Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Marcov on September 27, 2009, 12:33:10 pm
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IN here you can put any picture of warships from two entirely different sci-fic universes.
Well, here's what I MADE SO FAR:
SD Lucifer vs. Narada
(http://img89.imageshack.us/img89/4825/naradavsssdlucife3.jpg)
GTC Leviathan vs. Borg Cube
(http://img160.imageshack.us/img160/5064/borgvsleviathan2.jpg) (detail of the Borg may not be so great, though)
Well, just wait for upcoming pics... ;7
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Video (http://www.youtube.com/watch?v=BKSkfqAe6QI) made by ShadowGorrath, with the Orion fighting an Imperial Star Destroyer.
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...FS would so pwn Star Wars...
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Oh, god, not a crossover debate. *sigh*
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FS > Halo
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Can we please, please not start this?
Where do fanboys get the idea that the killing power of their universe is somehow related to how good it is? Low-tech, gritty universes are often a lot better (BSG) than high-tech uberawesome ones.
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Can we please, please not start this?
Where do fanboys get the idea that the killing power of their universe is somehow related to how good it is? Low-tech, gritty universes are often a lot better (BSG) than high-tech uberawesome ones.
QFT
That's the major problem about crossovers...balancing.
It's actually a whole lot better if things in roughly the same role/size are treated as being the same strength.
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QFT
That's the major problem about crossovers...balancing.
It's actually a whole lot better if things in roughly the same role/size are treated as being the same strength.
Otherwise, you get that whole mess of Star Wars fans claiming automatic superiority because of all of the "terajoule turbolasers" fluff from the EU. FS's numerical values for weapon yields are a bit ridiculous themselves, but they look like peashooters compared to the asinine numbers attached to something like a Star Destroyer. :p
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If you want debates, I seriously think Freespace 2 would win against Star Wars, because Vader'd be null when he see a ship flying into a blue hole...and disappearing....
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IN here you can put any picture of warships from two entirely different sci-fic universes.
Well, here's what I MADE SO FAR:
SD Lucifer vs. Narada
(http://img89.imageshack.us/img89/4825/naradavsssdlucife3.jpg)
For some reason the above made Michelangelo's The Creation of Adam pop into my head. I dunno I think it might be the positioning.
(http://www.adlogomosaic.com/art/2008/01_michelangelo_the_creation_of_adam/michelangelo_the_creation_of_adam.jpg)
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Sathanas Fleet vs. 1 Death Star
(http://img8.imageshack.us/img8/3154/sthnsesvsdstar2.jpg)
BTW, of course the Star isn't as big as the Capella Sun, lol.
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Well, it's just considerably closer then :P
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Otherwise, you get that whole mess of Star Wars fans claiming automatic superiority because of all of the "terajoule turbolasers" fluff from the EU. FS's numerical values for weapon yields are a bit ridiculous themselves, but they look like peashooters compared to the asinine numbers attached to something like a Star Destroyer. :p
Closely kept secret: there is no such fluff. The movies give them a terminal damage output in the kiloton range. :P
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LOL it's a German flying saucer warping from subspace :cool:
(http://img84.imageshack.us/img84/5545/bombervshaunebuv.jpg)
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If there was ever anything to be despised... it was Space Nazis... :mad2:
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/me wonders why Marcov isn't using the MVPs
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I want to see Rogue squadron versus the Blue Lions. :D
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Replace the Y-Wings with Herc 2s during the Battle of Yavin. The 'Emps wouldn't stand a chance... :yes2: :mad2: :yes:
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If there was ever anything to be despised... it was Space Nazis... :mad2:
Hey! I happen to like space natzi's!
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Replace the Y-Wings with Herc 2s during the Battle of Yavin. The 'Emps wouldn't stand a chance... :yes2: :mad2: :yes:
Or have Luke doing the deathstar trench run with an Excalibur instead :lol:
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The Freespace 2 Supernova devouring everything...
(http://img7.imageshack.us/img7/5941/supernovan.jpg)
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Okay, I'm trying to be constructive here, but that is just ugly.The discoloration on the DS2 is truly weird, the Executor's scale is way off, and you need some trasparency. What program do you use to make these?
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Do not mind the critique, you will doubtless extract new skillz from The_E's expertise.
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The Freespace 2 Supernova devouring everything...
Just don't start popping popcorn in a metal container in a microwave at the same time... don't want to fancy time traveling to occur LOL
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That wouldn't be so bad. The worst that could happen would be that you end up being your own grandfather.
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Okay, I'm trying to be constructive here, but that is just ugly.The discoloration on the DS2 is truly weird, the Executor's scale is way off, and you need some trasparency. What program do you use to make these?
Also the number of stars in the 'censored' text implies that he's saying "Oh my b*tch Emperor" ...
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Closely kept secret: there is no such fluff. The movies give them a terminal damage output in the kiloton range. :P
As I recall, someone here on HLP did a few calculations on the power of FS's beam cannons, and came up with a result that suggests hitting any point on a planet with one would cause an explosion akin to setting off a nuclear bomb in the megaton range. I've never seen a turbolaser do that.
