Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nighteyes on October 26, 2009, 04:44:13 pm

Title: Converting problems, help needed :)
Post by: Nighteyes on October 26, 2009, 04:44:13 pm
Hi guys, I need some help with a model I'm converting, the problem is with a part of the model, a debris part, the texture is fine in one part, and is tiling horribly on the caps, but the UV's in 3ds max are fine, and the model in game works fine as well... I can't seem to fix it no matter what I try to do...
this is what im talking about:
(http://img11.imageshack.us/img11/7988/11111111111a.jpg)
By gbtf67 (http://profile.imageshack.us/user/gbtf67) at 2009-10-26

and, as you can see here, the UV's are fine in max...
(http://img21.imageshack.us/img21/756/2222222222222222222222k.jpg)
By gbtf67 (http://profile.imageshack.us/user/gbtf67) at 2009-10-26
Title: Re: Converting problems, help needed :)
Post by: bobbtmann on October 26, 2009, 05:35:37 pm
So it appears correct in 3ds max? Looking at you're map, I see the side of the cylinder and only one cap. Could the other cap just be really big, so that it tiles? Or are the caps stacked?
Title: Re: Converting problems, help needed :)
Post by: Nighteyes on October 26, 2009, 05:45:21 pm
the caps are stacked... the problem is present on the other parts of the debris as well...
Title: Re: Converting problems, help needed :)
Post by: Reprobator on October 26, 2009, 05:49:53 pm
isn't the 3ds tiling factor (in the map option) set to a negative value for this part of the model?
Title: Re: Converting problems, help needed :)
Post by: Nighteyes on October 26, 2009, 07:16:02 pm
no, all the tiling is set at 1
Title: Re: Converting problems, help needed :)
Post by: Water on October 26, 2009, 07:30:00 pm
the caps are stacked... the problem is present on the other parts of the debris as well...
If you don't solve it, I can have a look at the dae later this evening if you want.
Title: Re: Converting problems, help needed :)
Post by: Nighteyes on October 27, 2009, 03:14:17 am
Feel free to have a look at it, the problem is still unsolved... I moved to the max exporter I'll try exporting it that way...
Title: Re: Converting problems, help needed :)
Post by: Water on October 27, 2009, 04:16:52 am
ok just zip the dae up onto the ftp. (on a slow network atm)
Title: Re: Converting problems, help needed :)
Post by: FUBAR-BDHR on October 27, 2009, 04:24:50 am
It's already up there I believe.
Title: Re: Converting problems, help needed :)
Post by: Water on October 27, 2009, 04:39:04 am
It's already up there I believe.
Only seeing a pof there currently. I'll check again later.
Title: Re: Converting problems, help needed :)
Post by: Nighteyes on October 27, 2009, 05:24:58 am
water I put a DAE debris part on the FTP
I tried exporting it using the max converter, and the problem is gone, the UV's are fine that way... but using that exporter dosn't give solid models, as the exported model had many holes and geometry errors...
Title: Re: Converting problems, help needed :)
Post by: Water on October 27, 2009, 06:08:36 am
Blender is showing no uv mapping. A text search of the dae shows there are two mesh-map-channels, 1 & 2. Try having just one uv channel to see if that helps.

On this particular dae pcs2 is finding the model but not the uv's.
Title: Re: Converting problems, help needed :)
Post by: Nighteyes on October 27, 2009, 06:11:49 am
well its using only 1 map channel, as you can see in the picture the  tiling part is basically tiling the same texture as on the rest of the hull...
Title: Re: Converting problems, help needed :)
Post by: Water on October 27, 2009, 06:32:27 am
It's after midnight so I'll look into it a bit more tomorrow.