Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: wEvil on April 05, 2002, 11:45:11 am
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Nodewars - The Movie?
Ill post a poll - plz dont lock the thread! :nervous:
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Voted :)
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Bleh, I voted but when writing my reply the connection went dead :mad:
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Originally posted by wEvil
Nodewars - The Movie?
Ill post a poll - plz dont lock the thread! :nervous:
A movie? Elaborate Plz.
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I'm currently working on my own mini-movie...
Since it shares many aspects with NW plus i'm terrible at scripting...would it not be a good idea to combine the two projects, take the best bits from the NW storyline and put it into a movie?
The artists here are more than capable of creating movie-grade special effects and im sure we can kidnap some sound editing guys. As for the scripts and story itself....it's there already!
Seemed like a good idea at the time at any rate ;)
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Yeah but my TSI Dreadnought im making is by no means good :(. Think of how many ships would need modelling.
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Originally posted by Thunder
Voted :)
Oh no, not again!!!!
*votes, and view results*
Oh... you actually voted once this time?
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Originally posted by Zeronet
Yeah but my TSI Dreadnought im making is by no means good :(. Think of how many ships would need modelling.
Its easy when you know how ;)
Having said that, not *EVERY SINGLE* ship will make an appearance. That would be silly...remember even a feature length movie is only 2 hours long, and to tell the whole NW story arc would very possibly make it almost 4 hours long or longer.
Its going to be a long and painful process bashing out who's story arcs go in and whos' dont, but in the end if you want the best you have to be willing to cut some stuff out (there goes all my stuff then! :p )
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Originally posted by Stunaep
Oh no, not again!!!!
*votes, and view results*
Oh... you actually voted once this time?
:p ;)
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Interesting :nod:
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Interesting idea....
Indeed we have allot of good artist who can make good effects ( my self is learning prety fast atm ) i like to see this happen.
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It would be really neat to see something like that, but wouldn't it take a lot of work? ;)
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Doing the whole NW universe would be faaaar to hard. Not just because of the shear range of ship designs but there's too many sub-plots and stuff. Focusing on Sol stuff would probably be the best in term of production work and still having a good plot.
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Originally posted by Stunaep
Oh no, not again!!!!
*votes, and view results*
Oh... you actually voted once this time?
:lol:
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Doing the Sol war would be fun, since for people dialogue you can have the stuff Drevi and Alex said, Daniel Bosch, etc.
With the League ships done, most empires they fought were using only retrofits of League vessels, save for the NTU and TSI. At Polaris of course the CWA had some ships so that model can be used there ;)
Let's see, the major battles were: Battle of Freeworld, The Great Nebula, Polaris, Taron Prime, Tau Ceti, and Sol.
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Originally posted by Ace
Doing the Sol war would be fun, since for people dialogue you can have the stuff Drevi and Alex said, Daniel Bosch, etc.
With the League ships done, most empires they fought were using only retrofits of League vessels, save for the NTU and TSI. At Polaris of course the CWA had some ships so that model can be used there ;)
Let's see, the major battles were: Battle of Freeworld, The Great Nebula, Polaris, Taron Prime, Tau Ceti, and Sol.
With a minor battle in the SKM, who uses entirely different ships than Sol...
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Has there actually been a war the TSI werent in? :D.
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Originally posted by Zeronet
Has there actually been a war the TSI werent in? :D.
Ummm... the SKM wars other than the Invasion of the TSI (The invasion of Aldebarran, the Battle of Yaarig, the Reconquest of Manticore....)
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we can have 3 chapters :p then we can get everyone's in there....158th all the way!!
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that would be cool, but honestly, I think it's impossible to made up, too much work, way too much work.
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its not really the issue of being too much work, 2 hours of rendered scenes....2 years of rendering.
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Originally posted by LtNarol
its not really the issue of being too much work, 2 hours of rendered scenes....2 years of rendering.
Depends on the settings used when rendering and what frame size. Proberly arounf 320*200...if you render whit volumetric explosions you are looking 8 hours per frame as killmenow said so you need to find a way to make it look good whit the least amount of rendering time.
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so about 2 years of rendering for 2 hours of film. :D
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Originally posted by darkage
Depends on the settings used when rendering and what frame size. Proberly arounf 320*200...if you render whit volumetric explosions you are looking 8 hours per frame as killmenow said so you need to find a way to make it look good whit the least amount of rendering time.
explosions are really not a pb, you apply an avi on a plane, you make it show at the right time et voila, it renders as fast as any planar poly, so a few secs per frame :)
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Originally posted by Ace
Let's see, the major battles were: Battle of Freeworld, The Great Nebula, Polaris, Taron Prime, Tau Ceti, and Sol.
