Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fury on October 31, 2009, 06:16:55 am
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Pretty please? :) Could we also have a flag which disables shield meshes on a ship but doesn't disable surface shields, please?
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Pretty please? :) Could we also have a flag which disables shield meshes on a ship but doesn't disable surface shields, please?
For the latter option, couldn't you just delete the shield mesh of the model?
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I wouldn't want to alter retail or mvps models, then package altered models with a mod and repeat the process if mvps models are updated.
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Surface shields are actually supposed to come with shield hit effects. Unfortunately, the shield hit code is very tangled and obscure. I spent a weekend trying to get shield hits to work on a model without a shield mesh, to no success. I suspect that code will have to be entirely rewritten.
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Wanderer wrote a script for Saga to do just that - it's just that the effect looks very crappy.
When you add "surface shields" flag, normal shields are probably disabled, aren't they?
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When you add "surface shields" flag, normal shields are probably disabled, aren't they?
No they are not. In fact, I wish you guys had added surface flags for the thunderbolt in the WCS wc4 techdemo. There are some angles at which shots will pass through your shields, surface shield flag will fix this.
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An interesting point - I've been playing with that idea for some time now. ;)
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Is it compatible with "intrinsic no shields"? And no, I have no idea where I might be going with that, I've been up for past 24hrs now.
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I don't believe the type of shield effect will interfere with 'intrinsic no shields' as long as there _are_ shields. If shields aren't there then intrinsic no shields does nothing as there can't be shields anyway.