Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kolgena on October 18, 2009, 12:38:58 pm
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On widescreen settings, all the HUD elements are stretched. Now, this is not an issue for the most part, since fatter energy management bars and weapon load-out data doesn't look too much different.
However, it's a little distracting on the radar and the shield icons. When spinning around, it's a little odd to have your radar blips move at different speeds depending on whether they're at the 9,3 positions or the 12,6 positions. Also, having really fat-looking ships like a square Herc I shield icon doesn't look too good.
Is there a way for widescreen to use different .ani's for those 2 elements that would result in an unstretched result? (I'm not sure if this belongs in FSU though... A quick fix would be to replace all ship shield .ani's and the radar with pre-squished ones, so that they'd stretch to normal aspect ratio, although that does mean you need a full set of ship .ani's and radars for every screen ratio)
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The proper code fix is to do AR correction in the code. This is a known problem, I'm just not sure if anyone is currently working on a fix.
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What builds is this happening on?
Curious to know if it happens on the nightlies with The E's 720p fix in place.
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There is no reason why it shouldn't happen. In fact, it does happen with the fix in place.
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That fix only makes it use the hi res hud elements, their AR is still off.
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What builds is this happening on?
Curious to know if it happens on the nightlies with The E's 720p fix in place.
3.6.10 officials, though The E's comment suggests that this info isn't very useful.
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It happens in the nightlies too. Makes me want to puke. ;)