Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on May 02, 2001, 06:54:00 pm
-
I was hacking in the TBL entry for the GTF Jupiter. I had gotten into Fred2, but when I attempted to put it in the mission Fred2 crashed. The TBL file is 379 KB, and this is the enty:
$Name: GTF Jupiter
$Short name: TFight
$Species: Terran
+Type: XSTR("Adv. Space Superiority", -1)
+Maneuverability: XSTR("Good", 2940)
+Armor: XSTR("Medium", -1)
+Manufacturer: XSTR("Triton Dynamics", -1)
+Description: XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("This craft was designed to replace the Myrmidon as the primary space superiority fighter of the GTVA. With the same number of gun mounts, it's faster and can carry a more diverse payload, but at the sacrifice of secondary payload, with even less than the Ulysses.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 6
+Missile Banks: 1
$POF file: jupiter.pof
$Detail distance: (0, 80, 300, 900)
; $ND: 42 42 244
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 80.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 3.2, 3.2, 6.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 2.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "UD-8 Kayser" "Targeting Laser")
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" )
$Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 30 )
$Shields: 450
$Shield Color: 100 100 255
$Power Output: 9.0
$Max Oclk Speed: 94.0
$Max Weapon Eng: 120.0
$Hitpoints: 240
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 160.0
+Aburn For accel: 1.0
+Aburn Fuel: 400.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: shield-jupiter
$Ship_icon: iconfighter01
$Ship_anim: ssjupiter
$Ship_overhead: loadjupiter
$Score: 12
$Trail:
+Offset: -7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0
Can anyone help me?
------------------
Webmaster of GTD Wolf (//"http://www.geocities.com/jdd1617")
Any and all Bosch Beer is hereby stolen - ahem, confiscated - by the GTVA - No, ensign, don't get out the cups yet - and must be sent to the GTXD Mars Class Destroyer, the GTD Wolf - Corporal, I said we wanted pizza, not hamburgers! - stationed in this system. Any reluctance to comply and we'll make you our pinata - ahem, PoW - until further notice.
-
It might not be the .tbl entry, you know.
It could very well be the model.
-
I think it's about time to warn you that Freespace doesn't really like models without textures.
-
I have a model whiat no textures and it crashes everytime i start fred2 and the error couldent load texture's.Try to remove the jupiters tbl entry and take the myrmadon's table entry by changen the pof file name,If it still crashes then you know its the model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
------------------
[email protected] hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
iqc 102628858
-
Word of note
ALWAYS perform the first test of a model in game by changing a normal FS2 tbl entry to use your new POF file. This way you test the model and model ONLY at first. Helps narrow down problems if something doesn't work. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
------------------
Warlock
(http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
-
It was a problem w/ the model. One suggestion to everyone out there using TS1: When appying textures ALWAYS use the paint over existing texture command and use maps instead of TS materials. I redid it using a Hecate map and a small black map I made to fit the cockpit and it works fine.
-
heh
------------------
Warlock
(http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together