Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Marcov on October 12, 2009, 10:57:18 am
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Oddly enough, there are multiple ways to get mashed up rather than be destroyed by lasers from an enemy fighter.
CANON
1. Get hit by lasers or beams, or flak.
2. Continously get bashed around by that giant radar dish from a Fenris cruiser.
3. Suicidally go no more than 10 metres from the Shivan Comm-Node, in an effort to break down the crystal, when you get pushed a click away frome it by the blade.
4. You think, "hey, Faustus, wanna piece o' me?!" you think the Faustus is immensely weak when you get adjacent to it, bombard it with missiles, when you realize you suddenly get grinded by its huge windmill :confused:
5. You think, after destroying the Ravana, "phew. mission accomplished. All I have to do is to fly straight through the explosion to get a great view of me, heroically bringing it down" when, "Alpha 1 was killed by an explosion from Ravana"
6. You go near the Belisaurius in the first mission, only to get rammed to death by the Psamtik.
7. You, for having a crush on the SJ Sathanas, try to hug it while you get rammed to death, and end up splattering in subspace.
8. You continously collide into Colly's frontal spike, until you get fatally pierced.
9. You get shocked as the Lysander's beam hits you, killing you instantly. Somehow, the complaint of your fellow pilot is outdated.
10. You fly out of the Lucy's fighterbay, and notice a Shivan squad already waiting for you outside. They greet you with a "Hello! Goodbye!" manner.
11. You fly so far, and collide with yourself. "Desertion is grounds for a court-martial, pilot. Return to the battle now!" - Command
NON-CANON
?? Any suggestions??
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..... Hull dancing is a skill that needs to be trained. And staying close to a ship (ANY ship) that is about to blow up strikes me as unwise.
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ever danced through the rotating section of the GVG Anuket?
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What's that big flashi... DONGDONGDONGDONGDONGDONG
Alpha 1 died in collision with whatever.
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Getting run over by a warping Gany in multi (some kind of retail bug that became a feature).
Self-destruct
Run over by a warping in cap
Failing to dive dive dive and hit your burners
Trying to ride the Zednanreh through the jump node in M-02b
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Getting killed by mother frakking shivans on the mother frakking ship hull (ST:R fun stuff) :drevil:
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Failing to dive dive dive and hit your burners
that one nailed me first time
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Getting killed by the shockwaves of your own tempests by bombarding something too close to it.
Killed by friendly bomb shockwave. :/
Infyrno/Piranha suicide.
Friendly AAA fire.
I don't why those happen to me so much.
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BP bomb shockwaves :ick:
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BP bomb shockwaves :ick:
lololololololol
For War in Heaven development, Fury added fuses to friendly torpedoes so they wouldn't arm until close to the target. We had to do this because GTVA ships would swat down flights of UEF torpedoes with their point defenses, and the shockwaves would murder all nearby fighters.
It was silly.
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Getting run over by a warping Gany in multi (some kind of retail bug that became a feature).
Feature? Do explain. :D
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Failing to plot an escape.
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Getting run over by a warping Gany in multi (some kind of retail bug that became a feature).
Feature? Do explain. :D
http://web.archive.org/web/20010410050115/http://vbb.volition-inc.com/ubb/Forum5/HTML/002804.html
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I had one warp on me on two separate occasions when going through the FRED tutorial. It helps to actually save your bugfixes after you make them. :p
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Surely you mean cannon and non cannon! Ha ha ha, ho ho ho, hee hee hee!
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Flying into an enemy bomb you didn't know was there.
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I would like to see a more thorough explanation of this KWG phenomenon. While that thread FUBAR-BDHR provided hints at what might be going on, I'd like to know more backstory for it.
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If WCS will ever add "Skipper" missiles (AKA cloaking torpedoes) to FS2, running into one will be a way to get killed that have very long tradition (it happened to my Father in WC3, when he flyed straight at Kilrathi corvette that was launching them). It was even before I was born (or at least when I was less that one year old). :)
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Hiding in the Aquitaine's fighter bay when it decides to jump out.
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Flying into the GTA Internets' 7,200rpm spinning radar dish. :P (JAD3 M1)
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Flying into the GTA Internets' 7,200rpm spinning radar dish. :P (JAD3 M1)
Wouldn't 60 fps and lack of motion blur make that look stationary? I'm counting 120 rps, which means it does 2 cycles a screen refresh.
