Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thaeris on October 25, 2009, 10:48:15 pm
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I've tried a few times to ask for more information about this rather excellent-looking TC for FSO:
http://www.hard-light.net/forums/index.php?topic=25406.3840
I didn't find how to add youtube video on a post so i'll do it old fashion's way:
So here is the End project's teaser : http://www.youtube.com/watch?v=vReDsUgjNXU
and here is a little bonus : http://www.youtube.com/watch?v=B5Ft1JNr6Wk
-Reprobator, Reply#3849
If anyone has more information on this, I'd really love to have at it.
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:jaw:
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Hi Thaeris!
Sorry i didn't saw what was your questions,
Can you ask them? i'll reply them the best i can, ;)
What would you like to know about the end project?
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Perhaps a few glances at the storylines, for instance?
Also, those ships look fantastic! :eek2:
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:jaw:
Oh my God.
It's... Beautiful...
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:jaw:
Wow man. That is really something. Bravo, sir.
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OK, so here follows the bones of the background for the end project (please note that it is written in our native language for now (french) and will be translated before the release but as i am not a good story teller, and that my English is rather poor... this won't sound nice yet! (we'll hire native English/American for the translation )
Also we lost our internal wiki long time ago and it get back few days ago, there are things i would like to change about the timeline it self, so the date may change before the release, but the background should keep the same.)
The End Project synopsis :
We are the year 701 of the 2nd Tyrannic's era (3122 ad) , the whole humanity, united under the Tyrannic's dominion banner (Tyrannie is borned from the ashes of the humanity's civilisation) is spreading across the galaxy.
For 1110 years, Tyrannie has crushed species, alien civilisation and empire and until today no one could match the tyrannic's might.
The Tyrannic's Dominion is led by Jolnir, called the "Tyran", the Immortal leader, a singularity evolution of human being, born to lead humanity to it's fate.
He has formed the "council", formed with Jolnir's brothers, immortal as well , each one lead and oversee different aspect of Tyrannie .
400 hundred's years ago, Loki, one of the Tyran's brother (leader of the black hand, the intelligence service for Tyrannie) has been banned from the council after a failing attempt to eliminate the Tyran.
He has flee with his agents in the deep of space, and from this day, the Black hands strike any target of opportunity, stealing fighter, bomber and capture Tyrannic's cruiser. The main black hand fleet's ship are made from old ship refitted from space junkyard.
The Black hand is not a major threat for Tyrannie, but last years, they're activity seems to increase, and while Tyrannie fight dozen's front with Xenos species at the sametime, the black hand weaken the supply line for the fleets.
To respond this problem, Jolnir ordered the Inquisition to lead and form fleet, made from old carrier, to patrol , escort convoy and to track down any black hand's target.
You just graduate from Tyrannic academy as a fighter's pilot and your first affectation is to fly within one of those fleet, you will fly old ship before being sent to the front in few years.
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The background is quite difficult to resume, we have an internal wiki that detail the background, we have worked on the background for 2/3 years now and resuming it is not a piece of cake.
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Well that's interesting :D: I so happen to be french!
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So i know now 3 "bad smelling cheese" with me you and metaldestroyer ;7
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You'd better not even try to eat me. :mad2:
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Unlucky you are... i'm from Burgundy (http://forum.canardpc.com/images/smilies/bave.png)
We should stop the off topic :)
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Thanks for the response, Reprobator!
Is this project hosted on any other forum/board? If not, why don't you try to get a hosting on Hard-Light?
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well , the project is not hosted to any other board yet but we have a moddb homepage :
http://www.moddb.com/mods/the-end-project-enlight-the-galaxy
And for the hardlight hosting, for sure we'd love to be hosted on the biggest freespace community boards, but before getting anything official we wanted to have something solid enough.
I've read before that , to be hosted by hardlight you had to show that your mod is going on, showing that you still work on it, and that it's not dead, and i have another reason for it,
I've worked alone on this project for 3 years (in fact it was more about writing and imagining the background story and learning how to work with modeling program and how to mod freespace.) but last year, a friend join me on the project and began the texturing thing, we seriously worked on it for one year.
As we were a small team, we preferred to work on the mod itself instead of communicating on it.
Working on a Tc, probably stand alone with universe made from scratch is a huge work and i spend about 80% of my spare time on it.
A good first step i think anyway is to open an official Ep's thread (Ep is the little name we give to our Tc) and well if you don't mind, i think we can use this one to be the official one.
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The danger of joining a forum I think is that you'll spend more time talking on the forum than actually working on your mod.
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You are right, but in the other hands, it's hard to keep motivation without community's feedback.
Anyway i always spent time lurking around hardlight's board at least to be informed about news feature implemented to the engine, so i think i can use it to "officialise" ep too.
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How many people are working on this?
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Your choice of names, particularly "Tyran"... not very good.
And it distracted me enough to keep me from getting what the story is about.
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I agree, the gameplay looks great, but the story's somewhat incoherent as it stands.
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I agree, the gameplay looks great, but the story's somewhat incoherent as it stands.
This.
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As i told, this is a translation on the fly, and there are many things i did not told yet as it may spoil.
After reading my self this morning, i agree that the way i explain this sucks... that's why i should not write the dialog or the mission's briefing myself :D
And this just describe the situation at the begining of the first episode.
