Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Flaming_Sword on October 10, 2009, 10:22:31 am
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I've discovered the horror of how ANI actually works. :shaking:
Patch:
http://www.mediafire.com/?d2qtzjgmyzm
Exes:
http://www.mediafire.com/?lmm32fymmzn - old
This patch fixes the following:
- Techroom weapons animation bug
- Animations no longer stream (Mantis 2003)
This patch also contains fixes for the following (see http://www.hard-light.net/forums/index.php?topic=65957.0):
1. Multiplayer countdown animation for clients
2. Unloaded animations not releasing their image slots
3. Mission weapon select screen (Mantis 2002)
Things to test (particularly vs 3.6.10 final):
- Stability
- Performance (how quickly the mainhall loads)
- Smoothness (probably not great)
- ANI palette issue with 32-bit background
TODO:
- Streaming for EFF
- Container format for EFF(?)
EDIT: Confirmed that palette issue has returned.
EDIT2: new patch - should fix palette issue, added some logfile debug for some asserts in bmpman.cpp.
[attachment deleted by admin]
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"Container format for EFF"
thank god
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Updated first post - new patch to fix ANI palette issue.