Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Spoon on October 18, 2009, 04:15:27 pm
-
Depending on how frustrating the mission is but for myself, I usually do the mission again until I get the best possible outcome. I ask because of campaign branching, it's little use making missions for a 'losing' path if everyone is like me.
-
You forgot to vote though...
I accept it and wait for for another playthrough before i attempt to perfect it.
Is this related to your current Fred woes/campaign in progress?
-
You forgot to vote though...
Fixed, though its kinda silly to vote in your own poll if you ask me :p
I accept it and wait for for another playthrough before i attempt to perfect it.
Is this related to your current Fred woes/campaign in progress?
it is.
-
If I get to the debriefing, I'll accept, though if I know beforehand (ie. I see something semi-important die), I just restart the mission there and then.
-
I don't really mind if I don't get the 100% grade on a mission. It's only realistic that some ships die or some enemies survive or whatever.
Unless the consequences make me sad. :(
-
depends how long and hard the mission is, but usually I start over.
-
Since it rarely has little to do with future missions, I tend not to bother than time around.
-
I don't really mind if I don't get the 100% grade on a mission. It's only realistic that some ships die or some enemies survive or whatever.
Unless the consequences make me sad. :(
It is not, you are Alpha 1 :rolleyes:
-
Depends on whether the bad ending involves a zod warship going down and hundreds of zods being fried. If it does then I will accept the bad ending with pleasure. :D :D
-
Depends on whether the bad ending involves a zod warship going down and hundreds of zods being fried. If it does then I will accept the bad ending with pleasure. :D :D
What the hell is up with all this Zod hate all of a sudden?
-
Seriously. Vasudans kick ass.
Regarding the topic, I'm the utter dumbass who ranted and raved his way through getting every single bonus point in The Procyon Insurgency, so yeah. The first option. Always. :p
-
That's gotta be some kind of disorder :p
-
I usually restart, unless I'm just sick of it and don't give a crap any more.
-
I bet anyone who votes for restart never finishes any campaigns with unwinnable missions that involve you screwed up debriefings.
-
Well why the heck would anyone make a campaign like that?
If you screwed up, you screwed up. There should be a recommendation for how to do it better. If something else went wrong, but you didn't screw up, then it should say there was nothing you could do.
-
Plot perhaps?
-
Plot perhaps?
That sounds like the sort of thing Goober might do. Speaking of which, I'm still not very far into ST:R.
-
depends on the mission and how badly i think i screwed up. And the difficulty. If i really don't want to do it again, then i usually just let it go and go back to it later.
-
I always, always, always (et al ad nauseam) restart a mission. That's why I hated the second two missions of the retail campaign. I can't stand losing.
-
I'll typically accept whatever outcome I get, so long as I get to keep moving the campaign along.
-
I bet anyone who votes for restart never finishes any campaigns with unwinnable missions that involve you screwed up debriefings.
Most campaigns tend to be fairly obvious about when you're "supposed" to fail a mission, especially when you get to the debriefing and read a recommendation along the lines of, "There was nothing else you could have done."
-
Well why the heck would anyone make a campaign like that?
If you screwed up, you screwed up. There should be a recommendation for how to do it better. If something else went wrong, but you didn't screw up, then it should say there was nothing you could do.
BtRL features a mission I wrote where two of your wingmen are meant to die. By completely disregarding orders it is possible to save both of them, your two other wingmen and the ship you are escorting. At which point you get something that looks suspiciously like a failure debriefing for disobeying orders and risking the safety of the escort vessel. This is despite the fact that you have actually gotten through the mission with the best outcome. :p
At the time I figured the only people who would actually disregard orders that blatantly would be people who had played the mission properly and who were trying to see if there was another route through the mission. They'd know that it was the best outcome, even though the officer chewing them out wouldn't. :p
-
BtRL features a mission I wrote where two of your wingmen are meant to die. By completely disregarding orders it is possible to save both of them, your two other wingmen and the ship you are escorting. At which point you get something that looks suspiciously like a failure debriefing for disobeying orders and risking the safety of the escort vessel. This is despite the fact that you have actually gotten through the mission with the best outcome. :p
At the time I figured the only people who would actually disregard orders that blatantly would be people who had played the mission properly and who were trying to see if there was another route through the mission. They'd know that it was the best outcome, even though the officer chewing them out wouldn't. :p
So your the one responsible for that one
I ended up replaying that mission like half a dozend times. I never managed to save them though.
Thanks to everyone for voting, I know enough now :)
-
BtRL features a mission I wrote where two of your wingmen are meant to die. By completely disregarding orders it is possible to save both of them, your two other wingmen and the ship you are escorting. At which point you get something that looks suspiciously like a failure debriefing for disobeying orders and risking the safety of the escort vessel. This is despite the fact that you have actually gotten through the mission with the best outcome. :p
At the time I figured the only people who would actually disregard orders that blatantly would be people who had played the mission properly and who were trying to see if there was another route through the mission. They'd know that it was the best outcome, even though the officer chewing them out wouldn't. :p
So your the one responsible for that one
I ended up replaying that mission like half a dozend times. I never managed to save them though.