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Hell if I know, it's still funny.
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I would like to see a more thorough explanation of this KWG phenomenon. While that thread FUBAR-BDHR provided hints at what might be going on, I'd like to know more backstory for it.
Well here is what I remember of it. In retail there was some kind of support ship (possibly in combination with a station) bug that if one team called a support ships and a few things happened it would result in the Gany warping in either of the 2 Gany TvT missions. If you were in the wrong spot when that happened well you got run over by a station which = dead normally except for me I survived somehow. This bug became a "feature" and people would line up just to play in those games for the possible honor of getting killed by the warping Gany. Hence the list of warping Gany victims was born.
Now if this feature still exists I don't know because I never actually knew how to recreate it reliably. Suzy did. I don't know who else did.
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Trying desperately to knock out a Demon's beam cannon only to have it vaporise you an instant before you destroy it.
Destroying the SD Ravana, deciding to rearm to patch up your subsystems, then getting hit by a full bank of hornets from a Basalisk.
Trying to blow up the Diablo's main beam in inferno, failing and having it fire, while you try to fly out of the gap in the forward beam, think its safe, pull up, and get vaporized anyways.
Flying left along one flank of a destroyer/corvette when all your wingmen fly right.
Trying to take on Hippo on Multiplayer.
Trying to take on the 303 on Multiplayer in a TVT game.
Narrowly escaping a dragon by weaving around a cruiser, being left with 1% hull integrity, just to fly into the engine wash and get barbequed.
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Narrowly escaping a dragon by weaving around a cruiser, being left with 1% hull integrity, just to fly into the engine wash and get barbequed.
All hail engine wash the terror of the capship blind spot
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Trying desperately to knock out a Demon's beam cannon only to have it vaporise you an instant before you destroy it.
Did that with the Nemesis, beam cannon was at 1% integrity when it let loose.
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watching a knosos portal functional from too close.
shooting two harpoons on low speed and then hitting the afterburner to catch up with them.
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/me recalls the Armageddon warhead in INFR1 to be an instant warship magnet (to you).
Canon:
- Remove all energy from shields.
- Supernova.
- Push the envelope.
Non-canon:
- Electrocute yourself while touching a switch.
- Open your cockpit.
- Cargo containers.
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I would like to see a more thorough explanation of this KWG phenomenon. While that thread FUBAR-BDHR provided hints at what might be going on, I'd like to know more backstory for it.
Well here is what I remember of it. In retail there was some kind of support ship (possibly in combination with a station) bug that if one team called a support ships and a few things happened it would result in the Gany warping in either of the 2 Gany TvT missions. If you were in the wrong spot when that happened well you got run over by a station which = dead normally except for me I survived somehow. This bug became a "feature" and people would line up just to play in those games for the possible honor of getting killed by the warping Gany. Hence the list of warping Gany victims was born.
Now if this feature still exists I don't know because I never actually knew how to recreate it reliably. Suzy did. I don't know who else did.
That is pretty much what I remember too. If you check MT-07 in the editor, the Ganymede's departure cue is set to false, but many people have seen it jump out.
It was probably a desync bug caused by lag, which was common back then. The Nunet is supposed to jump after a while if the Ganymede is destroyed, but the game could apparently be tricked into thinking that the Ganymede was destroyed when it actually wasn't (maybe by ramming it with the support ships). If the Nunet tried to leave with the Ganymede still there, it should normally drag it along, but again the game's network correction code would somehow decide that the Nunet is not "supposed to" leave while the Ganymede is.
At any rate, the only interesting thing about this glitch was how rare and difficult it was to produce. :p
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It wasn't difficult at all to reproduce there were a few easy steps. Involved one team calling in a support ship and then it being killed in some way and maybe one or 2 other steps.
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Bombing Ravana just a tad too close
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Here's one non-canon:
Make a nuclear-tipped anti-bomber missile, give it a slow shockwave speed. Then, launch against a flight of bombers and score kills, only to then fly right through the slowly-expanding blast and turn yourself into some nice, crispy bacon.
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I was going to say Supernova but I got beaten to it. . So i'm going with getting lost while trying to find Snipes in the hell nebula then dying of old age, and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
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Here's one non-canon:
Make a nuclear-tipped anti-bomber missile, give it a slow shockwave speed. Then, launch against a flight of bombers and score kills, only to then fly right through the slowly-expanding blast and turn yourself into some nice, crispy bacon.