Standard armament of FS2-era warships > standard armament of SW movie-era Star Destroyers.
Could someone hunt down those beam weapon power numbers?
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As I recall, someone here on HLP did a few calculations on the power of FS's beam cannons, and came up with a result that suggests hitting any point on a planet with one would cause an explosion akin to setting off a nuclear bomb in the megaton range. I've never seen a turbolaser do that.
What were the calculations based on? Considering that HP is such an incredible simplification of how damage works, I personally think it might be better to base numbers on the penetrative ability, or the 'beam whack' effect.
For the first, the Lucifer-Orion shot in the intro cutscene, although not exactly true to FS1, provides a nice view of how long it takes for the beam to burn through the ship and burst through the other side. Also, the cbanim showing the ambush of the GTC Vigilant might be useful.
For the second, it's a bit hard considering that the beam whack (at least in retail) was never calculated in a reasonable manner. Also, the fact that a beam is (hypothetically) hottest/most dense/most energetic at the center might make that harder to come up with reliable numbers.
Another thing is the FS1 cbanim of the Lucifer bombarding Vasuda Prime; in that, there definitely is a heck of a big beam hitting the planet, obviously bigger than anything you see in-game.
Really, there's a lot of ways you might come up with numbers for that, and it's silly to argue about crossovers, etc. But, from a FreeSpace campaign/story-writer's point of view, it might be a nice means of coming up with 'subtle' strategies and tactics.
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Well, the thing about the giant beam is that there will dispersion, no matter how good the confinement field is, a particle beam of that power is going to disperse as it travels from the emitter.
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What were the calculations based on? Considering that HP is such an incredible simplification of how damage works, I personally think it might be better to base numbers on the penetrative ability, or the 'beam whack' effect.
Comparative damage due to known strength I expect; probably an FS1 bomb, for which we have hard data. If you google "1500 Megatons" you come up with really scary stuff like "Four Mile Crater".
The Harbinger is 5000 megatons, which might be enough to punch into the mantle of the planet in some places(!). A BFRed inflicts greater terminal damage than a Harbinger. (Though most beams do not, quite.) As most sane energy weapon designs do their damage from the explosive vaporization of the targeted material under a series of rapid pulses, and there is every reason to believe FS beams fall into this category (or at least straight-firing beams) the calculations are most likely sound.
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Yeah, I wouldn't go by hitpoints unless I had to. For one thing, damage to ships from various weapons doesn't necessarily increase proportionally to how much damage the same weapon would do IRL to an atmosphere, or to the stated kiloton values from FS1.
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Wait, considering the BFRed would inflict more than 5000 megatons of force, then could it blast an entire city? It couldn't even tear apart a Hecate? Or do the ships in Freespace have immensely technologically-advanced shields, making them as tough as clusters, clusters, and clusters of skyscrapers??
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The Deimos tech room suggests that it has a new type of molybdenum armor plating.
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Wait, considering the BFRed would inflict more than 5000 megatons of force, then could it blast an entire city? It couldn't even tear apart a Hecate? Or do the ships in Freespace have immensely technologically-advanced shields, making them as tough as clusters, clusters, and clusters of skyscrapers??
Skyscrapers are relatively fragile. FS ships are presumed to be multiply-redundant and extremely heavily compartmented, with at least a hundred meters of sacrificial compartmenting wrapped around a central box of nearly solid armor plate that holds the crew, plus exterior armor.
This does not explain unshielded fighters, but...
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HP for Freespace makes no sense.
Stated numbers for SW make no sense.
Just look at ships attacking things.
What we do know:
- ships in Star Wars pummel eachother with turbolasers for quite a while
- ship in FS2 don't survive for long under beam fire
Beamz >> turbolasers
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Yeah, no. Versus arguments are inherently foolhardy since there's just no way to compare. Too many floating variables.
SW ships are shielded, for one.
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FS2 beamz pierce shields. :P
Don't hurt me.
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We have no idea whether it's true because they're different universes. So let's just drop this asinine turn of conversation, or take it to SpaceBattles if you really give a crap.
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I know. :P We still don't know if beam weapons would be truly capable of penetrating Lucy's surface shields.
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I never trusted cutscenes...they just violate in-game laws :doubt:
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Decent general article on molybdenum; I picked this one over Web Elements entry, as there's not too much info on the uses of the metal therein:
http://en.wikipedia.org/wiki/Molybdenum
I'd assume the Deimos has a molbdenum alloy as it's armor plating for practical purposes... As a pure element, "moly" has the sixth highest melting point of any pure element. It also has laudable thermal expansion properties. Tungsten is second in line in terms of melting point, but seeing as it's much more brittle, molybdenum is probably a better choice.
The more you know...
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*star swoosh*
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You showed here some awesome pictures. I love them ;7
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You showed here some awesome pictures. I love them ;7
Thanks :cool:
Though I find the first one and the pic wherein the DS mashes the Saths the prettiest... :lol: