Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Flaming_Sword on October 20, 2009, 09:28:13 am
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Based on testing and feedback from Zacam and The_E (and Zacam kindly separating my code from some of the other stuff in his nightlies), the latest attempt at streaming ANI.
Get it here (http://www.mediafire.com/?l0ejyly2gym).
Changes (vs trunk 5620):
- Extra debug in bmpman.cpp when bitmap handle asserts are hit
- Added function to bmpman.cpp to get the type of a bitmap (used in streaming ANI code to check whether the animation is actually an ANI)
- Added ANI streaming/rendering support (Mantis 2003, loaded into memory for performance reasons)
- Fixed techroom weapons animations
- Fixed crash in ship select screen when 3d models are turned off
- Fixed ship select screen animations not restarting but continuing on from where they left off
- Fixed weapon select models for missiles being erased (Mantis 2002)
- Fixed multiplayer countdown animation not appearing for clients
- Techroom weapon and intel animations are now centered (Mantis 1943)
TODO:
Add support for slightly broken retail ANIs (e.g. 2_ssfighter01.ani (GTF Ulysses) has keyframes defined in reverse order) - completeInvestigate centering of techroom animations - complete- EFF container format
- Streaming EFF container format
EDIT: updated patch, fixes more issues
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w00t. Naturally, I read this while I am at work, but I'll be jumping all over this as soon as I get home.
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- Fixed techroom weapons animations
Does this mean they're centered now if we use nonstandard resolutions?
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Damn, I haven't been testing with nonstandard resolutions. This was to fix them not playing properly at all.
I'll look into it.
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Just to clarify, I'm referring to nonstandard ANI resolutions, not screen resolutions. It's Mantis no. 1943. (http://scp.indiegames.us/mantis/view.php?id=1943) I assigned it to Goober, since he did the centering code for the CB Anims, but if you're in that area feel free to take a shot at it.
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I see. Not too hard, since I did convert the centering for CB anims. I'll try to get it working.
EDIT: updated first post, new patch for download, fixed dodgy animations and centering in techroom
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Thanks!