With the right variables and ~ + I on you can make the screen turn black and push your HUD to the far-right corner permamently. :D
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and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
Actually I've stayed past the window before and was still able to get away and have a completed mission. All that happens is wave after wave of dragons come untill you get bored of killing them.
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Getting vaporized by Friendly beams, three times in a row :wtf:, whilst trying to beat the blockade/staged revolt mission in the Derelict Campaign.
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and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
Actually I've stayed past the window before and was still able to get away and have a completed mission. All that happens is wave after wave of dragons come untill you get bored of killing them.
That's... disappointing. I always liked the hardcore 'fall behind, get left behind' feel of that mission.
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and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
Actually I've stayed past the window before and was still able to get away and have a completed mission. All that happens is wave after wave of dragons come untill you get bored of killing them.
Why would you say that?
One of the best parts of that mission is the fear of being left for dead if you don't leave!
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I didn't dive
I also didn't see where the big ship was jumping in. When I looked behind me, I was what one would call screwed
I remember in the first game, if you stayed in front of a jumping ship, you'd go inside the design with no harm done.
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Canon: trying to intercept bombs in the Asteroids misssion in FS1, when you were still flying without shields... instant death if you caught pretty much any part of a shockwave.
Non-canon: the first 12 or so playthroughs of Mission 15 of Procyon Insurgency (the one where you disarm the Saturn).
I remember in the first game, if you stayed in front of a jumping ship, you'd go inside the design with no harm done.
That only happened if the ship was jumping in, IIRC. I definitely remember being ground to bits by the Galatea when it was jumping out in one mission...
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Yeah, it was only when they jumped in. I frequently abused that to stay safely inside the Lucy during Playing Judas.
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Hey, that means you managed to fly into the hangar like command asked!...kinda...
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Too bad it's got a wall at the end of it
Wait... that must mean the fighters use subspace within the lucy!
Everything is making sense now!
Unrelated to the topic, I once managed to get the Lucy to glitch so that the Galatae would not be destroyed. Though the mission would never end, the Lucy stopped firing and the Galatae was still alive. I thought it was a secret at the time (this was over 10 years)
Back on topic: On the subject of asteroids... I once had some fun with FRED. I put a little too dense of an asteroid field in too small of a spot
Well, you can see how that went as you spawned pretty much in the middle of it. Heh, that was fun. Everything blew up, the Demon, the Orion, my wings, their wings, me...
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Unrelated to the topic, I once managed to get the Lucy to glitch so that the Galatae would not be destroyed. Though the mission would never end, the Lucy stopped firing and the Galatae was still alive. I thought it was a secret at the time (this was over 10 years)
I had that happen a few times myself. I think it was usually triggered when I ordered all fighters to attack the Lucifer to play out some sort of futile blaze-of-glory moment. Whatever the technical reason, that convinced the Lucifer to stop fighting, so it and the Galatea just sat there and looked at each other. :p
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Actually the mention of the Lucifer brings up another way: one time I somehow managed to get hit by the Shivan Super Laser.
I'd like to pretend that I purposely dove into the path of the laser in order to prevent it from hitting the Galatea and buy the escape pods more time, or something heroic like that... but really I just kinda happened to be in the way...
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Unrelated to the topic, I once managed to get the Lucy to glitch so that the Galatae would not be destroyed. Though the mission would never end, the Lucy stopped firing and the Galatae was still alive. I thought it was a secret at the time (this was over 10 years)
I had that happen a few times myself. I think it was usually triggered when I ordered all fighters to attack the Lucifer to play out some sort of futile blaze-of-glory moment. Whatever the technical reason, that convinced the Lucifer to stop fighting, so it and the Galatea just sat there and looked at each other. :p
there was an issue that made some of the capital ships "vulnerable" to player orders, I remember having a discussion about that with the AG team because mission 5 presented that problem, I would dare to say that this is a code/IA related problem, though it might be already fixed.. can't be certain about that.
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Mind you, this was in the original FS1 iteration of the campaign, so it doesn't really apply anymore. :p
I do know the bug you're talking about, though, and I think it's been dealt with for some time.
