Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: Zacam on September 28, 2009, 11:13:21 pm
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Here is the nightly for Windows on 28 Sep 2009 - Revision 5615
fso-WIN-20090928_r5615.7z
MediaFire (http://www.mediafire.com/file/ijkjlyfddc1/fso-WIN20090928_r5615.7z)
MD5Sum: 86EF29497C237346CB522562785D5EFF
And, as usual for me these days, SSE Builds!
Please be sure to spend some time Testing the SSE builds if you can.
Post on them HERE: Regarding SSE Builds (http://www.hard-light.net/forums/index.php?topic=65628.0)
fso-WIN-20090928_r5615-SSE.7z
MediaFire (http://www.mediafire.com/file/wmm1om3zdmf/fso-WIN20090928_r5615-SSE.7z)
MD5Sum: E1736A44FB663234839664CAA9ADAC96
fso-WIN-20090928_r5615-SSE2.7z
MediaFire (http://www.mediafire.com/file/eemdnjndtdw/fso-WIN20090928_r5615-SSE2.7z)
MD5Sum: 9E66EE98B19C32F92E2F12FF22D43517
And for something completely different, Inferno builds! (now with SSE/SSE!)
fso-WIN-20090928_r5615-INF.7z
MediaFire (http://www.mediafire.com/file/eygod5ewdld/fso-WIN20090928_r5615-INF.7z)
MD5Sum: FE7A1FBED2032FA4E8FD794DE383C91A
fso-WIN-20090928_r5615-INF-SSE.7z
MediaFire (http://www.mediafire.com/file/zzdjwjmkezj/fso-WIN20090928_r5615-INF-SSE.7z)
MD5Sum: A2E8FD71C8B6E37F79F8391F2890C099
fso-WIN-20090928_r5615-INF-SSE2.7z
MediaFire (http://www.mediafire.com/file/f1n4hny2jly/fso-WIN20090928_r5615-INF-SSE2.7z)
MD5Sum: EDFBC0AD20C9995CB803BE02E1E3258B
All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.
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r5614 | Sushi | 2009-09-28 15:18:38 -0800 (Mon, 28 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fixed a bug that caused the AI to use afterburner too much (in the past 50 revisions or so)
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r5615 | Sushi | 2009-09-28 16:00:04 -0800 (Mon, 28 Sep 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Moving the ships.tbl +Use Newtonian Dampening flag out of the $Glide flag's tree.
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These latest few builds are *considerably* slower on my hardware (Athlon XP 3000+, 1GB RAM, Geforce 6800, WinXP SP3) when changing 2D displays.
Loading the mainhall takes a lot longer than it used to, and displaying weapon ANIs for selection now takes longer than the 'electric swoosh' sound that normally plays during display.
- Not done much regression testing as I'm trying to figure out the AI-fires-too-many-bombs problem.
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I would refer you to this:
http://www.hard-light.net/forums/index.php?topic=65810.msg1297802#msg1297802
There's the cause for that. No testing needed.