With the stuff written for Freeworld you could fill a feature film... a bad one, but still a feature film :D (self-bashing) :p
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reckon on 6 hours/frame, this is a standard industry-wide rule of thumb, more or less.
I have access to enough hardware to kick it out if i pay some of me friends a few quids here and there - next year ill have access to a Mental Ray renderfarm running on this:
Dual Athlon 1g/1moDDR
3xAthlon 1g/512mo
2xAthlon 1.4g/512mo
1xAthlonXP 1700/512moDDR
plus whatever else i can scrounge.
Anyway...the render problems can be worked around using post-render FX or loads of mucking around.
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You could just make a NW campaign for FS.
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wEvil: You could spread the rendering. Make each scene into a LW or MAX scene file and give a few scattered scenes each to people to render. That way you could have like 10 or 20 computers doing it and still not give too much of the plot away (granted, no sound but still, you can get a lot from just visuals).
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Originally posted by an0n
wEvil: You could spread the rendering. Make each scene into a LW or MAX scene file and give a few scattered scenes each to people to render. That way you could have like 10 or 20 computers doing it and still not give too much of the plot away (granted, no sound but still, you can get a lot from just visuals).
i can get it done quicker on the above network i have access to since MR can also distribute single frames to a network as well as animation sequences. Its also damn hard to keep track of that many scenes and i'd need some HUGE FTP site.
its easier if poeple just did models & animations and textures and sent em to me to be stitched together...everything gets BIG at the render/compositing stage (prolly >2 Terrabytes)
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You could just make a NW campaign for FS.
Which would require far more work then a movie. With a movie you just do up models and a script, with a campaign you have to convert them to FS, still need a script, mission design, balance. It's a nightmare.
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Originally posted by Ace
You could just make a NW campaign for FS.
Which would require far more work then a movie. With a movie you just do up models and a script, with a campaign you have to convert them to FS, still need a script, mission design, balance. It's a nightmare.
Cheaper, less detailed models. But a movie although ambitious would be good.
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well..its time i did some new stuff anyway, and since i love making spaceships more than anything else? ;)
you know the kind of stuff I can put out, so.
The plots as such need alot of sorting though...so maybe someone could go through them and pick out the best bits...maybe something like a hugely extended trailer of the best scenes or something?
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Sometime on ICQ we can chat on this.
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sounds liek a cool idea i wanted to make a film but you would need permission from volition or who ever owns the rights these days to use the freespace setting wouldn't you? or is node wars something new altogether i never really payed mucha ttension to it
as for rendering you can send scenes to online render farms and for a small fee they will render them for you
but there are some of us that have monstrously powerful pcs and i doubt we could go so far as to so acaul hollywood quality special effects and stuff but we can have afew
no i think it would be fun but models would have to be done high poly
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I'd find it immensely amusing if this resulted in people making half-assed spin-offs. If/when you finish you should put all the models up for grabs and see what happens.
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oh i was thinking is it going to be computer generated charaters or you going to get outa dv camcorder and film some scenes
also i will happyily devote my dual 1800 to the job of rendering for a while not vast amounts but some
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Requirements for a good NW film:
- Lots of battles
- Lots of obscure, subtle polt developments
- Sex, Space-crack and rock'n'roll
- At least one murder scene
- Planetary locations
- Something big exploding
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Originally posted by an0n
Requirements for a good NW film:
- Lots of battles
- Sex, Space-crack and rock'n'roll
[/B]
teenage freak :rolleyes:
Originally posted by an0n
Requirements for a good NW film:
- Lots of battles
- At least one murder scene
[/B]
slasher freak :rolleyes:
just jocking btw :wink:
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id say there are about five to ten people here capable already of making a scene that looks better than a shot from, say, err..??
well...most TV productions use people like us. Film...is a little different as they employ very specialised guys to handle shader development etc. but still...
I wouldnt have posted the thread if i thought it was an unacheivable goal.
Character animation I havent cracked but since thats all ill be doing next year ill come out good at it.
In the meantime - PLOT, CONCEPT WORK..define the look of the visuals. cant start doing 3D work until you have a very good idea of what you want it all to look like. thats why so much of my stuff sucks in a funny way...most of it is accidental.
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should look like the FS ****secenes IMHO, not worse, not better. good quality, not crap, not incredible, quite easy to achieve.. Models are not very high polys ( most of them are beefed up actual low poly models I think, in the FS cutscenes, save for the Apollo in FS1 intro -funny, they have a high poly version of the Medusa, but still used the low poly one for the FS2 intro... odd? )
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Originally posted by venom2506
should look like the FS ****secenes IMHO, not worse, not better. good quality, not crap, not incredible, quite easy to achieve.. Models are not very high polys ( most of them are beefed up actual low poly models I think, in the FS cutscenes, save for the Apollo in FS1 intro -funny, they have a high poly version of the Medusa, but still used the low poly one for the FS2 intro... odd? )
THey probably lost the model
Klingon Academy used the same engine as SF academy because they LOST the source code.. Idiots. So thats why the game was a bug-ridden POS.