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Flying around like a bat out of Hell in a Valkyrie :mad2:and managing to gun down all of the escaping freighters and some of their fighter cover, ;7then being ordered by command to destroy all the stupid cargo containers, and, loving your fast ship, :drevil:you get hit your burners and get really close to all the cargo containers so you can fly through the explosions doing 120 and take screenshots to inflate your ego :cool:...... except some of the cargo containers are packed with explosive munitions... :ick:and it vaporizes you for being a poser... :eek2:
Death by CARGO CONTAINER!?!? :eek:
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Not bad elmattador but what about flying that mission, getting badly chewed up and then not managing to destroy the cargo container and flying into it promptly blowing up yourself
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...except some of the cargo containers are packed with explosive munitions... :ick:and it vaporizes you for being a poser... :eek2:
Death by CARGO CONTAINER!?!? :eek:
This kinda reminded me of Derelict. I remember that mission where you had to destroy Morgan Technology containers and some were filled with mines. Quite annoying.
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...except some of the cargo containers are packed with explosive munitions... :ick:and it vaporizes you for being a poser... :eek2:
Death by CARGO CONTAINER!?!? :eek:
This kinda reminded me of Derelict. I remember that mission where you had to destroy Morgan Technology containers and some were filled with mines. Quite annoying.
Or more like Deus Ex Machina... :p
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Oh lol. DEM's killer cargo containers.
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Having 1% hull left, and death by collision with a support ship that somehow manages to tap you during docking.
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Did that really happened to you?
Support ships are supposed to have no ship collisions.
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1. Fly into Hades blindspot.
2. Rubber band around joystick fire button/rock on LCtrl
3. Go have lunch
4. Forget you were playing
5. ????
6. Computer thrown out window
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1. Fly into Hades blindspot.
2. Rubber band around joystick fire button/rock on LCtrl
3. Go have lunch
4. Forget you were playing
5. ????
6. Computer thrown out window
7. Profit lost!
:P
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Testing Velocity Mod back in the day in a big furball mission (everything moving at 2x or 3x normal speed). Mission had an Orion + crapton of fighters vs Demon + crapton of fighters. Chasing a Manticore, when suddenly the nose of the Demon appeared at the top of my screen moving down... between me and the Manticore. Squish, kaboom.
So THAT'S what it's like to be a TIE fighter pilot.
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I may have one,
Sitting in a ship in a mission where the fredder set "player start under ai control" , just need to wait that ai hit something big and you'll go boom.
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I accidentally FREDed two orders into an Argo transport for a mission I was designing. It was supposed to dock with an Orion, but the player could tell it to dock with something else. When playtesting, I told it to dock with said else. First, it finished docking with the Orion... then started moving for the second ship WITHOUT UNDOCKING.
I didn't see any of this until an Orion hull moving well over 500 m/s smashed my fighter like an angry diety.
Needless to say, I was :confused:
I tried it again, no changes. I see the Argo dock, and then start moving, and the Orion started swinging around like a baseball batting machine. The Argo was moving in my general direction, so I got smacked again, and ended up abour 3 kilometers away fromt he Orion, where I could see it swinging like a top on its long axis.
I immediately dubbed it the Giant-Baseball-Bat-of-Doom Mk. II.
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lol, multi-docking
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I accidentally FREDed two orders into an Argo transport for a mission I was designing. It was supposed to dock with an Orion, but the player could tell it to dock with something else. When playtesting, I told it to dock with said else. First, it finished docking with the Orion... then started moving for the second ship WITHOUT UNDOCKING.
I didn't see any of this until an Orion hull moving well over 500 m/s smashed my fighter like an angry diety.
Needless to say, I was :confused:
I tried it again, no changes. I see the Argo dock, and then start moving, and the Orion started swinging around like a baseball batting machine. The Argo was moving in my general direction, so I got smacked again, and ended up abour 3 kilometers away fromt he Orion, where I could see it swinging like a top on its long axis.
I immediately dubbed it the Giant-Baseball-Bat-of-Doom Mk. II.
Video! Video!
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Well there was that mission in FoW:Ch1 where the Argo tends to push the GTD Legion into subspace with it (causing a RETARDEDLY MASSIVE subspace vortex as the Orion is being pushed it with its length basically being the radius) due to a bug, but being whacked by a setup like that is pretty funny.
All the more reason to LOCK ORDERS.
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Video! Video!
I don't know how to make videos like that.
