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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Flaming_Sword on October 20, 2009, 09:28:13 am

Title: Yet Another ANI Patch
Post by: Flaming_Sword on October 20, 2009, 09:28:13 am
Based on testing and feedback from Zacam and The_E (and Zacam kindly separating my code from some of the other stuff in his nightlies), the latest attempt at streaming ANI.

Get it here (http://www.mediafire.com/?l0ejyly2gym).

Changes (vs trunk 5620):


TODO:


EDIT: updated patch, fixes more issues
Title: Re: Yet Another ANI Patch
Post by: Zacam on October 20, 2009, 09:53:53 am
w00t. Naturally, I read this while I am at work, but I'll be jumping all over this as soon as I get home.
Title: Re: Yet Another ANI Patch
Post by: Galemp on October 20, 2009, 06:00:42 pm
  • Fixed techroom weapons animations
Does this mean they're centered now if we use nonstandard resolutions?
Title: Re: Yet Another ANI Patch
Post by: Flaming_Sword on October 20, 2009, 06:23:17 pm
Damn, I haven't been testing with nonstandard resolutions. This was to fix them not playing properly at all.

I'll look into it.
Title: Re: Yet Another ANI Patch
Post by: Galemp on October 20, 2009, 10:46:36 pm
Just to clarify, I'm referring to nonstandard ANI resolutions, not screen resolutions. It's Mantis no. 1943. (http://scp.indiegames.us/mantis/view.php?id=1943) I assigned it to Goober, since he did the centering code for the CB Anims, but if you're in that area feel free to take a shot at it.
Title: Re: Yet Another ANI Patch
Post by: Flaming_Sword on October 20, 2009, 11:48:03 pm
I see. Not too hard, since I did convert the centering for CB anims. I'll try to get it working.

EDIT: updated first post, new patch for download, fixed dodgy animations and centering in techroom
Title: Re: Yet Another ANI Patch
Post by: Galemp on October 21, 2009, 10:21:19 pm
Thanks!