Either way..we can do better than the FS cutscenes if only cuz our machines are way faster these days. (plus personally i didnt much like the look of them...but thats just me)
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I'll do concept work on TSI ships.
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Originally posted by Zeronet
I'll do concept work on TSI ships.
Aim for similar levels of detail as the Volition concept art, or higher if you like.
maybe try doing a worksheet..basically kind of a thingy that shows the development...cut out bits o paper and all the hardpoints for weapons, systems etc.
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Originally posted by wEvil
id say there are about five to ten people here capable already of making a scene that looks better than a shot from, say, err..??
dont you just wish he had said who lol that could have started some serious arguments lol
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:nervous:
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Supercool idea!
Superimpossible to make a reality!
:D
I wish I could see one though, it would be awesome. :yes::yes:
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Originally posted by wEvil
Aim for similar levels of detail as the Volition concept art, or higher if you like.
IMPOSSIBLE. :v: concepts are perfect in every way.
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Something big exploding
If you want a lightshow, think of the Battle of Taron. The part where I jumped meson bombs into the Sol command ships.
Just take out the part where I still lose.
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Takes 4 meson bombs to take a capital ship out.
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Unless you hit the main reactor. I'm not just ramming them, I'm jumping into them.
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If you want a lightshow, think of the Battle of Taron. The part where I jumped meson bombs into the Sol command ships.
Just take out the part where I still lose.
Just sign on the dotted line and.......*trails off*
(http://community.the-underdogs.org/smiley/angry/devil.gif)(http://community.the-underdogs.org/smiley/misc/icon_deal.gif)(http://community.the-underdogs.org/smiley/angry/king2.gif)
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Ha! I knew it! You do work for the devil.
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Originally posted by wEvil
CONCEPT WORK
If this is happening, Don't let anyone else concept my NIPC/FTC ships! :D
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I'd like to say that it might work better with an intro like LOTR...
Many years ago, the galaxy was not united as it is today. For hundreds of years, warlords fought for control of the known galaxy. To accomplish this, the warlords targeted the forces guarding subspace nodes in order to cut off living essentials to these systems. This (300?) year period was deemed...*Title appears*...the Node Wars.
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Wow, now this is a nice looking effort. :) I could probably pitch in some 2D art for use in the scenes. ;)
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Many years ago, the galaxy was not united as it is today. For hundreds of years, warlords fought for control of the known galaxy. To accomplish this, the warlords targeted the forces guarding subspace nodes in order to cut off living essentials to these systems. This (300?) year period was deemed...*Title appears*...the Node Wars.
Hmmmm, very Shogun.
For thousands of years the Human race expanded, advancing in every field or science and the arts in it's eternal struggle for peace and prosperity. They conquered the land, the oceans and the skies and once their own world had fallen under a veil of peace they took to space. They continued to push further into the void, strip-mining their home system to quench their undying thirst for raw materials with which to expand. Soon their system was barren and once more their world was plunged into chaos as they began fighting for resources in a civil war of unthinkable proportions. Then, on they very eve of their extinction the gods handed them a life-line in the form of subspace. Once again they were flooded with an abundance of resources and space in which to expand, but they were no longer alone in the universe. New technologies and a race named the Vasudans fueled the dark side of the Humans and the time honoured cycle of destruction began again. Where once they fought for villages, towns and countries they now fight for entire star systems, for immense stellar anomolies known as nodes which allowed inter-system travel and for dominance over all others. Sticks and rock have been replaced with weapons of unimaginable power capable of destroying entire worlds. This is a time of darkness, of treaties and alliances. This is the time of NodeWars.
If anyone's seen Mission To Mars, for the visuals think along the lines of when they're shown the evolution of man.
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Setekh could do the box :D or the starting credits.
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Lets do a preview trailer!
say...not longer than 1.5 mins' worth of animation.
DVD-resolution 16:9 anamorphic (thats widescreen, something like 762x437)
I'll leave it to everyone else to work out some shots but lets' try to have something pertaining to everyones' faction in there to be fair?
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Some of this stuff could be used for the website. Like a interactive map, where you can click on planets and learn the population, but that'd probably need to be flash.
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Originally posted by Zeronet
Some of this stuff could be used for the website. Like a interactive map, where you can click on planets and learn the population, but that'd probably need to be flash.
Bleurgh. Flash. :wtf:
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Its cool.
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Originally posted by Zeronet
Setekh could do the box :D or the starting credits.
That wouldn't be too difficult, providing I know what's going on. :D