And a pof file containes multiple LODS. How to inegrate them. In Trueview I just can drag a object to make it a part of another ( I think).
How does that with the LOD's work?
Should I glue them or something?
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Originally posted by TrashMan
I made a fighter LOD and glued small planes (named Sensor, Weapons, Engines,..) beneath it's maun hull.
The PCS converted it this time.
Is this the way subsystems are done.
And a pof file containes multiple LODS. How to inegrate them. In Trueview I just can drag a object to make it a part of another ( I think).
How does that with the LOD's work?
Should I glue them or something?
I`m not certain since I`m at a similar stage to you (But I want to texture my ships before I join the lods together).
The best advice I can give is to use VPView (Or modelview for that matter) to extract one of [V]'s models and have a look how they did it.
From what I`ve seen of their models I`m guessing you need a hierachy like this.
Ship
-Lod0
-Lod1
--Turret01
--Turret02
--Radar etc.
-Lod2
-Lod3
-Debris1
-Debris2
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I ask again...Is this the way subsystems are done?????
If not than somebody tell me how to make them.
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Originally posted by Setekh
Holy crap! That's good! :cool::yes:
Damn BW, that's nice!
Oh yeah, no use in NTV. We don't really have a place for it at the moment.
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Originally posted by Black Wolf
(http://tema_al_diablo.tripod.com/images//athenadh.jpg)
What do you reckon? I've been busy, and it now has a (somewhat poor but useable) icon, 1024x768 and 640x480 interface art and all the trimmings. If you decide to use it, tell me and I'll send all this stuff along.
Dunno whether this thread is old or what but all i see is a red x. Hmm i'll see if changing the .txt to .jpg makes any difference.
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Originally posted by Alikchi
Damn BW, that's nice!
Oh yeah, no use in NTV. We don't really have a place for it at the moment.
Didn't think we would, but figured I'd make sure.
Originally posted by Zeronet
Dunno whether this thread is old or what but all i see is a red x. Hmm i'll see if changing the .txt to .jpg makes any difference.
the .txt extension fools tripod into letting me remote link, and the file is uploaded as a .txt. Copy and paste the link if you want to look at it, that alwys works :).
Trashman, I'm fairly certain subsystems can be made in the pof editor of Modelview32 (Positive now, I just checked). Go into thje pof editor, choose subsystems up the top, new and you can set the location and radius. Nothing simpler :).
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My FS2 runs at 640x480 and I cant figure out how to boost it up to 1024x768. The DH is finished, but I haven't been able to test the new, 1024x768 interface art. So if anyone wants to do this for me, I'll send them a copy and they can tell me if everything looks nice. So, volunteers? BTW, I'm sending you the lastest version TrashMan, whether the 1024x768 stuff works or not. The textures are pretty much final and it's ready to play.
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To go to 1024, you have to use the FS2 autorun menu and click on Setup..
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Originally posted by Alikchi
To go to 1024, you have to use the FS2 autorun menu and click on Setup..
It's also mandatory that you did an install with the hi-resolution artwork - without that FS2 launcher will only detect and allow 640x480.
--TurboNed
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Apparently, my very crappy video card wont support 1024x768 view :(.
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Black Wolf - send the Athena DH.
If I make a fighter from a single object PCS won't convert it!
CObFS2 converter doesn't want to work (closes the second I open it).
Now, I have all LODs(and debris) in TS 4.2.
Someone explain to me how to convert it to a POF file.
I have to add other LODs to the original one in Trueview, then it should work, right?
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Originally posted by Black Wolf
BTW, I'm sending you the lastest version TrashMan, whether the 1024x768 stuff works or not. The textures are pretty much final and it's ready to play.
You already have it, my man.
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Got it, thanks. Should have edited the post, but I forgot.
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Does it all work?
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Haven't tested it yet!
Can you tell me how todo the engine flames?
Should I make them cone like, or thoes the shape matter?
Do I glue them on the LOD0, or all the lods, or do they go outside any detail group?
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Tested it!
Everything works great (except for the shield icon). For some strange reason, it don't show... maby I typed it's name wrong(I kinda edited the ship a bit [weaker shields, a bit stronger hull, and a lot larger reactor output + a new description and weapon banks data] , so I didn't want to copy the new tbl entry, I just edited the one I had)..who knows
I had to make the changes to accomodate the new weapons I was testing...
Can you tell me anything abot engine flames?
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I never got to test the icon in 1024x768 so I dunno about that. Engine Flames? Don't they work?
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I ment about MAKING engine flames..how to do it?
And I don't play in hi-res!
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I don't know about making thrusters, but your tables have to be the problem with the icon as it works low res here perfectly. Try copying and pateing the relevent sections from the table entry instead of relying on spelling.
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Hey delta_7890, I'm sorry I didn't reply you sooner. I wanted to send you the Phoenix, but PCS keeps screwing up it's left wing (and switching LOD 1 and 3 no matter what I do):mad: . I could send it to you like that, but it wouldn't make much sense.
I think I'll have to do it all over...later
In the meantime I'm trying to finish up the Iowa(battleship) and the Excalibur(frigate). I'll post when I'm done with them.
:rolleyes:
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I've never done actual thruster flames, just the thruster lights. What I do know about thrusters is this: On :v: models each thruster or set of thrusters is usually it's own subobject and textured with thruster01 or thruster02. The texture I think is only used in things like ModelView32. The game uses species defined anis instead of the pcx files and it tells where thrusters are by the subobject name. I don't know if they need to be grouped to anything in TS or how. The POF thruster data is set to put the thrusters where the thruster subobjects would meet the hull. (Which makes sense.)
An interesting sidenote, one of the small LoD 2/3 thrusters on the Ares has it's normals backwards. :)
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I still have to make them somehow...:confused:
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Make 2 conical meshes and make them both into 1 LoD labled thruster01. Next! ;7
BTW: Can I have the Pheonix and Athena DH? They look :nod::yes:
EDIT: email: [email protected]
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The phoenix I can't speak for but the Athena, yes, no worries . I just need an email address to send it to, as I'm waiting for the Apollo DH and possibly Zeus DH to be finished before I release them for hosting.
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The PCS keeps screwing the Phoenix.
I'll try to make it (for the 4th time) from scratch over the weekend, but I can't promisse anything. Besides, it still needs to be textured and edited.
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Do the thrusters have to be cones? The exhaust shape on my faghter is cubical... How about making it pyramidical?
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Have you tried looking at any of the :v: models in ModelView32 yet? Thrusters come in all shapes and sizes, except maybe cones. They're more like boxes with a pointed roof on top. Except the base is shaped to fit the engine shape. What matters is the subobject name and texture. And the location of the thruster pof data.