Well there was that mission in FoW:Ch1 where the Argo tends to push the GTD Legion into subspace with it (causing a RETARDEDLY MASSIVE subspace vortex as the Orion is being pushed it with its length basically being the radius) due to a bug, but being whacked by a setup like that is pretty funny.
All the more reason to LOCK ORDERS.
Well, there are two transports that the player calls in, and each can dock to each objective (as I FREDed, it works). The problem is when one is ordered to dock to both. Then the fun starts. :ick: (Was trying to go for a military sense of redundancy)
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Now, when I was doing some experiments with FRED2 way back when 3.6.9 was "kickin' it," I had a mission where a great mass of Terran vessels were to attack a Sath... this also was before I got the beams to work as desired...
One of the attacking ships was of course the Colly, which, due to its poor retail maneuvering characteristics, is a terrible danger to be around when maneuvering. Several AI Ursas assigned to bomb the Sath discovered this aspect to be all to relative, and had a most unfortunate and literal "beat-down" as a result... :lol:
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Non-canon:
- Install FS2_Open on a computer with outdated graphics drivers and turn all FS2_Open features on.
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-Thinking you are far enough away from a Cap-ship to survive its explosion, when in reality.. your not.
-Flying a Perseus on the Enif Station mission, going to critical hull integrity, attempting to stay outside the AAAh range of the NTCv Hawkwood while takeing the beams out with a stiletto, only to have an AAA beam strike through the missle and hit you REGARDLESS. :mad:
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I always seem to never be out of range
Probably because I hug it's hull while shooting to avoid cannon and beam fire while making enemy fighters assist me in destroying the ship with their missed shots...
I increase shields and engine, but it's never enough
Never
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Canon:
Colliding with an asteroid.
Tagging an enemy ship while being directly between it and the nearest AAA-Ultra turret.
Trying to hide from enemy beams behind a dying ship that gets penetrated.
Stopping a bomb by ramming it (in subspace).
Getting punched by a rotating barrel of a turret.
Losing your engines in combat (works best when the support ship is unavailable).
Non-canon:
FREDding a mission where you can activate self destruction by the touch of a button and touching it.
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Climbing and hitting your burners when you should have dove and hit your burners.
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I recall that I mentioned it elsewhere but it is still fun:
First playthrough of the FS2 main campaign, final mission. I was stupid enough to go with a Herc (oh, boy... no words can describe that eternal suffering), so I took a bad beating. Command announces the supernova, I have 3% HP with two Dragons chasing me. As I am trying to dodge their shots I desperately try to reach the node. In the end, the Dragons killed me before the nova would've reached me, but I still got the ending.
Self-quote about :v:: "I really wasn't expecting this much losership"
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As I'm a Herc 2 adept, I prefer the Herc to the Eri on the last mission. Works just fine for me. :cool:
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I took an Ares on my first run of that mission.
Yeah the supernova thing didn't turn out so well.
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I always take an Ares on that mission. Unfortunately, I got carried away with creaming Seraphims to notice that I was ten seconds behind schedule. I was following an age-old Interplay hint of making a run for the node at 11:00. However, I started to make my run at 11:10. Biggest mistake in my life.
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Once on a friendly multi match, a squadwar warm up if you will. I took out my good friend LOA__DREDDs nav or whichever subsystem causes lack of flight control.
And I let him fly off for a good five minutes on full speed before telling him about shift + end.
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I took out my good friend LOA__DREDDs nav or whichever subsystem causes lack of flight control.
There is such a subsystem? :wtf:
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I always take an Ares on that mission. Unfortunately, I got carried away with creaming Seraphims to notice that I was ten seconds behind schedule. I was following an age-old Interplay hint of making a run for the node at 11:00. However, I started to make my run at 11:10. Biggest mistake in my life.
I fly either Herc every time I have a chance.
Though during my brief excursion into multi, I did pretty good dodging 4 others player's fire for 9 minutes in a Perseus
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Stopping a bomb by ramming it (in subspace).
Man, i already tried that (in normal space), but it seems you can't ram those bombs ....
Am i wrong >_< ?
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Ohhh no...
You can definately ram bombs... but it's really not a good idea! :lol:
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Actually i tried ramming some bombs but it never detonated.
The ship just fly through it..
I tried doing this in a Blueplanet mission where you get an invincible unarmed ship and there is another ship that HAS to die from a bomb explosion... I tried to ram the bombs several times but that never worked.
