Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fury on September 26, 2009, 05:59:06 am

Title: Concerning ai_profiles.tbl
Post by: Fury on September 26, 2009, 05:59:06 am
I've noticed that unknown entries in ai_profiles.tbl are ignored by both 3.6.10 and .11 alike. This seems to result in that neither of those will complain if there is a typo or something in a flag, it's just ignored and mod developers may not even notice it unless it's some really obvious change. This is obviously different from all other tbls, where anything unrecognized is given an error.

I wonder if this ai_profiles.tbl behavior could be changed in .11, or would that break something?
Title: Re: Concerning ai_profiles.tbl
Post by: karajorma on September 26, 2009, 06:28:16 am
This is definitely something the debug builds should be warning about at the very least.
Title: Re: Concerning ai_profiles.tbl
Post by: FUBAR-BDHR on September 26, 2009, 03:10:38 pm
I've noticed a few other areas that are totally lacking any checking at table parse as well.  There was one in the Diaspora weapon_exp.tbl or fireball.tbl for ever and no one noticed.  Can't remember what the other one was right now but I keep thinking it's either armor types or target priority groups. 
Title: Re: Concerning ai_profiles.tbl
Post by: chief1983 on September 26, 2009, 05:00:16 pm
Didn't I file a bug for the same behavior in the custom hud guages table?  If not I meant to.