I could use the word emperor or president if it was a different political and society system but it sounded overused for me :p
It will be rewrite.
Tyrant and Tyranny (i did'nt knew there should have t at the end of the name) is not used as the modern meaning but closer to its original greek meaning.
τύραννος, týrannos, meaning "sovereign, master", although the latter was not pejorative and applicable to both good and bad leaders alike.
also a tyrant, a politician with absolute power and acting in an authoritarian manner;
@topgun :
We were two untill last mounth, now we are 4 (2 are students and have as college project to make a 3ds video to introduce the story)
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If you need help with grammar and english I'm always willing to help.
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Thank you stormkeeper, as you can see, my english is quite limited, i lack of vocabulary, and i guess i make thousands grammar mistake , your help will be apreciated :)
Anyway i thought about contacting bi-lingual student association in my city, i work for university and i have some contact that may help about it.
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By "bilingual", do you mean native speakers? Because I think native speakers of English could be of more help if it goes to things like word choice or creating natural-sounding sentences. I don't doubt you have non-native speakers of English among your connections (don't mistake the intent of the first sentence), but creating sentences that are structurally correct and creating sentences that sound natural to native ears are two different things.
I wrote a Wiki article (http://www.hard-light.net/wiki/index.php/Non-native_speakers_of_English_and_campaign_making) about this topic some time ago. I hope it will help a bit.
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So evil. Yet so wonderfully necessary.
/me cackles
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So evil. Yet so wonderfully necessary.
/me cackles
What precisely are you referring to there, Aardwolf?
I do, however, approve of the evil laughter :yes2: :mad2: :yes:.
Reprobator, if I ever get some free time from the projects I've been working with, I wouldn't mind attempting to help with wording/grammar for the project. I do have experience with French language from high school, though I've not attended any universities lately that have offered French programs; thus, I'm a bit rusty. Still, if there's a need, I can try to help.
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So evil. Yet so wonderfully necessary.
/me cackles
What precisely are you referring to there, Aardwolf?
The need for a guide for non-native English speakers. It's sort of like telling a 6-year-old that Santa Claus isn't real.
Sort of.
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Sorry for trying to help these guys, who bother to do a lot of translation work just to make their work available to the English-speaking community. Sorry for not telling them to **** off and keep their work for themselves just because they were, according to you unbiased and completely universally acceptable analysis, on the level of 6-year-old kids . Instead, I was foolish enough of trying to help them.
Next time I will not disappoint you, I promise.
(Sarcasm aside, if you cannot respect other people's work - as it is demonstrated by your custom title -, just don't comment them.)
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Hi all,
First of all, let me introduce myself, i'm the second french guy behind "the end project" freespace mod. :pimp:
I'm mainly in charge of the graphical and musical aspect of the project, and i'd like to thank you all for your comments :yes:
Actually, the problem is quite simple : the scenario has not been translated yet in english. Sure, it will be done as we want the game to be released in this langage in order to gather a lot of people around the project.
But as you all pointed out, translating is not an easy part of the process. That's why it we'll be approved by "professionnals" (i've got a good english teacher that can help us) and after that we'll be glad to accept your help and your comments on that "final" translation.
To answer to your different questions around this mod, we will provide a FAQ section on our moddb page as soon as possible.
Have a nice day !
SeeNeYe
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Hey, is that fighterbay launch sequence doable in FSO right now as-is?
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Funny: your capital ships look like a cross between starship troopers cruisers and G-police ships:
http://www.youtube.com/watch?v=cHkz1bDB-b0
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Yes it is doable as it is working for us right now and the sequence is ingame sequence.
However, this still can be improved , but we'll need new sexp for it
About gpolice, you just made me discover that game ;)
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In that case, it's quite a pity, as I made you discover the end of the sequel: the story was never pushed further than that, which is a great shame...
one can hope that this will be rightened one day...
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Lol, G-Police...
Why dual 25mm and not dual 30mm, but oh well... the special level with the robot allowed for that anyway... :lol:
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In that case, it's actually GP: weapons of justice: the first one I think ended the story quite well, but the second ended as a cliffhanger, and now we are all begging for more...
Damn those unfinished sagas... :mad:
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Any chance you can change the ModDB listing from being a mod for Freespace 2 to a FS2_Open (http://www.moddb.com/engines/fs2-open-engine) indie game? If you're stand alone you shouldn't be limiting yourself to being viewed as an FS2 mod. :)
Anyway, this is something the engine has been crying out for. A stand-alone TC which isn't based on someone else's IP.
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OK ,I'm gonna change that.
But it looks like I'll have to delete this profile to make a totally new one as i didn't find yet any option to migrate from mod to indie game.
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You could try asking the mods. I don't think they'd have too much problem doing it.
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Ah yes, i've done that, i just need to wait any reply now.
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Ok it's done now.
Here is the new moddb link :
http://www.moddb.com/games/the-end-project-enlight-the-galaxy
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What universe is The End Project based on?
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It's an original universe, Captain Oblivious.
Any chance you can change the ModDB listing from being a mod for Freespace 2 to a FS2_Open (http://www.moddb.com/engines/fs2-open-engine) indie game? If you're stand alone you shouldn't be limiting yourself to being viewed as an FS2 mod. :)
Anyway, this is something the engine has been crying out for. A stand-alone TC which isn't based on someone else's IP.