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I immediately dubbed it the Giant-Baseball-Bat-of-Doom Mk. II.
Reproduced by making an Argo dock with a Colly, then chase a Dragon that is set to "keep safe distance".
Giant-Baseball-Bat-of-Doom Mk. III :D
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Get smacked by it any? :D
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Someone needs to make a video of these superbats. :P
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Get smacked by it any? :D
Yes, quite a lot...
* Leeko makes good use of ~I
Someone needs to make a video of these superbats. :P
I might sooner or later.
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Not bad elmattador but what about flying that mission, getting badly chewed up and then not managing to destroy the cargo container and flying into it promptly blowing up yourself
sadly, I've done that to... I know... for SHAME. :wtf:
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Well there was that mission in FoW:Ch1 where the Argo tends to push the GTD Legion into subspace with it (causing a RETARDEDLY MASSIVE subspace vortex as the Orion is being pushed it with its length basically being the radius) due to a bug, but being whacked by a setup like that is pretty funny.
All the more reason to LOCK ORDERS.
That's one way to create a subspace hole roughly as large as a Death Star I.
Do the same thing to a Gargant :D
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When Shivans encounter an allied capital ship within its beam path and decide to shoot the other direction to hit you instead of said allied capital ship.
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Avoid the beam and you won't get hit, pilot.
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Shivan beams don't slash, that kind of tells you that I was deliberately targeted.
Kind of hard to avoid a beam that immediately kills you when it strikes you dead center.
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It kills you instantly even if it just grazes you.
Especially the MvPs beams which are actually fatter than the retail ones (and have transparent, damage-dealing regions along the sides.)
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I know that damage isn't reduced along the edges of the beam, and that there's times where you just pop even though you're visually not touching the beam, but it was an SRed Vs. my Ares and it took about a half second to take me down but you can't react and escape that in time. :D
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Yeah, there is no way to "avoid" a beam specifically. You don't know if its targeting you and if it is it's already too late.
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Actually i tried ramming some bombs but it never detonated.
The ship just fly through it..
I tried doing this in a Blueplanet mission where you get an invincible unarmed ship and there is another ship that HAS to die from a bomb explosion... I tried to ram the bombs several times but that never worked.
Didn't your ship have some no-collide flag in that mission?
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Yeah, there is no way to "avoid" a beam specifically. You don't know if its targeting you and if it is it's already too late.
You can't avoid a firing beam within its firing cone, but you can avoid its firing cone.
In fact, I've sometimes used this to survive against the Sobek that attacks you in the NTF loop... it'll charge its AAA up to fire at me, and I'll fly in close and get out of its FoF.
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You can't avoid a firing beam within its firing cone, but you can avoid its firing cone.
...charge its AAA up to fire at me, and I'll fly in close and get out of its FoF.
Simple enough when you know for a fact that AAA beams will target you at any opportune time, Spearhead beams and Slashing beams on the other hand really shouldn't be deliberately putting a higher priority on fighters over a Corvette or a Destroyer, so it's not expected and thus avoidance is never practiced for those types of beams, only avoidance for beams that currently cross the line of fire of a nearby capital ship.
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There is a simple way to avoid the AAA beams !
Just circle around the faulty ship.
Well.... the only problem is that you get high chances to crash, and it's not really easy to hit it that way.
Plus, it won't work with ships over Corvette size <.<'
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And with my type of luck doing that will just result in getting hit by a capital ship-level beam instead.
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Someone needs to make a video of these superbats. :P
I lol'd when I first read about this and tried it out myself.
I could try to record my attempt at one, since mine was more of manipulating the Argo to target different enemies surrounding the Colossus superbat.
I also noticed that the Argo tries to "follow" the target differently(if only slightly) depending on if you set it to Attack or Dock with whatever target.
As for my contributions to this thread, uh, I really don't think I have anything new to say that hasn't been mentioned...
- Zapped by AAA beams
- Collateral damage from anti-cap beams
- Didn't dive dive dive
- Shot up normally
- Got hit by the spinning shivan comm node
I did notice a few of the collision deaths aren't as lethal as I remember them in retail - either I've been smoking something strange or the Sathanas in Lion's Den didn't kill me upon warping out as I was trying to demonstrate what happens if you don't dive to a friend.