Thanks to everyone for voting, I know enough now :)
The result is actually *pretty* close, I'd advise you to keep that in mind.
(man I sound like a jerk)
-
I've played the retail campaign (fs2) at least 30 times. After that much, my OCD kicks in, and sometimes losing wingmen makes me agitated. I try to micro them and send them home when they drop below 15%.
-
I bet anyone who votes for restart never finishes any campaigns with unwinnable missions that involve you screwed up debriefings.
I get the impression that's why I've struggled with a couple campaigns, if it ain't on insane, with everything perfect, I ain't happy xP
-
I'll rage, drink some tea and replay it.
-
I confess I like to play it until it's perfect... but I wouldn't do that if I knew the campaign was branching. If the latter was the case, I'd take any ending and move on with it. Just feels more natural that way...
-
So long as I'm not trying to get 100% on Very Easy, I'll continue as long as the outcome allows. Mainly because I'm always trying the campaign on more difficult levels, and if I pass the mission after 10 tries, there's no way I'm going to do it 10 more times just to save some ship that never appears again...
-
So your the one responsible for that one
I ended up replaying that mission like half a dozend times. I never managed to save them though.
To be honest I have no idea if it is actually possible. All I know is that theoretically it is possible to save all 4 wingmen and the Monarch so I had to make sure the mission could deal with that in case it ever happened.
-
Kara just lit my eyes up \o/
Need more fredders like that.
-
Funny thing is that I did actually design that mission with you in mind. I remembered old posts of yours where you said that FS2 had been pretty easy on insane for those who were big multiplayer gamers. Although I might not be able to judge exactly how hard I have to make a mission to make it challenging for someone that good at the game I should at least make sure it isn't possible to break the game if you are that good. :)
After all although it didn't happen there was a reasonable chance that if BtRL multi had taken off in the same way FS multi had there would be players who were that good in a year or so.
-
A mission tailored for QD?!
-
I never restart a mission if I passed, even with abysmal record. On the other hand, I like to play on Insane :) My first Insane playthrough of FS2, I lost the escorted ships (both of them, IIRC) in the first mission, almost get fired from the GTVA or stuck to bureaucratic duties by command, but passed nonetheless :P
-
At least on my first playthrough, I play for the story, so I just accept what I can get.
-
So your the one responsible for that one
I ended up replaying that mission like half a dozend times. I never managed to save them though.
To be honest I have no idea if it is actually possible. All I know is that theoretically it is possible to save all 4 wingmen and the Monarch so I had to make sure the mission could deal with that in case it ever happened.
I don't think it is possible honestly.
Cause when you disobey orders and follow those two vipers, they'll die pretty much guarenteed on the first jousting round with the enemy raiders (on medium) and even if you somehow manage to save them, you'll never be back in time to save those two back at the cargoship.
A mission tailored for QD?!
I more or less made one recently, he couldn't complete it :p
-
/me has voted.
If it's not the most desirable, or if it doesn't give me a medal when an alternative ending does, I restart the mission. If restarting doesn't work, I do it again, and if I fail to do it after the second restart, I cheat. :p
-
I don't think it is possible honestly.
Cause when you disobey orders and follow those two vipers, they'll die pretty much guarenteed on the first jousting round with the enemy raiders (on medium) and even if you somehow manage to save them, you'll never be back in time to save those two back at the cargoship.
Perhaps by dragging your wingmen with you, you might manage to take out Scar quickly enough that in a 4 on 3 battle your wingmen can handle the raiders while you get back and deal with the enemy going after the Monarch.
But either way I wanted to be sure that no one could screw up my mission and get the wrong debriefing. Or even worse, the "No debriefing for mission ...." one.
-
The only reason I restart missions is because I want the satistfaction of getting bling, (or sometimes because I like to try to keep Alpha 2 alive just for fun) and because major losses and victories for the GTVA are on a single story arc, with only minor variation, not a more open-ended one. If, for instance, you could screw up bad and you'd have to play a different mission set based around correcting your screw up, that'd be way cool.
Example: You let a destroyer die (not one on which the entire plot hinges, one of the "supporting actors"), it makes your future couple of missions harder because you don't have it's support, therefore more badies because they aren't off battling the destroyer fleet you let die; and less friendly fighter escort or supporting bomber wings to accomplish the same goals.
You could also get rank pulled for really bad F*ck ups, etc. It would improve replayability too. Anyways, just ideas for future campaigns or if V/Interplay/THQ get wind of this and n(ever) stop *****ing about licensing and just make FS3.