Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: elorran on April 06, 2002, 04:38:13 pm
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My work on the Apoc Project aside I've been working on and off of a campaign for FS2 for some time. Nothing big and fancy like BWO but I'm still going to try and make it something special.
I'll cut to the chase, what I'm looking for is modellers and such. People who can model and texture. Although I have the programs and the basic skills, that all they are... basic. Most of the mod ships being used are 'borrowed' (ie designed by other people). It would be nice to have at least some specifically for the campaign. Textures and art for ani files also.
Perhaps someone to help with mission scripting and design as well. Table editing is simple enough as is weapon design so people for these area are not presently required.
More updates as they happen... -elo
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Hmm, im checking maya out, if it works i may be able to help you.
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It might be wise just to fish out some ships from campaigns like OTT or Inferno. Honestly, they have so many, someone won't mind a great deal if you take it and use it for a key role in your own campaign. Just ask. :nod:
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Originally posted by Zeronet
Hmm, im checking maya out, if it works i may be able to help you.
Personal Edition right? Tell me how it is when you check it out :D
BTW: Masaq Orbital!?
Bzzzzzzzzt....we have an SC agent here...Bzzt
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We have more than one, in fact......
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I think the Hammer's made out of EDust, too...
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Originally posted by Setekh
It might be wise just to fish out some ships from campaigns like OTT or Inferno. Honestly, they have so many, someone won't mind a great deal if you take it and use it for a key role in your own campaign. Just ask. :nod:
I am already have. A good portion of the stuff is aldo's actually and I've already covered that with him. I'm also thinking of putting the Acheron station to good use (for a change since it's hardly ever used) along with a few other things I've dug up from the dirt that never seem to see the sun.
But still, it would be nice to have at least one ship that I can show off and say "It's mine, all mine!".
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I suppose it's nice... but really, I don't think it would add anything to the campaign. :)
But, it's your project. ;)
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Perhaps...
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Need help with art?
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Maybe. Depends on what you mean by 'art'. Some custom textures are good, but then I'm more concerned with the possible art for ani briefin files and weapons files and possible textures for ships.
So I'd say, Yes asuming that.
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New site is finally up, though it's only really a title page/husk at the moment. I'll re-direct the link from DP some time soon and try to get the site up and running given the time.
http://www.geocities.com/elorran/
Until such time as I'm happy it's coming along then I'll twist Setekh's arm and see about getting HLP hosting for all those large mods and downloads. Got plenty of new music to go around ;)
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Originally posted by elorran
Maybe. Depends on what you mean by 'art'. Some custom textures are good, but then I'm more concerned with the possible art for ani briefin files and weapons files and possible textures for ships.
So I'd say, Yes asuming that.
Art as in http://dynamic.gamespy.com/~freespace/art/?gallery=16 or as in ingame backrounds and stuff (no textures or anis or anything else. My talents are limited :p)
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In game graphics.
As impressive as renders are, they aren't all that important. It's nothing a few good screenshots can't show off anyway.
I was hoping to get a few custom ani's done. But thats something I'll go into 'if and when' at a later date.