Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: killer9 on October 28, 2009, 09:52:04 pm
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sorry stupid question #2 I'm still the new guy give me a break, This is probly a better question for one of the other boards but all those discussions seem a little beyond me. I did do my research though and when I felt like i hit a dead end well here I am. Ok so okay I followed the instructions in the few posts I did find. I'm trying to get fighter pack 3 to work in fred open and fs open I created a mod folder in the freespace 2 directory added a folder in it that said data. sepereted the textures from the models from the tables (I took all of models and put them in the same folder, same with the tables and maps. I downloaded lightspeeds weapons fx as suggested by the accompanying text file, and put it in a folder called fx. I even created an INI file like it said to do in wiki for adding mods to fs open in same folder, then i did the thing with the short cut put a -mod killer9 which is what I named the mod folder. So the script for the shortcut reads fred2_open_3_6_10 - shortcut-mod killer9. I think i got it all but I'm not sure so what am I missing.
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You need to add the -mod killer9 parameter not in the shortcut filename, but in the shortcut's target field (Right-click on the shortcut and select properties to see it).
Second, you have probably not set up the folder structure correctly.
Textures belong in killer9\data\maps, models (.pof files) in killer9\data\models, and effects files in killer9\data\effects. Note that the folders have to be called exactly that, otherwise the game won't be able to find them.
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And it's -mod killer9, not -shortcut-mod killer9.
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could you tell me exactly what it's supposed to say verbatim in the target box because I've tried a few things for the -mod killer9 thing and a message keeps poppin up that says that the target specified is not a valid target.... Also I noticed a few table files that came in the lightspeed weapons pack those go in the tables folder too right... and i have that .INI file it the wiki for adding mods told me to make
all it says in there is...
[multimod]
SecondaryList = mediavps;
should there be more or something, maybe I should be seperating the different tables for the different ships or something?
It's set up the way it was specified I tried running it in freespace open because somewhere I read a guy with the same problem was able to see the models in the tech room, I don't even have that going for me. When I try and load it in the launcher it shows the folders but I don't see any files in them.
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Just as an example, this is what needs to be in the target field if you want to run it with the mediavps:
F:\Space\FreeSpace\fred2_open_3_6_10.exe -mod mediavps
(The path to the executable needs to be adjusted for your setup, obviously)
What your final command line will have to look like, I'll leave as an exercise for the reader.
Note that neither FRED nor FS2_Open read mod.inis; those are only used by the Launcher.
This means that in that Target field, you need to specify each mod you want to use in the right order.
That is, the command line should look like this:
fred2_open_3_6_10.exe -mod a,b,c
Where mod a will override data found in b, which in turn overrides data found in c.
Finally, table files (.tbl and .tbm) need to go in <mod>\data\tables.
For further education, I would like to recommend the FSWiki's Modding portal (http://www.hard-light.net/wiki/index.php/Portal:Modding).
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thanx again, I have been trying to use the fs wiki before coming and asking and searching for other threads in here on what I'm looking for, i'm sorry about the posting in different places thing. The wiki can be a little confusing to get through at times, i'm still at the baby steps phase but your helpin get me well upon my way, thanx again