Yeah, the prometheus rocks. I would argue that it is superior to the Keyser (at least int his mod).
I just can't get to the cruiser in time before it destroys the Sanctuary. It's beam fires WAY too fast, and none of the other ships turn to even try and bring their beams to bare against the target. What is the solution?
The Abel is actually a piece of cake...if you're ready for it.
Spoiler:...and then you get a Ravana.
...and it keeps beaming me out of existance!
Trebuchet it!
The Abel is actually a piece of cake...if you're ready for it.
I've never even bothered to use the Kulas. Ever. Simply because the Herc II can carry more stuff, and because I love shunting power in my ETS.
I would proclaim that I can make any Herc II I fly behave like a space superiority fighter, but that's wishful thinking. :)
I would proclaim that I can make any Herc II I fly behave like a space superiority fighter, but that's wishful thinking. :)
I've never played singleplayer beyond Very Easy difficulty, hence the "wishful thinking" bit.(http://ui08.gamespot.com/2119/doublefacepalm_2.jpg)
Before you get carried away, you should also know that I've never played singleplayer beyond Very Easy difficulty, hence the "wishful thinking" bit.
I feel the Myrm would be acceptable in that mission, though I would strongly suggest using the Herc 2:
Load up on a pair of Kaysers and a pair of Maxims - The Kaysers will eat the enemy fighters while the Maxims will make smoking hostile turrets a breeze. Note that the Myrm just can't pack that kind of firepower: Myrm + Kayser = NO ENERGY! Furthermore, you can't place the Maxim on the fighter, so you'll be limited to either your finite missile supply or getting in close with low-power guns. Bad idea against capital ships...
Then, pack 10 Trebs in the first bank and 400 Tempests in the second. USE YOUR TREBS WISELY! I typically would use a few on the initial pair of Rakshasas, just to blast out a few of the forward beams (I'd rather not let the Duke get too basted in the first run...), and then save the rest for knocking out beams on the Lilith and maybe have one left over to hit the Ravana upon its arrival. The Tempests are the Herc 2's best friend, and the secondary firing ports are placed in the perfect spot as well for them: despite the slower speed of the Tempest in comparison to a cannon shot, the vertical placement of the bank gives an "artificial" lead when firing on a target you're turning into. Thus, they offset the Herc's smaller grouped primaries (in comparison to the Myrm's, which are best suited to low-power, fast-firing primaries like the Balor) with a fantastic puch. They'll also let you eat cruisers alive. ;7
Here's the kicker: speed. Be familiar with adjusting your power settings when taking the Herc. She's lovely to fly and will lay the beat-down on anything, but she's pretty slow. Fortunately, her great reactor will keep a healthy charge on the afterburner when engines are at full - fly smart and the Shivans will "nevah know what hit 'em." :yes:
...I realize that I've probably said that before, and many other people are in agreement, but hey...
I had my problems on Easy (can't remember my loadout, though I don't think I changed it from the default) until I recognized that it all depends on dishing out the right orders. Other than a few critical disarmings and the usual kill-anything-that's-red, your most important role is that of squadron commander, and keeping at least one wing protecting each of the capital ships that jumps in makes the entire mission substantially more doable.
I'd advise not using any Trebuchets disarming the two Rakshasas. Just take them out the old-fashioned way.
(Does the Myrm ever get to mount trebs in retail?)