Of course, it's a little different than the Colossus superbat, but still.
Speaking of the Colossus superbat, I do remember I FRED'd something purely for a test(I lost the file though, long time ago) where I had a Colossus engage another warship or something. What I do remember was the other warship had deployed fighters to attack the Colossus, and for some reason it started turning really rapidly - I know this is mentioned in the Veteran's Comments of the Colossus, just that I found it somewhat relevant.
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I was but a young lad who decided to mess with FRED.
So, I made a Colossus and some other warships against a Shivan fleet, with lots of fighters and bombers.
I saw "SpaceHunk"s in the ship list and noticed they looked like Sathanas shrapnel.
So I spread about 5 or 6 of those in the middle of the playing field.
Also, I forgot that they are tagged as "Hostile" by default.
There were about 20 bombers on the player's side.
No matter how far I flew away at the start of the mission, I could never survive...
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what is a spacehunk? i gather it makes a rather large boom.
about the only death i can remember that i'd classify as noteworthy is when i decided to see if i could reach the incoming sathanases (sathani?) in the second SOC loop.
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This is the SpaceHunk. (http://www.hard-light.net/wiki/index.php/SpaceHunk)
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from the wiki entry
The SpaceHunk appears to be a debris chunk of the SJ Sathanas juggernaut. Though it does not appear to have any purpose, and did not appear in any FreeSpace missions, it was included in the FreeSpace retail tables. Its purpose remains a mystery. It should be noted that there is a docking point on the model.
random thought i wonder if there was going to be a mission with the player covering an attempt to board a piece of the first sath perhaps to investigate how a sath works
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ooooh good theory. perhaps. was it silent threat where there was one where you were supposed to check out the Ross 128 wreckage? (though it wasn't there) it would have been cool to have had one to actually do something like that.
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i think a closer analogy would be the assault and capture of the SC Taranis
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I thought Space Hunks were in a few nebula missions...
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There are a few multiplayer missions with them in there as obstacles.
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And they explode VERY VERY BIG. They don't have nearly as much armor as Sathanes do, so make sure you don't hit them with bombs, because they go freaking NUCLEAR.
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...Considering pretty much all FS weapons are nuclear... :p
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;-)
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For a reference to scale, the SpaceHunk makes an explosion the size of a Sathanas' explosion if it was going down.
Considering the size of a Sathanas (and the fast that the SpaceHunk is smaller) makes it seem like a ridiculously oversized explosion.
The same applies to an SJD Sathanas, if you can manage to destroy it. (It has the same amount of hitpoints as a Sathanas)
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What's the difference between an SJD Sathanes and a normal Sath? :wtf:
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What's the difference between an SJD Sathanes and a normal Sath? :wtf:
http://www.hard-light.net/wiki/index.php/SJD_Sathanas
http://www.hard-light.net/wiki/index.php/SJ_Sathanas
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Well, I think I've just tried my attempt at the Superbat of Doom (http://www.youtube.com/watch?v=K5OVTvHqUVI).
I don't think I did it as well as the other attempts mentioned on this topic though, but there you go, those of you who were asking for a video of it in action.
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Sync: finding Beta 2 again near the end of the game in the red nebula, and following him just like your mission objectives list and his ramblings suggest... following him so closely, in fact, that when the beam from the hidden Shivan Ravana fires and obliterates Beta 2, it obliterates YOU as well.
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Well, I think I've just tried my attempt at the Superbat of Doom (http://www.youtube.com/watch?v=K5OVTvHqUVI).
I don't think I did it as well as the other attempts mentioned on this topic though, but there you go, those of you who were asking for a video of it in action.
I think it works better with an Orion. The only ones I've been able to get to work are with an Orion.
EDIT: Although, now that I see the video, it works much the same way, just a little faster due to the different dock points, I assume.
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;-)
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Shouldn't Knossos 3 be within the allowed radius? It's only 150 kilometres out.
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I looked at the video, and those superbats look damn cool oO'
But, woudn't it be even better with a Gigas :P ?
Edit: Oh, yeah, using a space superiority fighter to dock with the colly instead of the argo, too. I mean, don't those have a much faster rotation rate?
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Shouldn't Knossos 3 be within the allowed radius? It's only 150 kilometres out.
It should be. The limit is 600 kilometers, right?
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i did the same thing. it killed me at probably around 100 km